Files
Terminal.Gui/docfx/docs/drivers.md
Tig 8aec05248d Fixes #4274 - v2win vsdebugconsole issue CM related UnitTest failures (#4287)
* Fixes #4274. Using Windows Host Console v2win is rendering window size badly using VSDebugConsole.exe

* Fixes #4259. Our wcwidth library is out of date (#4281)

* Update package versions and remove hack code from RuneExtensions

Updated several package versions in `Directory.Packages.props`, including `JetBrains.Annotations`, `Microsoft.Extensions.Logging.Abstractions`, `System.IO.Abstractions`, and `Wcwidth`.

Refactored methods in `RuneExtensions.cs`:
- Simplified `GetColumns` by removing special Unicode handling.
- Renamed constants to follow naming conventions.
- Improved logic and readability in `DecodeSurrogatePair`, `Encode`, and `GetEncodingLength`.
- Streamlined `IsSurrogatePair` and `MakePrintable` for clarity and efficiency.

* Update package version ranges for flexibility

Updated the `JetBrains.Annotations` package to use a version range
starting from `2025.2.2` to allow future updates. Adjusted the
`Microsoft.Extensions.Logging.Abstractions` package to a version
range `[9.0.0,10)` for compatibility. Changed `System.IO.Abstractions`
to a range `[22.0.16,23)` and `Wcwidth` to `[3.0.0,)` to enable
future updates within specified ranges.

* Remove legacy drivers, simplify architecture, and reorganize codebase structure (#4270)

* Initial plan

* Remove legacy drivers and reorganize v2 architecture

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Extract Windows key helper utilities and fix build

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix all test references to legacy drivers

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Update documentation to reflect new driver architecture

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Remove V2.cd diagram file

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix test failures: support legacy drivers and update exception handling

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* updated driver names

* Move V2 tests from ConsoleDrivers/V2 to proper locations

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Remove V2 terminology from test drivers and FakeDriver classes

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Merge ModernApplicationImpl into ApplicationImpl and move to App folder

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Create modern FakeDriver with component factory architecture in Terminal.Gui project

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Refactor: Move non-platform-dependent code from /Drivers to /App

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Code cleanup and org

* Unit test reorg

* Refactor MainLoop architecture: rename classes and enhance documentation for clarity

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Add comprehensive FakeDriver tests (WIP - some tests need fixes)

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed FakeDriver build failures

* Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed FakeDriver build failures2

* Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed some tests

* Fixed more tests

* Fixed more tests

* Fix bad copilot (#4277)

* Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Refactor Application Init and Update Tests

Refactored `Application.Init` to improve initialization logic:
- Added fallback to `ForceDriver` when `driverName` is null.
- Changed repeated `Init` calls to throw `InvalidOperationException`.
- Updated `_driverName` assignment logic for robustness.

Enhanced `IConsoleDriver` with detailed remarks on implementations.

Revised test cases to align with updated `Application.Init` behavior:
- Replaced `FakeDriver` with `null` and `driverName: "fake"`.
- Skipped or commented out tests incompatible with new logic.
- Improved formatting and removed redundant setup code.

Improved code style and consistency across the codebase:
- Standardized parameter formatting and spacing.
- Removed outdated comments and unused code.

General cleanup to enhance readability and maintainability.

* Warp fix copilot (#4278)

* More fixes (#4279)

* Fixes/works around test failures and temporarily disable failing test

Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests.

Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue #4270.

* Allow all tests to run despite failures in UnitTests

Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes.

* Refactor ApplicationScreenTests for cleaner setup/teardown

Refactored `ClearContents_Called_When_Top_Frame_Changes` test:
- Added `[AutoInitShutdown]` attribute for automatic lifecycle management.
- Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`.
- Simplified event handling by defining `ClearedContents` handler inline.
- Removed explicit cleanup logic, relying on `Application.End` for teardown.

Updated `using` directives to include `UnitTests` namespace.

* Attempt to fix intermittent local test failures.

Update ApplicationImpl initialization parameter

Changed the second parameter of the `impl.Init` method in the
`FakeApplicationFactory` class from `"dotnet"` to `"fake"`.

