* Consider width2 chars that are not IsBmp * Apply same fix in WindowsDriver * Explicitly use type of local variable * Revert changes to WindowsDriver * Assume we are running in a terminal that supports true color by default unless user explicitly forces 16 * Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode * Fix some cursor issues (WIP) * Remove concept of 'dirty rows' from v2 as its never actually used * Remove damageRegion as it does nothing * Make string builder to console writing simpler * Radically simplify Write method * Simplify conditional logic * Simplify restoring cursor position * Reference local variable for console buffer * Reduce calls to ConsoleWrite by accumulating till attribute changes * When resizing v2 16 color mode on windows, recreate the back buffer to match its size * Fixes for VTS enabled * Fix _lastSize never being assigned * Fixes VTS for Force16Colors * Fixes force16Colors in VTS * Fixes escape sequences always echoing in non-VTS * Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line * WIP Add base class for NetOutput * Abstract away how we change attribute * WIP - Make WindowsOutput use base class * WIP working to fix set cursor position * Remove commented out code * Fixes legacy output mode * Fixes size with no alt buffer supported on VTS and size restore after maximized. * Fix set cursor which also fixes the broken surrogate pairs * Add force parameter * Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V * In Windows escape sequences must be sent during the lifetime of the console which is created in input handle * Ensure flush the input buffer before reset the console * Flush input buffer before reset console in v2win * Fixes issue in v2net not being refreshing the menu bar at start * Only force layout and draw on size changed. * Fix v2net issue not draw first line by forcing set cursor position * Set _lastCursorPosition nullable and remove bool force from set cursor position * Remove force parameter * Cleanup code --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
Terminal.Gui v2
The premier toolkit for building rich console apps for Windows, the Mac, and Linux/Unix.
⚠️ Note:
v1is in maintenance mode and we will only accept PRs for issues impacting existing functionality.
⚠️ Note:
Developers starting new TUI projects are encouraged to targetv2 Alpha. The API is significantly changed, and significantly improved. There will be breaking changes in the API before Beta, but the core API is stable.
Quick Start
Paste these commands into your favorite terminal on Windows, Mac, or Linux. This will install the Terminal.Gui.Templates, create a new "Hello World" TUI app, and run it.
(Press CTRL-Q to exit the app)
dotnet new --install Terminal.Gui.templates
dotnet new tui -n myproj
cd myproj
dotnet run
To run the UICatalog demo app that shows all the controls and features of the toolkit, use the following command:
dotnet run --project Examples/UICatalog/UICatalog.csproj
There is also a visual designer (uses Terminal.Gui itself).
Documentation
The full developer documentation for Terminal.Gui is available at gui-cs.github.io/Terminal.Gui.
Getting Started
- Getting Started - Quick start guide to create your first Terminal.Gui application
- Migrating from v1 to v2 - Complete guide for upgrading existing applications
- What's New in v2 - Overview of new features and improvements
API Reference
For detailed API documentation, see the API Reference.
Installing
Use NuGet to install the Terminal.Gui NuGet package:
v2 Alpha
(Infrequently updated, but stable enough for production use)
dotnet add package Terminal.Gui --version "2.0.0-alpha.*"
v2 Develop
(Frequently updated, but may have breaking changes)
dotnet add package Terminal.Gui --version "2.0.0-develop.*"
Legacy v1
dotnet add package Terminal.Gui --version "1.*
Or, you can use the Terminal.Gui.Templates.
Contributing
See CONTRIBUTING.md.
Debates on architecture and design can be found in Issues tagged with design.
History
See gui-cs for how this project came to be.

