mirror of
https://github.com/gui-cs/Terminal.Gui.git
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298 lines
16 KiB
C#
298 lines
16 KiB
C#
using System.Reflection;
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using Terminal.Gui;
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using TerminalGuiFluentTesting;
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using Xunit.Abstractions;
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namespace IntegrationTests.FluentTests;
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/// <summary>
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/// Tests for the MenuBarv2 class
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/// </summary>
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public class MenuBarv2Tests
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{
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private readonly TextWriter _out;
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public MenuBarv2Tests (ITestOutputHelper outputHelper) { _out = new BasicFluentAssertionTests.TestOutputWriter (outputHelper); }
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Initializes_WithNoItems (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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// Create a menu bar with no items
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var menuBar = new MenuBarv2 ();
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Assert.Equal (0, menuBar.SubViews.Count);
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Assert.False (menuBar.CanFocus);
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Assert.Equal (Orientation.Horizontal, menuBar.Orientation);
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Assert.Equal (Key.F9, MenuBarv2.DefaultKey);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Initializes_WithItems (V2TestDriver d)
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{
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MenuBarItemv2 [] menuItems = [];
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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// Create items for the menu bar
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menuItems =
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[
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new (
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"_File",
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[
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new MenuItemv2 ("_Open", "Opens a file", () => { })
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]),
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new (
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"_Edit",
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[
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new MenuItemv2 ("_Copy", "Copies selection", () => { })
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])
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];
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var menuBar = new MenuBarv2 (menuItems);
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Assert.Equal (2, menuBar.SubViews.Count);
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// First item should be the File menu
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var fileMenu = menuBar.SubViews.ElementAt (0) as MenuBarItemv2;
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Assert.NotNull (fileMenu);
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Assert.Equal ("_File", fileMenu.Title);
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// Second item should be the Edit menu
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var editMenu = menuBar.SubViews.ElementAt (1) as MenuBarItemv2;
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Assert.NotNull (editMenu);
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Assert.Equal ("_Edit", editMenu.Title);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void AddsItems_WithMenusProperty (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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var menuBar = new MenuBarv2 ();
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// Set items through Menus property
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menuBar.Menus =
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[
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new ("_File"),
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new ("_Edit"),
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new ("_View")
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];
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Assert.Equal (3, menuBar.SubViews.Count);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void ChangesKey_RaisesEvent (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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var menuBar = new MenuBarv2 ();
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var oldKeyValue = Key.Empty;
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var newKeyValue = Key.Empty;
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var eventRaised = false;
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menuBar.KeyChanged += (_, args) =>
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{
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eventRaised = true;
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oldKeyValue = args.OldKey;
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newKeyValue = args.NewKey;
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};
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// Default key should be F9
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Assert.Equal (Key.F9, menuBar.Key);
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// Change key to F1
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menuBar.Key = Key.F1;
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// Verify event was raised
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Assert.True (eventRaised);
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Assert.Equal (Key.F9, oldKeyValue);
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Assert.Equal (Key.F1, newKeyValue);
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// Verify key was changed
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Assert.Equal (Key.F1, menuBar.Key);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void ShowHidePopovers (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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// Create a menu bar with items that have submenus
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var fileMenuItem = new MenuBarItemv2 (
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"_File",
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[
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new MenuItemv2 ("_Open", string.Empty, null),
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new MenuItemv2 ("_Save", string.Empty, null)
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]);
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var menuBar = new MenuBarv2 ([fileMenuItem]);
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// Initially, no menu should be open
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Assert.False (menuBar.IsOpen ());
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Assert.False (menuBar.IsActive ());
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// Initialize the menu bar
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menuBar.BeginInit ();
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menuBar.EndInit ();
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// Simulate showing a popover menu by manipulating the first menu item
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MethodInfo? showPopoverMethod = typeof (MenuBarv2).GetMethod (
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"ShowPopover",
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BindingFlags.NonPublic | BindingFlags.Instance);
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// Set menu bar to active state using reflection
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FieldInfo? activeField = typeof (MenuBarv2).GetField (
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"_active",
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BindingFlags.NonPublic | BindingFlags.Instance);
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activeField?.SetValue (menuBar, true);
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menuBar.CanFocus = true;
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// Show the popover menu
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showPopoverMethod?.Invoke (menuBar, new object? [] { fileMenuItem });
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// Should be active now
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Assert.True (menuBar.IsActive ());
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// Test if we can hide the popover menu
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fileMenuItem.PopoverMenu.Visible = true;
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Assert.True (menuBar.HideActiveItem ());
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// Menu should no longer be open or active
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Assert.False (menuBar.IsActive ());
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Assert.False (menuBar.IsOpen ());
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Assert.False (menuBar.CanFocus);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void EnableForDesign_CreatesMenuItems (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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var menuBar = new MenuBarv2 ();
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Application.Top.Add (menuBar);
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// Call EnableForDesign
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bool result = menuBar.EnableForDesign ();
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// Should return true
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Assert.True (result);
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// Should have created menu items
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Assert.True (menuBar.SubViews.Count > 0);
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// Should have File, Edit and Help menus
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View? fileMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_File");
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View? editMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_Edit");
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View? helpMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_Help");
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Assert.NotNull (fileMenu);
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Assert.NotNull (editMenu);
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Assert.NotNull (helpMenu);
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})
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.ScreenShot ("MenuBarv2 EnableForDesign", _out)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Navigation_BetweenItems (V2TestDriver d)
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{
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var menuBarActivated = false;
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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// Create menu items
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var fileMenu = new MenuBarItemv2 (
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"_File",
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[
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new MenuItemv2 ("_Open", string.Empty, null),
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new MenuItemv2 ("_Save", string.Empty, null)
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]);
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var editMenu = new MenuBarItemv2 (
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"_Edit",
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[
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new MenuItemv2 ("_Cut", string.Empty, null),
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new MenuItemv2 ("_Copy", string.Empty, null)
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]);
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// Create menu bar and add to window
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var menuBar = new MenuBarv2 ([fileMenu, editMenu]);
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Application.Top.Add (menuBar);
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// Set menu bar to active state using reflection
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FieldInfo? activeField = typeof (MenuBarv2).GetField (
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"_active",
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BindingFlags.NonPublic | BindingFlags.Instance);
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activeField?.SetValue (menuBar, true);
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menuBar.CanFocus = true;
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menuBarActivated = true;
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// Give focus to the first menu item
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fileMenu.SetFocus ();
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Assert.True (fileMenu.HasFocus);
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Application.LayoutAndDraw ();
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})
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.ScreenShot ("MenuBar initial state", _out)
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.Then (
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() =>
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{
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if (!menuBarActivated)
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{
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// Skip further tests if activation failed
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}
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// Move right to select the edit menu
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// This simulates navigation between menu items
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})
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.Right ()
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.ScreenShot ("After right arrow", _out)
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.Right ()
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.ScreenShot ("After second right arrow (should wrap)", _out)
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.Left ()
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.ScreenShot ("After left arrow", _out)
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.WriteOutLogs (_out)
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.Stop ();
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}
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}
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