* Code cleanup to cause Action to re-run.

* Stop tests on first failure in UnitTestsParallelizable

Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure.

* Allow all tests to run despite failures in CI

Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false`
in both `Run UnitTests` and `Run UnitTestsParallelizable`
steps. This ensures that the test runner does not stop
execution on the first test failure, allowing all tests
to complete even if some fail.

* Enhance RuneExtensions docs and update user dictionary

Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors.

* Improve XML doc formatting in RuneExtensions.cs

Updated the remarks section of the `GetColumns` method in the
`RuneExtensions` class to enhance readability by reformatting
and properly indenting `<para>` tags. The content remains
unchanged, describing the method's implementation via `wcwidth`
and its role as a Terminal.Gui extension for `System.Text.Rune`.

* Refactor drivers and improve clipboard handling

Replaced legacy drivers (`CursesDriver`, `NetDriver`) with
`UnixDriver` and `DotNetDriver` across the codebase, including
comments, method names, and test cases. Updated documentation
and remarks to reflect the new driver names and platforms.

Revamped clipboard handling with new platform-specific
implementations: `UnixClipboard` for Unix, `MacOSXClipboard`
for macOS, and `WSLClipboard` for Linux under WSL. Removed
the old `CursesClipboard` and consolidated clipboard logic.

Updated test cases to align with the new drivers and clipboard
implementations. Improved naming consistency and cleaned up
redundant code. Updated the README and documentation to
reflect these changes.

* Remove `PlatformColor` from `Attribute` struct

This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made:

- Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments.
- Updated constructors to no longer initialize or use `PlatformColor`.
- Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`.
- Updated `UnixComponentFactory` documentation to remove references to "v2unix."
- Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity.
- Removed `PlatformColor` references in `DriverAssert` and related error messages.
- Deleted test cases in `AttributeTests` that relied on `PlatformColor`.
- Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`.

These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity.

Remove `PlatformColor` and simplify `Attribute` logic

The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly.

The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes.

Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated.

Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability.

* Refactor Terminal.Gui driver architecture for v2

Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2.

- Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring.
- Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern.
- Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations.
- Added a "Threading Model" section to explain the multi-threaded design for responsive input handling.
- Updated examples to demonstrate driver capabilities and explicit driver selection.

In `drivers.md`:
- Expanded the "Overview" to emphasize the modular, component-based architecture.
- Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing.
- Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details.
- Provided examples for accessing driver components and creating custom drivers.

In `index.md`:
- Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals.

* Moved files around

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fix nit test.

* Change ClearScreenNextIteration to internal and trying to fix unit test failure

* Reuse method and fix text field color to normal, probably due some changed configuration

* Fix scenario Shortcut not restoring Application.Quit

* Giving more time to load Scrolling scenario and display failing scenario

* Revert changes and add more assertions

* Forcing CI tests again and I suspect that is causing by UpdateFromJson unit test

* Changed test to force fake driver

* Ensure restore the original colors

* Update test runner behavior in unit-tests.yml

Changed `fail-fast` to `false` in `non_parallel_unittests` to allow all runners to complete even if errors occur. Updated `xunit.stopOnFail` to `true` in both `Run UnitTests` and `Run UnitTestsParallelizable` steps to stop test execution immediately upon failure. These changes improve test handling and execution consistency.

Refactor and enhance configuration and scheme handling

Refactored `ConfigurationManager` and `Scope<T>` to improve clarity and ensure proper resetting to hardcoded defaults. Updated `Color` constructor to use ARGB values for accuracy. Added debug assertions and logging for better test reliability.

Expanded test coverage:
- Verified hardcoded schemes and themes reset correctly.
- Added tests for `UpdateFromJson` behavior and `Color.ToString` output.
- Improved `SchemeManager` and `SchemeTests` to validate attributes and scheme overrides.

General improvements include better state management during tests and enhanced readability of event handlers.

