* Initial plan * Add comprehensive terminology proposal for Application.Top/Toplevel renaming Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add terminology proposal summary document Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add before/after comparison document for terminology proposal Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add index document for terminology proposal Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add Mermaid diagrams visualizing the terminology proposal Co-authored-by: tig <585482+tig@users.noreply.github.com> * Move terminology docs to docfx/docs per CONTRIBUTING.md guidelines Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update terminology proposal to reflect recent modernization (post-MainLoop removal) Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update terminology proposal - validate against recent driver refactoring changes Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update proposal after massive v2_develop modernization - TopLevels now public, RunState→SessionToken Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update proposal: RunStack → SessionStack to align with SessionToken terminology Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 1: Core API rename - Application.Top→Current, TopLevels→SessionStack Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 2: Fix test compilation errors for renamed properties Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 3: Update documentation files with new terminology Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor generic type names and remove unused field Renamed generic type parameters in `Dim` and `Pos` classes for clarity: - `T` was renamed to `TDim` in `Dim.Has` method. - `T` was renamed to `TPos` in `Pos.Has` method. Updated type casting and pattern matching logic to reflect these changes. Removed the unused `_stopAfterFirstIteration` field from the `ApplicationImpl` class to clean up the codebase. * Increase minimum code coverage target to 75% Updated the `codecov.yml` configuration file to raise the `project.default.target` value from 70% to 75%, enforcing stricter code coverage requirements for the overall project. * Add comprehensive unit tests for ApplicationImpl Begin/End logic Added ApplicationImplBeginEndTests with 16 tests covering: - Begin/End argument validation - SessionStack push/pop operations - Current property management - Balanced Begin/End enforcement - Multiple nested Begin/End scenarios - ResetState cleanup behavior - Toplevel activation/deactivation - SessionToken management Tests validate the fragile state management logic in ApplicationImpl.Lifecycle.cs and ApplicationImpl.Run.cs to catch regressions in Current/SessionStack handling. Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor ApplicationImplBeginEndTests to work with ApplicationImpl instances directly Tests now: - Create ApplicationImpl instances directly instead of using global Application - Use try-finally blocks to ensure Shutdown() is always called - Work with app.Init() and app.Shutdown() properly - 13 of 16 tests passing (3 tests need adjustment for ResetState behavior) Tests validate fragile Begin/End state management logic without polluting global Application state. Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix ApplicationImplBeginEndTests: Remove explicit ResetState calls, rely on Shutdown Per maintainer feedback: - Tests should not call ResetState explicitly if they call Shutdown (Shutdown calls ResetState) - Removed all explicit app.ResetState() calls from tests - Tests now only call Shutdown in finally blocks for cleanup - Ensured toplevels are disposed BEFORE Shutdown to satisfy DEBUG_IDISPOSABLE assertions - Fixed test cleanup order to prevent ResetState assertion failures - All 16 tests now pass successfully ResetState is idempotent - the issue was tests calling it unnecessarily and with incorrect disposal ordering. Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 1: Enable nullable by default, add directives to all files - Added <Nullable>enable</Nullable> to Terminal.Gui.csproj - Removed #nullable enable from 37 files (now redundant with project setting) - Added #nullable disable to 170 files that don't have nullable enabled yet - Build successful with 279 nullable warnings (expected) Breakdown of files with #nullable disable: - 27 in Views/ directory (will remain disabled per plan) - 143 outside Views/ (need to be fixed in subsequent commits) Next: Systematically fix nullable issues in non-View files. Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 2: Remove nullable disable from all non-View files - COMPLETE! - Removed #nullable disable from 142 non-View files - All non-View code is now nullable-enabled - Build successful with 0 errors, only 1 unrelated warning - Created NULLABLE_VIEWS_REMAINING.md documenting the 121 View files still with nullable disable Nullable cleanup summary: ✅ App/: 25 files - nullable enabled ✅ Configuration/: 24 files - nullable enabled ✅ ViewBase/: 30 files - nullable enabled ✅ Drivers/: 25 files - nullable enabled ✅ Drawing/: 18 files - nullable enabled ✅ FileServices/: 7 files - nullable enabled ✅ Input/: 6 files - nullable enabled ✅ Text/: 5 files - nullable enabled ✅ Resources/: 3 files - nullable enabled ⏸️ Views/: 121 files - remain disabled (as requested) Total: 143 files nullable-enabled, 121 View files remain disabled. Co-authored-by: tig <585482+tig@users.noreply.github.com> * WIP: fixing nullability issues. * Fixed final nullability issues. * Moved Arrangment tests * Refactor and improve modularity across multiple classes Refactored `FillRectangles` in `RegionScenario` and `Region` to accept an `IDriver` parameter, reducing reliance on global state. Updated `ApplicationImpl` to replace static method calls with instance methods for better encapsulation. Renamed `Toplevel` to `Current` in `IPopover` and related classes for clarity. Simplified `LineCanvas` methods by removing unnecessary `IDriver` parameters. Added `Id` and `App` properties to `View` for better state management and unique identification. Streamlined the `Driver` property in `View` with a concise getter. Improved formatting and consistency across files, including `Region` and `IntersectionRuneResolver`. Enhanced thread safety in `Region` and cleaned up redundant code. Updated tests to align with interface changes and ensure compatibility. * Refactor to make IDriver dependency explicit Updated `AnsiEscapeSequenceRequest.Send` to accept an `IDriver?