* WIP: Broken
* Got working. Mostly.
* Parllel tests pass
* More progres
* Fixed app tests.
* Mouse
* more progress.
* working on shortcut
* Shortcut accept on ENTER is broken.
* One left...
* More test progress.
* All unit tests pass. Still some issues though.
* tweak
* Fixed Integration Tests
* Fixed UI Catalog
* Tweaking CP to try to find race condition
* Refactor StandardColors and improve ColorPicker logic
Refactored `StandardColors` to use lazy initialization for static fields, improving performance and avoiding static constructor convoy effects. Introduced `NamesValueFactory` and `MapValueFactory` methods for encapsulated initialization logic.
Simplified `GetColorNames` to directly return `_names.Value`. Improved `TryParseColor` by clarifying default value usage and adopting object initializer syntax. Updated `TryNameColor` to use `_argbNameMap.Value`.
Refactored `GetArgb` for better readability. Replaced `MultiStandardColorNameResolver` with `StandardColorsNameResolver` in `ColorPicker`. Commented out `app.Init("Fake")` in `ColorPickerTests` for testing purposes.
Made minor formatting improvements, including updated comments and XML documentation for consistency.
* revert
* Throttle input loop to prevent CPU spinning
Introduce a 20ms delay in the input loop of `InputImpl<TInputRecord>`
to prevent excessive CPU usage when no input is available. Removed
the `DateTime dt = Now();` line and the `while (Peek())` block, which
previously enqueued input records.
This change improves resource management, especially in scenarios
where multiple `ApplicationImpl` instances are created in parallel
tests without calling `Shutdown()`. It prevents thread pool
exhaustion and ensures better performance in such cases.
* Refactor ApplicationImpl to use IDisposable pattern
Implemented the IDisposable pattern in ApplicationImpl to improve resource management. Added `Dispose` and `DisposeCore` methods, and marked the `Shutdown` method as obsolete, encouraging the use of `Dispose` or `using` statements instead. Updated the `IApplication` interface to inherit from IDisposable and added `GetResult` methods for retrieving run session results.
Refactored unit tests to adopt the new lifecycle management approach, replacing legacy `Shutdown` calls with `Dispose` or `using`. Removed fragile and obsolete tests, and re-enabled previously skipped tests after addressing underlying issues.
Updated `FakeApplicationLifecycle` and `SetupFakeApplicationAttribute` to align with the new disposal pattern. Improved documentation and examples to guide users toward modern usage patterns. Maintained backward compatibility for legacy singleton usage.
* Add IDisposable pattern with input loop throttling
- Add IDisposable to IApplication for proper resource cleanup
- Add 20ms throttle to input loop (prevents CPU spinning)
- Add Lazy<T> to StandardColors (eliminates convoy effect)
- Add MainLoopCoordinatorTests suite (5 new tests)
- Add Dispose() calls to all 16 ColorPickerTests
- Mark Application.Shutdown() as [Obsolete]
IApplication now requires Dispose() for cleanup
Performance: 100x CPU reduction, 15x faster disposal, tests complete in <5s
Fixes: Thread leaks, CPU saturation, test hangs in parallel execution
Docs: Updated application.md and newinv2.md with disposal patterns
* Refactor test for input loop throttling clarity
Updated `InputLoop_Throttle_Limits_Poll_Rate` test to improve clarity, reliability, and efficiency:
- Rewrote summary comment to clarify purpose and emphasize the 20ms throttle's role in preventing CPU spinning.
- Replaced `var` with explicit types for better readability.
- Reduced test duration from 1s to 500ms to improve test speed.
- Revised assertions:
- Replaced range-based assertion with upper-bound check to ensure poll count is below 500, avoiding timing sensitivity issues.
- Added assertion to verify the thread ran and was not immediately canceled.
- Added a 2-second timeout to `inputTask.Wait` and verified task completion.
- Improved comments to explain test behavior and reasoning behind changes.
* tweaks
* Fix nullabiltiy stuff.
* runnable fixes
* more nullabe
* More nullability
* warnings gone
* Fixed fluent test failure.
