* upgraded to gitversion 6 2 * Remove invalid prevent-increment property * upgraded to gitversion 6 3 * Fixed gitversion * touching publish.yml * cleanup * Fixes #4000. Named colors as enums. (#4005) * Add W3C color enum with the RGB as numeric value * Add transform helper class for W3cColor enum For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values. Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level. * IColorNameResolver enable null analysis * Remove obsolete color name related ResourceManagerTests * Replace remains of W3CColors with direct W3C color name resolver Temporarily breaks backwards compatibility and tests even further. * Add ANSI 4-bit (ColorName16) color name resolver * Add multi-standard color name resolver Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker. * Split conditional name resolver test cases * Change W3C colors tests to be similar to name resolvers * Change W3cColorsTests to W3cColorNameResolverTests More consistent when all the tests refer to the color name resolver layer. * Make W3cColors internal Color name resolver is the public interface. * W3cColors: Use Color.Argb instead of individual RGB components * MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine. * Remove leftover color string resources * Consistent position for IColorNameResolver #nullable enable directive * Add missing XML comments to ColorScheme.Colors.cs * Fixes #3691 - Adds `ViewArrangement.Popover` (#3852) * Added Applicaton.Popover. Refactored FindDeepestView * Popover prototype * Testing highlight * Fixed click outside issue * Fixed DialogTests * Fixed click outside issue (agbain) * Enabled mouse wheel in Bar * Enabled mouse wheel in Bar * Progress. Broke arrangement * Added popover tests. Fixed a bunch more CM issues related ot unreliable unit tests. Updated config.json to include Glyphs. * Can't set ForceDriver to empty in Resources/config.json. * added BUGBUG * Made Position/ScreenPosition clear * Added View.IsInHierarchy tests * Added Contextmenuv2 scenario. * Implemented CM2 in TextView * Removed unneeded CM stuff from testhelpers * Shortcut API docs * Fixed keybinding unit tests * Fixed mouse handling * Fighting with CM related unit test failures * Unit tests pass. I think. * Shortcut code cleanup * TextView uses new CM2 * Starting on OnSelect etc... * Starting on OnSelect etc... * Fixed ContextMenuv2 * ContextMenu is working again. * Ugh. ANd fixed button api docs * Fixed DrawHorizontalShadowTransparent (vertical was already fixed). * Made Scenarios compatible with #nullable enable * Undid some keybinding stuff * Fixed stuff * Sped up unit tests * Sped up unit tests 2 * Sped up unit tests 3 * Messing with menus * merged latest v2_develop * Added more Popover unit tests * Added more Popover unit tests2 * Fixed positioning bug * Fixed mouse bug * Fixed Bar draw issue * WIP * merge v2_develop * CM2 sorta works * Enabled Bar subclasses to have IDesignable * Added ViewportSettings.Transparent * Region -> nullable enable * Added ViewportSettigs Editor * merged v2_develop part 2 * merged v2_develop part 3 * WIP: GetViewsUnderMouse * WIP: More GetViewsUnderMouse work * Bars works again * Added unit tests * CM now works * MenuItemv2 POC * SubMenu POC * CommandNotBound * More POC * Optimize Margin to not defer draw if there's no shadow * Logger cleanup * Reverted Generic * Cascading mostly working * fixed layout bug * API docs * API docs * Fixed cascade * Events basically work * code cleanup * Fixed IsDefault bug; * Enabled hotkey support * Made context-menu-like * Improved usability * Refactored ApplicationPopover again * Cleanup * Menuv2 POC basically complete * Code Cleanup * Made menu API simpler * Fixed Strings bugs * Got old ContextMenu scenario mostly working * ContextMenu scenario now works * ContextMenu fixes * ContextMenu fixes * Tons of menu cleanup * ContextMenu works in TextView * Fixed unit tes * Added unit tests * Fixed tests * code cleanup * More code cleanup * Deep dive * scenario * typos * Demo colorpicker in a Menu * Added Region tests proving Region is broken in some Union cases * fixed v2win/net * Partially Fixes #2975 - Replaces old `ContextMenu` with new `Bar/Shortcut` based implementation (#4008) * touching publish.yml * Nuked ContextMenuv2 - use PopverMenu instead * WIP context menu stuff * More robust dispose * Removed ConextMenu; use PopoverMenu instead * Code cleanup * Code cleanup2 * Partially Fixes #2975 - Upgrades UICatalog to `Menuv2` (#4011) * Fixes #4009 - fix tree ordering (#4015) * Fixes #4022 file dialog tests and bugfix for