* Found cause of #4288 and provided a workaround

* Reverted unneeded change to ComboBoxTests

* Fixed test that wasn't actually testing anything

* Added more precise unit test showing issue

* Added more precise unit test showing issue2

* Made test even more precise

* Potential fix for underlying issue

* Fixed test that broke with last change

* Reverted`ConfigurationManager` to return `_hardCodedConfigPropertyCache` directly, eliminating deep copy overhead for better performance.

Added a new test in `ConfigurationManagerTests` to verify that `GetHardCodedConfigPropertyCache` always returns the same reference. Updated existing tests to reflect this change.

Refactored `SchemeManagerTests` to use `try-finally` blocks for proper cleanup and improved test reliability. Applied similar changes to other test methods for consistency.

Re-enabled the `UpdateFrom_Corrupts_Schemes_HardCodeDefaults` test in `ThemeScopeTests` as the underlying issue has been rnot been esolved.

* Updated the `Disable` method calls across test classes to use
the new overload with a `true` parameter, ensuring consistent
behavior.

* Refactor and fix configuration and theme management

Refactored method names across multiple classes for clarity and consistency (e.g., `LoadCurrentValues` to `UpdateToCurrentValues`, `ResetToHardCodedDefaults` to `LoadHardCodedDefaults`). Removed redundant attributes from `ConfigurationManager`.

Implemented a workaround for `SchemeManager` to address issues with hard-coded schemes being overwritten. Updated `ThemeManager` logic to ensure proper initialization and updates of themes.

Aligned unit tests with refactored methods and added comments to document changes. Made minor adjustments to improve code maintainability, including handling of property values and removal of unused variables.

* Fix hard-coded defaults corruption in ThemeScope

Replaced `ResetToCurrentValues` with `ResetToHardCodedDefaults` across multiple files to address corruption of hard-coded defaults.

- Added a partial workaround in `ConfigurationManager.cs` to prevent overwriting hard-coded schemes in `ThemeScope`.
- Highlighted known issues with `UpdateToCurrentValues` in `ThemeManager.cs`.
- Updated tests in `ConfigurationManagerTests`, `SchemeManagerTests`, and others to reflect the reset method.
- Skipped or modified tests that rely on `ResetToCurrentValues` due to its corruption issues.
- Refactored `GlyphTests` to ensure proper cleanup using `try-finally`.
- Added comments and skipped tests to document and work around known bugs (e.g., #4288).

* Clarify comments and add theme reset functionality

Updated comments in `SchemeManager` and `ThemeManager` to clarify that the workaround for hardcoded schemes is partial.

Added a new `LoadHardCodedDefaults` method to `ThemeManager`, marked with `[RequiresUnreferencedCode]` and `[RequiresDynamicCode]`, to reset themes to hardcoded defaults. This method ensures proper initialization by throwing an exception if `ConfigurationManager` is not initialized.

Updated `ThemeManager` to call `SchemeManager.LoadToHardCodedDefaults` during the theme reset process, ensuring consistent loading of hardcoded schemes.

* Removed special handling for the "Schemes" key in `hardCodedThemeProperties`,

* Code cleanup

Refactored XML documentation comments for better readability.
Enhanced exception handling in `GetScheme(Schemes)` by adding a null check and throwing `ArgumentException` for invalid inputs.
Simplified method definitions by converting multi-line methods to single-line.
Updated attributes for `LoadToHardCodedDefaults` to align with the `SetSchemes` method.
Refactored `LoadToHardCodedDefaults` implementation for cleaner code.

Added support for Visual Studio debug console in `WindowsDriver`, including disabling the alternative screen buffer, preserving original console colors, and restoring them on shutdown.

Performed general code cleanup, including removing unnecessary comments and improving inline comments for clarity.

* Refactor and remove redundant validation methods

Removed `Validate` methods from `ConfigurationManager`, `Scope<T>`, and `ThemeManager`, indicating a shift in validation responsibilities. Enabled nullable reference types in `Scope.cs` to enforce stricter nullability checks. Simplified `Scope<T>` constructor and replaced explicit type declarations with `var` for improved readability. Adjusted LINQ query formatting and removed unused `using System.Text.Json;` to clean up dependencies. Made minor formatting changes for consistency and maintainability.