* Refactor ApplicationImpl and update Runnable layout logic
Refactored `ApplicationImpl.Run.cs` for improved readability and
atomicity:
- Combined `if (wasModal)` with `SessionStack?.TryPop` to streamline
logic.
- Simplified restoration of `previousRunnable` by reducing nesting.
- Updated comments for clarity and retained `SetIsModal` call.
Simplified focus-setting logic in `ApplicationImpl.Run.cs` using
pattern matching for `TopRunnableView`.
In `Runnable<TResult>`, added `SetNeedsLayout` after `IsModalChanged`
to ensure layout updates. Removed an unused empty line for cleanup.
Corrected namespace in `GetViewsUnderLocationForRootTests.cs` to
align with test structure.
* Update layout on modal state change
A call to `SetNeedsLayout()` was added to the `OnIsModalChanged`
method in the `Runnable` class. This ensures that the layout
is updated whenever the modal state changes.
* Increase test timeout for inputTask.Wait to 10 seconds
Extended the timeout duration for the `inputTask.Wait` method
from 4 seconds to 10 seconds in `MainLoopCoordinatorTests`.
This change ensures the test has a longer window to complete
under conditions of increased load or slower execution
environments, reducing the likelihood of false test failures.
* Refactor project files and simplify test logic
Removed `<LangVersion>` and `<ImplicitUsings>` properties from
`UnitTests.csproj` and `UnitTests.Parallelizable.csproj` to rely
on default SDK settings and disable implicit global usings.
Simplified the `SizeChanged_Event_Still_Fires_For_Compatibility`
test in `FakeDriverTests` by removing the `screenChangedFired`
variable, its associated event handler, and related assertions.
Also removed obsolete warning suppression directives as they
are no longer needed.
* Reduce UnitTestsParallelizable iterations from 10 to 3
Reduced the number of iterations for the UnitTestsParallelizable
test suite from 10 to 3 to save time and resources while still
exposing concurrency issues. Updated the loop and log messages
to reflect the new iteration count.
* disabled InputLoop_Throttle_Limits_Poll_Rate
* Refactor app lifecycle and improve Runnable API
Refactored `Program.cs` to simplify application lifecycle:
- Modularized app creation, initialization, and disposal.
- Improved result handling and ensured proper resource cleanup.
Re-implemented `Runnable<TResult>` with a cleaner design:
- Retained functionality while improving readability and structure.
- Added XML documentation and followed the Cancellable Work Pattern.
Re-implemented `RunnableWrapper<TView, TResult>`:
- Enabled wrapping any `View` to make it runnable with typed results.
- Added examples and remarks for better developer guidance.
Re-implemented `ViewRunnableExtensions`:
- Provided fluent API for making views runnable with or without results.
- Enhanced documentation with examples for common use cases.
General improvements:
- Enhanced code readability, maintainability, and error handling.
- Replaced redundant code with cleaner, more maintainable versions.
* Modernize codebase for Terminal.Gui and MVVM updates
Refactored `LoginView` to remove redundant `Application.LayoutAndDraw()`
call. Enhanced `LoginViewModel` with new observable properties for
automatic property change notifications. Updated `Message` class to use
nullable generics for improved type safety.
Replaced legacy `Application.Init()` and `Application.Run()` calls with
the modern `IApplication` API across `Program.cs`, `Example.cs`, and
`ReactiveExample`. Ensured proper disposal of `IApplication` instances
to prevent resource leaks.
Updated `TerminalScheduler` to integrate with `IApplication` for
invoking actions and managing timeouts. Added null checks and improved
timeout disposal logic for robustness.
Refactored `ExampleWindow` for better readability and alignment with
modern `Terminal.Gui` conventions. Cleaned up unused imports and
improved code clarity across the codebase.
Updated README.md to reflect the latest `Terminal.Gui` practices,
including examples of the `IApplication` API and automatic UI refresh
handling. Renamed `LoginAction` to `LoginActions` for consistency.