` parameter, replacing reliance on `Application.Driver`. Refactored `AnsiRequestScheduler` methods (`SendOrSchedule`, `RunSchedule`, and private `Send`) to propagate the `IDriver?` parameter, ensuring explicit driver dependency. Modified `DriverImpl.QueueAnsiRequest` to pass `this` to `SendOrSchedule`. Updated `AnsiRequestSchedulerTests` to reflect new method signatures, passing `null` for the driver parameter where applicable. Added `<param>` documentation for new parameters to improve clarity. These changes enhance flexibility, maintainability, and testability by reducing reliance on global state and allowing driver substitution in tests. * WIP: Started migrating to View.App Refactored `ApplicationImpl` to ensure proper handling of the `App` property for `Toplevel` instances, improving modularity. Replaced direct references to `Application` with `App` in `Border`, `ShadowView`, and other classes to enhance flexibility and maintainability. Introduced `GetApp` in `View` to allow overrides for retrieving the `App` instance. Updated `Adornment` to use this method. Moved mouse event subscriptions in `Border` to `BeginInit` for proper lifecycle management. Updated unit tests in `ArrangementTests` to use `App.Mouse` instead of `Application.Mouse`, ensuring alignment with the refactored design. Added `BeginInit` and `EndInit` calls for proper initialization during tests. Removed redundant code and improved test assertions. * WIP: Next set of View.App changes Updated `SetClipToScreen`, `SetClip`, and `GetClip` methods to accept an `IDriver` parameter, replacing reliance on the global `Application.Driver`. This improves modularity, testability, and reduces implicit global state usage. - Updated `Driver` property in `View` to use `App?.Driver` as fallback. - Refactored `DimAuto` to use `App?.Screen.Size` with a default for unit tests. - Updated all test cases to align with the new method signatures. - Performed general cleanup for consistency and readability. * Adds View clip tests. * Merged * Merged * wip * Fixed test bug. * Refactored Thickness.Draw to require driver. * Made TextFormatter.Draw require driver. * Code cleanup. * Un did stoopid idea. * Decouped Application.Navigation * MASSIVE - Almost completely decoupled Application from View etc... * Obsolete * Missed some * More cleanup and decoupling. Refactor `ToString` and remove legacy code Refactored `ToString` implementations across `Application`, `DriverImpl`, and `IDriver` to improve consistency and maintainability. Removed the legacy `ToString(IDriver? driver)` method and its associated references. Simplified `ToString` in `DriverImpl` to generate a string representation of the `Contents` buffer. Replaced redundant XML documentation with `<inheritdoc/>` tags to reduce duplication. Cleaned up unused `global using` directives and removed deprecated methods and properties, including `Screen`, `SetCursorVisibility`, and `IsRuneSupported`. Updated test cases in `GuiTestContext` and `DriverAssert` to use the new `ToString` implementation. Improved error messages for better debugging output. Streamlined LINQ queries and removed redundant checks for better readability and performance. Enhanced maintainability by decluttering the codebase, aligning namespaces, and consolidating related changes. * Changes before error encountered Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update docfx/docs to document View.App architecture and instance-based patterns Updated 16 documentation files to reflect the major architectural changes: NEW FILES: - application.md: Comprehensive deep dive on decoupled Application architecture UPDATED FILES: - View.md: Documents View.App property, GetApp(), and instance-based patterns - navigation.md: Shows View.App usage instead of static Application - drivers.md: Documents View.Driver and GetDriver() patterns - keyboard.md: Event handling through View.App - mouse.md: Mouse event handling via View.App - arrangement.md: Updated code examples to use View.App - drawing.md: Rendering examples with instance-based API - cursor.md: Cursor management through View.App - multitasking.md: SessionStack and session management via View.App - Popovers.md: Popover patterns with View.App - cancellable-work-pattern.md: Updated examples - command.md: Command pattern with View.App context - config.md: Configuration access through View.App - migratingfromv1.md: Migration guide for static→instance patterns - newinv2.md: Documents new instance-based architecture All code examples now demonstrate the instance-based API (view.App.Current) instead of obsolete static Application references. Documentation accurately reflects the massive architectural decoupling achieved in this PR. Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add `ToAnsi` support for ANSI escape sequence generation Introduced `ToAnsi` in `IDriver` and `IOutput` interfaces to generate ANSI escape sequences representing the terminal's current state. This enables serialization of terminal content for debugging, testing, and exporting. Implemented `ToAnsi` in `DriverImpl` and `FakeOutput`, supporting both 16-color and RGB modes. Refactored `OutputBase` with helper methods `BuildAnsiForRegion` and `AppendCellAnsi` for efficient ANSI generation. Enhanced `GuiTestContext` with `AnsiScreenShot` for capturing terminal state during tests. Added `ToAnsiTests` for comprehensive validation, including edge cases, performance, and wide/Unicode character handling. Updated documentation to reflect `ToAnsi` functionality and modernized driver architecture. Improved testability, modularity, and performance while removing legacy driver references. * Improve null safety and cleanup in GuiTestContext Enhanced null safety across `GuiTestContext` and `GuiTestContextTests`: - Replaced `a` with `app` for better readability in tests. - Added null checks (`!`, `?.`) to prevent potential null reference exceptions. - Removed redundant `WaitIteration` and duplicate `ScreenShot` calls. Improved error handling and robustness: - Updated shutdown logic to use null-safe calls for `RequestStop` and `Shutdown`. - Applied null-safe invocation for `_applicationImpl.Invoke`. General cleanup: - Removed redundant method calls and improved naming consistency. - Ensured better maintainability and adherence to best practices. * Refactor docs: remove deprecated files, update architecture Removed outdated documentation files related to the terminology proposal (`terminology-before-after.md`, `terminology-diagrams.md`, `terminology-index.md`, `terminology-proposal-summary.md`, `terminology-proposal.md`) from the `Docs` project. These files were either deprecated or consolidated into other documentation. Updated `application.md`: - Added a "View Hierarchy and Run Stack" section with a Mermaid diagram to illustrate the relationship between the view hierarchy and the application session stack. - Added a "Usage Example Flow" section with a sequence diagram to demonstrate the flow of running and stopping views. These changes improve clarity, streamline documentation, and align with the finalized terminology updates for the `Application.Current` and `Application.SessionStack` APIs. * Refactor Init/Run methods to simplify driver handling The `Init` method in `Application` and `IApplication` now accepts only an optional `driverName` parameter, removing the `IDriver` parameter. This simplifies initialization by relying on driver names to determine the appropriate driver. The `Run` methods have been updated to use `driverName` instead of `driver`, ensuring consistency with the updated `Init` method. Replaced redundant inline documentation with `<inheritdoc>` tags to improve maintainability and consistency. Legacy `Application` methods (`Init`, `Shutdown`, `Run`) have been marked as `[Obsolete]` to signal their eventual deprecation. Test cases have been refactored to align with the updated `Init` method signature, removing unused `driver` parameters. Documentation files have also been updated to reflect these API changes. These changes improve clarity, reduce complexity, and ensure a more consistent API design. * Refactor: Introduce Application.Create() factory method Introduced a new static method `Application.Create()` to create instances of `IApplication`, replacing direct instantiation of `ApplicationImpl`. This enforces a cleaner, recommended pattern for creating application instances. Made the `ApplicationImpl` constructor `internal` to ensure `Application.Create()` is used for instance creation. Refactored test cases across multiple files to use `Application.Create()` instead of directly instantiating `ApplicationImpl`. Simplified object initialization in tests using target-typed `new()` expressions. Updated documentation and examples in `application.md` to reflect the new instance-based architecture and highlight its benefits, such as supporting multiple applications with different drivers. Improved code readability, formatting, and consistency in tests and documentation. Aligned `ApplicationImplBeginEndTests` to use `IApplication` directly, adhering to the new architecture. * Added `Application.StopAll` and fixed coupling issues. Refactored `ApplicationImpl` to use an instance-based approach, replacing the static singleton pattern and Lazy<T>. Introduced `SetInstance` for configuring the singleton instance and updated tests to use `ApplicationImpl.Instance` or explicitly set the `Driver` property. Enabled nullable reference types across the codebase, updating fields and variables to nullable types where applicable. Added null checks to improve safety and prevent runtime errors. Refactored timeout management by introducing tokens for `Application.AddTimeout` and adding a `StopAll` method to `TimedEvents` for cleanup. Updated tests to use `System.Threading.Timer` for independent watchdog timers. Removed legacy code, improved logging for error cases, and updated view initialization to explicitly set `App` or `Driver` in tests. Enhanced test coverage and restructured `ScrollSliderTests` for better readability. Performed general code cleanup, including formatting changes, removal of unused imports, and improved naming consistency. * Refactor: Transition to IApplication interface Refactored the codebase to replace the static `Application` class with the `IApplication` interface, improving modularity, testability, and maintainability. Updated methods like `Application.Run`, `RequestStop`, and `Init` to use the new interface. Marked static members `SessionStack` and `Current` as `[Obsolete]` and delegated their functionality to `ApplicationImpl.Instance`. Updated XML documentation to reflect these changes. Simplified code by removing redundant comments, unused code, and converting methods like `GetMarginThickness` to single-line expressions. Improved null safety with null-conditional operators in `ToplevelTransitionManager`. Enhanced consistency with formatting updates, logging improvements, and better error handling. Updated `Shortcut` and other classes to align with the new interface-based design. Made breaking changes, including the removal of the `helpText` parameter in the `Shortcut` constructor. Updated `Wizard`, `Dialog`, and `GraphView` to use `IApplication` methods. Adjusted `ViewportSettings` and `HighlightStates` for better behavior. * Enhance null-safety and simplify codebase Improved null-safety by adopting nullable reference types and adding null-forgiving operators (`!