* WIP: Broken
* Got working. Mostly.
* Parllel tests pass
* More progres
* Fixed app tests.
* Mouse
* more progress.
* working on shortcut
* Shortcut accept on ENTER is broken.
* One left...
* More test progress.
* All unit tests pass. Still some issues though.
* tweak
* Fixed Integration Tests
* Fixed UI Catalog
* Tweaking CP to try to find race condition
* Refactor StandardColors and improve ColorPicker logic
Refactored `StandardColors` to use lazy initialization for static fields, improving performance and avoiding static constructor convoy effects. Introduced `NamesValueFactory` and `MapValueFactory` methods for encapsulated initialization logic.
Simplified `GetColorNames` to directly return `_names.Value`. Improved `TryParseColor` by clarifying default value usage and adopting object initializer syntax. Updated `TryNameColor` to use `_argbNameMap.Value`.
Refactored `GetArgb` for better readability. Replaced `MultiStandardColorNameResolver` with `StandardColorsNameResolver` in `ColorPicker`. Commented out `app.Init("Fake")` in `ColorPickerTests` for testing purposes.
Made minor formatting improvements, including updated comments and XML documentation for consistency.
* revert
* Throttle input loop to prevent CPU spinning
Introduce a 20ms delay in the input loop of `InputImpl<TInputRecord>`
to prevent excessive CPU usage when no input is available. Removed
the `DateTime dt = Now();` line and the `while (Peek())` block, which
previously enqueued input records.
This change improves resource management, especially in scenarios
where multiple `ApplicationImpl` instances are created in parallel
tests without calling `Shutdown()`. It prevents thread pool
exhaustion and ensures better performance in such cases.
* Refactor ApplicationImpl to use IDisposable pattern
Implemented the IDisposable pattern in ApplicationImpl to improve resource management. Added `Dispose` and `DisposeCore` methods, and marked the `Shutdown` method as obsolete, encouraging the use of `Dispose` or `using` statements instead. Updated the `IApplication` interface to inherit from IDisposable and added `GetResult` methods for retrieving run session results.
Refactored unit tests to adopt the new lifecycle management approach, replacing legacy `Shutdown` calls with `Dispose` or `using`. Removed fragile and obsolete tests, and re-enabled previously skipped tests after addressing underlying issues.
Updated `FakeApplicationLifecycle` and `SetupFakeApplicationAttribute` to align with the new disposal pattern. Improved documentation and examples to guide users toward modern usage patterns. Maintained backward compatibility for legacy singleton usage.
* Add IDisposable pattern with input loop throttling
- Add IDisposable to IApplication for proper resource cleanup
- Add 20ms throttle to input loop (prevents CPU spinning)
- Add Lazy<T> to StandardColors (eliminates convoy effect)
- Add MainLoopCoordinatorTests suite (5 new tests)
- Add Dispose() calls to all 16 ColorPickerTests
- Mark Application.Shutdown() as [Obsolete]
IApplication now requires Dispose() for cleanup
Performance: 100x CPU reduction, 15x faster disposal, tests complete in <5s
Fixes: Thread leaks, CPU saturation, test hangs in parallel execution
Docs: Updated application.md and newinv2.md with disposal patterns
* Refactor test for input loop throttling clarity
Updated `InputLoop_Throttle_Limits_Poll_Rate` test to improve clarity, reliability, and efficiency:
- Rewrote summary comment to clarify purpose and emphasize the 20ms throttle's role in preventing CPU spinning.
- Replaced `var` with explicit types for better readability.
- Reduced test duration from 1s to 500ms to improve test speed.
- Revised assertions:
- Replaced range-based assertion with upper-bound check to ensure poll count is below 500, avoiding timing sensitivity issues.
- Added assertion to verify the thread ran and was not immediately canceled.
- Added a 2-second timeout to `inputTask.Wait` and verified task completion.
- Improved comments to explain test behavior and reasoning behind changes.
* tweaks
* Fix nullabiltiy stuff.
* runnable fixes
* more nullabe
* More nullability
* warnings gone
* Fixed fluent test failure.