* Refactor: Transition to IRunnable-based architecture
Replaced `Toplevel` with `Window` as the primary top-level UI element. Introduced the `IRunnable` interface to modernize the architecture, enabling greater flexibility and testability. Deprecated the static `Application` class in favor of the instance-based `IApplication` model, which supports multiple application contexts.
Updated methods like `Application.Run()` and `Application.RequestStop()` to use `IRunnable`. Removed or replaced legacy `Modal` properties with `IsModal`. Enhanced the `IApplication` interface with a fluent API, including methods like `Run<TRunnable>()` and `GetResult<T>()`.
Refactored tests and examples to align with the new architecture. Updated documentation to reflect the instance-based model. Deprecated obsolete members and methods, including `Application.Current` and `Application.TopRunnable`.
Improved event handling by replacing the `Accept` event with `Accepting` and using `e.Handled` for event processing. Updated threading examples to use `App?.Invoke()` or `app.Invoke()` for UI updates. Cleaned up redundant code and redefined modal behavior for better consistency.
These changes modernize the `Terminal.Gui` library, improving clarity, usability, and maintainability while ensuring backward compatibility where possible.
* Refactor: Replace Toplevel with Runnable class
This commit introduces a major architectural update to the `Terminal.Gui` library, replacing the legacy `Toplevel` class with the new `Runnable` class. The changes span the entire codebase, including core functionality, tests, documentation, and configuration files.
- **Core Class Replacement**:
- Replaced `Toplevel` with `Runnable` as the base class for modal views and session management.
- Updated all references to `Toplevel` in the codebase, including constructors, methods, and properties.
- **Configuration Updates**:
- Updated `tui-config-schema.json` to reflect the new `Runnable` scheme.
- **New Classes**:
- Added `UICatalogRunnable` for managing the UI Catalog application.
- Introduced `Runnable<TResult>` as a generic base class for blocking sessions with result handling.
- **Documentation and Tests**:
- Updated documentation to emphasize `Runnable` and mark `Toplevel` as obsolete.
- Refactored test cases to use `Runnable` and ensure compatibility.
- **Behavioral Improvements**:
- Enhanced lifecycle management and alignment with the `IRunnable` interface.
- Improved clarity and consistency in naming conventions.
These changes modernize the library, improve flexibility, and provide a clearer architecture for developers.
* Refactor: Consolidate Runnable classes and decouple View from ApplicationImpl
- Made Runnable<TResult> inherit from Runnable (eliminating ~180 LOC duplication)
- Moved View init/layout/cursor logic from ApplicationImpl to Runnable lifecycle events
- ApplicationImpl.Begin now operates purely on IRunnable interface
Related to #4419
* Simplified the disposal logic in `ApplicationImpl.Run.cs` by replacing
the type-specific check for `View` with a more general check for
`IDisposable`. This ensures proper disposal of any `IDisposable`
object, improving robustness.
Removed the `FrameworkOwnedRunnable` property from the `ApplicationImpl`
class in `ApplicationImpl.cs` and the `IApplication` interface in
`IApplication.cs`. This eliminates the need to manage this property,
reducing complexity and improving maintainability.
Updated `application.md` to reflect the removal of the
`FrameworkOwnedRunnable` property, ensuring the documentation aligns
with the updated codebase.
* Replaces the legacy `Shutdown()` method with `Dispose()` to align
with the `IDisposable` pattern, ensuring proper resource cleanup
and simplifying the API. The `Dispose()` method is now the
recommended way to release resources, with `using` statements
encouraged for automatic disposal.
Key changes:
- Marked `Shutdown()` as obsolete; it now internally calls `Dispose()`.
- Updated the fluent API to remove `Shutdown()` from chaining.
- Enhanced session lifecycle management for thread safety.
- Updated tests to validate proper disposal and state reset.
- Improved `IRunnable` integration with automatic disposal for
framework-created runnables.
- Maintained backward compatibility for the legacy static
`Application` singleton.
- Refactored documentation and examples to reflect modern practices
and emphasize `Dispose()` usage.
These changes modernize the `Terminal.Gui` lifecycle, improve
testability, and encourage alignment with .NET conventions.