`) where appropriate. Replaced direct method calls with null-safe calls using the null-conditional operator (`?.`) to prevent potential `NullReferenceException`. Removed default parameter values in test methods to enforce explicit parameter passing. Refactored test classes to remove unnecessary dependencies on `ITestOutputHelper`. Fixed a bug in `WindowsOutput.cs` by setting `_force16Colors` to `false` to avoid reliance on a problematic driver property. Updated `SessionTokenTests` to use null-forgiving operators for clarity in intentional null usage. Simplified graph and UI updates by ensuring safe access to properties and methods. Cleaned up namespaces and removed unused `using` directives for better readability. Updated `Dispose` methods to use null-safe calls and replaced nullable driver initialization with non-nullable initialization in `ScrollSliderTests` to ensure proper instantiation. * Refactor test code to use nullable `App` property Replaced direct `Application` references with `App` property across test classes to improve encapsulation and robustness. Updated `GuiTestContext` to use a nullable `App` property, replacing `_applicationImpl` for consistency. Refactored key event handling to use `App.Driver` and revised `InitializeApplication` and `CleanupApplication` methods to ensure safe usage of the nullable `App` property. Updated `Then` callbacks to explicitly pass `App` for clarity. Replaced `Application.QuitKey` with `context.App?.Keyboard.RaiseKeyDownEvent` to ensure context-specific event handling. Refactored `EnableForDesign` logic in `MenuBarv2Tests` and `PopoverMenuTests` to operate on the correct application instance. Improved null safety in test assertions and revised `RequestStop` and `Shutdown` calls to use `App?.RequestStop` and `App?.Shutdown`. Updated navigation logic to use `Terminal.Gui.App.Application` for namespace consistency. Enhanced exception handling in the `Invoke` method and performed general cleanup to align with modern C# practices, improving maintainability and readability. * Commented out exception handling in Application.Shutdown The `try-catch` block around `Application.Shutdown` was commented out, disabling the logging of exceptions thrown after a test exited. This change removes the `catch` block that used `Debug.WriteLine` for logging. The `finally` block remains intact, ensuring cleanup operations such as clearing `View.Instances` and resetting the application state are still executed. * Fixes #4394 - Changing Theme at Runtime does not Update Some Properties * Tweaks to config format. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com>
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Navigation Deep Dive
This document covers Terminal.Gui's navigation system, which determines:
- What are the visual cues that help the user know which element of an application is receiving keyboard and mouse input (which one has focus)?
- How does the user change which element of an application has focus?
- What are the visual cues that help the user know what keystrokes will change the focus?
- What are the visual cues that help the user know what keystrokes will cause action in elements of the application that don't currently have focus?
- What is the order in which UI elements are traversed when using keyboard navigation?
- What are the default actions for standard key/mouse input (e.g. Hotkey,
Space,Enter,MouseClick)?
See Also
Lexicon & Taxonomy
[!INCLUDE Navigation Lexicon]
Tenets for Terminal.Gui UI Navigation (Unless you know better ones...)
See the Keyboard Tenets as they apply as well.
Tenets higher in the list have precedence over tenets lower in the list.
-
One Focus Per App - It should not be possible to have two views be the "most focused" view in an application. There is always exactly one view that is the target of keyboard input.
-
There's Always a Way With The Keyboard - The framework strives to ensure users wanting to use the keyboard can't get into a situation where some element of the application is not accessible via the keyboard. For example, we have unit tests that ensure built-in Views will all have at least one navigation key that advances focus. Another example: As long as a View with a HotKey is visible and enabled, regardless of view-hierarchy, if the user presses that hotkey, the action defined by the hotkey will happen (and, by default the View that defines it will be focused).
-
Flexible Overrides - The framework makes it easy for navigation changes to be made from code and enables changing of behavior to be done in flexible ways. For example a view can be prevented from getting focus by setting
CanFocustofalseor overridingOnHasFocusChangingand returningtrueto cancel. -
Decouple Concepts - In v1
CanFocusis tightly coupled withHasFocus,TabIndex,TabIndexes, andTabStopand vice-versa. There was a bunch of "magic" logic that automatically attempted to keep these concepts aligned. This resulted in a poorly specified, hard-to-test, and fragile API. In v2 we strive to keep the related navigation concepts decoupled. For example,CanFocusandTabStopare decoupled. A view withCanFocus == truecan haveTabStop == NoStopand still be focusable with the mouse.