* Refactor ConfigurationManager for clarity and safety

Renamed `ResetToCurrentValues` to `UpdateToCurrentValues` for better clarity and updated all references, including comments and documentation. Introduced `_hardCodedConfigPropertyCacheLock` to ensure thread-safety when accessing `_hardCodedConfigPropertyCache`. Updated `Reset` terminology to `Update` across the codebase to reflect the updated behavior.

Improved `SerializerContext` initialization with concise syntax and fixed a formatting issue in a `Console.WriteLine` statement. Reformatted filtering logic for `configPropertiesByScope` for better readability.

Updated test cases in `AppSettingsScopeTests` and `ConfigurationManagerTests` to align with the renamed method and ensure consistent functionality.

* Code cleanup

Improve readability and handle null in serialization

Refactored LINQ queries to remove redundant line breaks, improving code readability. Updated comments for clarity and adjusted tone. Added a null check for the `prop` variable during serialization to ensure proper handling of null values by writing `null` to the JSON writer.

* Code Cleanup - Refactor ThemeManager and improve nullability handling

Updated ThemeManager to improve method visibility, naming consistency, and documentation. Introduced `GetHardCodedThemes` and `SetThemes` for better encapsulation. Made `DEFAULT_THEME_NAME` public for broader access. Enhanced nullability handling across multiple files using the null-forgiving operator (`!`) to suppress warnings.

Refactored `Themes.cs` to ensure proper cleanup of `allViewsView`. Simplified assertions in test files to reflect updated method visibility and removed redundant checks. Improved code clarity and maintainability throughout the codebase.