cancellation (#4024) * Add class for detecting information about console in extensible way * WIP - Create test for reordering * Change Dictionary to List and preserve TreeBuilder order * Add test to ensure branch expansion/status remains consistent despite reorder * Cleanup code * Fix regression when removed child was the selected one * Revert "Add class for detecting information about console in extensible way" This reverts commit7e4253cf28. * Code cleanup and enable nullable on Branch * Remove color scheme and driver from Branch draw * Add xunit context extensions * Investigate codegen for xunit * Getting closer to something that works * Fix code generation * Further explore code gen * Generate all methods in single class for easier extensibility * Simplify code gen by moving parameter creation to its own method * Implement asserts A-I * Add remaining assert calls that are not obsolete * Fix unit test * Roll back versions to be compatible with CI version of csharp * Handle params and ref etc * Fix null warning * WIP - start to add integration tests for FileDialog * Add ability to tab focus to specific control with simple one line delegate * Clarify test criteria * Add unit tests for Ok and other ways of canceling dialog * Fix other buttons also triggering save * Fix for linux environment tests * Fix for linux again * Fix application null race condition - add better way of knowing if stuff is finished * Better fix for shutdown detection * Add test that shows #4026 is not an issue * Switch to `_fileSystem.Directory.GetLogicalDrives ()` * Don't show duplicate MyDocuments etc * Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040) * touching publish.yml * Fixed UICatalog bugs. Added fluent tests. * marked v1 menu stuff as obsolte * Tweaks. Added View.GetSubMenus<type>(). * fixed unit tests * general messing around * general messing around * Playing with Fluent * ColorScheme tweaks * WIP: ColorScheme tweaks * Playing with Fluent * Merged from laptop2 * Hacky-ish fixes to: - #4016 - #4014 * Fixed Region bug preventing menus without borders from working * Tweaks * Fixed a bunch of CM issues * Fixed OoptionSelector * ip * FixedCM issues * Fixed CM issues2 * Revert "FixedCM issues" This reverts commitdd6c6a70a3. * Reverted stuff * Found and fixed bug in AllViews_Center_Properly * Fixed CM issues2 * removed menuv2 onapplied. Changed how UICatalog Applys CM * changed test time out to see if it helkps with ubuntu fails * reset app on fail? * back to 1500ms * Made StatusBar nullable. * Code Cleanup. * HexEditor Code Cleanup. * HexEditor Code Cleanup. * Back to 3000ms. Sigh. * Trying different logic * Trying different logic2 * Fixed potential crash in runlop * Fixed potential crash in runlop2 * Tweaked Spinner stuff * Removed TabView from TextEffects scenario. Not needed and possible culprit. * back to 2000ms * WIP: Revamping menu scenarios * Menu Scenario refinements. Fixed a few bugs. Code cleanup. * fixed unit test * Fixed warnings * Fixed warnings2 * Fixed File.Exit * WIP: Dealing with QuitKey struggles * WIP: Dealing with QuitKey struggles 2 * WIP: Dealing with QuitKey struggles 3 * Fixed ListView collection nav bug * Fixed a bunch of menu stuff. Fixed Appv2 stuff. * Lots of refactoring and fixing * Lots of unit test issues * Fixed DebugIDisposable issues * Fixed release build issue * Fixed release build issue 2 * DebugIDisposable -> EnableDebugIDisposableAsserts and more * DebugIDisposable -> EnableDebugIDisposableAsserts and more 2 * Fixed Menus scenario - context menu * Added @bdisp suggested assert. Commented it out as it breaks tests. * Code cleanup * Fixed disposed but * Fixed UICatalog exit * Fixed Unit test I broke. Added 'Minimal' Theme that turns off all borders etc... * Fixes #3966. TextField crashes app when pasting unicode surrogate pair (#3982) * Add constructor Key(int) and operator for handled with non-Bmp. * Fix TextField non-BMP issues * Fix TextField PositionCursor. * Reformat * Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT * Add handle IsValidInput in FakeDriver and unit tests * Fixes #3984 - `Margin` w/out shadow should not force draw (#3985) * shortcut tests * Generic demos * Optimize Margin to not defer draw if there's no shadow * Fixes #4041. WSLClipboard doesn't handles well with surrogate pairs * Avoid running Clipboard.Contents twice * Fixes #4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost * Moving tests to the parallelizable unit tests * Remove unused folder * Prevent warnings about not installed nuget packages * Using Toplevel instead of