Files
Terminal.Gui/docfx/docs/keyboard.md
Copilot c5906c2dc1 #4329—Major Terminal.Gui v2 Architecture Modernization: Application Decoupling, Terminology Improvements, and Nullable Migration (#4338)
* Initial plan

* Add comprehensive terminology proposal for Application.Top/Toplevel renaming

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Add terminology proposal summary document

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* Add before/after comparison document for terminology proposal

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* Add index document for terminology proposal

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* Add Mermaid diagrams visualizing the terminology proposal

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* Move terminology docs to docfx/docs per CONTRIBUTING.md guidelines

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* Update terminology proposal to reflect recent modernization (post-MainLoop removal)

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* Update terminology proposal - validate against recent driver refactoring changes

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* Update proposal after massive v2_develop modernization - TopLevels now public, RunState→SessionToken

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* Update proposal: RunStack → SessionStack to align with SessionToken terminology

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* Phase 1: Core API rename - Application.Top→Current, TopLevels→SessionStack

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* Phase 2: Fix test compilation errors for renamed properties

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* Phase 3: Update documentation files with new terminology

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* Refactor generic type names and remove unused field

Renamed generic type parameters in `Dim` and `Pos` classes for clarity:
- `T` was renamed to `TDim` in `Dim.Has` method.
- `T` was renamed to `TPos` in `Pos.Has` method.
Updated type casting and pattern matching logic to reflect these changes.

Removed the unused `_stopAfterFirstIteration` field from the `ApplicationImpl` class to clean up the codebase.

* Increase minimum code coverage target to 75%

Updated the `codecov.yml` configuration file to raise the
`project.default.target` value from 70% to 75%, enforcing
stricter code coverage requirements for the overall project.

* Add comprehensive unit tests for ApplicationImpl Begin/End logic

Added ApplicationImplBeginEndTests with 16 tests covering:
- Begin/End argument validation
- SessionStack push/pop operations
- Current property management
- Balanced Begin/End enforcement
- Multiple nested Begin/End scenarios
- ResetState cleanup behavior
- Toplevel activation/deactivation
- SessionToken management

Tests validate the fragile state management logic in ApplicationImpl.Lifecycle.cs
and ApplicationImpl.Run.cs to catch regressions in Current/SessionStack handling.

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Refactor ApplicationImplBeginEndTests to work with ApplicationImpl instances directly

Tests now:
- Create ApplicationImpl instances directly instead of using global Application
- Use try-finally blocks to ensure Shutdown() is always called
- Work with app.Init() and app.Shutdown() properly
- 13 of 16 tests passing (3 tests need adjustment for ResetState behavior)

Tests validate fragile Begin/End state management logic without polluting global Application state.

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix ApplicationImplBeginEndTests: Remove explicit ResetState calls, rely on Shutdown

Per maintainer feedback:
- Tests should not call ResetState explicitly if they call Shutdown (Shutdown calls ResetState)
- Removed all explicit app.ResetState() calls from tests
- Tests now only call Shutdown in finally blocks for cleanup
- Ensured toplevels are disposed BEFORE Shutdown to satisfy DEBUG_IDISPOSABLE assertions
- Fixed test cleanup order to prevent ResetState assertion failures
- All 16 tests now pass successfully

ResetState is idempotent - the issue was tests calling it unnecessarily and with incorrect disposal ordering.

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Phase 1: Enable nullable by default, add directives to all files

- Added <Nullable>enable</Nullable> to Terminal.Gui.csproj
- Removed #nullable enable from 37 files (now redundant with project setting)
- Added #nullable disable to 170 files that don't have nullable enabled yet
- Build successful with 279 nullable warnings (expected)

Breakdown of files with #nullable disable:
- 27 in Views/ directory (will remain disabled per plan)
- 143 outside Views/ (need to be fixed in subsequent commits)

Next: Systematically fix nullable issues in non-View files.

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* Phase 2: Remove nullable disable from all non-View files - COMPLETE!