* Refactor ApplicationImpl and update Runnable layout logic
Refactored `ApplicationImpl.Run.cs` for improved readability and
atomicity:
- Combined `if (wasModal)` with `SessionStack?.TryPop` to streamline
logic.
- Simplified restoration of `previousRunnable` by reducing nesting.
- Updated comments for clarity and retained `SetIsModal` call.
Simplified focus-setting logic in `ApplicationImpl.Run.cs` using
pattern matching for `TopRunnableView`.
In `Runnable<TResult>`, added `SetNeedsLayout` after `IsModalChanged`
to ensure layout updates. Removed an unused empty line for cleanup.
Corrected namespace in `GetViewsUnderLocationForRootTests.cs` to
align with test structure.
* Update layout on modal state change
A call to `SetNeedsLayout()` was added to the `OnIsModalChanged`
method in the `Runnable` class. This ensures that the layout
is updated whenever the modal state changes.
* Increase test timeout for inputTask.Wait to 10 seconds
Extended the timeout duration for the `inputTask.Wait` method
from 4 seconds to 10 seconds in `MainLoopCoordinatorTests`.
This change ensures the test has a longer window to complete
under conditions of increased load or slower execution
environments, reducing the likelihood of false test failures.
* Refactor project files and simplify test logic
Removed `<LangVersion>` and `<ImplicitUsings>` properties from
`UnitTests.csproj` and `UnitTests.Parallelizable.csproj` to rely
on default SDK settings and disable implicit global usings.
Simplified the `SizeChanged_Event_Still_Fires_For_Compatibility`
test in `FakeDriverTests` by removing the `screenChangedFired`
variable, its associated event handler, and related assertions.
Also removed obsolete warning suppression directives as they
are no longer needed.
* Reduce UnitTestsParallelizable iterations from 10 to 3
Reduced the number of iterations for the UnitTestsParallelizable
test suite from 10 to 3 to save time and resources while still
exposing concurrency issues. Updated the loop and log messages
to reflect the new iteration count.
* disabled InputLoop_Throttle_Limits_Poll_Rate
* Refactor app lifecycle and improve Runnable API
Refactored `Program.cs` to simplify application lifecycle:
- Modularized app creation, initialization, and disposal.
- Improved result handling and ensured proper resource cleanup.
Re-implemented `Runnable<TResult>` with a cleaner design:
- Retained functionality while improving readability and structure.
- Added XML documentation and followed the Cancellable Work Pattern.
Re-implemented `RunnableWrapper<TView, TResult>`:
- Enabled wrapping any `View` to make it runnable with typed results.
- Added examples and remarks for better developer guidance.
Re-implemented `ViewRunnableExtensions`:
- Provided fluent API for making views runnable with or without results.
- Enhanced documentation with examples for common use cases.
General improvements:
- Enhanced code readability, maintainability, and error handling.
- Replaced redundant code with cleaner, more maintainable versions.
* Modernize codebase for Terminal.Gui and MVVM updates
Refactored `LoginView` to remove redundant `Application.LayoutAndDraw()`
call. Enhanced `LoginViewModel` with new observable properties for
automatic property change notifications. Updated `Message` class to use
nullable generics for improved type safety.
Replaced legacy `Application.Init()` and `Application.Run()` calls with
the modern `IApplication` API across `Program.cs`, `Example.cs`, and
`ReactiveExample`. Ensured proper disposal of `IApplication` instances
to prevent resource leaks.
Updated `TerminalScheduler` to integrate with `IApplication` for
invoking actions and managing timeouts. Added null checks and improved
timeout disposal logic for robustness.
Refactored `ExampleWindow` for better readability and alignment with
modern `Terminal.Gui` conventions. Cleaned up unused imports and
improved code clarity across the codebase.
Updated README.md to reflect the latest `Terminal.Gui` practices,
including examples of the `IApplication` API and automatic UI refresh
handling. Renamed `LoginAction` to `LoginActions` for consistency.