Application.Top * Cleanup code --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Goblin fighter (#4037) * touching publish.yml * WIP Investigate how to build random maze * Fix maze rendering * Use line canvas for rendering * Move around the maze * Code cleanup * Infinite maze * Fight goblins * Generate new npcs on new maps * Code cleanup * Make it possible to die * Fix variable naming * Refactored Mazing to use Commmands and KeyBindings. Code cleanup of Mazing. Refactored Snake to use KeyBindings/Commmands + some code cleanup * Fix bug where your health would regenerate when reaching end making it impossible to loose. --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Fixes #4046 - Moves examples into `./Examples` and fixes `./Tests` (#4047) * touching publish.yml * Moved Examples into ./Examples * Moved Benchmarks into ./Tests * Moved Benchmarks into ./Tests * Moved UICatalog into ./Examples * Moved UICatalog into ./Examples 2 * Moved tests into ./Tests * Updated nuget * Fixes #4027. Add collection search matcher (#4029) * Add collection search matcher * Fix naming * fix naming * Move FileDialogCollectionNavigator to its own file (no longer private class) Add class diagram for collectionNavigation * Add ICollectionNavigator interface * Move to separate file IListCollectionNavigator * Update class diagram * update class diagram * Add tests for overriding ICollectionNavigatorMatcher * xmldoc and nullability warning fixes * Code Cleanup * Make requested changes to naming and terminology * Move to seperate namespace * Update class diagram and change TreeView to reference the interface not concrete class * Switch to implicit new * highlight that this class also works with tree view * Apply tig patch to ensure keybindings get priority over navigator See: https://github.com/gui-cs/Terminal.Gui/issues/4027#issuecomment-2810020893 * Apply 'keybinding has priority' fix to TreeView too * Apply 'keybindngs priority over navigation' fix to TableView * Remove entire branch for selectively returning false now that it is default when there is a keybinding collision * Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel * Change logging in collection navigator from Trace to Debug * Switch to NewKeyDownEvent and directly setting HasFocus * Remove application top dependency * Remove references to application * Remove Application * Move new tests to parallel --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Fixes #4051 - Adds `cancellable_work_pattern.md` (#4052) * touching publish.yml * Updated md files * Updated md files 2 * Updated md files 3 * Updated API docs to point * commmand->command * Update Terminal.Gui/View/View.Command.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update getting-started.md (#4063) * Fixes #4035 - FileDialog keeps path when selecting folder (optionally) (#4065) * WIP keep path * Make new 'sticky filename' behaviour optional * Tests for new behaviour when selecting in TreeView * Add more tests, this time for table view navigation * Add the new style option into UICatalog scenario * Allow hotkey specifier to be at any position in label (#4067) Allow hotkey specifier to be at any position in label "D_irectory" doesn't work because hotPos is hardcoded 0 * Fixes #4053. v2 WindowsDriver and v2win doesn't show any scenario in the UICatalog with cmd or conhost (#4055) * Fix WindowsDriver to work with non-WindowsTerminal * Fix unit test failure * Fix v2win to work with non-WindowsTerminal * Force16Colors isn't being setting in v2win driver on changing. --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Fixes #4023 - Changes `CommandEventArgs` to be based on `HandledEventArgs` instead of `CancelEventArgs` (#4054) * touching publish.yml * CancelEventArgs->HandledEventArgs * Fixed Handled issues * Fixes #4076 cursor text field (#4077) * Add test for TextField cursor position * Add comment and one more assert * Fix cursor position at the end * Remove unused local field --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> * Fixes #4074 - Popover eats `Key.Space` (#4075) * touching publish.yml * Added unit tests. Fixed * Actually fixed bug. * Addres Bdisp feedback * Addres Bdisp feedback2 * Addresses #4058. Basic support for non-color text styles. (#4071) * TextStyle enum * CSI_AppendTextStyleChange * Add TextStyle to Attribute * Apply text style in NetOutput.Write() * Don't append escape code if nothing to change * Make TextStyle an init property * Apply TextStyle to OutputBuffer attributes * Fix flag checking Misunderstood how Enum.HasFlag worked, fixed now * Allow