mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-28 08:47:59 +01:00
303 lines
9.1 KiB
C#
303 lines
9.1 KiB
C#
namespace Terminal.Gui;
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partial class Application
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{
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#region Mouse handling
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/// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
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[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
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public static bool IsMouseDisabled { get; set; }
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/// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
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public static View WantContinuousButtonPressedView { get; private set; }
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/// <summary>
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/// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
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/// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
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/// </summary>
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public static View MouseGrabView { get; private set; }
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/// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
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public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
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/// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
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public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
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/// <summary>Invoked after a view has grabbed the mouse.</summary>
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public static event EventHandler<ViewEventArgs> GrabbedMouse;
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/// <summary>Invoked after a view has un-grabbed the mouse.</summary>
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public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
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/// <summary>
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/// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
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/// is called.
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/// </summary>
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/// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
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public static void GrabMouse (View view)
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{
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if (view is null)
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{
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return;
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}
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if (!OnGrabbingMouse (view))
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{
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OnGrabbedMouse (view);
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MouseGrabView = view;
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}
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}
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/// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
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public static void UngrabMouse ()
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{
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if (MouseGrabView is null)
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{
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return;
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}
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if (!OnUnGrabbingMouse (MouseGrabView))
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{
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View view = MouseGrabView;
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MouseGrabView = null;
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OnUnGrabbedMouse (view);
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}
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}
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private static bool OnGrabbingMouse (View view)
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{
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if (view is null)
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{
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return false;
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}
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var evArgs = new GrabMouseEventArgs (view);
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GrabbingMouse?.Invoke (view, evArgs);
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return evArgs.Cancel;
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}
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private static bool OnUnGrabbingMouse (View view)
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{
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if (view is null)
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{
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return false;
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}
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var evArgs = new GrabMouseEventArgs (view);
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UnGrabbingMouse?.Invoke (view, evArgs);
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return evArgs.Cancel;
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}
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private static void OnGrabbedMouse (View view)
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{
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if (view is null)
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{
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return;
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}
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GrabbedMouse?.Invoke (view, new (view));
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}
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private static void OnUnGrabbedMouse (View view)
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{
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if (view is null)
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{
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return;
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}
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UnGrabbedMouse?.Invoke (view, new (view));
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}
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#nullable enable
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// Used by OnMouseEvent to track the last view that was clicked on.
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internal static View? _mouseEnteredView;
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/// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
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/// <remarks>
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/// <para>
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/// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
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/// receive mouse events relative to a <see cref="View.Viewport"/>.
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/// </para>
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/// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
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/// </remarks>
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public static event EventHandler<MouseEvent>? MouseEvent;
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/// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
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/// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
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/// <param name="mouseEvent">The mouse event with coordinates relative to the screen.</param>
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internal static void OnMouseEvent (MouseEvent mouseEvent)
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{
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if (IsMouseDisabled)
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{
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return;
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}
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var view = View.FindDeepestView (Current, mouseEvent.Position);
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if (view is { })
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{
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mouseEvent.View = view;
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}
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MouseEvent?.Invoke (null, mouseEvent);
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if (mouseEvent.Handled)
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{
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return;
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}
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if (MouseGrabView is { })
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{
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// If the mouse is grabbed, send the event to the view that grabbed it.
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// The coordinates are relative to the Bounds of the view that grabbed the mouse.
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Point frameLoc = MouseGrabView.ScreenToViewport (mouseEvent.Position);
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var viewRelativeMouseEvent = new MouseEvent
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{
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Position = frameLoc,
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Flags = mouseEvent.Flags,
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ScreenPosition = mouseEvent.Position,
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View = MouseGrabView
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};
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if ((MouseGrabView.Viewport with { Location = Point.Empty }).Contains (viewRelativeMouseEvent.Position) is false)
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{
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// The mouse has moved outside the bounds of the view that grabbed the mouse
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_mouseEnteredView?.NewMouseLeaveEvent (mouseEvent);
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}
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//System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
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if (MouseGrabView?.NewMouseEvent (viewRelativeMouseEvent) == true)
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{
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return;
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}
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}
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if (view is { WantContinuousButtonPressed: true })
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{
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WantContinuousButtonPressedView = view;
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}
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else
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{
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WantContinuousButtonPressedView = null;
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}
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if (view is not Adornment)
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{
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if ((view is null || view == OverlappedTop)
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&& Current is { Modal: false }
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&& OverlappedTop != null
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&& mouseEvent.Flags != MouseFlags.ReportMousePosition
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&& mouseEvent.Flags != 0)
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{
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// This occurs when there are multiple overlapped "tops"
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// E.g. "Mdi" - in the Background Worker Scenario
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View? top = FindDeepestTop (Top, mouseEvent.Position);
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view = View.FindDeepestView (top, mouseEvent.Position);
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if (view is { } && view != OverlappedTop && top != Current && top is { })
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{
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MoveCurrent ((Toplevel)top);
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}
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}
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}
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if (view is null)
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{
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return;
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}
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MouseEvent? me = null;
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if (view is Adornment adornment)
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{
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Point frameLoc = adornment.ScreenToFrame (mouseEvent.Position);
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me = new ()
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{
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Position = frameLoc,
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Flags = mouseEvent.Flags,
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ScreenPosition = mouseEvent.Position,
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View = view
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};
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}
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else if (view.ViewportToScreen (Rectangle.Empty with { Size = view.Viewport.Size }).Contains (mouseEvent.Position))
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{
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Point viewportLocation = view.ScreenToViewport (mouseEvent.Position);
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me = new ()
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{
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Position = viewportLocation,
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Flags = mouseEvent.Flags,
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ScreenPosition = mouseEvent.Position,
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View = view
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};
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}
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if (me is null)
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{
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return;
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}
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if (_mouseEnteredView is null)
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{
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_mouseEnteredView = view;
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view.NewMouseEnterEvent (me);
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}
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else if (_mouseEnteredView != view)
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{
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_mouseEnteredView.NewMouseLeaveEvent (me);
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view.NewMouseEnterEvent (me);
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_mouseEnteredView = view;
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}
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if (!view.WantMousePositionReports && mouseEvent.Flags == MouseFlags.ReportMousePosition)
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{
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return;
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}
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WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
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//Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
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while (view.NewMouseEvent (me) != true)
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{
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if (MouseGrabView is { })
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{
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break;
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}
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if (view is Adornment adornmentView)
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{
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view = adornmentView.Parent.SuperView;
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}
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else
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{
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view = view.SuperView;
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}
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if (view is null)
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{
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break;
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}
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Point boundsPoint = view.ScreenToViewport (mouseEvent.Position);
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me = new ()
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{
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Position = boundsPoint,
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Flags = mouseEvent.Flags,
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ScreenPosition = mouseEvent.Position,
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View = view
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};
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}
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BringOverlappedTopToFront ();
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}
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#endregion Mouse handling
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}
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