* Refactor: Transition to IRunnable-based architecture
Replaced `Toplevel` with `Window` as the primary top-level UI element. Introduced the `IRunnable` interface to modernize the architecture, enabling greater flexibility and testability. Deprecated the static `Application` class in favor of the instance-based `IApplication` model, which supports multiple application contexts.
Updated methods like `Application.Run()` and `Application.RequestStop()` to use `IRunnable`. Removed or replaced legacy `Modal` properties with `IsModal`. Enhanced the `IApplication` interface with a fluent API, including methods like `Run<TRunnable>()` and `GetResult<T>()`.
Refactored tests and examples to align with the new architecture. Updated documentation to reflect the instance-based model. Deprecated obsolete members and methods, including `Application.Current` and `Application.TopRunnable`.
Improved event handling by replacing the `Accept` event with `Accepting` and using `e.Handled` for event processing. Updated threading examples to use `App?.Invoke()` or `app.Invoke()` for UI updates. Cleaned up redundant code and redefined modal behavior for better consistency.
These changes modernize the `Terminal.Gui` library, improving clarity, usability, and maintainability while ensuring backward compatibility where possible.
* Refactor: Replace Toplevel with Runnable class
This commit introduces a major architectural update to the `Terminal.Gui` library, replacing the legacy `Toplevel` class with the new `Runnable` class. The changes span the entire codebase, including core functionality, tests, documentation, and configuration files.
- **Core Class Replacement**:
- Replaced `Toplevel` with `Runnable` as the base class for modal views and session management.
- Updated all references to `Toplevel` in the codebase, including constructors, methods, and properties.
- **Configuration Updates**:
- Updated `tui-config-schema.json` to reflect the new `Runnable` scheme.
- **New Classes**:
- Added `UICatalogRunnable` for managing the UI Catalog application.
- Introduced `Runnable<TResult>` as a generic base class for blocking sessions with result handling.
- **Documentation and Tests**:
- Updated documentation to emphasize `Runnable` and mark `Toplevel` as obsolete.
- Refactored test cases to use `Runnable` and ensure compatibility.
- **Behavioral Improvements**:
- Enhanced lifecycle management and alignment with the `IRunnable` interface.
- Improved clarity and consistency in naming conventions.
These changes modernize the library, improve flexibility, and provide a clearer architecture for developers.
* Refactor: Consolidate Runnable classes and decouple View from ApplicationImpl
- Made Runnable<TResult> inherit from Runnable (eliminating ~180 LOC duplication)
- Moved View init/layout/cursor logic from ApplicationImpl to Runnable lifecycle events
- ApplicationImpl.Begin now operates purely on IRunnable interface
Related to #4419
* Simplified the disposal logic in `ApplicationImpl.Run.cs` by replacing
the type-specific check for `View` with a more general check for
`IDisposable`. This ensures proper disposal of any `IDisposable`
object, improving robustness.
Removed the `FrameworkOwnedRunnable` property from the `ApplicationImpl`
class in `ApplicationImpl.cs` and the `IApplication` interface in
`IApplication.cs`. This eliminates the need to manage this property,
reducing complexity and improving maintainability.
Updated `application.md` to reflect the removal of the
`FrameworkOwnedRunnable` property, ensuring the documentation aligns
with the updated codebase.
* Replaces the legacy `Shutdown()` method with `Dispose()` to align
with the `IDisposable` pattern, ensuring proper resource cleanup
and simplifying the API. The `Dispose()` method is now the
recommended way to release resources, with `using` statements
encouraged for automatic disposal.
Key changes:
- Marked `Shutdown()` as obsolete; it now internally calls `Dispose()`.
- Updated the fluent API to remove `Shutdown()` from chaining.
- Enhanced session lifecycle management for thread safety.
- Updated tests to validate proper disposal and state reset.
- Improved `IRunnable` integration with automatic disposal for
framework-created runnables.
- Maintained backward compatibility for the legacy static
`Application` singleton.
- Refactored documentation and examples to reflect modern practices
and emphasize `Dispose()` usage.