bold-faint text Also adds remarks to TextStyle noting that they may be incompatible depending on terminal settings. * Remove unnecessary check Realized it's actually impossible for no escape codes to be added, as this is only the case when prev and next are the same, which is already accounted for. * Remove redundant check Attributes are records, and thus already use equality-by-value, meaning attr != redrawAttr will already be false when the TextStyle changes. * WindowsOutput support for text style --------- Co-authored-by: Tig <tig@users.noreply.github.com> * More on #4058 - Adds `TextStyle` Scenario (#4079) * Fixed Generic.cs. Added TextStyles Scenario. * Code cleanup * Fixes #4070 - `GetContentSize()` api docs (#4081) * touching publish.yml * Fixed api docs * Fixes #4070 - `GetContentSize()` API docs -2nd try (#4082) * Fixed api docs again * Fixes 4088 mouse released flag cannot be combined safely with report position (#4091) * added more mouse under tests * Fixes #4057 - MASSIVE! Fully implements `ColorScheme`->`Scheme` + `VisualRole` + `Colors.`->`SchemeManager.` (#4062) * touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Removed API key2? * Simplified usings * Cleand up curses. Fixed css * One proposal * Proposal 2 * Clean up * Fixed API docs * Auto gen list of views * Auto gen list of views * More API doc cleanup * TextValidateField IDesignable * regen view.md * Fixed unit test failure * Clean up * Fixed CM editor bug * Removed dupe file * Deep dive clean up * Fixed warnings --------- Co-authored-by: Tonttu <15074459+TheTonttu@users.noreply.github.com> Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com> Co-authored-by: BDisp <bd.bdisp@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Brandon G <bgiromini@users.noreply.github.com> Co-authored-by: M3Logic <joe.bailey@m3logic.com> Co-authored-by: Error-String-Expected-Got-Nil <103805191+Error-String-Expected-Got-Nil@users.noreply.github.com>
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Migrating From v1 To v2
This document provides an overview of the changes between Terminal.Gui v1 and v2. It is intended to help developers migrate their applications from v1 to v2.
For detailed breaking change documentation check out this Discussion: https://github.com/gui-cs/Terminal.Gui/discussions/2448
View Constructors -> Initializers
In v1, @Terminal.Gui.View and most sub-classes had multiple constructors that took a variety of parameters. In v2, the constructors have been replaced with initializers. This change was made to simplify the API and make it easier to use. In addition, the v1 constructors drove a false (and needlessly complex) distinction between "Absolute" and "Computed" layout. In v2, the layout system is much simpler and more intuitive.
How to Fix
Replace the constructor calls with initializer calls.
- var myView = new View (new Rect (10, 10, 40, 10));
+ var myView = new View { X = 10, Y = 10, Width = 40, Height = 10 };
TrueColor Support - 24-bit Color is the default
Terminal.Gui v2 now supports 24-bit color by default. This means that the colors you use in your application will be more accurate and vibrant. If you are using custom colors in your application, you may need to update them to use the new 24-bit color format.
The @Terminal.Gui.Attribute class has been simplified. Color names now match the ANSI standard ('Brown' is now called 'Yellow')
How to Fix
Static class Attribute.Make has been removed. Use constructor instead
- var c = Attribute.Make(Color.BrightMagenta, Color.Blue);
+ var c = new Attribute(Color.BrightMagenta, Color.Blue);
- var c = Color.Brown;
+ var c = Color.Yellow;
Low-Level Type Changes
Rect->RectanglePoint->PointSize->Size
How to Fix
- Replace
RectwithRectangle
NStack.string has been removed. Use System.Rune instead.
See Unicode for details.
How to Fix
Replace using statements with the System.Text namespace
- using NStack;
+ using System.Text;
Anywhere you have an implicit cast from char to Rune, replace with a constructor call
- myView.AddRune(col, row, '▄');
+ myView.AddRune(col, row, new Rune('▄'));
When measuring the screen space taken up by a Rune use GetColumns()
- Rune.ColumnWidth(rune);
+ rune.GetColumns();
When measuring the screen space taken up by a string you can use the extension method GetColumns()
- myString.Sum(c=>Rune.ColumnWidth(c));
+ myString.GetColumns();
`View Life Cycle Management
In v1, @Terminal.Gui.View was derived from Responder which supported IDisposable. In v2, Responder has been removed and @Terminal.Gui.View is the base-class supporting IDisposable.
