Files
Terminal.Gui/CONTRIBUTING.md
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

12 KiB

Contributing to Terminal.Gui

We welcome contributions from the community. See Issues for a list of open bugs and enhancements. Contributors looking for something fun to work on should look at issues tagged as:

Forking and Submitting Changes

Terminal.Gui uses the GitFlow branching model.

  • The main branch is always stable, and always matches the most recently released Nuget package.
  • The develop branch is where new development and bug-fixes happen. It is the default branch.

Forking Terminal.Gui

  1. Use GitHub to fork the Terminal.Gui repo to your account (https://github.com/gui-cs/Terminal.Gui/fork).

  2. Clone your fork to your local machine

git clone https://github.com/<yourID>/Terminal.Gui

Now, your local repo will have an origin remote pointing to https://github.com/<yourID>/Terminal.Gui.

  1. Add a remote for upstream:
git remote add upstream https://github.com/gui-cs/Terminal.Gui

You now have your own fork and a local repo that references it as origin. Your local repo also now references the orignal Terminal.Gui repo as upstream.

Starting to Make a Change

Ensure your local develop branch is up-to-date with upstream (github.com/gui-cs/Terminal.Gui):

cd ./Terminal.Gui
git checkout develop
git pull upstream develop

Create a new local branch:

git checkout -b my_new_branch

Making Changes

Follow all the guidelines below.

  • Coding Style
  • Unit Tests
  • Sample Code
  • API Documentation
  • etc...

When you're ready, commit your changes:

git add .
git commit -m "Fixes #1234. Some bug"

Submitting a Pull Request

  1. Push your local branch to your fork (origin):
git push --set-upstream origin my_new_branch
  1. Create the Pull Request:

In the output of the git push command you'll see instructions with a link to the Pull Request:

 $ git push --set-upstream origin my_new_branch
Enumerating objects: 8, done.
...
remote:
remote: Create a pull request for 'my_new_branch' on GitHub by visiting:
remote:      https://github.com/<yourID>/Terminal.Gui/pull/new/more_doc_fixes
remote:
...
  1. Go to that URL and create the Pull Request:

(in Windows Terminal, just CTRL-Click on the URL)

Follow the template instructions found on Github.

Terminal.Gui Coding Style

Terminal.Gui follows the Mono Coding Guidelines. /.editorconfig enforces this style in Visual Studio. Use Ctrl-K-D in Visual Studio to have it reformat code.

User Experience Tenets

Terminal.Gui, as a UI framework, heavily influences how console graphical user interfaces (GUIs) work. We use the following tenets to guide us:

NOTE: Like all tenets, these are up for debate. If you disagree, have questions, or suggestions about these tenets and guidelines submit an Issue using the design tag.

  1. Honor What's Come Before. The Mac and Windows OS's have well-established GUI idioms that are mostly consistent. We adhere to these versus inventing new ways for users to do things. For example, Terminal.Gui adopts the ctrl/command-c, ctrl/command-v, and ctrl/command-x keyboard shortcuts for cut, copy, and paste versus defining new shortcuts.
  2. Consistency Matters. Common UI idioms should be consistent across the GUI framework. For example, ctrl/command-q quits/exits all modal views. See Issue #456 as a counter-example that should be fixed.
  3. Honor the OS, but Work Everywhere. Terminal.Gui is cross-platform, but we support taking advantage of a platform's unique advantages. For example, the Windows Console API is richer than the Unix API in terms of keyboard handling. Thus, in Windows pressing the alt key in a Terminal.Gui app will activate the MenuBar, but in Unix, the user has to press the full hotkey (e.g. alt-f) or F9.
  4. Keyboard first, Mouse also. Users use consoles primarily with the keyboard; Terminal.Gui is optimized for getting stuff done without using the Mouse. However, as a GUI framework, the Mouse is essential thus we strive to ensure that everything also works via the Mouse.

Public API Tenets & Guidelines

Terminal.Gui provides an API that is used by many. As the project evolves, contributors should follow these tenets to ensure Consistency and backward compatibility.

NOTE: Like all tenets, these are up for debate. If you disagree, have questions, or suggestions about these tenets and guidelines submit an Issue using the design tag.

  1. Stand on the shoulders of giants. Follow the Microsoft .NET Framework Design Guidelines where appropriate.
  2. Don't Break Existing Stuff. Avoid breaking changes to user behavior or the public API; instead, figure out how to implement new functionality in a similar way. If a breaking change can't be avoided, follow the guidelines below.
  3. Fail-fast. Fail-fast makes bugs and failures appear sooner, leading to a higher-quality framework and API.
  4. Standards Reduce Complexity. We strive to adopt standard API idoms because doing so reduces complexity for users of the API. For example, see Tenet #1 above. A counterexample is Issue #447.