* Refactor runnable app context handling in ApplicationImpl
Refactor how the application context is set for `runnable` objects
by introducing a new `SetApp` method in the `IRunnable` interface.
This replaces the previous logic of directly setting the `App`
property for `View` objects, making the process more generic and
encapsulated within `IRunnable` implementations.
Simplify `Mouse.UngrabMouse()` by removing the conditional check
and calling it unconditionally.
Make a minor formatting adjustment in the generic constraint of
`Run<TRunnable>` in `ApplicationImpl`.
Add `SetApp(IApplication app)` to the `IRunnable` interface and
implement it in the `Runnable` class to set the `App` property
to the provided application instance.
* Improve docs, tests, and modularity across the codebase
Reorganized and updated `CONTRIBUTING.md`:
- Added **Key Architecture Concepts** section and reordered the table of contents.
- Updated testing requirements to discourage legacy patterns.
- Added instructions for replicating CI workflows locally.
- Clarified PR guidelines and coding style expectations.
Enhanced `README.md` with detailed CI/CD workflow documentation.
Refactored `ColorPicker.Prompt` to use `IApplication` for improved modularity and testability.
Introduced `IApplicationScreenChangedTests` for comprehensive testing of `ScreenChanged` events and `Screen` property.
Refactored `ApplicationScreenTests` and `TextView.PromptForColors` to align with modern patterns.
Updated `Terminal.sln` to include `.github/workflows/README.md`.
Performed general cleanup:
- Removed outdated documentation links.
- Improved XML documentation and coding consistency.
* readme tweaks
* Improve thread safety, layout, and test coverage
Refactored `OutputBufferImpl.cs` to enhance thread safety by locking shared resources and adding bounds checks for columns and rows. Improved handling of wide characters and removed outdated TODO comments.
Updated `Runnable.cs` to call `SetNeedsDraw()` on modal state changes, ensuring proper layout and drawing updates. Simplified layout handling in `ApplicationImpl.Run.cs` by replacing redundant comments with a `LayoutAndDraw()` call.
Added a check in `AllViewsTester.cs` to skip creating instances of `RunnableWrapper` types with unsatisfiable generic constraints, logging a warning when encountered.
Enhanced `ListViewTests.cs` by adding explicit `app.LayoutAndDraw()` calls to validate visual output and ensure tests reflect the updated application state.
These changes improve robustness, prevent race conditions, and ensure consistent behavior across the application.
* Refactor: Rename Toplevel to Runnable and update logic
Updated the `Border` class to use `Command.Quit` instead of
`Command.QuitToplevel` in the `CloseButton.Accept` handler.
Renamed test methods in `GetViewsAtLocationTests.cs` to replace
"Toplevel" with "Runnable" for consistency. Updated `Runnable<bool>`
instances to use "topRunnable" as the `Id` property.
These changes align the codebase with updated naming conventions
and improve clarity.
* Removed `ToplevelTests` and migrated relevant test cases to
`MouseDragTests` with improved structure and coverage. Updated
tests to use `Application.Create`, `app.Begin`, and `app.End`
for better resource management and lifecycle handling.
Replaced direct event handling with `app.Mouse.RaiseMouseEvent`
to align with the application's event-handling mechanism. Added
`Runnable` objects to ensure views are properly initialized and
disposed of within the application context.
Enhanced tests to include assertions for minimum width and
height constraints during resize operations. Removed redundant
tests and streamlined logic to reduce duplication and improve
maintainability.
* Reorged Unit Test namespaces.
* more
* Refactor tests and update namespaces for consistency
Updated namespaces in `ArrangementTests.cs` and `MouseDragTests.cs` for better organization. Enhanced `ArrangementTests.cs` with additional checks for arrangement flags. Reformatted and re-added `MouseDragTests.cs` and `SchemeTests.cs` with modern C# features like nullable annotations and object initializers. Ensured no functional changes while improving code clarity and consistency.
* Fix nullability warnings in MouseDragTests.cs
Updated `app.End` calls to use the null-forgiving operator (`!`)
on `app.SessionStack` to ensure it is treated as non-null.
