mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Fixes #4004. Driver "windows" broken in conhost and cmd
* Fix unit tests
* Remove IsVirtualTerminal from IApplication. Add IDriverInternal and IOutputInternal interfaces
* Fix result.IsSupported
* Remove internal interfaces and add them in the implementations classes
* Move Sixel from IApplication to IDriver interface it's a characteristic of the driver
* Only if IOutput is OutputBase then set the internal properties
* Prevents driver windows error on Unix system
* Fix scenario sixel error
* Comment some tests because is keyboard layout dependent and shifted key is needed to produce them (Pt)
* Add 🇵🇹 regional indicators test proving they ca be joined as only one grapheme
* SetConsoleActiveScreenBuffer is already called by the constructor and is only needed once
* Finally fixed non virtual terminal in windows driver
* Add more Sixel unit tests
* Add unit tests for OutputBase class
* Avoid emit escape sequence
* Fix assertion failure in UICatalog
* Let each driver to deal with the Sixel write
* When Shutdown is called by the static Application then the ApplicationImpl.ResetStateStatic should be also called
* Add more OutputBase with Sixel unit tests
* Fix some issues with IsVirtualTerminal and Force16Colors with unit tests improvement
* Add Sixel Detect method unit test
* Make Sixel IsSupported and SupportsTransparency consistent with more unit tests
* Fix namespaces and unit test
* Covering more ApplicationImpl Sixel unit test
* Remove DriverImplProxy because sometimes fails in parallel unit tests
* Fix Init_KeyBindings_Are_Not_Reset unit test failing
* Revert "Fix Init_KeyBindings_Are_Not_Reset unit test failing"
This reverts commit 0ab298bc56.
* Fix Force16Colors but still use Application.Force16Colors because of CM
* Enforce conditional
* Revert change
* Moving to a new file
* Add the same workaround as the All_Scenarios_Benchmark unit test
* Fixes #4440. TextView with ReadOnly as true, MoveRight doesn't select text up to the end of the line
* Fixes #4442. TextField PositionCursor doesn't treat zero width as one column
* Each character must return at least one column, with the exception of Tab.
* Add unit test for the ScrollOffset
* Each character must return at least one column, with the exception of Tab.
* Add unit test for the LeftColumn
* WIP
* Refactor DriverImpl and OutputBase for maintainability
Refactored `DriverImpl` to remove `IDisposable` and streamline event
handling, including replacing `OnSizeMonitorOnSizeChanged` with an
inline lambda. Reintroduced `SizeChanged` and updated `SetScreenSize`
to invoke it. Moved `SupportsTrueColor` from `OutputBase` to
`DriverImpl` and reintroduced `Force16Colors` with updated logic.
Reintroduced and updated several `OutputBuffer`-related properties
and methods in `DriverImpl`, including `Screen`, `Clip`, `Cols`, and
`Contents`. Moved `Clipboard` from `OutputBase` to `DriverImpl` and
initialized it with `FakeClipboard`. Simplified `Refresh` and `ToAnsi`
methods in `DriverImpl`.
Removed `Force16Colors` from `OutputBase` and simplified method
signatures, including `ToAnsi` and `BuildAnsiForRegion`. Fixed a
parameter name typo in `AppendOrWriteAttribute`. Made minor code
formatting adjustments.
These changes improve code maintainability, reduce redundancy, and
align the implementation with updated design requirements.
* Refactor Force16Colors handling and improve UICatalog
Refactored the `Force16Colors` property:
- Moved it from `DriverImpl` to `IOutput` and `OutputBase`.
- Simplified its management by removing redundant logic.
- Added `OnDriverOnForce16ColorsChanged` to handle updates.
Updated `UICatalogRunnable`:
- Replaced `Driver.Force16Colors` with `Application.Driver.Force16Colors`.
- Added an `F7` shortcut to toggle `Force16Colors`.
- Removed redundant event handlers and improved formatting.
Updated `config.json`:
- Replaced `Application.Force16Colors` with `Driver.Force16Colors`.
- Improved theme configuration formatting for readability.
Other changes:
- Removed the `force16Colors` parameter from `IOutput.ToAnsi`.
- Improved diagnostics handling in `UICatalogRunnable`.
- General code cleanup for readability and maintainability.
* Refactor `Force16Colors` access and improve null safety
Refactored `Force16Colors` property access to use `Application.Driver!`
for null safety and consistency. Updated event handlers to align with
this pattern. Replaced nullable `DrawContext?` parameters with
non-nullable `DrawContext` in `OnDrawingContent` overrides across
multiple classes to enforce stricter nullability checks.
Removed unused `_cachedCursorVisibility` field in `OutputBase.cs` and
cleaned up commented-out legacy code in `UICatalogRunnable.cs`. Updated
XML documentation to reflect method signature changes and property
references. Refactored `Shortcut` example in documentation for
consistency.
Replaced `Application.LayoutAndDraw` with `SetNeedsDraw` for marking
views as needing redraw. Performed general code cleanup to remove
redundant code and improve consistency.
* Refactor ForceDriver and Force16Colors properties
Removed `[Obsolete]` from `Application.ForceDriver`, making it a stable API. Added comments to clarify its role as a configuration property and its synchronization with `IApplication.ForceDriver`. Introduced `_forceDriver` as a private backing field.
Removed `Force16Colors` from `ApplicationImpl` and eliminated reset logic for `ForceDriver` and `Force16Colors` during shutdown, shifting state management responsibility to the library user.
Updated comments in `Driver.cs` to document `Force16Colors` as a configuration property and its synchronization with `IDriver.Force16Colors`. Retained `_force16Colors` as a private backing field for configuration overrides.
* Updated docs
* There is no way to detect Sixel transparency and so relying in VTS or Xterm with transparency
* Fix detect Sixel unit tests with the adjusting code
* Refactored Output.
* MErging
* - Added `OnDriverOnForce16ColorsChanged` method to handle `Driver.Force16ColorsChanged` events and update the `Force16Colors` property.
- Implemented `IDisposable` to ensure proper cleanup of resources, including unsubscribing from `SizeMonitor.SizeChanged` and `Driver.Force16ColorsChanged` events, and disposing of `_output`.