Include API Documentation

Great care has been provided thus far in ensuring Terminal.Gui has great API Documentation. Contributors have the responsibility of continuously improving the API Documentation.

  • All public APIs must have clear, concise, and complete documentation in the form of XML Documentation.
  • Keep the <summary></summary> terse.
  • Use <see cref=""/> liberally to cross-link topics.
  • Use <remarks></remarks> to add more context and explanation.
  • For complex topics, provide conceptual documentation in the docfx/articles folder as a .md file. It will automatically get picked up and be added to Conceptual Documentation.
  • Use proper English and good grammar.

Defining Events

The Microsoft .NET Framework Design Guidelines provides these guidelines for defining events:

Events always refer to some action, either one that is happening or one that has occurred. Therefore, as with methods, events are named with verbs, and verb tense is used to indicate the time when the event is raised.

✔️ DO name events with a verb or a verb phrase.

Examples include Clicked, Painting, DroppedDown, and so on.

✔️ DO give events names with a concept of before and after, using the present and past tenses.

For example, a close event that is raised before a window is closed would be called Closing, and one that is raised after the window is closed would be called Closed.

DO NOT use "Before" or "After" prefixes or postfixes to indicate pre- and post-events. Use present and past tenses as just described.

✔️ DO name event handlers (delegates used as types of events) with the "EventHandler" suffix, as shown in the following example:

✔️ DO name event argument classes with the "EventArgs" suffix.

  1. We follow the naming guidelines provided in https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/names-of-type-members?redirectedfrom=MSDN
  2. We use the event EventHandler<T> idiom.
  3. For public APIs, the class that can raise the event will implement:
    • A virtual event raising function, named as OnEventToRaise. Typical implementations will simply do a EventToRaise?.Invoke(this, eventArgs).
    • An event as in public event EventHandler<EventArgs> EventToRaise
    • Consumers of the event can do theobject.EventToRaise += (sender, args) => {};
    • Sub-classes of the class implementing EventToRaise can override OnEventToRaise as needed.
  4. Where possible, a subclass of EventArgs should be provided and the old and new state should be included. By doing this, event handler methods do not have to query the sender for state.

See also: https://www.codeproject.com../docs/20550/C-Event-Implementation-Fundamentals-Best-Practices

Defining new View classes

  • Support parameterless constructors (see [Issue 102](Parameterless constructors #102)). Do not require callers to use a parameterized constructor except when forcing Absolute Layout).
  • Avoid doing initialization via constructors. Instead use a property so consumers can use object initialization (e.g. var foo = new Foo() { a = b };).
  • Ensure the UICatalog demo for the new class illustrates both Absolutle Layout and Computed Layout.

Breaking Changes to User Behavior or the Public API

  • Tag all pull requests that cause breaking changes to user behavior or the public API with the breaking-change tag. This will help project maintainers track and document these.
  • Add a <remark></remark> to the XML Documentation to the code describing the breaking change. These will get picked up in the API Documentation.

Unit Tests

PRs should never cause code coverage to go down. Ideally, every PR will get the project closer to 100%. PRs that include new functionality (e.g. a new control) should have at least 70% code coverage for the new functionality.

Terminal.Gui has an automated unit or regression test suite. See the Testing wiki.

We analyze unit tests and code coverage on each PR push.

The code coverage of the latest released build (on NuGet) is shown as a badge at the top of README.md. Here as well:

Code Coverage

The project uses Fine Code Coverage to allow easy access to code coverage info on a per-component basis.

Use the following command to generate the same CC info that the Publish Github Action uses to publish the results to the badge:

dotnet test --no-restore --verbosity normal --collect:"XPlat Code Coverage"  --settings UnitTests/coverlet.runsettings

Then open up the resulting coverage.opencover.xml file and you'll see the sequenceCoverage value:

<?xml version="1.0" encoding="utf-8"?>
<CoverageSession>
  <Summary numSequencePoints="15817" visitedSequencePoints="7249" numBranchPoints="9379" visitedBranchPoints="3640" sequenceCoverage="45.83" branchCoverage="38.81" maxCyclomaticComplexity="10276" minCyclomaticComplexity="10276" visitedClasses="105" numClasses="141" visitedMethods="965" numMethods="1751" />
 

Sample Code

UI Catalog is a great sample app for manual testing.

When adding new functionality, fixing bugs, or changing things, please either add a new Scenario to UICatalog or update an existing Scenario to fully illustrate your work and provide a test-case.