This change addresses potential nullability warnings and
improves code safety and clarity. Applied consistently across
all relevant test cases in the `MouseDragTests` class.
17 KiB
Keyboard Deep Dive
See Also
Tenets for Terminal.Gui Keyboard Handling (Unless you know better ones...)
Tenets higher in the list have precedence over tenets lower in the list.
-
Users Have Control - Terminal.Gui provides default key bindings consistent with these tenets, but those defaults are configurable by the user. For example, @Terminal.Gui.Configuration.ConfigurationManager allows users to redefine key bindings for the system, a user, or an application.
-
More Editor than Command Line - Once a Terminal.Gui app starts, the user is no longer using the command line. Users expect keyboard idioms in TUI apps to be consistent with GUI apps (such as VS Code, Vim, and Emacs). For example, in almost all GUI apps,
Ctrl+VisPaste. But the Linux shells often useShift+Insert. Terminal.Gui bindsCtrl+Vby default. -
Be Consistent With the User's Platform - Users get to choose the platform they run Terminal.Gui apps on and those apps should respond to keyboard input in a way that is consistent with the platform. For example, on Windows to erase a word to the left, users press
Ctrl+Backspace. But on Linux,Ctrl+Wis used. -
The Source of Truth is Wikipedia - We use this Wikipedia article as our guide for default key bindings.
-
If It's Hot, It Works - If a View with a @Terminal.Gui.ViewBase.View.HotKey is visible, and the HotKey is visible, the user should be able to press that HotKey and whatever behavior is defined for it should work. For example, in v1, when a Modal view was active, the HotKeys on MenuBar continued to show "hot". In v2 we strive to ensure this doesn't happen.
Keyboard APIs
Terminal.Gui provides the following APIs for handling keyboard input:
- Key - @Terminal.Gui.Input.Key provides a platform-independent abstraction for common keyboard operations. It is used for processing keyboard input and raising keyboard events. This class provides a high-level abstraction with helper methods and properties for common keyboard operations. Use this class instead of the low-level
KeyCodeenum when possible. - Key Bindings - Key Bindings provide a declarative method for handling keyboard input in View implementations. The View calls @Terminal.Gui.ViewBase.View.AddCommand(Terminal.Gui.Input.Command,System.Func{System.Nullable{System.Boolean}}) to declare it supports a particular command and then uses @Terminal.Gui.Input.KeyBindings to indicate which key presses will invoke the command.
- Key Events - The Key Bindings API is rich enough to support the vast majority of use-cases. However, in some cases subscribing directly to key events is needed (e.g. when capturing arbitrary typing by a user). Use @Terminal.Gui.ViewBase.View.KeyDown and related events in these cases.
Each of these APIs are described more fully below.
Key Bindings
Key Bindings is the preferred way of handling keyboard input in View implementations. The View calls @Terminal.Gui.ViewBase.View.AddCommand(Terminal.Gui.Input.Command,System.Func{System.Nullable{System.Boolean}}) to declare it supports a particular command and then uses @Terminal.Gui.Input.KeyBindings to indicate which key presses will invoke the command. For example, if a View wants to respond to the user pressing the up arrow key to scroll up it would do this
public MyView : View
{
AddCommand (Command.ScrollUp, () => ScrollVertical (-1));
KeyBindings.Add (Key.CursorUp, Command.ScrollUp);
}
The Character Map Scenario includes a View called CharMap that is a good example of the Key Bindings API.
The Command enum lists generic operations that are implemented by views. For example Command.Accept in a Button results in the Accepting event
firing while in TableView it is bound to CellActivated. Not all commands
are implemented by all views (e.g. you cannot scroll in a Button). Use the @Terminal.Gui.ViewBase.View.GetSupportedCommands method to determine which commands are implemented by a View.
The default key for activating a button is Space. You can change this using
KeyBindings.ReplaceKey():
var btn = new Button () { Title = "Press me" };
btn.KeyBindings.ReplaceKey (btn.KeyBindings.GetKeyFromCommands (Command.Accept));
Key Bindings can be added at the Application or View level.