- Removed #nullable disable from 142 non-View files
- All non-View code is now nullable-enabled
- Build successful with 0 errors, only 1 unrelated warning
- Created NULLABLE_VIEWS_REMAINING.md documenting the 121 View files still with nullable disable

Nullable cleanup summary:
 App/: 25 files - nullable enabled
 Configuration/: 24 files - nullable enabled
 ViewBase/: 30 files - nullable enabled
 Drivers/: 25 files - nullable enabled
 Drawing/: 18 files - nullable enabled
 FileServices/: 7 files - nullable enabled
 Input/: 6 files - nullable enabled
 Text/: 5 files - nullable enabled
 Resources/: 3 files - nullable enabled
⏸️  Views/: 121 files - remain disabled (as requested)

Total: 143 files nullable-enabled, 121 View files remain disabled.

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* WIP: fixing nullability issues.

* Fixed final nullability issues.

* Moved Arrangment tests

* Refactor and improve modularity across multiple classes

Refactored `FillRectangles` in `RegionScenario` and `Region` to accept an `IDriver` parameter, reducing reliance on global state. Updated `ApplicationImpl` to replace static method calls with instance methods for better encapsulation. Renamed `Toplevel` to `Current` in `IPopover` and related classes for clarity.

Simplified `LineCanvas` methods by removing unnecessary `IDriver` parameters. Added `Id` and `App` properties to `View` for better state management and unique identification. Streamlined the `Driver` property in `View` with a concise getter.

Improved formatting and consistency across files, including `Region` and `IntersectionRuneResolver`. Enhanced thread safety in `Region` and cleaned up redundant code. Updated tests to align with interface changes and ensure compatibility.

* Refactor to make IDriver dependency explicit

Updated `AnsiEscapeSequenceRequest.Send` to accept an `IDriver?` parameter, replacing reliance on `Application.Driver`. Refactored `AnsiRequestScheduler` methods (`SendOrSchedule`, `RunSchedule`, and private `Send`) to propagate the `IDriver?` parameter, ensuring explicit driver dependency.

Modified `DriverImpl.QueueAnsiRequest` to pass `this` to `SendOrSchedule`. Updated `AnsiRequestSchedulerTests` to reflect new method signatures, passing `null` for the driver parameter where applicable.

Added `<param>` documentation for new parameters to improve clarity. These changes enhance flexibility, maintainability, and testability by reducing reliance on global state and allowing driver substitution in tests.

* WIP: Started migrating to View.App

Refactored `ApplicationImpl` to ensure proper handling of the `App`
property for `Toplevel` instances, improving modularity. Replaced
direct references to `Application` with `App` in `Border`, `ShadowView`,
and other classes to enhance flexibility and maintainability.

Introduced `GetApp` in `View` to allow overrides for retrieving the
`App` instance. Updated `Adornment` to use this method. Moved mouse
event subscriptions in `Border` to `BeginInit` for proper lifecycle
management.

Updated unit tests in `ArrangementTests` to use `App.Mouse` instead of
`Application.Mouse`, ensuring alignment with the refactored design.
Added `BeginInit` and `EndInit` calls for proper initialization during
tests. Removed redundant code and improved test assertions.

* WIP: Next set of View.App changes

Updated `SetClipToScreen`, `SetClip`, and `GetClip` methods to accept an `IDriver` parameter, replacing reliance on the global `Application.Driver`. This improves modularity, testability, and reduces implicit global state usage.

- Updated `Driver` property in `View` to use `App?.Driver` as fallback.
- Refactored `DimAuto` to use `App?.Screen.Size` with a default for unit tests.
- Updated all test cases to align with the new method signatures.
- Performed general cleanup for consistency and readability.

* Adds View clip tests.

* Merged

* Merged

* wip

* Fixed test bug.

* Refactored Thickness.Draw to require driver.

* Made TextFormatter.Draw require driver.

* Code cleanup.

* Un did stoopid idea.

* Decouped Application.Navigation

* MASSIVE - Almost completely decoupled Application from View etc...

* Obsolete

* Missed some

* More cleanup and decoupling.

Refactor `ToString` and remove legacy code

Refactored `ToString` implementations across `Application`, `DriverImpl`, and `IDriver` to improve consistency and maintainability. Removed the legacy `ToString(IDriver? driver)` method and its associated references. Simplified `ToString` in `DriverImpl` to generate a string representation of the `Contents` buffer.

Replaced redundant XML documentation with `<inheritdoc/>` tags to reduce duplication. Cleaned up unused `global using` directives and removed deprecated methods and properties, including `Screen`, `SetCursorVisibility`, and `IsRuneSupported`.