- Replaced inline `SizeMonitor.SizeChanged` event handler with a dedicated method, `OnSizeMonitorOnSizeChanged`, for better readability and maintainability.
- Simplified the `Screen` property by removing commented-out code and directly returning a `Rectangle` based on `OutputBuffer` dimensions.
- Updated the `Force16Colors` property to use `_output` for both getting and setting its value.
- Performed general cleanup, including removing unused code and improving code structure.
* merged
* Refactor Sixel handling with ConcurrentQueue
Replaced `List<SixelToRender>` with `ConcurrentQueue<SixelToRender>`
to improve thread safety and performance in sixel management.
Updated the `Images` class to avoid unnecessary removal and
re-creation of sixel objects by updating existing ones in place.
Refactored `Application.Sixel` to return a `ConcurrentQueue` and
introduced `GetSixels` in `IDriver` and `IOutput` for consistent
access. Updated `OutputBase` to use a private `ConcurrentQueue`
and adjusted rendering logic accordingly.
Removed legacy and redundant code, including `Application.Driver?.Sixel.Clear()`
and unused properties in `DriverImpl` and `ApplicationImpl`. Updated
tests in `OutputBaseTests` to align with the new implementation.
Added `using System.Collections.Concurrent` where necessary and
improved documentation to reflect the changes. These updates
enhance thread safety, simplify the codebase, and align with
modern concurrent programming practices.
* Tweak
* Refactor DriverImpl to use Dispose and improve modularity
Replaced `Driver.End()` with `Driver.Dispose()` across the codebase, aligning with the `IDisposable` pattern for proper resource cleanup. Updated `DriverImpl` to implement `Dispose`, ensuring event unsubscriptions and resource disposal.
Enhanced `DriverImpl` structure by organizing code into logical regions, improving modularity and readability. Refactored and reintroduced methods and properties like `Clipboard`, `Screen`, `SetScreenSize`, `Cols`, `Rows`, and others for better encapsulation.
Updated the `IDriver` interface to include `IDisposable` and reorganized it into regions. Added new methods and properties such as `Init`, `Refresh`, `Suspend`, `QueueAnsiRequest`, and `ToAnsi`.
Refactored unit tests to replace `driver.End()` with `driver.Dispose()` and ensured proper resource cleanup. Improved code comments and documentation for better clarity.
Aligned with modern C# practices, adopting features like null-coalescing operators and pattern matching. Removed redundant code, addressed some TODOs, and modularized the codebase for maintainability and extensibility.
* Refactor driver docs and update View.Driver usage
Updated `application.md` to clarify the purpose of the `View.Driver` property, replacing the obsolete `Application.Driver`. Added a reference to the "Drivers Deep Dive" documentation for further details.
Refactored the `OnDrawContent` method to use the `Driver` property, ensuring compatibility with the new driver architecture.
Added a new section, "Testing with the New Architecture," to `application.md`, highlighting the improved testability of the instance-based architecture.
Expanded and reorganized `drivers.md` to provide a detailed breakdown of the `IDriver` interface, including lifecycle, components, screen and display, color support, content buffer, drawing, cursor, input events, and ANSI escape sequences. Introduced new subsections for clarity and emphasized the modular design for maintainability.
Added a note in `drivers.md` discouraging direct access to the `Driver` and recommending higher-level abstractions like `Terminal.Gui.App.Application.Screen` and `Terminal.Gui.ViewBase.View` methods for positioning and drawing.
* Refactor IsVirtualTerminal to IsLegacyConsole
Replaced the `IsVirtualTerminal` property with `IsLegacyConsole` across the codebase to better represent legacy versus modern terminal environments. Updated logic in `SixelSupportDetector`, `DriverImpl`, and `OutputBase` to use the new property.
Refactored tests to align with the updated property, including renaming test methods, adjusting mock setups, and replacing `VirtualTerminalTests` with `LegacyConsoleTests`.
Simplified `WindowsOutput` implementation to handle console modes and sixel rendering based on `IsLegacyConsole`. Removed redundant code related to `IsVirtualTerminal`.
Improved code readability and maintainability by using more descriptive property names and ensuring consistency across the codebase. Updated `.DotSettings` with new entries.
* Update Examples/UICatalog/Scenarios/LineDrawing.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/Images.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/Images.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Terminal.Gui/App/IApplication.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Terminal.Gui/App/ApplicationImpl.Lifecycle.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/ColorPicker.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/ColorPicker.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Fix formatting and typo in code and documentation
Improved code readability in `LineDrawing.cs` by fixing spacing
around the ternary operator in `Width` and `Y` property assignments.
Corrected a typo in `drivers.md` by changing "Configuraiton Manager"
to "Configuration Manager" for accurate documentation.
* Test failure casued by assert left in by accident.
* Added a workaround in `OutputBase.cs` to address dirty cell handling in legacy console mode by marking all buffer cells as dirty.
Refactored `_disableMouseCb` event handling in `UICatalogRunnable.cs` to use the `Selecting` event for toggling `Application.IsMouseDisabled`. Simplified `MouseImpl.cs` by converting `App` to an auto-implemented property and removing redundant namespace usage.
Streamlined logging in `WindowsOutput.cs` by replacing verbose `Logging.Logger` calls with shorter alternatives (`Logging.Information`, `Logging.Error`, etc.).
* Update theme and remove unused ListView component
The application's default theme configuration was updated from "Light" to "Amber Phosphor" by modifying the `ConfigurationManager.RuntimeConfig` value.
Additionally, the `ListView` component in the `ExampleWindow` class was removed. This included its initialization, layout properties (`Y`, `Height`, `Width`), and its data source (["One", "Two", "Three", "Four"]).
* Increase safety timeout in NestedRunTimeoutTests to 10s
The timeout duration for the safety mechanism in the
`NestedRunTimeoutTests` class was increased from 5000ms (5s)
to 10000ms (10s). This change allows the app more time to
complete before triggering the safety timeout, reducing the
likelihood of premature termination during long-running tests.