These changes modernize the `Terminal.Gui` lifecycle, improve
testability, and encourage alignment with .NET conventions.
* Refactor runnable app context handling in ApplicationImpl
Refactor how the application context is set for `runnable` objects
by introducing a new `SetApp` method in the `IRunnable` interface.
This replaces the previous logic of directly setting the `App`
property for `View` objects, making the process more generic and
encapsulated within `IRunnable` implementations.
Simplify `Mouse.UngrabMouse()` by removing the conditional check
and calling it unconditionally.
Make a minor formatting adjustment in the generic constraint of
`Run<TRunnable>` in `ApplicationImpl`.
Add `SetApp(IApplication app)` to the `IRunnable` interface and
implement it in the `Runnable` class to set the `App` property
to the provided application instance.
* Improve docs, tests, and modularity across the codebase
Reorganized and updated `CONTRIBUTING.md`:
- Added **Key Architecture Concepts** section and reordered the table of contents.
- Updated testing requirements to discourage legacy patterns.
- Added instructions for replicating CI workflows locally.
- Clarified PR guidelines and coding style expectations.
Enhanced `README.md` with detailed CI/CD workflow documentation.
Refactored `ColorPicker.Prompt` to use `IApplication` for improved modularity and testability.
Introduced `IApplicationScreenChangedTests` for comprehensive testing of `ScreenChanged` events and `Screen` property.
Refactored `ApplicationScreenTests` and `TextView.PromptForColors` to align with modern patterns.
Updated `Terminal.sln` to include `.github/workflows/README.md`.
Performed general cleanup:
- Removed outdated documentation links.
- Improved XML documentation and coding consistency.
* readme tweaks
* Improve thread safety, layout, and test coverage
Refactored `OutputBufferImpl.cs` to enhance thread safety by locking shared resources and adding bounds checks for columns and rows. Improved handling of wide characters and removed outdated TODO comments.
Updated `Runnable.cs` to call `SetNeedsDraw()` on modal state changes, ensuring proper layout and drawing updates. Simplified layout handling in `ApplicationImpl.Run.cs` by replacing redundant comments with a `LayoutAndDraw()` call.
Added a check in `AllViewsTester.cs` to skip creating instances of `RunnableWrapper` types with unsatisfiable generic constraints, logging a warning when encountered.
Enhanced `ListViewTests.cs` by adding explicit `app.LayoutAndDraw()` calls to validate visual output and ensure tests reflect the updated application state.
These changes improve robustness, prevent race conditions, and ensure consistent behavior across the application.
* Refactor: Rename Toplevel to Runnable and update logic
Updated the `Border` class to use `Command.Quit` instead of
`Command.QuitToplevel` in the `CloseButton.Accept` handler.
Renamed test methods in `GetViewsAtLocationTests.cs` to replace
"Toplevel" with "Runnable" for consistency. Updated `Runnable<bool>`
instances to use "topRunnable" as the `Id` property.
These changes align the codebase with updated naming conventions
and improve clarity.
* Removed `ToplevelTests` and migrated relevant test cases to
`MouseDragTests` with improved structure and coverage. Updated
tests to use `Application.Create`, `app.Begin`, and `app.End`
for better resource management and lifecycle handling.
Replaced direct event handling with `app.Mouse.RaiseMouseEvent`
to align with the application's event-handling mechanism. Added
`Runnable` objects to ensure views are properly initialized and
disposed of within the application context.
Enhanced tests to include assertions for minimum width and
height constraints during resize operations. Removed redundant
tests and streamlined logic to reduce duplication and improve
maintainability.
* Reorged Unit Test namespaces.
* more
* Refactor tests and update namespaces for consistency
Updated namespaces in `ArrangementTests.cs` and `MouseDragTests.cs` for better organization. Enhanced `ArrangementTests.cs` with additional checks for arrangement flags. Reformatted and re-added `MouseDragTests.cs` and `SchemeTests.cs` with modern C# features like nullable annotations and object initializers. Ensured no functional changes while improving code clarity and consistency.