In v1, @Terminal.Gui./Terminal.Gui.Application.Init) automatically created a toplevel view and set [Application.Top](~/api/Terminal.Gui.Application.Top. In v2, @Terminal.Gui.App.Application.Init no longer automatically creates a toplevel or sets @Terminal.Gui.App.Application.Top; app developers must explicitly create the toplevel view and pass it to @Terminal.Gui.App.Application.Run (or use Application.Run<myTopLevel>). Developers are responsible for calling Dispose on any toplevel they create before exiting.
How to Fix
- Replace
Responderwith @Terminal.Gui.View - Update any code that assumes
Application.Initautomatically created a toplevel view and setApplication.Top. - Update any code that assumes
Application.Initautomatically disposed of the toplevel view when the application exited.
@Terminal.Gui.Pos and @Terminal.Gui.Dim types now adhere to standard C# idioms
- In v1, the @Terminal.Gui.Pos and @Terminal.Gui.Dim types (e.g. @Terminal.Gui.Pos.PosView) were nested classes and marked @Terminal.Gui.internal. In v2, they are no longer nested, and have appropriate public APIs.
- Nullabilty is enabled.
- Methods & properties follow standards.
- The static method that creates a @Terminal.Gui.PosAbsolute,
Pos.At, was renamed to @Terminal.Gui.Pos.Absolute for consistency. - The static method that crates as @Terminal.Gui.DimAbsoulte,
Dim.Sized, was renamed to @Terminal.Gui.Dim.Absolute for consistency.
How to Fix
- Search and replace
Pos.Pos->Pos. - Search and replace
Dim.Dim->Dim. - Search and replace
Pos.At->Pos.Absolute - Search and replace
Dim.Sized->Dim.Absolute - Search and replace
Dim.Anchor->Dim.GetAnchor - Search and replace
Pos.Anchor->Pos.GetAnchor
Layout Improvements
In v2, the layout system has been improved to make it easier to create complex user interfaces. If you are using custom layouts in your application, you may need to update them to use the new layout system.
- The distinction between
Absolute LayoutandComputed Layouthas been removed, as has theLayoutStyleenum. v1 drew a false distinction between these styles. - @Terminal.Gui.ViewBase.View.Frame now represents the position and size of the view in the superview's coordinate system. The
Frameproperty is of typeRectangle. - @Terminal.Gui.ViewBase.View.Bounds has been replaced by @Terminal.Gui.ViewBase.View.Viewport. The
Viewportproperty represents the visible area of the view in its own coordinate system. TheViewportproperty is of typeRectangle. - @Terminal.Gui.ViewBase.View.GetContentSize represents the size of the view's content. This replaces
ScrollViewandScrollBarViewin v1. See more below.
How to Fix
Bounds -> Viewport
- Remove all references ot
LayoutStyle. - Rename
BoundstoViewport. TheLocationproperty ofBoundscan now have non-zero values. - Update any code that assumed
Bounds.Locationwas alwaysPoint.Empty. - Update any code that used
Boundsto refer to the size of the view's content. UseGetContentSize()instead. - Update any code that assumed
Bounds.Sizewas the same asFrame.Size.Frame.Sizedefines the size of the view in the superview's coordinate system, whileViewport.Sizedefines the visible area of the view in its own coordinate system. - Use @Terminal.Gui.ViewBase.View.GetAdornmentsThickness to get the total thickness of the view's border, margin, and padding.
- Not assume a View can draw outside of 'Viewport'. Use the 'Margin', 'Border', and 'Padding' Adornments to do things outside of
Viewport. View subclasses should not implement their own concept of padding or margins but leverage theseAdornmentsinstead. - Mouse and draw events now provide coordinates relative to the
Viewportnot theFrame.
View.AutoSize has been removed. Use @Terminal.Gui.Dim.Auto for width or height instead.
In v1, View.AutoSize was used to size a view to its Text. In v2, View.AutoSize has been removed. Use @Terminal.Gui.Dim.Auto for width or height instead.
How to Fix
- Replace
View.AutoSize = truewithView.Width = Dim.AutoorView.Height = Dim.Autoas needed. See the DimAuto Deep Dive for more information.