Refactor and enhance test coverage
Refactored `Load_WithInvalidJson_AddsJsonError` test in `SourcesManagerTests.cs` to improve organization and added a note about its impact on parallel execution. Increased the safety timeout in `NestedRunTimeoutTests.cs` from 5 seconds to 10 seconds to address potential premature test timeouts.
* Handle null Driver gracefully in event subscription
Replaced `ArgumentNullException.ThrowIfNull(Driver)` with a null-check conditional in `SubscribeDriverEvents` and `UnsubscribeDriverEvents`. If `Driver` is `null`, the methods now log an error using `Logging.Error` and return early. This prevents potential exceptions and improves error handling.
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
1060 lines
32 KiB
C#
1060 lines
32 KiB
C#
using System.Collections.Concurrent;
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using System.Text;
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using ColorHelper;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Images", "Demonstration of how to render an image with/without true color support.")]
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[ScenarioCategory ("Colors")]
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[ScenarioCategory ("Drawing")]
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public class Images : Scenario
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{
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private ImageView _imageView;
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private Point _screenLocationForSixel;
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private string _encodedSixelData;
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private Window _win;
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/// <summary>
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/// Number of sixel pixels per row of characters in the console.
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/// </summary>
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private NumericUpDown _pxY;
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/// <summary>
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/// Number of sixel pixels per column of characters in the console
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/// </summary>
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private NumericUpDown _pxX;
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/// <summary>
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/// View shown in sixel tab if sixel is supported
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/// </summary>
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private View _sixelSupported;
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/// <summary>
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/// View shown in sixel tab if sixel is not supported
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/// </summary>
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private View _sixelNotSupported;
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private Tab _tabSixel;
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private TabView _tabView;
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/// <summary>
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/// The view into which the currently opened sixel image is bounded
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/// </summary>
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private View _sixelView;
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private DoomFire _fire;
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private SixelEncoder _fireEncoder;
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private SixelToRender _fireSixel;
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private int _fireFrameCounter;
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private bool _isDisposed;
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private OptionSelector _osPaletteBuilder;
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private OptionSelector _osDistanceAlgorithm;
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private NumericUpDown _popularityThreshold;
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private SixelToRender _sixelImage;
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// Start by assuming no support
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private SixelSupportResult _sixelSupportResult = new ();
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private CheckBox _cbSupportsSixel;
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public override void Main ()
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{
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Application.Init ();
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_win = new () { Title = $"{Application.QuitKey} to Quit - Scenario: {GetName ()}" };
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bool canTrueColor = Application.Driver?.SupportsTrueColor ?? false;
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var tabBasic = new Tab
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{
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DisplayText = "Basic"
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};
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_tabSixel = new ()
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{
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DisplayText = "Sixel"
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};
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var lblDriverName = new Label { X = 0, Y = 0, Text = $"Driver is {Application.Driver?.GetType ().Name}" };
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_win.Add (lblDriverName);
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var cbSupportsTrueColor = new CheckBox
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{
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X = Pos.Right (lblDriverName) + 2,
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Y = 0,
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CheckedState = canTrueColor ? CheckState.Checked : CheckState.UnChecked,
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CanFocus = false,
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Text = "supports true color "
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};
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_win.Add (cbSupportsTrueColor);
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_cbSupportsSixel = new()
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{
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X = Pos.Right (lblDriverName) + 2,
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Y = 1,