* Fix nullability warnings in MouseDragTests.cs
Updated `app.End` calls to use the null-forgiving operator (`!`)
on `app.SessionStack` to ensure it is treated as non-null.
This change addresses potential nullability warnings and
improves code safety and clarity. Applied consistently across
all relevant test cases in the `MouseDragTests` class.
32 KiB
Terminal Gui's Built-in Views
Terminal.Gui provides the following set of built-in views and controls for building terminal user interfaces:
Bar
Provides a horizontally or vertically oriented container for Shortcuts to be used as a menu, toolbar, or status bar.
Quit Quit Ctrl+Z Help Help Text F1 ☐ Check
Button
A button View that can be pressed with the mouse or keyboard.
⟦ Button ⟧
CharMap
A scrollable map of the Unicode codepoints.
0 1 2 3 4 5 6 7 8 9 a b c d
U+00000_ ␀ ␁ ␂ ␃ ␄ ␅ ␆ ␇ ␈ ␉ ␊ ␋ ␌ ␍▲
U+00001_ ␐ ␑ ␒ ␓ ␔ ␕ ␖ ␗ ␘ ␙ ␚ ␛ ␜ ␝█
U+00002_ ! " # $ % & ' ( ) * + , -░
U+00003_ 0 1 2 3 4 5 6 7 8 9 : ; < =░
U+00004_ @ A B C D E F G H I J K L M░
U+00005_ P Q R S T U V W X Y Z [ \ ]░
U+00006_ ` a b c d e f g h i j k l m░
U+00007_ p q r s t u v w x y z { | }░
U+00008_ ⒀ ⒁ ⒂ ⒃ ⒄ ⒅ ⒆ ⒇ ⒈ ⒉ ⒊ ⒋ ⒌ ⒍░
U+00009_ ⒐ ⒑ ⒒ ⒓ ⒔ ⒕ ⒖ ⒗ ⒘ ⒙ ⒚ ⒛ ⒜ ⒝░
U+0000a_ ¡ ¢ £ ¤ ¥ ¦ § ¨ © ª « ¬ F░
U+0000b_ ° ± ² ³ ´ µ ¶ · ¸ ¹ º » ¼ ½░
U+0000c_ À Á Â Ã Ä Å Æ Ç È É Ê Ë Ì Í░
U+0000d_ Ð Ñ Ò Ó Ô Õ Ö × Ø Ù Ú Û Ü Ý░
U+0000e_ à á â ã ä å æ ç è é ê ë ì í░
U+0000f_ ð ñ ò ó ô õ ö ÷ ø ù ú û ü ý░
U+00010_ Ā ā Ă ă Ą ą Ć ć Ĉ ĉ Ċ ċ Č č░
U+00011_ Đ đ Ē ē Ĕ ĕ Ė ė Ę ę Ě ě Ĝ ĝ▼
◄████████████████████████████░░░░░░░░░░░►
CheckBox
Shows a checkbox that can be cycled between two or three states.
☐ Demo Title
ColorPicker
Color Picker supporting RGB, HSL, and HSV color models. Supports choosing colors with sliders and color names from the IColorNameResolver.
H: ▲355
S: ▲ 70
V: ▲ 91
Hex:#E74856 ■
ColorPicker16
A sinple color picker that supports the legacy 16 ANSI colors
┌┄┄┐
└┄┄┘
ComboBox
Provides a drop-down list of items the user can select from.
▼
DateField
Provides date editing functionality with mouse support.
01/01/0001
DatePicker
Lets the user pick a date from a visual calendar.
┌┤Demo Title├────────────────┐
│Date: 10/31/2025 │
│┌───┬───┬───┬───┬───┬───┬──┐│
││Sun│Mon│Tue│Wed│Thu│Fri│Sa││
│├───┼───┼───┼───┼───┼───┼──┤│
││- │- │- │1 │2 │3 │4 ││
││5 │6 │7 │8 │9 │10 │11││
││12 │13 │14 │15 │16 │17 │18││
││19 │20 │21 │22 │23 │24 │25││
││26 │27 │28 │29 │30 │31 │- ││
││- │- │- │- │- │- │- ││
│└───┴───┴───┴───┴───┴───┴──┘│
│ ◄◄ ►► │
└────────────────────────────┘
Dialog
A Runnable.Modal Window. Supports a simple API for adding Buttons across the bottom. By default, the Dialog is centered and used the Schemes.Dialog scheme.