Answering the Key Navigation Questions
Visual Cues for Focus
Current Focus Indicator:
- Views with focus are rendered using their
ColorScheme.Focusattribute - The focused view may display a cursor (for text input views)
- Views in the focus chain (SuperViews of the focused view) also use focused styling
Navigation Cues:
- HotKeys are indicated by underlined characters in Labels, Buttons, and MenuItems
- Tab order is generally left-to-right, top-to-bottom within containers
- Focus indicators (such as highlight rectangles) show which view will receive input
Changing Focus
Keyboard Methods:
Tab/Shift+Tab- Navigate between TabStop viewsF6/Shift+F6- Navigate between TabGroup containers- Arrow keys - Navigate within containers or between adjacent views
- HotKeys - Direct navigation to specific views (Alt+letter combinations)
Enter/Space- Activate the focused view
Mouse Methods:
- Click on any focusable view to give it focus
- Focus behavior depends on whether the view was previously focused (RestoreFocus vs AdvanceFocus)
Navigation Order
Views are traversed based on their TabStop behavior and position in the view hierarchy:
- TabStop Views - Navigated with Tab/Shift+Tab in layout order
- TabGroup Views - Containers navigated with F6/Shift+F6
- NoStop Views - Skipped during keyboard navigation but can receive mouse focus
Keyboard Navigation
The majority of the Terminal.Gui Navigation system is dedicated to enabling the keyboard to be used to navigate Views.
Terminal.Gui defines these keys for keyboard navigation:
Application.NextTabStopKey(Key.Tab) - Navigates to the next subview that is aTabStop(see below). If there is no next, the first subview that is aTabStopwill gain focus.Application.PrevTabStopKey(Key.Tab.WithShift) - Opposite ofApplication.NextTabStopKey.Key.CursorRight- Operates identically toApplication.NextTabStopKey.Key.CursorDown- Operates identically toApplication.NextTabStopKey.Key.CursorLeft- Operates identically toApplication.PrevTabStopKey.Key.CursorUp- Operates identically toApplication.PrevTabStopKey.Application.NextTabGroupKey(Key.F6) - Navigates to the next view in the view-hierarchy that is aTabGroup(see below). If there is no next, the first view that is aTabGroupwill gain focus.Application.PrevTabGroupKey(Key.F6.WithShift) - Opposite ofApplication.NextTabGroupKey.
F6 was chosen to match Windows conventions.
These keys are all registered as KeyBindingScope.Application key bindings by Application. Because application-scoped key bindings have the lowest priority, Views can override the behaviors of these keys (e.g. TextView overrides Key.Tab by default, enabling the user to enter \t into text). The AllViews_AtLeastOneNavKey_Leaves unit test ensures all built-in Views have at least one of the above keys that can advance focus.
Navigation Examples
// Basic focus management
var button = new Button() { Text = "Click Me", CanFocus = true, TabStop = TabBehavior.TabStop };
var textField = new TextField() { Text = "", CanFocus = true, TabStop = TabBehavior.TabStop };
// Container with group navigation
var frameView = new FrameView()
{
Title = "Options",
CanFocus = true,
TabStop = TabBehavior.TabGroup
};
// Programmatic focus control
button.SetFocus(); // Give focus to specific view
Application.Navigation.AdvanceFocus(NavigationDirection.Forward, TabBehavior.TabStop);
HotKeys
See also Keyboard where HotKey is covered more deeply...
HotKeys can be used to navigate across the entire application view-hierarchy. They work independently of Focus. This enables a user to navigate across a complex UI of nested subviews if needed (even in overlapped scenarios). An example use case is the AllViewsTester Scenario.
HotKeys are defined using the HotKey property and are activated using Alt+ the specified key:
var saveButton = new Button() { Text = "_Save", HotKey = Key.S };
var exitButton = new Button() { Text = "E_xit", HotKey = Key.X };
// Alt+S will activate save, Alt+X will activate exit, regardless of current focus
Additionally, multiple Views in an application (even within the same SuperView) can have the same HotKey.
Mouse Navigation
Mouse-based navigation is straightforward in comparison to keyboard: If a view is focusable and the user clicks on it, it gains focus. There are some nuances, though:
-
If a View is focusable, and it has focusable sub-views, what happens when a user clicks on the
Borderof the View? Which sub-view (if any) will also get focus? -
If a View is focusable, and it has focusable sub-views, what happens when a user clicks on the
ContentAreaof the View? Which sub-view (if any) will also get focus?
The answer to both questions is:
If the View was previously focused, the system keeps a record of the SubView that was previously most-focused and restores focus to that SubView (RestoreFocus()).
If the View was not previously focused, AdvanceFocus() is called to find the next appropriate focus target.
For this to work properly, there must be logic that removes the focus-cache used by RestoreFocus() if something changes that makes the previously-focusable view not focusable (e.g. if Visible has changed).