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CheckedState = CheckState.UnChecked,
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Text = "Supports Sixel"
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};
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var lblSupportsSixel = new Label
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{
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X = Pos.Right (lblDriverName) + 2,
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Y = Pos.Bottom (_cbSupportsSixel),
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Text = "(Check if your terminal supports Sixel)"
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};
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/* CheckedState = _sixelSupportResult.IsSupported
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? CheckState.Checked
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: CheckState.UnChecked;*/
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_cbSupportsSixel.CheckedStateChanging += (s, e) =>
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{
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_sixelSupportResult.IsSupported = e.Result == CheckState.Checked;
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SetupSixelSupported (e.Result == CheckState.Checked);
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ApplyShowTabViewHack ();
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};
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_win.Add (_cbSupportsSixel);
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var cbUseTrueColor = new CheckBox
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{
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X = Pos.Right (cbSupportsTrueColor) + 2,
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Y = 0,
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CheckedState = !Driver.Force16Colors ? CheckState.Checked : CheckState.UnChecked,
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Enabled = canTrueColor,
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Text = "Use true color"
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};
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cbUseTrueColor.CheckedStateChanging += (_, evt) => Driver.Force16Colors = evt.Result == CheckState.UnChecked;
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_win.Add (cbUseTrueColor);
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var btnOpenImage = new Button { X = Pos.Right (cbUseTrueColor) + 2, Y = 0, Text = "Open Image" };
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_win.Add (btnOpenImage);
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_tabView = new ()
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{
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Y = Pos.Bottom (lblSupportsSixel), Width = Dim.Fill (), Height = Dim.Fill ()
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};
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_tabView.AddTab (tabBasic, true);
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_tabView.AddTab (_tabSixel, false);
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BuildBasicTab (tabBasic);
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BuildSixelTab ();
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SetupSixelSupported (_cbSupportsSixel.CheckedState == CheckState.Checked);
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btnOpenImage.Accepting += OpenImage;
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_win.Add (lblSupportsSixel);
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_win.Add (_tabView);
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// Start trying to detect sixel support
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var sixelSupportDetector = new SixelSupportDetector (Application.Driver);
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sixelSupportDetector.Detect (UpdateSixelSupportState);
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Application.Run (_win);
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_win.Dispose ();
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Application.Shutdown ();
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}
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private void UpdateSixelSupportState (SixelSupportResult newResult)
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{
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_sixelSupportResult = newResult;
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_cbSupportsSixel.CheckedState = newResult.IsSupported ? CheckState.Checked : CheckState.UnChecked;
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_pxX.Value = _sixelSupportResult.Resolution.Width;
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_pxY.Value = _sixelSupportResult.Resolution.Height;
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}
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private void SetupSixelSupported (bool isSupported)
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{
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_tabSixel.View = isSupported ? _sixelSupported : _sixelNotSupported;
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_tabView.SetNeedsDraw ();
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}
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private void BtnStartFireOnAccept (object sender, CommandEventArgs e)
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{
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if (_fire != null)
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{
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return;
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}
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if (!_sixelSupportResult.SupportsTransparency)
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{
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if (MessageBox.Query (Application.Instance,
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"Transparency Not Supported",
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"It looks like your terminal does not support transparent sixel backgrounds. Do you want to try anyway?",
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"Yes",
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"No")
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!= 0)
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{
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return;
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}
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}
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_fire = new (_win.Frame.Width * _pxX.Value, _win.Frame.Height * _pxY.Value);