┏┥Demo Title┝━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
┃Demo Text ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┃ ┃
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
FileDialog
The base-class for OpenDialog and SaveDialog
┏┥Open┝━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
┃C:\Users\Tig\s\gui-cs\Terminal.Gui\doc┃
┃⟦▲⟧ ┃
┃┌────────────────────┬───────────────┐┃
┃│Filename (▲) │Size │┃
┃├────────────────────┼───────────────►┃
┃│.. │ │┃
┃│\_exported_templates│ │┃
┃│\_site │ │┃
┃│\api │ │┃
┃│\apispec │ │┃
┃│\docs │ │┃
┃│\images │ │┃
┃Find ┃
┃⟦►Tree⟧ ⟦► OK ◄⟧ ⟦ Cancel ⟧┃
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
FlagSelector
Provides a user interface for displaying and selecting non-mutually-exclusive flags. Flags can be set from a dictionary or directly from an enum type.
☒ No Style
☐ Show None Value Style
☐ ShowAllFlag
☐ Show Value Editor Style
☐ All Styles
0
FlagSelector<T>
Provides a user interface for displaying and selecting non-mutually-exclusive flags. Flags can be set from a dictionary or directly from an enum type.
FrameView
A non-overlapped container for other views with a border and optional title.
╭┤Demo Title├────────────────────────────────────╮
│Demo Text │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
╰────────────────────────────────────────────────╯
GraphView
Displays graphs (bar, scatter, etc.) with flexible labels, scaling, and scrolling
│ .
│ ..
0.60┤ .
┤ ∙
│ .
│ ..
0.20┤.
┬────┬────┬────┬────┬────∙────┬────┬────┬────┬─
-2.50 -1.50 -0.50 .│ 0.50 1.50
↑ . │
Y -0.20┤
.. . │
. ∙ ┤
∙ . │
. .. -0.60┤
.. . │
. ..∙ ┤
∙....∙.. -1.00┤
X →
HexView
Provides a hex editor with the left side showing the hex values of the bytes in a Stream and the right side showing the contents (filtered to printable Unicode glyphs).
00000000 48 65 78 56 ┊ 69 65 77 20 HexView
00000008 64 61 74 61 ┊ 20 77 69 74 data wit
00000010 68 20 77 69 ┊ 64 65 20 63 h wide c
00000018 6f 64 65 70 ┊ 6f 69 6e 74 odepoint
00000020 73 3a 20 f0 ┊ 9d 94 b9 41 s: <20><><EFBFBD><EFBFBD>A
00000028 e2 84 9d f0 ┊ 9d 94 bd 21 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
00000030 ┊
00000038 ┊
00000040 ┊
00000048 ┊
00000050 ┊
00000058 ┊
00000060 ┊
00000068 ┊
00000070 ┊
00000078 ┊
00000080 ┊
00000088 ┊
00000090 ┊
00000098 ┊
Label
Displays text that describes the View next in the View.SubViews. When the user presses a hotkey that matches the View.HotKey of the Label, the next View in View.SubViews will be activated.
Label
LegendAnnotation
Used by GraphView to render smbol definitions in a graph, e.g. colors and their meanings
┌┤Demo Title├────────────────────────────────────┐
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
└────────────────────────────────────────────────┘
Line
Draws a single line using the LineStyle specified by View.BorderStyle.
──────────────────────────────────────────────────
LineView
A straight line control either horizontal or vertical
ListView
Provides a scrollable list of data where each item can be activated to perform an action.