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-19 09:44:08 -06:00

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Markdown

# Cross-Platform Driver Model
## Overview
The driver model is the mechanism by which Terminal.Gui supports multiple platforms. Windows, Mac, Linux, and unit test environments are all supported through a modular, component-based architecture.
Terminal.Gui v2 uses a sophisticated driver architecture that separates concerns and enables platform-specific optimizations while maintaining a consistent API. The architecture is based on the **Component Factory** pattern and uses **multi-threading** to ensure responsive input handling.
## Available Drivers
Terminal.Gui provides console driver implementations optimized for different platforms:
- **DotNetDriver (`dotnet`)** - A cross-platform driver that uses the .NET `System.Console` API. Works on all platforms (Windows, macOS, Linux). Best for maximum compatibility.
- **WindowsDriver (`windows`)** - A Windows-optimized driver that uses native Windows Console APIs for enhanced performance and platform-specific features.
- **UnixDriver (`unix`)** - A Unix/Linux/macOS-optimized driver that uses platform-specific APIs for better integration and performance.
- **FakeDriver (`fake`)** - A mock driver designed for unit testing. Simulates console behavior without requiring a real terminal.
### Automatic Driver Selection
The appropriate driver is automatically selected based on the platform when you call `Application.Init()`:
- **Windows** (Win32NT, Win32S, Win32Windows) → `WindowsDriver`
- **Unix/Linux/macOS** → `UnixDriver`
### Explicit Driver Selection
You can explicitly specify a driver in three ways:
```csharp
// Method 1: Set ForceDriver property before Init
Application.ForceDriver = "dotnet";
Application.Init();
// Method 2: Pass driver name to Init
Application.Init(driverName: "unix");
// Method 3: Pass a custom IConsoleDriver instance
var customDriver = new MyCustomDriver();
Application.Init(driver: customDriver);
```
Valid driver names: `"dotnet"`, `"windows"`, `"unix"`, `"fake"`
## Architecture
### Component Factory Pattern
The v2 driver architecture uses the **Component Factory** pattern to create platform-specific components. Each driver has a corresponding factory:
- `NetComponentFactory` - Creates components for DotNetDriver
- `WindowsComponentFactory` - Creates components for WindowsDriver
- `UnixComponentFactory` - Creates components for UnixDriver
- `FakeComponentFactory` - Creates components for FakeDriver
### Core Components
Each driver is composed of specialized components, each with a single responsibility:
#### IConsoleInput&lt;T&gt;
Reads raw console input events from the terminal. The generic type `T` represents the platform-specific input type:
- `ConsoleKeyInfo` for DotNetDriver and FakeDriver
- `WindowsConsole.InputRecord` for WindowsDriver
- `char` for UnixDriver
Runs on a dedicated input thread to avoid blocking the UI.
#### IConsoleOutput
Renders the output buffer to the terminal. Handles:
- Writing text and ANSI escape sequences
- Setting cursor position
- Managing cursor visibility
- Detecting terminal window size
#### IInputProcessor
Translates raw console input into Terminal.Gui events:
- Converts raw input to `Key` events (handles keyboard input)
- Parses ANSI escape sequences (mouse events, special keys)
- Generates `MouseEventArgs` for mouse input
- Handles platform-specific key mappings
#### IOutputBuffer
Manages the screen buffer and drawing operations:
- Maintains the `Contents` array (what should be displayed)
- Provides methods like `AddRune()`, `AddStr()`, `Move()`, `FillRect()`
- Handles clipping regions
- Tracks dirty regions for efficient rendering
#### IWindowSizeMonitor
Detects terminal size changes and raises `SizeChanged` events when the terminal is resized.
#### ConsoleDriverFacade&lt;T&gt;
A unified facade that implements `IConsoleDriver` and coordinates all the components. This is what gets assigned to `Application.Driver`.
### Threading Model
The driver architecture employs a **multi-threaded design** for optimal responsiveness:
```
┌─────────────────────────────────────────────┐
│ ApplicationImpl.Init() │
│ Creates MainLoopCoordinator<T> with │
│ ComponentFactory<T> │
└────────────────┬────────────────────────────┘
├──────────────────┬───────────────────┐
│ │ │
┌────────▼────────┐ ┌──────▼─────────┐ ┌──────▼──────────┐
│ Input Thread │ │ Main UI Thread│ │ ConsoleDriver │
│ │ │ │ │ Facade │
│ IConsoleInput │ │ ApplicationMain│ │ │
│ reads console │ │ Loop processes │ │ Coordinates all │
│ input async │ │ events, layout,│ │ components │
│ into queue │ │ and rendering │ │ │
└─────────────────┘ └────────────────┘ └─────────────────┘
```
- **Input Thread**: Started by `MainLoopCoordinator`, runs `IConsoleInput.Run()` which continuously reads console input and queues it into a thread-safe `ConcurrentQueue<T>`.
- **Main UI Thread**: Runs `ApplicationMainLoop.Iteration()` which:
1. Processes input from the queue via `IInputProcessor`
2. Executes timeout callbacks