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_fireEncoder = new ();
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_fireEncoder.Quantizer.MaxColors = Math.Min (_fireEncoder.Quantizer.MaxColors, _sixelSupportResult.MaxPaletteColors);
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_fireEncoder.Quantizer.PaletteBuildingAlgorithm = new ConstPalette (_fire.Palette);
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_fireFrameCounter = 0;
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Application.AddTimeout (TimeSpan.FromMilliseconds (30), AdvanceFireTimerCallback);
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}
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private bool AdvanceFireTimerCallback ()
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{
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_fire.AdvanceFrame ();
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_fireFrameCounter++;
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// Control frame rate by adjusting this
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// Lower number means more FPS
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if (_fireFrameCounter % 2 != 0 || _isDisposed)
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{
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return !_isDisposed;
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}
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Color [,] bmp = _fire.GetFirePixels ();
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// TODO: Static way of doing this, suboptimal
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// ConcurrentQueue doesn't support Remove, so we update the existing object
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if (_fireSixel == null)
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{
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_fireSixel = new ()
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{
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SixelData = _fireEncoder.EncodeSixel (bmp),
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ScreenPosition = new (0, 0)
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};
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Application.GetSixels ().Enqueue (_fireSixel);
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}
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else
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{
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_fireSixel.SixelData = _fireEncoder.EncodeSixel (bmp);
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_fireSixel.ScreenPosition = new (0, 0);
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}
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_win.SetNeedsDraw ();
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return !_isDisposed;
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}
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/// <inheritdoc/>
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protected override void Dispose (bool disposing)
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{
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base.Dispose (disposing);
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_imageView.Dispose ();
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_sixelNotSupported.Dispose ();
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_sixelSupported.Dispose ();
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_isDisposed = true;
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}
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private void OpenImage (object sender, CommandEventArgs e)
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{
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var ofd = new OpenDialog { Title = "Open Image", AllowsMultipleSelection = false };
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Application.Run (ofd);
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if (ofd.Path is { })
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{
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Directory.SetCurrentDirectory (Path.GetFullPath (Path.GetDirectoryName (ofd.Path)!));
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}
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if (ofd.Canceled)
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{
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ofd.Dispose ();
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return;
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}
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string path = ofd.FilePaths [0];
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ofd.Dispose ();
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if (string.IsNullOrWhiteSpace (path))
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{
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return;
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}
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if (!File.Exists (path))
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{
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return;
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}
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Image<Rgba32> img;
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try
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{
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img = Image.Load<Rgba32> (File.ReadAllBytes (path));
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}
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catch (Exception ex)
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{
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MessageBox.ErrorQuery (Application.Instance, "Could not open file", ex.Message, "Ok");
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return;
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}
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_imageView.SetImage (img);
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ApplyShowTabViewHack ();
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Application.LayoutAndDraw ();
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}
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private void ApplyShowTabViewHack ()
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{
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// TODO HACK: This hack seems to be required to make tabview actually refresh itself
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_tabView.SetNeedsDraw ();
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Tab orig = _tabView.SelectedTab;
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_tabView.SelectedTab = _tabView.Tabs.Except (new [] { orig }).ElementAt (0);