Updated test cases in `GuiTestContext` and `DriverAssert` to use the new `ToString` implementation. Improved error messages for better debugging output. Streamlined LINQ queries and removed redundant checks for better readability and performance.

Enhanced maintainability by decluttering the codebase, aligning namespaces, and consolidating related changes.

* Changes before error encountered

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Update docfx/docs to document View.App architecture and instance-based patterns

Updated 16 documentation files to reflect the major architectural changes:

NEW FILES:
- application.md: Comprehensive deep dive on decoupled Application architecture

UPDATED FILES:
- View.md: Documents View.App property, GetApp(), and instance-based patterns
- navigation.md: Shows View.App usage instead of static Application
- drivers.md: Documents View.Driver and GetDriver() patterns
- keyboard.md: Event handling through View.App
- mouse.md: Mouse event handling via View.App
- arrangement.md: Updated code examples to use View.App
- drawing.md: Rendering examples with instance-based API
- cursor.md: Cursor management through View.App
- multitasking.md: SessionStack and session management via View.App
- Popovers.md: Popover patterns with View.App
- cancellable-work-pattern.md: Updated examples
- command.md: Command pattern with View.App context
- config.md: Configuration access through View.App
- migratingfromv1.md: Migration guide for static→instance patterns
- newinv2.md: Documents new instance-based architecture

All code examples now demonstrate the instance-based API (view.App.Current)
instead of obsolete static Application references. Documentation accurately
reflects the massive architectural decoupling achieved in this PR.

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Add `ToAnsi` support for ANSI escape sequence generation

Introduced `ToAnsi` in `IDriver` and `IOutput` interfaces to generate
ANSI escape sequences representing the terminal's current state. This
enables serialization of terminal content for debugging, testing, and
exporting.

Implemented `ToAnsi` in `DriverImpl` and `FakeOutput`, supporting both
16-color and RGB modes. Refactored `OutputBase` with helper methods
`BuildAnsiForRegion` and `AppendCellAnsi` for efficient ANSI generation.

Enhanced `GuiTestContext` with `AnsiScreenShot` for capturing terminal
state during tests. Added `ToAnsiTests` for comprehensive validation,
including edge cases, performance, and wide/Unicode character handling.

Updated documentation to reflect `ToAnsi` functionality and modernized
driver architecture. Improved testability, modularity, and performance
while removing legacy driver references.

* Improve null safety and cleanup in GuiTestContext

Enhanced null safety across `GuiTestContext` and `GuiTestContextTests`:
- Replaced `a` with `app` for better readability in tests.
- Added null checks (`!`, `?.`) to prevent potential null reference exceptions.
- Removed redundant `WaitIteration` and duplicate `ScreenShot` calls.

Improved error handling and robustness:
- Updated shutdown logic to use null-safe calls for `RequestStop` and `Shutdown`.
- Applied null-safe invocation for `_applicationImpl.Invoke`.

General cleanup:
- Removed redundant method calls and improved naming consistency.
- Ensured better maintainability and adherence to best practices.

* Refactor docs: remove deprecated files, update architecture

Removed outdated documentation files related to the terminology
proposal (`terminology-before-after.md`, `terminology-diagrams.md`,
`terminology-index.md`, `terminology-proposal-summary.md`,
`terminology-proposal.md`) from the `Docs` project. These files
were either deprecated or consolidated into other documentation.

Updated `application.md`:
- Added a "View Hierarchy and Run Stack" section with a Mermaid
  diagram to illustrate the relationship between the view hierarchy
  and the application session stack.
- Added a "Usage Example Flow" section with a sequence diagram
  to demonstrate the flow of running and stopping views.

These changes improve clarity, streamline documentation, and
align with the finalized terminology updates for the
`Application.Current` and `Application.SessionStack` APIs.

* Refactor Init/Run methods to simplify driver handling

The `Init` method in `Application` and `IApplication` now accepts only an optional `driverName` parameter, removing the `IDriver` parameter. This simplifies initialization by relying on driver names to determine the appropriate driver.

The `Run` methods have been updated to use `driverName` instead of `driver`, ensuring consistency with the updated `Init` method.

Replaced redundant inline documentation with `<inheritdoc>` tags to improve maintainability and consistency. Legacy `Application` methods (`Init`, `Shutdown`, `Run`) have been marked as `[Obsolete]` to signal their eventual deprecation.

Test cases have been refactored to align with the updated `Init` method signature, removing unused `driver` parameters. Documentation files have also been updated to reflect these API changes.

These changes improve clarity, reduce complexity, and ensure a more consistent API design.

* Refactor: Introduce Application.Create() factory method

Introduced a new static method `Application.Create()` to create
instances of `IApplication`, replacing direct instantiation of
`ApplicationImpl`. This enforces a cleaner, recommended pattern
for creating application instances.

Made the `ApplicationImpl` constructor `internal` to ensure
`Application.Create()` is used for instance creation.

Refactored test cases across multiple files to use
`Application.Create()` instead of directly instantiating
`ApplicationImpl`. Simplified object initialization in tests
using target-typed `new()` expressions.

Updated documentation and examples in `application.md` to
reflect the new instance-based architecture and highlight its
benefits, such as supporting multiple applications with
different drivers.

Improved code readability, formatting, and consistency in
tests and documentation. Aligned `ApplicationImplBeginEndTests`
to use `IApplication` directly, adhering to the new architecture.

* Added `Application.StopAll` and fixed coupling issues.

Refactored `ApplicationImpl` to use an instance-based approach, replacing the static singleton pattern and Lazy<T>. Introduced `SetInstance` for configuring the singleton instance and updated tests to use `ApplicationImpl.Instance` or explicitly set the `Driver` property.

Enabled nullable reference types across the codebase, updating fields and variables to nullable types where applicable. Added null checks to improve safety and prevent runtime errors.

Refactored timeout management by introducing tokens for `Application.AddTimeout` and adding a `StopAll` method to `TimedEvents` for cleanup. Updated tests to use `System.Threading.Timer` for independent watchdog timers.

Removed legacy code, improved logging for error cases, and updated view initialization to explicitly set `App` or `Driver` in tests. Enhanced test coverage and restructured `ScrollSliderTests` for better readability.

Performed general code cleanup, including formatting changes, removal of unused imports, and improved naming consistency.

* Refactor: Transition to IApplication interface

Refactored the codebase to replace the static `Application` class with the `IApplication` interface, improving modularity, testability, and maintainability. Updated methods like `Application.Run`, `RequestStop`, and `Init` to use the new interface.

Marked static members `SessionStack` and `Current` as `[Obsolete]` and delegated their functionality to `ApplicationImpl.Instance`. Updated XML documentation to reflect these changes.

Simplified code by removing redundant comments, unused code, and converting methods like `GetMarginThickness` to single-line expressions. Improved null safety with null-conditional operators in `ToplevelTransitionManager`.

Enhanced consistency with formatting updates, logging improvements, and better error handling. Updated `Shortcut` and other classes to align with the new interface-based design.

Made breaking changes, including the removal of the `helpText` parameter in the `Shortcut` constructor. Updated `Wizard`, `Dialog`, and `GraphView` to use `IApplication` methods. Adjusted `ViewportSettings` and `HighlightStates` for better behavior.

* Enhance null-safety and simplify codebase

Improved null-safety by adopting nullable reference types and adding null-forgiving operators (`!`) where appropriate. Replaced direct method calls with null-safe calls using the null-conditional operator (`?.`) to prevent potential `NullReferenceException`.

Removed default parameter values in test methods to enforce explicit parameter passing. Refactored test classes to remove unnecessary dependencies on `ITestOutputHelper`.

Fixed a bug in `WindowsOutput.cs` by setting `_force16Colors` to `false` to avoid reliance on a problematic driver property. Updated `SessionTokenTests` to use null-forgiving operators for clarity in intentional null usage.

Simplified graph and UI updates by ensuring safe access to properties and methods. Cleaned up namespaces and removed unused `using` directives for better readability.

Updated `Dispose` methods to use null-safe calls and replaced nullable driver initialization with non-nullable initialization in `ScrollSliderTests` to ensure proper instantiation.

* Refactor test code to use nullable `App` property

Replaced direct `Application` references with `App` property across test classes to improve encapsulation and robustness. Updated `GuiTestContext` to use a nullable `App` property, replacing `_applicationImpl` for consistency.

Refactored key event handling to use `App.Driver` and revised `InitializeApplication` and `CleanupApplication` methods to ensure safe usage of the nullable `App` property. Updated `Then` callbacks to explicitly pass `App` for clarity.

Replaced `Application.QuitKey` with `context.App?.Keyboard.RaiseKeyDownEvent` to ensure context-specific event handling. Refactored `EnableForDesign` logic in `MenuBarv2Tests` and `PopoverMenuTests` to operate on the correct application instance.

Improved null safety in test assertions and revised `RequestStop` and `Shutdown` calls to use `App?.RequestStop` and `App?.Shutdown`. Updated navigation logic to use `Terminal.Gui.App.Application` for namespace consistency.

Enhanced exception handling in the `Invoke` method and performed general cleanup to align with modern C# practices, improving maintainability and readability.

* Commented out exception handling in Application.Shutdown

The `try-catch` block around `Application.Shutdown` was commented out, disabling the logging of exceptions thrown after a test exited. This change removes the `catch` block that used `Debug.WriteLine` for logging.

The `finally` block remains intact, ensuring cleanup operations such as clearing `View.Instances` and resetting the application state are still executed.

* Fixes #4394 - Changing Theme at Runtime does not Update Some Properties

* Tweaks to config format.

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
2025-11-19 16:23:35 -05:00

17 KiB

Keyboard Deep Dive

See Also

Tenets for Terminal.Gui Keyboard Handling (Unless you know better ones...)

Tenets higher in the list have precedence over tenets lower in the list.

  • Users Have Control - Terminal.Gui provides default key bindings consistent with these tenets, but those defaults are configurable by the user. For example, @Terminal.Gui.Configuration.ConfigurationManager allows users to redefine key bindings for the system, a user, or an application.

  • More Editor than Command Line - Once a Terminal.Gui app starts, the user is no longer using the command line. Users expect keyboard idioms in TUI apps to be consistent with GUI apps (such as VS Code, Vim, and Emacs). For example, in almost all GUI apps, Ctrl+V is Paste. But the Linux shells often use Shift+Insert. Terminal.Gui binds Ctrl+V by default.

  • Be Consistent With the User's Platform - Users get to choose the platform they run Terminal.Gui apps on and those apps should respond to keyboard input in a way that is consistent with the platform. For example, on Windows to erase a word to the left, users press Ctrl+Backspace. But on Linux, Ctrl+W is used.

  • The Source of Truth is Wikipedia - We use this Wikipedia article as our guide for default key bindings.

  • If It's Hot, It Works - If a View with a @Terminal.Gui.ViewBase.View.HotKey is visible, and the HotKey is visible, the user should be able to press that HotKey and whatever behavior is defined for it should work. For example, in v1, when a Modal view was active, the HotKeys on MenuBar continued to show "hot". In v2 we strive to ensure this doesn't happen.

Keyboard APIs

Terminal.Gui provides the following APIs for handling keyboard input:

  • Key - @Terminal.Gui.Input.Key provides a platform-independent abstraction for common keyboard operations. It is used for processing keyboard input and raising keyboard events. This class provides a high-level abstraction with helper methods and properties for common keyboard operations. Use this class instead of the low-level KeyCode enum when possible.
  • Key Bindings - Key Bindings provide a declarative method for handling keyboard input in View implementations. The View calls @Terminal.Gui.ViewBase.View.AddCommand(Terminal.Gui.Input.Command,System.Func{System.Nullable{System.Boolean}}) to declare it supports a particular command and then uses @Terminal.Gui.Input.KeyBindings to indicate which key presses will invoke the command.
  • Key Events - The Key Bindings API is rich enough to support the vast majority of use-cases. However, in some cases subscribing directly to key events is needed (e.g. when capturing arbitrary typing by a user). Use @Terminal.Gui.ViewBase.View.KeyDown and related events in these cases.

Each of these APIs are described more fully below.

Key Bindings

Key Bindings is the preferred way of handling keyboard input in View implementations. The View calls @Terminal.Gui.ViewBase.View.AddCommand(Terminal.Gui.Input.Command,System.Func{System.Nullable{System.Boolean}}) to declare it supports a particular command and then uses @Terminal.Gui.Input.KeyBindings to indicate which key presses will invoke the command. For example, if a View wants to respond to the user pressing the up arrow key to scroll up it would do this

public MyView : View
{
  AddCommand (Command.ScrollUp, () => ScrollVertical (-1));
  KeyBindings.Add (Key.CursorUp, Command.ScrollUp);
}

The Character Map Scenario includes a View called CharMap that is a good example of the Key Bindings API.

The Command enum lists generic operations that are implemented by views. For example Command.Accept in a Button results in the Accepting event firing while in TableView it is bound to CellActivated. Not all commands are implemented by all views (e.g. you cannot scroll in a Button). Use the @Terminal.Gui.ViewBase.View.GetSupportedCommands method to determine which commands are implemented by a View.

The default key for activating a button is Space. You can change this using KeyBindings.ReplaceKey():

var btn = new Button () { Title = "Press me" };
btn.KeyBindings.ReplaceKey (btn.KeyBindings.GetKeyFromCommands (Command.Accept));

Key Bindings can be added at the Application or View level.

For Application-scoped Key Bindings there are two categories of Application-scoped Key Bindings:

  1. Application Command Key Bindings - Bindings for Commands supported by @Terminal.Gui.App.Application. For example, @Terminal.Gui.App.Application.QuitKey, which is bound to Command.Quit and results in @Terminal.Gui.App.Application.RequestStop(Terminal.Gui.Views.Toplevel) being called.
  2. Application Key Bindings - Bindings for Commands supported on arbitrary Views that are meant to be invoked regardless of which part of the application is visible/active.

Use @Terminal.Gui.App.Application.Keyboard.KeyBindings to add or modify Application-scoped Key Bindings. For backward compatibility, @Terminal.Gui.App.Application.KeyBindings also provides access to the same key bindings.

View-scoped Key Bindings also have two categories:

  1. HotKey Bindings - These bind to Commands that will be invoked regardless of whether the View has focus or not. The most common use-case for HotKey bindings is @Terminal.Gui.ViewBase.View.HotKey. For example, a Button with a Title of _OK, the user can press Alt-O and the button will be accepted regardless of whether it has focus or not. Add and modify HotKey bindings with @Terminal.Gui.ViewBase.View.HotKeyBindings.
  2. Focused Bindings - These bind to Commands that will be invoked only when the View has focus. Focused Key Bindings are the easiest way to enable a View to support responding to key events. Add and modify Focused bindings with @Terminal.Gui.ViewBase.View.KeyBindings.

Application-Scoped Key Bindings

HotKey

A HotKey is a key press that selects a visible UI item. For selecting items across Views (e.g. a Button in a Dialog) the key press must have the Alt modifier. For selecting items within a View that are not Views themselves, the key press can be key without the Alt modifier. For example, in a Dialog, a Button with the text of "_Text" can be selected with Alt+T. Or, in a Menu with "_File _Edit", Alt+F will select (show) the "_File" menu. If the "_File" menu has a sub-menu of "_New" Alt+N or N will ONLY select the "_New" sub-menu if the "_File" menu is already opened.

By default, the Text of a View is used to determine the HotKey by looking for the first occurrence of the @Terminal.Gui.ViewBase.View.HotKeySpecifier (which is underscore (_) by default). The character following the underscore is the HotKey. If the HotKeySpecifier is not found in Text, the first character of Text is used as the HotKey. The Text of a View can be changed at runtime, and the HotKey will be updated accordingly. @"Terminal.Gui.ViewBase.View.HotKey" is virtual enabling this behavior to be customized.

Shortcut

A Shortcut is an opinionated (visually & API) View for displaying a command, help text, key key press that invokes a Command.

The Command can be invoked even if the View that defines them is not focused or visible (but the View must be enabled). Shortcuts can be any key press; Key.A, Key.A.WithCtrl, Key.A.WithCtrl.WithAlt, Key.Del, and Key.F1, are all valid.

Shortcuts are used to define application-wide actions or actions that are not visible (e.g. Copy).

MenuBar, PopoverMenu, and StatusBar support Shortcuts.

Key Events

Keyboard events are retrieved from Drivers each iteration of the Application Main Loop. The driver raises the @Terminal.Gui.Drivers.IDriver.KeyDown and @Terminal.Gui.Drivers.IDriver.KeyUp events which invoke @Terminal.Gui.App.Application.RaiseKeyDownEvent* and @Terminal.Gui.App.Application.RaiseKeyUpEvent(Terminal.Gui.Input.Key) respectively.

Note

Not all drivers/platforms support sensing distinct KeyUp events. These drivers will simulate KeyUp events by raising KeyUp after KeyDown.

