Files
Terminal.Gui/Application.cs
2017-12-13 22:12:50 -05:00

413 lines
11 KiB
C#

//
//
// Pending:
// - Check for NeedDisplay on the hierarchy and repaint
// - Layout support
//
// Optimziations
// - Add rendering limitation to the exposed area
using System;
using System.Collections.Generic;
namespace Terminal {
public class Responder {
public virtual bool CanFocus => true;
public bool HasFocus { get; internal set; }
// Key handling
public virtual void KeyDown (Event.Key kb) {}
// Mouse events
public virtual void MouseEvent (Event.Mouse me) {}
}
public class View : Responder {
View container = null;
View focused = null;
public static ConsoleDriver Driver = Application.Driver;
public static IList<View> empty = new List<View>(0).AsReadOnly ();
List<View> subviews;
public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
internal bool NeedDisplay { get; private set; } = true;
// The frame for the object
Rect frame;
// The offset of the first child view inside the view
Point offset;
// The frame for this view
public Rect Frame {
get => frame;
set {
frame = value;
SetNeedsDisplay ();
}
}
public View (Rect frame)
{
this.Frame = frame;
}
public void SetNeedsDisplay ()
{
NeedDisplay = true;
}
public void AddSubview (View view)
{
if (view == null)
return;
if (subviews == null)
subviews = new List<View> ();
subviews.Add (view);
}
public void GetRealRowCol (int col, int row, out int rcol, out int rrow)
{
// Computes the real row, col relative to the screen.
rrow = row;
rcol = col;
var ccontainer = container;
while (ccontainer != null){
rrow += container.frame.Y;
rcol += container.frame.X;
ccontainer = ccontainer.container;
}
// The following ensures that the cursor is always in the screen boundaries.
rrow = Math.Max (0, Math.Min (rrow, Driver.Rows-1));
rcol = Math.Max (0, Math.Min (rcol, Driver.Cols-1));
}
public void Move (int col, int row)
{
GetRealRowCol (col, row, out var rcol, out var rrow);
Driver.Move (rcol, rrow);
}
public virtual void PositionCursor ()
{
if (focused != null)
focused.PositionCursor ();
else
Move (frame.X, frame.Y);
}
public void AddCh (int col, int row, int ch)
{
if (row < 0 || col < 0)
return;
if (row > frame.Height-1 || col > frame.Width-1)
return;
Move (col, row);
Driver.AddCh (ch);
}
public virtual void Redraw ()
{
var clipRect = new Rect (offset, frame.Size);
foreach (var view in subviews){
if (view.NeedDisplay){
if (view.Frame.IntersectsWith (clipRect)){
view.Redraw ();
}
view.NeedDisplay = false;
}
}
NeedDisplay = false;
}
public void SetFocus (View view)
{
if (view == null)
return;
if (!view.CanFocus)
return;
if (focused == view)
return;
if (focused != null)
focused.HasFocus = false;
focused = view;
view.HasFocus = true;
if (view != null)
view.EnsureFocus ();
focused.PositionCursor ();
}
public void EnsureFocus ()
{
if (focused == null)
FocusFirst ();
}
public void FocusFirst ()
{
foreach (var view in subviews){
if (view.CanFocus){
SetFocus (view);
return;
}
}
}
public void FocusLast ()
{
for (int i = subviews.Count; i > 0; ){
i--;
View v = subviews [i];
if (v.CanFocus){
SetFocus (v);
return;
}
}
}
public bool FocusPrev ()
{
if (focused == null){
FocusLast ();
return true;
}
int focused_idx = -1;
for (int i = subviews.Count; i > 0; ){
i--;
View w = subviews [i];
if (w.HasFocus){
if (w.FocusPrev ())
return true;
focused_idx = i;
continue;
}
if (w.CanFocus && focused_idx != -1){
focused.HasFocus = false;
if (w.CanFocus)
w.FocusLast ();
SetFocus (w);
return true;
}
}
if (focused != null){
focused.HasFocus = false;
focused = null;
}
return false;
}
public bool FocusNext ()
{
if (focused == null){
FocusFirst ();
return focused != null;
}
int n = subviews.Count;
int focused_idx = -1;
for (int i = 0; i < n; i++){
View w = subviews [i];
if (w.HasFocus){
if (w.FocusNext ())
return true;
focused_idx = i;
continue;
}
if (w.CanFocus && focused_idx != -1){
focused.HasFocus = false;
if (w != null && w.CanFocus)
w.FocusFirst ();
SetFocus (w);
return true;
}
}
if (focused != null){
focused.HasFocus = false;
focused = null;
}
return false;
}
public virtual void LayoutSubviews ()
{
}
}
public class Toplevel : View {
public Toplevel (Rect frame) : base (frame)
{
}
public static Toplevel Create ()
{
return new Window (new Rect (0, 0, Driver.Cols, Driver.Rows));
}
}
public class Window : Toplevel {
View contentView;
string title;
public string Title {
get => title;
set {
title = value;
SetNeedsDisplay ();
}
}
public Window (Rect frame, string title = null) : base (frame)
{
frame.Inflate (-1, -1);
contentView = new View (frame);
AddSubview (contentView);
}
public override void Redraw ()
{
base.Redraw ();
}
}
public class Application {
public static ConsoleDriver Driver = new CursesDriver ();
public static Toplevel Top { get; private set; }
public static Mono.Terminal.MainLoop MainLoop { get; private set; }
static Stack<View> toplevels = new Stack<View> ();
static Responder focus;
public static void MakeFirstResponder (Responder newResponder)
{
if (newResponder == null)
throw new ArgumentNullException ();
throw new NotImplementedException ();
}
public static void Init ()
{
if (Top != null)
return;
MainLoop = new Mono.Terminal.MainLoop ();
Top = Toplevel.Create ();
focus = Top;
MainLoop.AddWatch (0, Mono.Terminal.MainLoop.Condition.PollIn, x => {
//ProcessChar ();
return true;
});
}
public class RunState : IDisposable {
internal RunState (View view)
{
View = view;
}
internal View View;
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize(this);
}
public virtual void Dispose (bool disposing)
{
if (View != null){
Application.End (View);
View = null;
}
}
}
public void Run ()
{
Run (Top);
}
static public RunState Begin (View view)
{
if (view == null)
throw new ArgumentNullException ("view");
var rs = new RunState (view);
Init ();
Driver.PrepareToRun ();
toplevels.Push (view);
view.LayoutSubviews ();
view.FocusFirst ();
Redraw (view);
view.PositionCursor ();
Driver.Refresh ();
return rs;
}
static public void End (RunState rs)
{
if (rs == null)
throw new ArgumentNullException (nameof (rs));
rs.Dispose ();
}
static void Shutdown ()
{
Driver.End ();
}
static void Redraw (View view)
{
view.Redraw ();
Driver.Refresh ();
}
static void Refresh (View view)
{
view.Redraw ();
Driver.Refresh ();
}
public static void Refresh ()
{
Driver.RedrawTop ();
View last = null;
foreach (var v in toplevels){
v.Redraw ();
last = v;
}
if (last != null)
last.PositionCursor ();
Driver.Refresh ();
}
internal static void End (View view)
{
if (toplevels.Peek () != view)
throw new ArgumentException ("The view that you end with must be balanced");
toplevels.Pop ();
if (toplevels.Count == 0)
Shutdown ();
else
Refresh ();
}
public void Run (View view)
{
}
}
}