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_tabView.SelectedTab = orig;
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}
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private void BuildBasicTab (Tab tabBasic)
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{
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_imageView = new ()
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{
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Width = Dim.Fill (),
|
|
Height = Dim.Fill (),
|
|
CanFocus = true
|
|
};
|
|
|
|
tabBasic.View = _imageView;
|
|
}
|
|
|
|
private void BuildSixelTab ()
|
|
{
|
|
_sixelSupported = new ()
|
|
{
|
|
Width = Dim.Fill (),
|
|
Height = Dim.Fill (),
|
|
CanFocus = true
|
|
};
|
|
|
|
_sixelNotSupported = new ()
|
|
{
|
|
Width = Dim.Fill (),
|
|
Height = Dim.Fill (),
|
|
CanFocus = true
|
|
};
|
|
|
|
_sixelNotSupported.Add (
|
|
new Label
|
|
{
|
|
Width = Dim.Fill (),
|
|
Height = Dim.Fill (),
|
|
TextAlignment = Alignment.Center,
|
|
Text = "Your driver does not support Sixel image format",
|
|
VerticalTextAlignment = Alignment.Center
|
|
});
|
|
|
|
_sixelView = new ()
|
|
{
|
|
Width = Dim.Percent (50),
|
|
Height = Dim.Fill (),
|
|
BorderStyle = LineStyle.Dotted
|
|
};
|
|
|
|
_sixelSupported.Add (_sixelView);
|
|
|
|
var btnSixel = new Button
|
|
{
|
|
X = Pos.Right (_sixelView),
|
|
Y = 0,
|
|
Text = "Output Sixel", Width = Dim.Auto ()
|
|
};
|
|
btnSixel.Accepting += OutputSixelButtonClick;
|
|
_sixelSupported.Add (btnSixel);
|
|
|
|
var btnStartFire = new Button
|
|
{
|
|
X = Pos.Right (_sixelView),
|
|
Y = Pos.Bottom (btnSixel),
|
|
Text = "Start Fire"
|
|
};
|
|
btnStartFire.Accepting += BtnStartFireOnAccept;
|
|
_sixelSupported.Add (btnStartFire);
|
|
|
|
var lblPxX = new Label
|
|
{
|
|
X = Pos.Right (_sixelView),
|
|
Y = Pos.Bottom (btnStartFire) + 1,
|
|
Text = "Pixels per Col:"
|
|
};
|
|
|
|
_pxX = new ()
|
|
{
|
|
X = Pos.Right (lblPxX),
|
|
Y = Pos.Bottom (btnStartFire) + 1,
|
|
Value = _sixelSupportResult.Resolution.Width
|
|
};
|
|
|
|
var lblPxY = new Label
|
|
{
|
|
X = lblPxX.X,
|
|
Y = Pos.Bottom (_pxX),
|
|
Text = "Pixels per Row:"
|
|
};
|
|
|
|
_pxY = new ()
|
|
{
|
|
X = Pos.Right (lblPxY),
|
|
Y = Pos.Bottom (_pxX),
|
|
Value = _sixelSupportResult.Resolution.Height
|
|
};
|
|
|
|
var l1 = new Label
|
|
{
|
|
Text = "Palette Building Algorithm",
|
|
Width = Dim.Auto (),
|
|
X = Pos.Right (_sixelView),
|
|
Y = Pos.Bottom (_pxY) + 1
|
|
};
|
|
|
|
_osPaletteBuilder = new ()
|
|
{
|
|
Labels =
|
|
[
|
|
"Popularity",
|
|
"Median Cut"
|
|
],
|
|
X = Pos.Right (_sixelView) + 2,
|
|
Y = Pos.Bottom (l1),
|
|
Value = 1
|
|
};
|
|
|
|
_popularityThreshold = new ()
|
|
{
|
|
X = Pos.Right (_osPaletteBuilder) + 1,
|
|
Y = Pos.Top (_osPaletteBuilder),
|
|
Value = 8
|
|
};
|
|
|
|
var lblPopThreshold = new Label
|
|
{
|
|
Text = "(threshold)",
|
|
X = Pos.Right (_popularityThreshold),
|
|
Y = Pos.Top (_popularityThreshold)
|
|
};
|
|
|
|
var l2 = new Label
|
|
{
|
|
Text = "Color Distance Algorithm",
|
|
Width = Dim.Auto (),
|
|
X = Pos.Right (_sixelView),
|
|
Y = Pos.Bottom (_osPaletteBuilder) + 1
|
|
};
|
|
|
|
_osDistanceAlgorithm = new ()
|
|
{
|
|
Labels = new []
|
|
{
|
|
"Euclidian",
|
|
"CIE76"
|
|
},
|
|
X = Pos.Right (_sixelView) + 2,
|
|
Y = Pos.Bottom (l2)
|
|
};
|
|
|
|
_sixelSupported.Add (lblPxX);
|
|
_sixelSupported.Add (_pxX);
|
|
_sixelSupported.Add (lblPxY);
|
|
_sixelSupported.Add (_pxY);
|
|
_sixelSupported.Add (l1);
|
|
_sixelSupported.Add (_osPaletteBuilder);
|
|
|
|
_sixelSupported.Add (l2);
|
|
_sixelSupported.Add (_osDistanceAlgorithm);
|
|
_sixelSupported.Add (_popularityThreshold);
|
|
_sixelSupported.Add (lblPopThreshold);
|
|
|
|
_sixelView.DrawingContent += SixelViewOnDrawingContent;
|
|
}
|
|
|
|
private IPaletteBuilder GetPaletteBuilder ()
|
|
{
|
|
switch (_osPaletteBuilder.Value)
|
|
{
|
|
case 0: return new PopularityPaletteWithThreshold (GetDistanceAlgorithm (), _popularityThreshold.Value);
|
|
case 1: return new MedianCutPaletteBuilder (GetDistanceAlgorithm ());
|
|
default: throw new ArgumentOutOfRangeException ();
|
|
}
|
|
}
|
|
|
|
private IColorDistance GetDistanceAlgorithm ()
|
|
{
|
|
switch (_osDistanceAlgorithm.Value)
|
|
{
|
|
case 0: return new EuclideanColorDistance ();
|
|
case 1: return new CIE76ColorDistance ();
|
|
default: throw new ArgumentOutOfRangeException ();
|
|
}
|
|
}
|
|
|
|
private void OutputSixelButtonClick (object sender, CommandEventArgs e)
|
|
{
|
|
if (_imageView.FullResImage == null)
|
|
{
|
|
MessageBox.Query (Application.Instance, "No Image Loaded", "You must first open an image. Use the 'Open Image' button above.", "Ok");
|
|
|
|
return;
|
|
}
|
|
|
|
_screenLocationForSixel = _sixelView.FrameToScreen ().Location;
|
|
|
|
_encodedSixelData = GenerateSixelData (
|
|
_imageView.FullResImage,
|
|
_sixelView.Frame.Size,
|
|
_pxX.Value,
|
|
_pxY.Value);
|
|
|
|
if (_sixelImage == null)
|
|
{
|
|
_sixelImage = new ()
|
|
{
|
|
SixelData = _encodedSixelData,
|
|
ScreenPosition = _screenLocationForSixel
|
|
};
|
|
|
|
Application.GetSixels ().Enqueue (_sixelImage);
|
|
}
|
|
else
|
|
{
|
|
_sixelImage.ScreenPosition = _screenLocationForSixel;
|
|
_sixelImage.SixelData = _encodedSixelData;
|
|
}
|
|
|
|
_sixelView.SetNeedsDraw ();
|
|
}
|
|
|
|
private void SixelViewOnDrawingContent (object sender, DrawEventArgs e)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace (_encodedSixelData))
|
|
{
|
|
// Does not work (see https://github.com/gui-cs/Terminal.Gui/issues/3763)
|
|
// Application.Driver?.Move (_screenLocationForSixel.X, _screenLocationForSixel.Y);
|
|
// Application.Driver?.AddStr (_encodedSixelData);
|
|
|
|
// Works in DotNetDriver but results in screen flicker when moving mouse but vanish instantly
|
|
// Console.SetCursorPosition (_screenLocationForSixel.X, _screenLocationForSixel.Y);
|
|
// Console.Write (_encodedSixelData);
|
|
}
|
|
}
|
|
|
|
public string GenerateSixelData (
|
|
Image<Rgba32> fullResImage,
|
|
Size maxSize,
|
|
int pixelsPerCellX,
|
|
int pixelsPerCellY
|
|
)
|
|
{
|
|
var encoder = new SixelEncoder ();
|
|
encoder.Quantizer.MaxColors = Math.Min (encoder.Quantizer.MaxColors, _sixelSupportResult.MaxPaletteColors);
|
|
encoder.Quantizer.PaletteBuildingAlgorithm = GetPaletteBuilder ();
|
|
encoder.Quantizer.DistanceAlgorithm = GetDistanceAlgorithm ();
|
|
|
|
// Calculate the target size in pixels based on console units
|
|
int targetWidthInPixels = maxSize.Width * pixelsPerCellX;
|
|
int targetHeightInPixels = maxSize.Height * pixelsPerCellY;
|
|
|
|
// Get the original image dimensions
|
|
int originalWidth = fullResImage.Width;
|
|
int originalHeight = fullResImage.Height;
|
|
|
|
// Use the helper function to get the resized dimensions while maintaining the aspect ratio
|
|