3. Checks for UI changes (layout/drawing)
4. Renders updates via `IConsoleOutput`
This separation ensures that input is never lost and the UI remains responsive during intensive operations.
### Initialization Flow
When you call `Application.Init()`:
1. **ApplicationImpl.Init()** is invoked
2. Creates a `MainLoopCoordinator<T>` with the appropriate `ComponentFactory<T>`
3. **MainLoopCoordinator.StartAsync()** begins:
- Starts the input thread which creates `IConsoleInput<T>`
- Initializes the main UI loop which creates `IConsoleOutput`
- Creates `ConsoleDriverFacade<T>` and assigns to `Application.Driver`
- Waits for both threads to be ready
4. Returns control to the application
### Shutdown Flow
When `Application.Shutdown()` is called:
1. Cancellation token is triggered
2. Input thread exits its read loop
3. `IConsoleOutput` is disposed
4. Main thread waits for input thread to complete
5. All resources are cleaned up
## Component Interfaces
### IConsoleDriver
The main driver interface that applications interact with. Provides:
- **Screen Management**: `Screen`, `Cols`, `Rows`, `Contents`
- **Drawing Operations**: `AddRune()`, `AddStr()`, `Move()`, `FillRect()`
- **Cursor Management**: `SetCursorVisibility()`, `UpdateCursor()`
- **Attribute Management**: `CurrentAttribute`, `SetAttribute()`, `MakeColor()`
- **Clipping**: `Clip` property
- **Events**: `KeyDown`, `KeyUp`, `MouseEvent`, `SizeChanged`
- **Platform Features**: `SupportsTrueColor`, `Force16Colors`, `Clipboard`
### IConsoleDriverFacade
Extended interface for v2 drivers that exposes the internal components:
- `IInputProcessor InputProcessor`
- `IOutputBuffer OutputBuffer`
- `IWindowSizeMonitor WindowSizeMonitor`
This interface allows advanced scenarios and testing.
## Platform-Specific Details
### DotNetDriver (NetComponentFactory)
- Uses `System.Console` for all I/O operations
- Input: Reads `ConsoleKeyInfo` via `Console.ReadKey()`
- Output: Uses `Console.Write()` and ANSI escape sequences
- Works on all platforms but may have limited features
- Best for maximum compatibility and simple applications
### WindowsDriver (WindowsComponentFactory)
- Uses Windows Console API via P/Invoke
- Input: Reads `InputRecord` structs via `ReadConsoleInput`
- Output: Uses Windows Console API for optimal performance
- Supports Windows-specific features and better performance
- Automatically selected on Windows platforms
#### Visual Studio Debug Console Support
When running in Visual Studio's debug console (`VSDebugConsole.exe`), WindowsDriver detects the `VSAPPIDNAME` environment variable and automatically adjusts its behavior:
- Disables the alternative screen buffer (which is not supported in VS debug console)
- Preserves the original console colors on startup
- Restores the original colors and clears the screen on shutdown
This ensures Terminal.Gui applications can be debugged directly in Visual Studio without rendering issues.
### UnixDriver (UnixComponentFactory)
- Uses Unix/Linux terminal APIs
- Input: Reads raw `char` data from terminal
- Output: Uses ANSI escape sequences
- Supports Unix-specific features
- Automatically selected on Unix/Linux/macOS platforms
### FakeDriver (FakeComponentFactory)
- Simulates console behavior for unit testing
- Uses `FakeConsole` for all operations
- Allows injection of predefined input
- Captures output for verification
- Always used when `Application._forceFakeConsole` is true
## Example: Accessing Driver Components
```csharp
Application.Init();
// Access the driver
IConsoleDriver driver = Application.Driver;
// Check if it's a v2 driver with facade
if (driver is IConsoleDriverFacade facade)
{
// Access individual components
IInputProcessor inputProcessor = facade.InputProcessor;
IOutputBuffer outputBuffer = facade.OutputBuffer;
IWindowSizeMonitor sizeMonitor = facade.WindowSizeMonitor;
// Use components for advanced scenarios
sizeMonitor.SizeChanging += (s, e) =>
{
Console.WriteLine($"Terminal resized to {e.Size}");
};
}
```
## Custom Drivers
To create a custom driver, implement `IComponentFactory<T>`:
```csharp
public class MyComponentFactory : ComponentFactory<MyInputType>
{
public override IConsoleInput<MyInputType> CreateInput()
{
return new MyConsoleInput();
}
public override IConsoleOutput CreateOutput()
{
return new MyConsoleOutput();
}
public override IInputProcessor CreateInputProcessor(
ConcurrentQueue<MyInputType> inputBuffer)
{
return new MyInputProcessor(inputBuffer);
}
}
```
Then use it:
```csharp
ApplicationImpl.ChangeComponentFactory(new MyComponentFactory());
Application.Init();
```
## Legacy Drivers
Terminal.Gui v1 drivers that implement `IConsoleDriver` but not `IConsoleDriverFacade` are still supported through a legacy compatibility layer. However, they do not benefit from the v2 architecture improvements (multi-threading, component separation, etc.).
## See Also
- @Terminal.Gui.Drivers - API Reference
- @Terminal.Gui.App.Application - Application class
- @Terminal.Gui.App.ApplicationImpl - Application implementation
- @Terminal.Gui.App.MainLoopCoordinator`1 - Main loop coordination