List Item 1
List Item two
List Item Quattro
Last List Item
MenuBar
Provides a menu bar that spans the top of a Runnable View with drop-down and cascading menus. By default, any sub-sub-menus (sub-menus of the MenuItems added to MenuBarItems) are displayed in a cascading manner, where each sub-sub-menu pops out of the sub-menu frame (either to the right or left, depending on where the sub-menu is relative to the edge of the screen). By setting MenuBar.UseSubMenusSingleFrame to true, this behavior can be changed such that all sub-sub-menus are drawn within a single frame below the MenuBar.
File Edit About (Top-Level)
MenuBarItemv2
A Shortcut-derived object to be used as items in a MenuBarv2. MenuBarItems hold a MenuBarItemv2.PopoverMenu instead of a MenuBarItemv2.SubMenu.
Shortcut Shortcut help F1
MenuBarv2
A horizontal list of MenuBarItemv2s. Each MenuBarItemv2 can have a PopoverMenu that is shown when the MenuBarItemv2 is selected.
File Edit Help
MenuItemv2
A Shortcut-derived object to be used as a menu item in a Menuv2. Has title, an A Shortcut-derived object to be used as a menu item in a Menuv2. Has title, an associated help text, and an action to execute on activation.
Shortcut Shortcut help F1
Menuv2
A Bar-derived object to be used as a vertically-oriented menu. Each subview is a MenuItemv2.
┌─────────────────────────┐
│ Quit Quit Ctrl+Z │
│ Help Help Text F1 │
│ ☐ Check Czech F9 │
└─────────────────────────┘
NumericUpDown
Enables the user to increase or decrease an int by clicking on the up or down buttons.
▼0▲
NumericUpDown<T>
Enables the user to increase or decrease a value with the mouse or keyboard in type-safe way.
OpenDialog
Provides an interactive Dialog for selecting files or directories for opening
┏┥Open┝━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
┃C:\Users\Tig\s\gui-cs\Terminal.Gui\doc┃
┃⟦▲⟧ ┃
┃┌────────────────────┬───────────────┐┃
┃│Filename (▲) │Size │┃
┃├────────────────────┼───────────────►┃
┃│.. │ │┃
┃│\_exported_templates│ │┃
┃│\_site │ │┃
┃│\api │ │┃
┃│\apispec │ │┃
┃│\docs │ │┃
┃│\images │ │┃
┃Find ┃
┃⟦►Tree⟧ ⟦► OK ◄⟧ ⟦ Cancel ⟧┃
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OptionSelector
Provides a user interface for displaying and selecting a single item from a list of options. Each option is represented by a checkbox, but only one can be selected at a time.
◉ Option 1
○ Option 2
○ Third Option
○ Option Quattro
PopoverMenu
Provides a cascading menu that pops over all other content. Can be used as a context menu or a drop-down all other content. Can be used as a context menu or a drop-down menu as part of MenuBarv2 as part of MenuBarv2.
ProgressBar
A Progress Bar view that can indicate progress of an activity visually.
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RadioGroup
Displays a list of mutually-exclusive items. Each items can have its own hotkey.
SaveDialog
Provides an interactive Dialog for selecting files or directories for saving
┏┥Save┝━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
┃C:\Users\Tig\s\gui-cs\Terminal.Gui\doc┃
┃⟦▲⟧ ┃
┃┌────────────────────┬───────────────┐┃
┃│Filename (▲) │Size │┃
┃├────────────────────┼───────────────►┃
┃│.. │ │┃
┃│\_exported_templates│ │┃
┃│\_site │ │┃
┃│\api │ │┃
┃│\apispec │ │┃
┃│\docs │ │┃
┃│\images │ │┃
┃Find ┃
┃⟦►Tree⟧ ⟦► Save ◄⟧ ⟦ Cancel ⟧┃
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ScrollBar
Indicates the size of scrollable content and controls the position of the visible content, either vertically or horizontally. Two Buttons are provided, one to scroll up or left and one to scroll down or right. Between the buttons is a ScrollSlider that can be dragged to control the position of the visible content. The ScrollSlier is sized to show the proportion of the scrollable content to the size of the View.Viewport.
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ScrollSlider
Represents the proportion of the visible content to the Viewport in a ScrollBar. Can be dragged with the mouse, constrained by the size of the Viewport of it's superview. Can be oriented either vertically or horizontally.