Mouse Focus Examples
// Mouse click behavior
view.MouseEvent += (sender, e) =>
{
if (e.Flags.HasFlag(MouseFlags.Button1Clicked) && view.CanFocus)
{
view.SetFocus();
e.Handled = true;
}
};
// Focus on mouse enter (optional behavior)
view.MouseEnter += (sender, e) =>
{
if (view.CanFocus && focusOnHover)
{
view.SetFocus();
}
};
Application Level Navigation
At the application level, navigation is encapsulated within the @Terminal.Gui.ApplicationNavigation helper class which is publicly exposed via the @Terminal.Gui.App.Application.Navigation property.
@Terminal.Gui.App.ApplicationNavigation.GetFocused gets the most-focused View in the application. Will return null if there is no view with focus (an extremely rare situation). This replaces View.MostFocused in v1.
The @Terminal.Gui.App.ApplicationNavigation.FocusedChanged and @Terminal.Gui.App.ApplicationNavigation.FocusedChanging events are raised when the most-focused View in the application is changing or has changed. FocusedChanged is useful for apps that want to do something with the most-focused view (e.g. see AdornmentsEditor). FocusChanging is useful for apps that want to override what view can be focused across an entire app.
The @Terminal.Gui.App.ApplicationNavigation.AdvanceFocus method causes the focus to advance (forward or backwards) to the next View in the application view-hierarchy, using behavior as a filter.
The implementation is simple:
return Application.Current?.AdvanceFocus (direction, behavior);
This method is called from the Command handlers bound to the application-scoped keybindings created during Application.Init. It is public as a convenience.
This method replaces about a dozen functions in v1 (scattered across Application and Toplevel).
Application Navigation Examples
// Listen for global focus changes
Application.Navigation.FocusedChanged += (sender, e) =>
{
var focused = Application.Navigation.GetFocused();
StatusBar.Text = $"Focused: {focused?.GetType().Name ?? "None"}";
};
// Prevent certain views from getting focus
Application.Navigation.FocusedChanging += (sender, e) =>
{
if (e.NewView is SomeRestrictedView)
{
e.Cancel = true; // Prevent focus change
}
};
// Programmatic navigation
Application.Navigation.AdvanceFocus(NavigationDirection.Forward, TabBehavior.TabStop);
Application.Navigation.AdvanceFocus(NavigationDirection.Backward, TabBehavior.TabGroup);
View Level Navigation
@Terminal.Gui.ViewBase.View.AdvanceFocus is the primary method for developers to cause a view to gain or lose focus.
Various events are raised when a View's focus is changing. For example, @Terminal.Gui.ViewBase.View.HasFocusChanging and @Terminal.Gui.ViewBase.View.HasFocusChanged.
View Focus Management
// Basic focus control
public class CustomView : View
{
protected override void OnHasFocusChanging(CancelEventArgs<bool> e)
{
if (SomeCondition)
{
e.Cancel = true; // Prevent focus change
return;
}
base.OnHasFocusChanging(e);
}
protected override void OnHasFocusChanged(EventArgs<bool> e)
{
if (e.CurrentValue)
{
// View gained focus
UpdateAppearance();
}
base.OnHasFocusChanged(e);
}
}
What makes a View focusable?
First, only Views that are visible and enabled can gain focus. Both Visible and Enabled must be true for a view to be focusable.
For visible and enabled Views, the CanFocus property is then used to determine whether the View is focusable. CanFocus must be true for a View to gain focus. However, even if CanFocus is true, other factors can prevent the view from gaining focus...
A visible, enabled, and CanFocus == true view can be focused if the user uses the mouse to clicks on it or if code explicitly calls View.SetFocus(). Of course, the view itself or some other code can cancel the focus (e.g. by overriding OnHasFocusChanging).
For keyboard navigation, the TabStop property is a filter for which views are focusable from the current most-focused. TabStop has no impact on mouse navigation. TabStop is of type TabBehavior.
TabBehavior Values
-
null- This View is still being initialized; acts as a signal toset_CanFocusto setTabStoptoTabBehavior.TabStopas convenience for the most common use-case. Equivalent toTabBehavior.NoStopwhen determining if a view is focusable by the keyboard or not. -
TabBehavior.NoStop- Prevents the user from using keyboard navigation to cause view (and by definition its subviews) to gain focus. Note: The view can still be focused using code or the mouse. -
TabBehavior.TabStop- Indicates a View is a focusable view with no focusable subviews.Application.Next/PrevTabStopKeywill advance ONLY through the peer-Views (SuperView.SubViews). -
TabBehavior.TabGroup- Indicates a View is a focusable container for other focusable views and enables keyboard navigation across these containers. This applies to both tiled and overlapped views. For example,FrameViewis a simple view designed to be a visible container of other views in tiled scenarios. It hasTabStopset toTabBehavior.TabGroup(andArrangementset toViewArrangement.Fixed). Likewise,Windowis a simple view designed to be a visible container of other views in overlapped scenarios. It hasTabStopset toTabBehavior.TabGroup(andArrangementset toViewArrangement.Movable | ViewArrangement.Resizable | ViewArrangement.Overlapped).Application.Next/PrevGroupStopKeywill advance across allTabGroupviews in the application (unless blocked by aNoStopSuperView).