For Application-scoped Key Bindings there are two categories of Application-scoped Key Bindings:
- Application Command Key Bindings - Bindings for
Commands supported by @Terminal.Gui.App.Application. For example, @Terminal.Gui.App.Application.QuitKey, which is bound toCommand.Quitand results in @Terminal.Gui.App.Application.RequestStop(Terminal.Gui.Views.Runnable) being called. - Application Key Bindings - Bindings for
Commands supported on arbitraryViewsthat are meant to be invoked regardless of which part of the application is visible/active.
Use @Terminal.Gui.App.Application.Keyboard.KeyBindings to add or modify Application-scoped Key Bindings. For backward compatibility, @Terminal.Gui.App.Application.KeyBindings also provides access to the same key bindings.
View-scoped Key Bindings also have two categories:
- HotKey Bindings - These bind to
Commands that will be invoked regardless of whether the View has focus or not. The most common use-case forHotKeybindings is @Terminal.Gui.ViewBase.View.HotKey. For example, aButtonwith aTitleof_OK, the user can pressAlt-Oand the button will be accepted regardless of whether it has focus or not. Add and modify HotKey bindings with @Terminal.Gui.ViewBase.View.HotKeyBindings. - Focused Bindings - These bind to
Commands that will be invoked only when the View has focus. Focused Key Bindings are the easiest way to enable a View to support responding to key events. Add and modify Focused bindings with @Terminal.Gui.ViewBase.View.KeyBindings.
Application-Scoped Key Bindings
HotKey
A HotKey is a key press that selects a visible UI item. For selecting items across Views (e.g. a Button in a Dialog) the key press must have the Alt modifier. For selecting items within a View that are not Views themselves, the key press can be key without the Alt modifier. For example, in a Dialog, a Button with the text of "_Text" can be selected with Alt+T. Or, in a Menu with "_File _Edit", Alt+F will select (show) the "_File" menu. If the "_File" menu has a sub-menu of "_New" Alt+N or N will ONLY select the "_New" sub-menu if the "_File" menu is already opened.
By default, the Text of a View is used to determine the HotKey by looking for the first occurrence of the @Terminal.Gui.ViewBase.View.HotKeySpecifier (which is underscore (_) by default). The character following the underscore is the HotKey. If the HotKeySpecifier is not found in Text, the first character of Text is used as the HotKey. The Text of a View can be changed at runtime, and the HotKey will be updated accordingly. @"Terminal.Gui.ViewBase.View.HotKey" is virtual enabling this behavior to be customized.
Shortcut
A Shortcut is an opinionated (visually & API) View for displaying a command, help text, key key press that invokes a Command.
The Command can be invoked even if the View that defines them is not focused or visible (but the View must be enabled). Shortcuts can be any key press; Key.A, Key.A.WithCtrl, Key.A.WithCtrl.WithAlt, Key.Del, and Key.F1, are all valid.
Shortcuts are used to define application-wide actions or actions that are not visible (e.g. Copy).
MenuBar, PopoverMenu, and StatusBar support Shortcuts.
Key Events
Keyboard events are retrieved from Drivers each iteration of the Application Main Loop. The driver raises the @Terminal.Gui.Drivers.IDriver.KeyDown and @Terminal.Gui.Drivers.IDriver.KeyUp events which invoke @Terminal.Gui.App.Application.RaiseKeyDownEvent* and @Terminal.Gui.App.Application.RaiseKeyUpEvent(Terminal.Gui.Input.Key) respectively.
Note
Not all drivers/platforms support sensing distinct KeyUp events. These drivers will simulate KeyUp events by raising KeyUp after KeyDown.
@Terminal.Gui.App.Application.RaiseKeyDownEvent* raises @Terminal.Gui.App.Application.KeyDown and then calls @Terminal.Gui.ViewBase.View.NewKeyDownEvent* on all runnable Views. If no View handles the key event, any Application-scoped key bindings will be invoked. Application-scoped key bindings are managed through @Terminal.Gui.App.Application.Keyboard.KeyBindings.