@Terminal.Gui.App.Application.RaiseKeyDownEvent* raises @Terminal.Gui.App.Application.KeyDown and then calls @Terminal.Gui.ViewBase.View.NewKeyDownEvent* on all toplevel Views. If no View handles the key event, any Application-scoped key bindings will be invoked. Application-scoped key bindings are managed through @Terminal.Gui.App.Application.Keyboard.KeyBindings.

If a view is enabled, the @Terminal.Gui.ViewBase.View.NewKeyDownEvent* method will do the following:

  1. If the view has a subview that has focus, 'NewKeyDown' on the focused view will be called. This is recursive. If the most-focused view handles the key press, processing stops.
  2. If there is no most-focused sub-view, or a most-focused sub-view does not handle the key press, @Terminal.Gui.ViewBase.View.OnKeyDown* will be called. If the view handles the key press, processing stops.
  3. If @Terminal.Gui.ViewBase.View.OnKeyDown* does not handle the event. @Terminal.Gui.ViewBase.View.KeyDown will be raised.
  4. If the view does not handle the key down event, any bindings for the key will be invoked (see the @Terminal.Gui.ViewBase.View.KeyBindings property). If the key is bound and any of it's command handlers return true, processing stops.
  5. If the key is not bound, or the bound command handlers do not return true, @Terminal.Gui.ViewBase.View.OnKeyDownNotHandled* is called.

Application Key Handling

To define application key handling logic for an entire application in cases where the methods listed above are not suitable, use the @Terminal.Gui.App.Application.KeyDown event.

Key Down/Up Events

Terminal.Gui supports key up/down events with @Terminal.Gui.ViewBase.View.OnKeyDown* and @Terminal.Gui.ViewBase.View.OnKeyUp*, but not all Drivers do. To receive these key down and key up events, you must use a driver that supports them (e.g. WindowsDriver).

General input model

  • Key Down and Up events are generated by the driver.

  • IApplication implementations subscribe to driver KeyDown/Up events and forwards them to the most-focused TopLevel view using View.NewKeyDownEvent and View.NewKeyUpEvent.

  • The base (View) implementation of NewKeyDownEvent follows a pattern of "Before", "During", and "After" processing:

    • Before
      • If Enabled == false that view should never see keyboard (or mouse input).
      • NewKeyDownEvent is called on the most-focused SubView (if any) that has focus. If that call returns true, the method returns.
      • Calls OnKeyDown.
    • During
      • Assuming OnKeyDown call returns false (indicating the key wasn't handled) any commands bound to the key will be invoked.
    • After
      • Assuming no keybinding was found or all invoked commands were not handled:
        • OnKeyDownNotHandled is called to process the key.
        • KeyDownNotHandled is raised.
  • Subclasses of View can (rarely) override OnKeyDown (or subscribe to KeyDown) to see keys before they are processed

  • Subclasses of View can (often) override OnKeyDownNotHandled to do key processing for keys that were not previously handled. TextField and TextView are examples.

Application

  • Implements support for KeyBindingScope.Application.
  • Keyboard functionality is now encapsulated in the @Terminal.Gui.App.IKeyboard interface, accessed via @Terminal.Gui.App.Application.Keyboard.
  • @Terminal.Gui.App.Application.Keyboard provides access to @Terminal.Gui.Input.KeyBindings, key binding configuration (QuitKey, ArrangeKey, navigation keys), and keyboard event handling.
  • For backward compatibility, @Terminal.Gui.App.Application still exposes static properties/methods that delegate to @Terminal.Gui.App.Application.Keyboard (e.g., IApplication.KeyBindings, IApplication.RaiseKeyDownEvent, IApplication.QuitKey).
  • Exposes cancelable KeyDown/Up events (via Handled = true). The RaiseKeyDownEvent and RaiseKeyUpEvent methods are public and can be used to simulate keyboard input.
  • The @Terminal.Gui.App.IKeyboard interface enables testability with isolated keyboard instances that don't depend on static Application state.

View

  • Implements support for KeyBindings and HotKeyBindings.
  • Exposes cancelable non-virtual methods for a new key event: NewKeyDownEvent and NewKeyUpEvent. These methods are called by IApplication can be called to simulate keyboard input.
  • Exposes cancelable virtual methods for a new key event: OnKeyDown and OnKeyUp. These methods are called by NewKeyDownEvent and NewKeyUpEvent and can be overridden to handle keyboard input.