Focus Requirements Summary
For a view to be focusable:
- Visible =
true - Enabled =
true - CanFocus =
true - TabStop !=
TabBehavior.NoStop(for keyboard navigation only)
// Example: Make a view focusable
var view = new Label()
{
Text = "Focusable Label",
Visible = true, // Must be visible
Enabled = true, // Must be enabled
CanFocus = true, // Must be able to focus
TabStop = TabBehavior.TabStop // Keyboard navigable
};
How To Tell if a View has focus? And which view is the most-focused?
View.HasFocus indicates whether the View is focused or not. It is the definitive signal. If the view has no focusable SubViews then this property also indicates the view is the most-focused view in the application.
Setting this property to true has the same effect as calling View.SetFocus (), which also means the focus may not change as a result.
If v.HasFocus == true then:
- All views up
v's superview-hierarchy must be focusable. - All views up
v's superview-hierarchy will also haveHasFocus == true. - The deepest-subview of
vthat is focusable will also haveHasFocus == true
In other words, v.HasFocus == true does not necessarily mean v is the most-focused view, receiving input. If it has focusable sub-views, one of those (or a further subview) will be the most-focused (Application.Navigation.GetFocused()).
The private bool _hasFocus field backs HasFocus and is the ultimate source of truth whether a View has focus or not.
Focus Chain Example
// In a hierarchy: Window -> Dialog -> Button
// If Button has focus, then:
window.HasFocus == true // Part of focus chain
dialog.HasFocus == true // Part of focus chain
button.HasFocus == true // Actually focused
// Application.Navigation.GetFocused() returns button
var mostFocused = Application.Navigation.GetFocused(); // Returns button
How does a user tell?
In short: ColorScheme.Focus - Views in the focus chain render with focused colors.
Views use their ColorScheme.Focus attribute when they are part of the focus chain. This provides visual feedback about which part of the application is active.
// Custom focus styling
protected override void OnDrawContent(Rectangle viewport)
{
var attribute = HasFocus ? GetFocusColor() : GetNormalColor();
Driver.SetAttribute(attribute);
// ... draw content
}
How to make a View become focused?
The primary public method for developers to cause a view to get focus is View.SetFocus().
Unlike v1, in v2, this method can return false if the focus change doesn't happen (e.g. because the view wasn't focusable, or the focus change was cancelled).
// Programmatic focus control
if (myButton.SetFocus())
{
Console.WriteLine("Button now has focus");
}
else
{
Console.WriteLine("Could not focus button");
}
// Alternative: Set HasFocus property (same effect)
myButton.HasFocus = true;
How to make a View become NOT focused?
The typical method to make a view lose focus is to have another View gain focus.
// Focus another view to remove focus from current
otherView.SetFocus();
// Or advance focus programmatically
Application.Navigation.AdvanceFocus(NavigationDirection.Forward, TabBehavior.TabStop);
// Focus can also be lost when views become non-focusable
myView.CanFocus = false; // Will lose focus if it had it
myView.Visible = false; // Will lose focus if it had it
myView.Enabled = false; // Will lose focus if it had it
Determining the Most Focused SubView
In v1 View had MostFocused property that traversed up the view-hierarchy returning the last view found with HasFocus == true. In v2, Application.Navigation.GetFocused() provides the same functionality with less overhead.
// v2 way to get the most focused view
var focused = Application.Navigation.GetFocused();
// This replaces the v1 pattern:
// var focused = Application.Current.MostFocused;
How Does View.Add/Remove Work?
In v1, calling super.Add (view) where view.CanFocus == true caused all views up the hierarchy (all SuperViews) to get CanFocus set to true as well.
Also, in v1, if view.CanFocus == true, Add would automatically set TabStop.
In v2, developers need to explicitly set CanFocus for any view in the view-hierarchy where focus is desired. This simplifies the implementation significantly and removes confusing behavior.
In v2, the automatic setting of TabStop in Add is retained because it is not overly complex to do so and is a nice convenience for developers to not have to set both TabStop and CanFocus. Note we do NOT automatically change CanFocus if TabStop is changed.
// v2 explicit focus setup
var container = new FrameView()
{
Title = "Container",
CanFocus = true, // Must be explicitly set
TabStop = TabBehavior.TabGroup
};
var button = new Button()
{
Text = "Click Me",
CanFocus = true, // Must be explicitly set
TabStop = TabBehavior.TabStop // Set automatically by Add(), but can override
};
container.Add(button); // Does not automatically set CanFocus on container
Knowing When a View's Focus is Changing
@Terminal.Gui.ViewBase.View.HasFocusChanging and @Terminal.Gui.ViewBase.View.HasFocusChanged are raised when a View's focus is changing.