Size newSize = CalculateAspectRatioFit (originalWidth, originalHeight, targetWidthInPixels, targetHeightInPixels);
|
|
|
|
// Resize the image to match the console size
|
|
Image<Rgba32> resizedImage = fullResImage.Clone (x => x.Resize (newSize.Width, newSize.Height));
|
|
|
|
string encoded = encoder.EncodeSixel (ConvertToColorArray (resizedImage));
|
|
|
|
var pv = new PaletteView (encoder.Quantizer.Palette.ToList ());
|
|
|
|
var dlg = new Dialog
|
|
{
|
|
Title = "Palette (Esc to close)",
|
|
Width = Dim.Fill (2),
|
|
Height = Dim.Fill (1)
|
|
};
|
|
|
|
var btn = new Button
|
|
{
|
|
Text = "Ok"
|
|
};
|
|
|
|
btn.Accepting += (s, e) => Application.RequestStop ();
|
|
dlg.Add (pv);
|
|
dlg.AddButton (btn);
|
|
Application.Run (dlg);
|
|
dlg.Dispose ();
|
|
|
|
return encoded;
|
|
}
|
|
|
|
private Size CalculateAspectRatioFit (int originalWidth, int originalHeight, int targetWidth, int targetHeight)
|
|
{
|
|
// Calculate the scaling factor for width and height
|
|
double widthScale = (double)targetWidth / originalWidth;
|
|
double heightScale = (double)targetHeight / originalHeight;
|
|
|
|
// Use the smaller scaling factor to maintain the aspect ratio
|
|
double scale = Math.Min (widthScale, heightScale);
|
|
|
|
// Calculate the new width and height while keeping the aspect ratio
|
|
var newWidth = (int)(originalWidth * scale);
|
|
var newHeight = (int)(originalHeight * scale);
|
|
|
|
// Return the new size as a Size object
|
|
return new (newWidth, newHeight);
|
|
}
|
|
|
|
public static Color [,] ConvertToColorArray (Image<Rgba32> image)
|
|
{
|
|
int width = image.Width;
|
|
int height = image.Height;
|
|
Color [,] colors = new Color [width, height];
|
|
|
|
// Loop through each pixel and convert Rgba32 to Terminal.Gui color
|
|
for (var x = 0; x < width; x++)
|
|
{
|
|
for (var y = 0; y < height; y++)
|
|
{
|
|
Rgba32 pixel = image [x, y];
|
|
colors [x, y] = new (pixel.R, pixel.G, pixel.B); // Convert Rgba32 to Terminal.Gui color
|
|
}
|
|
}
|
|
|
|
return colors;
|
|
}
|
|
|
|
private class ImageView : View
|
|
{
|
|
private readonly ConcurrentDictionary<Rgba32, Attribute> _cache = new ();
|
|
public Image<Rgba32> FullResImage;
|
|
private Image<Rgba32> _matchSize;
|
|
|
|
protected override bool OnDrawingContent (DrawContext context)
|
|
{
|
|
if (FullResImage == null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// if we have not got a cached resized image of this size
|
|
if (_matchSize == null || Viewport.Width != _matchSize.Width || Viewport.Height != _matchSize.Height)
|
|
{
|
|
// generate one
|
|
_matchSize = FullResImage.Clone (x => x.Resize (Viewport.Width, Viewport.Height));
|
|
}
|
|
|
|
for (var y = 0; y < Viewport.Height; y++)
|
|
{
|
|
for (var x = 0; x < Viewport.Width; x++)
|
|
{
|
|
Rgba32 rgb = _matchSize [x, y];
|
|
|
|
Attribute attr = _cache.GetOrAdd (
|
|
rgb,
|
|
rgb => new (
|
|
new Color (),
|
|
new Color (rgb.R, rgb.G, rgb.B)
|
|
)
|
|
);
|
|
|
|
SetAttribute (attr);
|
|
AddRune (x, y, (Rune)' ');
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
internal void SetImage (Image<Rgba32> image)
|
|
{
|
|
FullResImage = image;
|
|
SetNeedsDraw ();
|
|
}
|
|
}
|
|
|
|
public class PaletteView : View
|
|
{
|
|
private readonly List<Color> _palette;
|
|
|
|
public PaletteView (List<Color> palette)
|
|
{
|
|
_palette = palette ?? new List<Color> ();
|
|
Width = Dim.Fill ();
|
|
Height = Dim.Fill ();
|
|
}
|
|
|
|
// Automatically calculates rows and columns based on the available bounds
|
|
private (int columns, int rows) CalculateGridSize (Rectangle bounds)
|
|
{
|
|
// Characters are twice as wide as they are tall, so use 2:1 width-to-height ratio
|
|
int availableWidth = Viewport.Width / 2; // Each color block is 2 character wide
|
|
int availableHeight = Viewport.Height;
|
|
|
|
int numColors = _palette.Count;
|
|
|
|
// Calculate the number of columns and rows we can fit within the bounds
|
|
int columns = Math.Min (availableWidth, numColors);
|
|
int rows = (numColors + columns - 1) / columns; // Ceiling division for rows
|
|
|
|
// Ensure we do not exceed the available height
|
|
if (rows > availableHeight)
|
|
{
|
|
rows = availableHeight;
|
|
columns = (numColors + rows - 1) / rows; // Recalculate columns if needed
|
|
}
|
|
|
|
return (columns, rows);
|
|
}
|
|
|
|
protected override bool OnDrawingContent (DrawContext context)
|
|
{
|
|
if (_palette == null || _palette.Count == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Calculate the grid size based on the bounds
|
|
(int columns, int rows) = CalculateGridSize (Viewport);
|
|
|
|
// Draw the colors in the palette
|
|
for (var i = 0; i < _palette.Count && i < columns * rows; i++)
|
|
{
|
|
int row = i / columns;
|
|
int col = i % columns;
|
|
|
|
// Calculate position in the grid
|
|
int x = col * 2; // Each color block takes up 2 horizontal spaces
|
|
int y = row;
|
|
|
|
// Set the color attribute for the block
|
|
SetAttribute (new (_palette [i], _palette [i]));
|
|
|
|
// Draw the block (2 characters wide per block)
|
|
for (var dx = 0; dx < 2; dx++) // Fill the width of the block
|
|
{
|
|
AddRune (x + dx, y, (Rune)' ');
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal class ConstPalette : IPaletteBuilder
|
|
{
|
|
private readonly List<Color> _palette;
|
|
|
|
public ConstPalette (Color [] palette) { _palette = palette.ToList (); }
|
|
|
|
/// <inheritdoc/>
|
|
public List<Color> BuildPalette (List<Color> colors, int maxColors) { return _palette; }
|
|
}
|
|
|
|
public abstract class LabColorDistance : IColorDistance
|
|
{
|
|
// Reference white point for D65 illuminant (can be moved to constants)
|
|
private const double RefX = 95.047;
|
|
private const double RefY = 100.000;
|
|
private const double RefZ = 108.883;
|
|
|
|
// Conversion from RGB to Lab
|
|
protected LabColor RgbToLab (Color c)
|
|
{
|
|
XYZ xyz = ColorConverter.RgbToXyz (new (c.R, c.G, c.B));
|
|
|
|
// Normalize XYZ values by reference white point
|
|
double x = xyz.X / RefX;
|
|
double y = xyz.Y / RefY;
|
|
double z = xyz.Z / RefZ;
|
|
|
|
// Apply the nonlinear transformation for Lab
|
|
x = x > 0.008856 ? Math.Pow (x, 1.0 / 3.0) : 7.787 * x + 16.0 / 116.0;
|
|
y = y > 0.008856 ? Math.Pow (y, 1.0 / 3.0) : 7.787 * y + 16.0 / 116.0;
|
|
z = z > 0.008856 ? Math.Pow (z, 1.0 / 3.0) : 7.787 * z + 16.0 / 116.0;
|
|
|
|
// Calculate Lab values
|
|
double l = 116.0 * y - 16.0;
|
|
double a = 500.0 * (x - y);
|
|
double b = 200.0 * (y - z);
|
|
|
|
return new (l, a, b);
|
|
}
|
|
|
|
// LabColor class encapsulating L, A, and B values
|
|
protected class LabColor
|
|
{
|
|
public double L { get; }
|
|
public double A { get; }
|
|
public double B { get; }
|
|
|
|
public LabColor (double l, double a, double b)
|
|
{
|
|
L = l;
|
|
A = a;
|
|
B = b;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public abstract double CalculateDistance (Color c1, Color c2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is the simplest method to measure color difference in the CIE Lab color space. The Euclidean distance in Lab
|
|
/// space is more aligned with human perception than RGB space, as Lab attempts to model how humans perceive color
|
|
/// differences.
|
|
/// </summary>
|
|
public class CIE76ColorDistance : LabColorDistance
|
|
{
|
|
public override double CalculateDistance (Color c1, Color c2)
|
|
{
|
|
LabColor lab1 = RgbToLab (c1);
|
|
LabColor lab2 = RgbToLab (c2);
|
|
|
|
// Euclidean distance in Lab color space
|
|
return Math.Sqrt (Math.Pow (lab1.L - lab2.L, 2) + Math.Pow (lab1.A - lab2.A, 2) + Math.Pow (lab1.B - lab2.B, 2));
|
|
}
|
|
}
|
|
|
|
public class MedianCutPaletteBuilder : IPaletteBuilder
|
|
{
|
|
private readonly IColorDistance _colorDistance;
|
|
|
|
public MedianCutPaletteBuilder (IColorDistance colorDistance) { _colorDistance = colorDistance; }
|
|
|
|
public List<Color> BuildPalette (List<Color> colors, int maxColors)
|
|
{
|
|
if (colors == null || colors.Count == 0 || maxColors <= 0)
|
|
{
|
|
return new ();
|
|
}
|
|
|
|
return MedianCut (colors, maxColors);
|
|
}
|
|
|
|
private List<Color> MedianCut (List<Color> colors, int maxColors)
|
|
{
|
|
List<List<Color>> cubes = new () { colors };
|
|
|
|
// Recursively split color regions
|
|
while (cubes.Count < maxColors)
|
|
{
|
|
var added = false;
|
|
cubes.Sort ((a, b) => Volume (a).CompareTo (Volume (b)));
|
|
|
|
List<Color> largestCube = cubes.Last ();
|
|
cubes.RemoveAt (cubes.Count - 1);
|
|
|
|
// Check if the largest cube contains only one unique color
|
|
if (IsSingleColorCube (largestCube))
|
|
{
|
|
// Add back and stop splitting this cube
|
|
cubes.Add (largestCube);
|
|
|
|
break;
|
|
}
|
|
|
|
(List<Color> cube1, List<Color> cube2) = SplitCube (largestCube);
|
|
|
|
if (cube1.Any ())
|
|
{
|
|
cubes.Add (cube1);
|
|
added = true;
|
|
}
|
|
|
|
if (cube2.Any ())
|
|
{
|
|
cubes.Add (cube2);
|
|
added = true;
|
|
}
|
|
|
|
// Break the loop if no new cubes were added
|
|
if (!added)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Calculate average color for each cube
|
|
return cubes.Select (AverageColor).Distinct ().ToList ();
|
|
}
|
|
|
|
// Checks if all colors in the cube are the same
|
|
private bool IsSingleColorCube (List<Color> cube)
|
|
{
|
|
Color firstColor = cube.First ();
|
|
|
|
return cube.All (c => c.R == firstColor.R && c.G == firstColor.G && c.B == firstColor.B);
|
|
}
|
|
|
|
// Splits the cube based on the largest color component range
|
|
private (List<Color>, List<Color>) SplitCube (List<Color> cube)
|
|
{
|
|
(int component, int range) = FindLargestRange (cube);
|
|
|
|
// Sort by the largest color range component (either R, G, or B)
|
|
cube.Sort (
|
|
(c1, c2) => component switch
|
|
{
|
|
0 => c1.R.CompareTo (c2.R),
|
|
1 => c1.G.CompareTo (c2.G),
|
|
2 => c1.B.CompareTo (c2.B),
|
|
_ => 0
|
|
});
|
|
|
|
int medianIndex = cube.Count / 2;
|
|
List<Color> cube1 = cube.Take (medianIndex).ToList ();
|
|
List<Color> cube2 = cube.Skip (medianIndex).ToList ();
|
|
|
|
return (cube1, cube2);
|
|
}
|
|
|
|
private (int, int) FindLargestRange (List<Color> cube)
|
|
{
|
|
byte minR = cube.Min (c => c.R);
|
|
byte maxR = cube.Max (c => c.R);
|
|
byte minG = cube.Min (c => c.G);
|
|
byte maxG = cube.Max (c => c.G);
|
|
byte minB = cube.Min (c => c.B);
|
|
byte maxB = cube.Max (c => c.B);
|
|
|
|
int rangeR = maxR - minR;
|
|
int rangeG = maxG - minG;
|
|
int rangeB = maxB - minB;
|
|
|
|
if (rangeR >= rangeG && rangeR >= rangeB)
|
|
{
|
|
return (0, rangeR);
|
|
}
|
|
|
|
if (rangeG >= rangeR && rangeG >= rangeB)
|
|
{
|
|
return (1, rangeG);
|
|
}
|
|
|
|
return (2, rangeB);
|
|
}
|
|
|
|
private Color AverageColor (List<Color> cube)
|
|
{
|
|
var avgR = (byte)cube.Average (c => c.R);
|
|
var avgG = (byte)cube.Average (c => c.G);
|
|
var avgB = (byte)cube.Average (c => c.B);
|
|
|
|
return new (avgR, avgG, avgB);
|
|
}
|
|
|
|
private int Volume (List<Color> cube)
|
|
{
|
|
if (cube == null || cube.Count == 0)
|
|
{
|
|
// Return a volume of 0 if the cube is empty or null
|
|
return 0;
|
|
}
|
|
|
|
byte minR = cube.Min (c => c.R);
|
|
byte maxR = cube.Max (c => c.R);
|
|
byte minG = cube.Min (c => c.G);
|
|
byte maxG = cube.Max (c => c.G);
|
|
byte minB = cube.Min (c => c.B);
|
|
byte maxB = cube.Max (c => c.B);
|
|
|
|
return (maxR - minR) * (maxG - minG) * (maxB - minB);
|
|
}
|
|
}
|
|
|
|
public class DoomFire
|
|
{
|
|
private readonly int _width;
|
|
private readonly int _height;
|
|
private readonly Color [,] _firePixels;
|
|
private static Color [] _palette;
|
|
public Color [] Palette => _palette;
|
|
private readonly Random _random = new ();
|
|
|
|
public DoomFire (int width, int height)
|
|
{
|
|
_width = width;
|
|
_height = height;
|
|
_firePixels = new Color [width, height];
|
|
InitializePalette ();
|
|
InitializeFire ();
|
|
}
|
|
|
|
private void InitializePalette ()
|
|
{
|
|
// Initialize a basic fire palette. You can modify these colors as needed.
|
|
_palette = new Color [37]; // Using 37 colors as per the original Doom fire palette scale.
|
|
|
|
// First color is transparent black
|
|
_palette [0] = new (0, 0, 0, 0); // Transparent black (ARGB)
|
|
|
|
// The rest of the palette is fire colors
|
|
for (var i = 1; i < 37; i++)
|
|
{
|
|
var r = (byte)Math.Min (255, i * 7);
|
|
var g = (byte)Math.Min (255, i * 5);
|
|
var b = (byte)Math.Min (255, i * 2);
|
|
_palette [i] = new (r, g, b); // Full opacity
|
|
}
|
|
}
|
|
|
|
public void InitializeFire ()
|
|
{
|
|
// Set the bottom row to full intensity (simulate the base of the fire).
|
|
for (var x = 0; x < _width; x++)
|
|
{
|
|
_firePixels [x, _height - 1] = _palette [36]; // Max intensity fire.
|
|
}
|
|
|
|
// Set the rest of the pixels to black (transparent).
|
|
for (var y = 0; y < _height - 1; y++)
|
|
{
|
|
for (var x = 0; x < _width; x++)
|
|
{
|
|
_firePixels [x, y] = _palette [0]; // Transparent black
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AdvanceFrame ()
|
|
{
|
|
// Process every pixel except the bottom row
|
|
for (var x = 0; x < _width; x++)
|
|
{
|
|
for (var y = 1; y < _height; y++) // Skip the last row (which is always max intensity)
|
|
{
|
|
int srcX = x;
|
|
int srcY = y;
|
|
int dstY = y - 1;
|
|
|
|
// Spread fire upwards with randomness
|
|
int decay = _random.Next (0, 2);
|
|
int dstX = srcX + _random.Next (-1, 2);
|
|
|
|
if (dstX < 0 || dstX >= _width) // Prevent out of bounds
|
|
{
|
|
dstX = srcX;
|
|
}
|
|
|
|
// Get the fire color from below and reduce its intensity
|
|
Color srcColor = _firePixels [srcX, srcY];
|
|
int intensity = Array.IndexOf (_palette, srcColor) - decay;
|
|
|
|
if (intensity < 0)
|
|
{
|
|
intensity = 0;
|
|
}
|
|
|
|
_firePixels [dstX, dstY] = _palette [intensity];
|
|
}
|
|
}
|
|
}
|
|
|
|
public Color [,] GetFirePixels () { return _firePixels; }
|
|
}
|