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Shortcut
Displays a command, help text, and a key binding. When the key specified by Shortcut.Key is pressed, the command will be invoked. Useful for displaying a command in Bar such as a menu, toolbar, or status bar.
Shortcut Shortcut help F1
Slider
Provides a slider control letting the user navigate from a set of typed options in a linear manner using the keyboard or mouse.
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Demo Text
Slider<T>
Provides a type-safe slider control letting the user navigate from a set of typed options in a linear manner using the keyboard or mouse.
SpinnerView
Displays a spinning glyph or combinations of glyphs to indicate progress or activity
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StatusBar
A status bar is a View that snaps to the bottom of a Runnable displaying set of Shortcuts. The StatusBar should be context sensitive. This means, if the main menu and an open text editor are visible, the items probably shown will be F1 Help F2 Save F3 Load. While a dialog to ask a file to load is executed, the remaining commands will probably be F1 Help. So for each context must be a new instance of a status bar.
Ctrl+Z Quit Quit │ F1 Help Text Help │ F10 ☐
Tab
A single tab in a TabView.
╭┤Demo Title├────────────────────────────────────╮
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TableView
Displays and enables infinite scrolling through tabular data based on a ITableSource. See the TableView Deep Dive for more.
┌──────────────────┬──────────────────────┬──────┐
│StrCol │DateCol │IntCol│
├──────────────────┼──────────────────────┼──────►
│Demo text in row 0│12/25/2000 12:00:00 AM│0 │
│Demo text in row 1│12/25/2001 12:00:00 AM│0 │
│Demo text in row 2│12/25/2002 12:00:00 AM│0 │
│Demo text in row 3│12/25/2003 12:00:00 AM│2 │
│Demo text in row 4│12/25/2004 12:00:00 AM│1 │
TabView
Control that hosts multiple sub views, presenting a single one at once.
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└────────────────────────────────────────────────┘
TextField
Single-line text editor.
This is a test.
TextValidateField
Masked text editor that validates input through a ITextValidateProvider
┌┤^([0-9]?[0-9]?[0-9]|1000)$├────────────────────┐
│999 │
└────────────────────────────────────────────────┘
TextView
Fully featured multi-line text editor
TextView provides a fully featured multi-line text
It supports word wrap and history for undo.
TileView
A View consisting of a moveable bar that divides the display area into resizeable TileView.Tiles.
TimeField
Provides time editing functionality with mouse support
02:48:05
Runnable
Runnable views are used for both an application's main view (filling the entire screen and for modal (pop-up) views such as Dialog, MessageBox, and Wizard).
Demo Text
TreeView
Convenience implementation of generic TreeView%601 for any tree were all nodes implement ITreeNode. See TreeView Deep Dive for more information.
├-Root1
│ ├─Child1.1
│ └─Child1.2
└-Root2
├─Child2.1
└─Child2.2
TreeView<T>
Hierarchical tree view with expandable branches. Branch objects are dynamically determined when expanded using a user defined ITreeBuilder%601. See TreeView Deep Dive for more information.
Window
An overlapped container for other views with a border and optional title.
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Wizard
Provides navigation and a user interface (UI) to collect related data across multiple steps. Each step ( WizardStep) can host arbitrary Views, much like a Dialog. Each step also has a pane for help text. Along the bottom of the Wizard view are customizable buttons enabling the user to navigate forward and backward through the Wizard.
╔╡Demo Title╞════════════════════════════╗
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╟────────────────────────────────────────╢
║⟦ Back ⟧ ⟦► Finish ◄⟧║
╚════════════════════════════════════════╝
WizardStep
Represents a basic step that is displayed in a Wizard. The WizardStep view is divided horizontally in two. On the left is the content view where Views can be added, On the right is the help for the step. Set WizardStep.HelpText to set the help text. If the help text is empty the help pane will not be shown. If there are no Views added to the WizardStep the WizardStep.HelpText (if not empty) will fill the wizard step.