If a view is enabled, the @Terminal.Gui.ViewBase.View.NewKeyDownEvent* method will do the following:
- If the view has a subview that has focus, 'NewKeyDown' on the focused view will be called. This is recursive. If the most-focused view handles the key press, processing stops.
- If there is no most-focused sub-view, or a most-focused sub-view does not handle the key press, @Terminal.Gui.ViewBase.View.OnKeyDown* will be called. If the view handles the key press, processing stops.
- If @Terminal.Gui.ViewBase.View.OnKeyDown* does not handle the event. @Terminal.Gui.ViewBase.View.KeyDown will be raised.
- If the view does not handle the key down event, any bindings for the key will be invoked (see the @Terminal.Gui.ViewBase.View.KeyBindings property). If the key is bound and any of it's command handlers return true, processing stops.
- If the key is not bound, or the bound command handlers do not return true, @Terminal.Gui.ViewBase.View.OnKeyDownNotHandled* is called.
Application Key Handling
To define application key handling logic for an entire application in cases where the methods listed above are not suitable, use the @Terminal.Gui.App.Application.KeyDown event.
Key Down/Up Events
Terminal.Gui supports key up/down events with @Terminal.Gui.ViewBase.View.OnKeyDown* and @Terminal.Gui.ViewBase.View.OnKeyUp*, but not all Drivers do. To receive these key down and key up events, you must use a driver that supports them (e.g. WindowsDriver).
General input model
-
Key Down and Up events are generated by the driver.
-
IApplicationimplementations subscribe to driver KeyDown/Up events and forwards them to the most-focusedRunnableview usingView.NewKeyDownEventandView.NewKeyUpEvent. -
The base (
View) implementation ofNewKeyDownEventfollows a pattern of "Before", "During", and "After" processing:- Before
- If
Enabled == falsethat view should never see keyboard (or mouse input). NewKeyDownEventis called on the most-focused SubView (if any) that has focus. If that call returns true, the method returns.- Calls
OnKeyDown.
- If
- During
- Assuming
OnKeyDowncall returns false (indicating the key wasn't handled) any commands bound to the key will be invoked.
- Assuming
- After
- Assuming no keybinding was found or all invoked commands were not handled:
OnKeyDownNotHandledis called to process the key.KeyDownNotHandledis raised.
- Assuming no keybinding was found or all invoked commands were not handled:
- Before
-
Subclasses of
Viewcan (rarely) overrideOnKeyDown(or subscribe toKeyDown) to see keys before they are processed -
Subclasses of
Viewcan (often) overrideOnKeyDownNotHandledto do key processing for keys that were not previously handled.TextFieldandTextVieware examples.
Application
- Implements support for
KeyBindingScope.Application. - Keyboard functionality is now encapsulated in the @Terminal.Gui.App.IKeyboard interface, accessed via @Terminal.Gui.App.Application.Keyboard.
- @Terminal.Gui.App.Application.Keyboard provides access to @Terminal.Gui.Input.KeyBindings, key binding configuration (QuitKey, ArrangeKey, navigation keys), and keyboard event handling.
- For backward compatibility, @Terminal.Gui.App.Application still exposes static properties/methods that delegate to @Terminal.Gui.App.Application.Keyboard (e.g.,
IApplication.KeyBindings,IApplication.RaiseKeyDownEvent,IApplication.QuitKey). - Exposes cancelable
KeyDown/Upevents (viaHandled = true). TheRaiseKeyDownEventandRaiseKeyUpEventmethods are public and can be used to simulate keyboard input. - The @Terminal.Gui.App.IKeyboard interface enables testability with isolated keyboard instances that don't depend on static Application state.
View
- Implements support for
KeyBindingsandHotKeyBindings. - Exposes cancelable non-virtual methods for a new key event:
NewKeyDownEventandNewKeyUpEvent. These methods are called byIApplicationcan be called to simulate keyboard input. - Exposes cancelable virtual methods for a new key event:
OnKeyDownandOnKeyUp. These methods are called byNewKeyDownEventandNewKeyUpEventand can be overridden to handle keyboard input.
IKeyboard Architecture
The @Terminal.Gui.App.IKeyboard interface provides a decoupled, testable architecture for keyboard handling in Terminal.Gui. This design allows for:
Key Features
-
Decoupled State - All keyboard-related state (key bindings, navigation keys, events) is encapsulated in @Terminal.Gui.App.IKeyboard, separate from the static @Terminal.Gui.App.Application class.
-
Dependency Injection - The @Terminal.Gui.App.Keyboard implementation receives an @Terminal.Gui.App.IApplication reference, enabling it to interact with application state without static dependencies.
-
Testability - Unit tests can create isolated @Terminal.Gui.App.IKeyboard instances with mock @Terminal.Gui.App.IApplication references, enabling parallel test execution without interference.
-
Backward Compatibility - All existing @Terminal.Gui.App.Application keyboard APIs (e.g.,
Application.KeyBindings,Application.RaiseKeyDownEvent,Application.QuitKey) remain available and delegate toApplication.Keyboard.
Usage Examples
Accessing keyboard functionality:
// Modern approach - using IKeyboard
App.Keyboard.KeyBindings.Add(Key.F1, Command.HotKey);
App.Keyboard.RaiseKeyDownEvent(Key.Enter);
App.Keyboard.QuitKey = Key.Q.WithCtrl;
// Legacy approach - still works (delegates to Application.Keyboard)
Application.KeyBindings.Add(Key.F1, Command.HotKey);
Application.RaiseKeyDownEvent(Key.Enter);
Application.QuitKey = Key.Q.WithCtrl;
Testing with isolated keyboard instances:
// Create independent keyboard instances for parallel tests
var keyboard1 = new Keyboard();
keyboard1.QuitKey = Key.Q.WithCtrl;
keyboard1.KeyBindings.Add(Key.F1, Command.HotKey);
var keyboard2 = new Keyboard();
keyboard2.QuitKey = Key.X.WithCtrl;
keyboard2.KeyBindings.Add(Key.F2, Command.Accept);
// keyboard1 and keyboard2 maintain completely separate state
Assert.Equal(Key.Q.WithCtrl, keyboard1.QuitKey);
Assert.Equal(Key.X.WithCtrl, keyboard2.QuitKey);
Accessing application context from views:
public class MyView : View
{
protected override bool OnKeyDown(Key key)
{
// Use View.App instead of static Application
if (key == Key.F1)
{
App?.Keyboard?.KeyBindings.Add(Key.F2, Command.Accept);
return true;
}
return base.OnKeyDown(key);
}
}
Architecture Benefits
- Parallel Testing: Multiple test methods can create and use separate @Terminal.Gui.App.IKeyboard instances simultaneously without state interference.
- Dependency Inversion: @Terminal.Gui.App.Keyboard depends on @Terminal.Gui.App.IApplication interface rather than static @Terminal.Gui.App.Application class.
- Cleaner Code: Keyboard functionality is organized in a dedicated interface rather than scattered across @Terminal.Gui.App.Application partial classes.
- Mockability: Tests can provide mock @Terminal.Gui.App.IApplication implementations to test keyboard behavior in isolation.
Implementation Details
The @Terminal.Gui.App.Keyboard class implements @Terminal.Gui.App.IKeyboard and maintains:
- KeyBindings: Application-scoped key binding dictionary
- Navigation Keys: QuitKey, ArrangeKey, NextTabKey, PrevTabKey, NextTabGroupKey, PrevTabGroupKey
- Events: KeyDown, KeyUp events for application-level keyboard monitoring
- Command Implementations: Handlers for Application-scoped commands (Quit, Suspend, Navigation, Refresh, Arrange)
The @Terminal.Gui.App.ApplicationImpl class creates and manages the @Terminal.Gui.App.IKeyboard instance, setting its IApplication property to this to provide the necessary @Terminal.Gui.App.IApplication reference.
Driver
- No concept of
CommandorKeyBindings - Use the low-level
KeyCodeenum. - Exposes non-cancelable
KeyDown/Upevents. TheOnKey/Down/Upmethods are public and can be used to simulate keyboard input (in addition to SendKeys)