IKeyboard Architecture

The @Terminal.Gui.App.IKeyboard interface provides a decoupled, testable architecture for keyboard handling in Terminal.Gui. This design allows for:

Key Features

  1. Decoupled State - All keyboard-related state (key bindings, navigation keys, events) is encapsulated in @Terminal.Gui.App.IKeyboard, separate from the static @Terminal.Gui.App.Application class.

  2. Dependency Injection - The @Terminal.Gui.App.Keyboard implementation receives an @Terminal.Gui.App.IApplication reference, enabling it to interact with application state without static dependencies.

  3. Testability - Unit tests can create isolated @Terminal.Gui.App.IKeyboard instances with mock @Terminal.Gui.App.IApplication references, enabling parallel test execution without interference.

  4. Backward Compatibility - All existing @Terminal.Gui.App.Application keyboard APIs (e.g., Application.KeyBindings, Application.RaiseKeyDownEvent, Application.QuitKey) remain available and delegate to Application.Keyboard.

Usage Examples

Accessing keyboard functionality:

// Modern approach - using IKeyboard
App.Keyboard.KeyBindings.Add(Key.F1, Command.HotKey);
App.Keyboard.RaiseKeyDownEvent(Key.Enter);
App.Keyboard.QuitKey = Key.Q.WithCtrl;

// Legacy approach - still works (delegates to Application.Keyboard)
Application.KeyBindings.Add(Key.F1, Command.HotKey);
Application.RaiseKeyDownEvent(Key.Enter);
Application.QuitKey = Key.Q.WithCtrl;

Testing with isolated keyboard instances:

// Create independent keyboard instances for parallel tests
var keyboard1 = new Keyboard();
keyboard1.QuitKey = Key.Q.WithCtrl;
keyboard1.KeyBindings.Add(Key.F1, Command.HotKey);

var keyboard2 = new Keyboard();
keyboard2.QuitKey = Key.X.WithCtrl;
keyboard2.KeyBindings.Add(Key.F2, Command.Accept);

// keyboard1 and keyboard2 maintain completely separate state
Assert.Equal(Key.Q.WithCtrl, keyboard1.QuitKey);
Assert.Equal(Key.X.WithCtrl, keyboard2.QuitKey);

Accessing application context from views:

public class MyView : View
{
    protected override bool OnKeyDown(Key key)
    {
        // Use View.App instead of static Application
        if (key == Key.F1)
        {
            App?.Keyboard?.KeyBindings.Add(Key.F2, Command.Accept);
            return true;
        }
        return base.OnKeyDown(key);
    }
}

Architecture Benefits

  • Parallel Testing: Multiple test methods can create and use separate @Terminal.Gui.App.IKeyboard instances simultaneously without state interference.
  • Dependency Inversion: @Terminal.Gui.App.Keyboard depends on @Terminal.Gui.App.IApplication interface rather than static @Terminal.Gui.App.Application class.
  • Cleaner Code: Keyboard functionality is organized in a dedicated interface rather than scattered across @Terminal.Gui.App.Application partial classes.
  • Mockability: Tests can provide mock @Terminal.Gui.App.IApplication implementations to test keyboard behavior in isolation.

Implementation Details

The @Terminal.Gui.App.Keyboard class implements @Terminal.Gui.App.IKeyboard and maintains:

  • KeyBindings: Application-scoped key binding dictionary
  • Navigation Keys: QuitKey, ArrangeKey, NextTabKey, PrevTabKey, NextTabGroupKey, PrevTabGroupKey
  • Events: KeyDown, KeyUp events for application-level keyboard monitoring
  • Command Implementations: Handlers for Application-scoped commands (Quit, Suspend, Navigation, Refresh, Arrange)

The @Terminal.Gui.App.ApplicationImpl class creates and manages the @Terminal.Gui.App.IKeyboard instance, setting its IApplication property to this to provide the necessary @Terminal.Gui.App.IApplication reference.

Driver

  • No concept of Command or KeyBindings
  • Use the low-level KeyCode enum.
  • Exposes non-cancelable KeyDown/Up events. The OnKey/Down/Up methods are public and can be used to simulate keyboard input (in addition to SendKeys)