// Monitor focus changes
view.HasFocusChanging += (sender, e) =>
{
if (e.NewValue && !ValidateCanFocus())
{
e.Cancel = true; // Prevent gaining focus
}
};
view.HasFocusChanged += (sender, e) =>
{
if (e.CurrentValue)
{
OnViewGainedFocus();
}
else
{
OnViewLostFocus();
}
};
Built-In Views Interactivity
The following table summarizes how built-in views respond to various input methods:
| View | States | Static | Default | HotKeys | Select Cmd | Accept Cmd | HotKey Cmd | Click Focus | DblClick | RightClick | GrabMouse |
|---|---|---|---|---|---|---|---|---|---|---|---|
| View | 1 | Yes | No | 1 | OnSelect | OnAccept | Focus | Focus | - | - | No |
| Label | 1 | Yes | No | 1 | OnSelect | OnAccept | FocusNext | Focus | - | FocusNext | No |
| Button | 1 | No | Yes | 1 | OnSelect | Focus+OnAccept | Focus+OnAccept | HotKey | - | Select | No |
| CheckBox | 3 | No | No | 1 | OnSelect+Advance | OnAccept | OnAccept | Select | - | Select | No |
| OptionSelector | >1 | No | No | 2+ | Advance | SetValue+OnAccept | Focus+SetValue | SetFocus+SetCursor | - | SetFocus+SetCursor | No |
| Slider | >1 | No | No | 1 | SetFocusedOption | SetFocusedOption+OnAccept | Focus | SetFocus+SetOption | - | SetFocus+SetOption | Yes |
| ListView | >1 | No | No | 1 | MarkUnMarkRow | OpenSelected+OnAccept | OnAccept | SetMark+OnSelectedChanged | OpenSelected+OnAccept | - | No |
| TextField | 1 | No | No | 1 | - | OnAccept | Focus | Focus | SelectAll | ContextMenu | No |
| TextView | 1 | No | No | 1 | - | OnAccept | Focus | Focus | - | ContextMenu | Yes |
Table Legend
- States: Number of visual/functional states the view can have
- Static: Whether the view is primarily for display (non-interactive)
- Default: Whether the view can be a default button (activated by Enter)
- HotKeys: Number of hotkeys the view typically supports
- Select Cmd: What happens when Command.Select is invoked
- Accept Cmd: What happens when Command.Accept is invoked
- HotKey Cmd: What happens when the view's hotkey is pressed
- Click Focus: Behavior when clicked (if CanFocus=true)
- DblClick: Behavior on double-click
- RightClick: Behavior on right-click
- GrabMouse: Whether the view captures mouse for drag operations
Common Navigation Patterns
Dialog Navigation
var dialog = new Dialog()
{
Title = "Settings",
CanFocus = true,
TabStop = TabBehavior.TabGroup
};
var okButton = new Button() { Text = "OK", IsDefault = true };
var cancelButton = new Button() { Text = "Cancel" };
// Tab navigates between buttons, Enter activates default
dialog.Add(okButton, cancelButton);
Container Navigation
var leftPanel = new FrameView()
{
Title = "Options",
TabStop = TabBehavior.TabGroup,
X = 0,
Width = Dim.Percent(50)
};
var rightPanel = new FrameView()
{
Title = "Preview",
TabStop = TabBehavior.TabGroup,
X = Pos.Right(leftPanel),
Width = Dim.Fill()
};
// F6 navigates between panels, Tab navigates within panels
List Navigation
var listView = new ListView()
{
CanFocus = true,
TabStop = TabBehavior.TabStop
};
// Arrow keys navigate items, Enter selects, Space toggles
listView.KeyBindings.Add(Key.CursorUp, Command.Up);
listView.KeyBindings.Add(Key.CursorDown, Command.Down);
listView.KeyBindings.Add(Key.Enter, Command.Accept);
Accessibility Considerations
Terminal.Gui's navigation system is designed with accessibility in mind:
Keyboard Accessibility
- All functionality must be accessible via keyboard
- Tab order should be logical and predictable
- HotKeys provide direct access to important functions
- Arrow keys provide fine-grained navigation within controls
Visual Accessibility
- Focus indicators must be clearly visible
- Color is not the only indicator of focus state
- Text and background contrast meets accessibility standards
- HotKeys are visually indicated (underlined characters)
Screen Reader Support
- Focus changes are announced through system events
- View titles and labels provide context
- Status information is available programmatically
Best Practices for Accessible Navigation
// Provide meaningful labels
var button = new Button() { Text = "_Save Document", HotKey = Key.S };
// Set logical tab order
container.TabStop = TabBehavior.TabGroup;
foreach (var view in container.Subviews)
{
view.TabStop = TabBehavior.TabStop;
}
// Provide keyboard alternatives to mouse actions
view.KeyBindings.Add(Key.F10, Command.Context); // Right-click equivalent
view.KeyBindings.Add(Key.Space, Command.Select); // Click equivalent
For more information on accessibility standards, see: