Files
Terminal.Gui/Tests/IntegrationTests/FluentTests/MenuBarv2Tests.cs
2025-04-02 09:04:02 -06:00

298 lines
16 KiB
C#

using System.Reflection;
using Terminal.Gui;
using TerminalGuiFluentTesting;
using Xunit.Abstractions;
namespace IntegrationTests.FluentTests;
/// <summary>
/// Tests for the MenuBarv2 class
/// </summary>
public class MenuBarv2Tests
{
private readonly TextWriter _out;
public MenuBarv2Tests (ITestOutputHelper outputHelper) { _out = new BasicFluentAssertionTests.TestOutputWriter (outputHelper); }
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void Initializes_WithNoItems (V2TestDriver d)
{
using GuiTestContext c = With.A<Window> (80, 25, d)
.Then (
() =>
{
// Create a menu bar with no items
var menuBar = new MenuBarv2 ();
Assert.Equal (0, menuBar.SubViews.Count);
Assert.False (menuBar.CanFocus);
Assert.Equal (Orientation.Horizontal, menuBar.Orientation);
Assert.Equal (Key.F9, MenuBarv2.DefaultKey);
})
.WriteOutLogs (_out)
.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void Initializes_WithItems (V2TestDriver d)
{
MenuBarItemv2 [] menuItems = [];
using GuiTestContext c = With.A<Window> (80, 25, d)
.Then (
() =>
{
// Create items for the menu bar
menuItems =
[
new (
"_File",
[
new MenuItemv2 ("_Open", "Opens a file", () => { })
]),
new (
"_Edit",
[
new MenuItemv2 ("_Copy", "Copies selection", () => { })
])
];
var menuBar = new MenuBarv2 (menuItems);
Assert.Equal (2, menuBar.SubViews.Count);
// First item should be the File menu
var fileMenu = menuBar.SubViews.ElementAt (0) as MenuBarItemv2;
Assert.NotNull (fileMenu);
Assert.Equal ("_File", fileMenu.Title);
// Second item should be the Edit menu
var editMenu = menuBar.SubViews.ElementAt (1) as MenuBarItemv2;
Assert.NotNull (editMenu);
Assert.Equal ("_Edit", editMenu.Title);
})
.WriteOutLogs (_out)
.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void AddsItems_WithMenusProperty (V2TestDriver d)
{
using GuiTestContext c = With.A<Window> (80, 25, d)
.Then (
() =>
{
var menuBar = new MenuBarv2 ();
// Set items through Menus property
menuBar.Menus =
[
new ("_File"),
new ("_Edit"),
new ("_View")
];
Assert.Equal (3, menuBar.SubViews.Count);
})
.WriteOutLogs (_out)
.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void ChangesKey_RaisesEvent (V2TestDriver d)
{
using GuiTestContext c = With.A<Window> (80, 25, d)
.Then (
() =>
{
var menuBar = new MenuBarv2 ();
var oldKeyValue = Key.Empty;
var newKeyValue = Key.Empty;
var eventRaised = false;
menuBar.KeyChanged += (_, args) =>
{
eventRaised = true;
oldKeyValue = args.OldKey;
newKeyValue = args.NewKey;
};
// Default key should be F9
Assert.Equal (Key.F9, menuBar.Key);
// Change key to F1
menuBar.Key = Key.F1;
// Verify event was raised
Assert.True (eventRaised);
Assert.Equal (Key.F9, oldKeyValue);
Assert.Equal (Key.F1, newKeyValue);
// Verify key was changed
Assert.Equal (Key.F1, menuBar.Key);
})
.WriteOutLogs (_out)
.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void ShowHidePopovers (V2TestDriver d)
{
using GuiTestContext c = With.A<Window> (80, 25, d)
.Then (
() =>
{
// Create a menu bar with items that have submenus
var fileMenuItem = new MenuBarItemv2 (
"_File",
[
new MenuItemv2 ("_Open", string.Empty, null),
new MenuItemv2 ("_Save", string.Empty, null)
]);
var menuBar = new MenuBarv2 ([fileMenuItem]);
// Initially, no menu should be open
Assert.False (menuBar.IsOpen ());
Assert.False (menuBar.IsActive ());
// Initialize the menu bar
menuBar.BeginInit ();
menuBar.EndInit ();
// Simulate showing a popover menu by manipulating the first menu item
MethodInfo? showPopoverMethod = typeof (MenuBarv2).GetMethod (
"ShowPopover",
BindingFlags.NonPublic | BindingFlags.Instance);
// Set menu bar to active state using reflection
FieldInfo? activeField = typeof (MenuBarv2).GetField (
"_active",
BindingFlags.NonPublic | BindingFlags.Instance);
activeField?.SetValue (menuBar, true);
menuBar.CanFocus = true;
// Show the popover menu
showPopoverMethod?.Invoke (menuBar, new object? [] { fileMenuItem });
// Should be active now
Assert.True (menuBar.IsActive ());
// Test if we can hide the popover menu
fileMenuItem.PopoverMenu.Visible = true;
Assert.True (menuBar.HideActiveItem ());
// Menu should no longer be open or active
Assert.False (menuBar.IsActive ());
Assert.False (menuBar.IsOpen ());
Assert.False (menuBar.CanFocus);
})
.WriteOutLogs (_out)
.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void EnableForDesign_CreatesMenuItems (V2TestDriver d)
{
using GuiTestContext c = With.A<Window> (80, 25, d)
.Then (
() =>
{
var menuBar = new MenuBarv2 ();
Application.Top.Add (menuBar);
// Call EnableForDesign
bool result = menuBar.EnableForDesign ();
// Should return true
Assert.True (result);
// Should have created menu items
Assert.True (menuBar.SubViews.Count > 0);
// Should have File, Edit and Help menus
View? fileMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_File");
View? editMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_Edit");
View? helpMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_Help");
Assert.NotNull (fileMenu);
Assert.NotNull (editMenu);
Assert.NotNull (helpMenu);
})
.ScreenShot ("MenuBarv2 EnableForDesign", _out)
.WriteOutLogs (_out)
.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void Navigation_BetweenItems (V2TestDriver d)
{
var menuBarActivated = false;
using GuiTestContext c = With.A<Window> (80, 25, d)
.Then (
() =>
{
// Create menu items
var fileMenu = new MenuBarItemv2 (
"_File",
[
new MenuItemv2 ("_Open", string.Empty, null),
new MenuItemv2 ("_Save", string.Empty, null)
]);
var editMenu = new MenuBarItemv2 (
"_Edit",
[
new MenuItemv2 ("_Cut", string.Empty, null),
new MenuItemv2 ("_Copy", string.Empty, null)
]);
// Create menu bar and add to window
var menuBar = new MenuBarv2 ([fileMenu, editMenu]);
Application.Top.Add (menuBar);
// Set menu bar to active state using reflection
FieldInfo? activeField = typeof (MenuBarv2).GetField (
"_active",
BindingFlags.NonPublic | BindingFlags.Instance);
activeField?.SetValue (menuBar, true);
menuBar.CanFocus = true;
menuBarActivated = true;
// Give focus to the first menu item
fileMenu.SetFocus ();
Assert.True (fileMenu.HasFocus);
Application.LayoutAndDraw ();
})
.ScreenShot ("MenuBar initial state", _out)
.Then (
() =>
{
if (!menuBarActivated)
{
// Skip further tests if activation failed
}
// Move right to select the edit menu
// This simulates navigation between menu items
})
.Right ()
.ScreenShot ("After right arrow", _out)
.Right ()
.ScreenShot ("After second right arrow (should wrap)", _out)
.Left ()
.ScreenShot ("After left arrow", _out)
.WriteOutLogs (_out)
.Stop ();
}
}