Adornments
In v2, the Border, Margin, and Padding properties have been added to all views. This simplifies view development and enables a sophisticated look and feel. If you are using custom borders, margins, or padding in your application, you may need to update them to use the new properties.
View.Borderis now of type @Terminal.Gui.Adornment. @Terminal.Gui.ViewBase.View.BorderStyle is provided as a convenience property to set the border style (myView.BorderStyle = LineStyle.Double).
How to Fix
Built-in Scrolling
In v1, scrolling was enabled by using ScrollView or ScrollBarView. In v2, the base @Terminal.Gui.View class supports scrolling inherently. The area of a view visible to the user at a given moment was previously a rectangle called Bounds. Bounds.Location was always Point.Empty. In v2 the visible area is a rectangle called Viewport which is a protal into the Views content, which can be bigger (or smaller) than the area visible to the user. Causing a view to scroll is as simple as changing View.Viewport.Location. The View's content is described by @Terminal.Gui.ViewBase.View.GetContentSize. See Layout for details.
@Terminal.Gui.ScrollBar replaces ScrollBarView with a much cleaner implementation of a scrollbar. In addition, @Terminal.Gui.ViewBase.View.VerticalScrollBar and @Terminal.Gui.ViewBase.View.HorizontalScrollBar provide a simple way to enable scroll bars in any View with almost no code. See See Scrolling Deep Dive for more.
How to Fix
- Replace
ScrollViewwith @Terminal.Gui.View and useViewportand @Terminal.Gui.ViewBase.View.GetContentSize to control scrolling. - Update any code that assumed
Bounds.Locationwas alwaysPoint.Empty. - Update any code that used
Boundsto refer to the size of the view's content. Use @Terminal.Gui.ViewBase.View.GetContentSize instead. - Update any code that assumed
Bounds.Sizewas the same asFrame.Size.Frame.Sizedefines the size of the view in the superview's coordinate system, whileViewport.Sizedefines the visible area of the view in its own coordinate system. - Replace
ScrollBarViewwith @Terminal.Gui.ScrollBar. See Scrolling Deep Dive for more.
Updated Keyboard API
The API for handling keyboard input is significantly improved. See Keyboard API.
- The @Terminal.Gui.Key class replaces the
KeyEventstruct and provides a platform-independent abstraction for common keyboard operations. It is used for processing keyboard input and raising keyboard events. This class provides a high-level abstraction with helper methods and properties for common keyboard operations. Use this class instead of the low-level @Terminal.Gui.KeyCode enum when possible. See @Terminal.Gui.Key for more details. - The preferred way to enable Application-wide or View-heirarchy-dependent keystrokes is to use the @Terminal.Gui.Shortcut View or the built-in View's that utilize it, such as the @Terminal.Gui.Bar-based views.
- The preferred way to handle single keystrokes is to use Key Bindings. Key Bindings map a key press to a @Terminal.Gui.Input.Command. A view can declare which commands it supports, and provide a lambda that implements the functionality of the command, using
View.AddCommand(). Use the @Terminal.Gui.ViewBase.View.Keybindings to configure the key bindings. - For better consistency and user experience, the default key for closing an app or
Toplevelis nowEsc(it was previouslyCtrl+Q). - The
Application.RootKeyEventmethod has been replaced withApplication.KeyDown
How to Fix
- Replace
KeyEventwithKey - Use @Terminal.Gui.ViewBase.View.AddCommand to define commands your view supports.
- Use @Terminal.Gui.ViewBase.View.Keybindings to configure key bindings to
Commands. - It should be very uncommon for v2 code to override
OnKeyPressedetc... - Anywhere
Ctrl+Qwas hard-coded as the "quit key", replace withApplication.QuitKey. - See Navigation below for more information on v2's navigation keys.
- Replace
Application.RootKeyEventwithApplication.KeyDown. If the reason for subscribing to RootKeyEvent was to enable an application-wide action based on a key-press, consider using Application.KeyBindings instead.
- Application.RootKeyEvent(KeyEvent arg)
+ Application.KeyDown(object? sender, Key e)
**@"Terminal.Gui.Input.Command" has been expanded and simplified
In v1, the Command enum had duplicate entries and inconsistent naming. In v2 it has been both expanded and simplified.
How To Fix
- Update any references to old
Commandvalues with the updated versions.
Updated Mouse API
The API for mouse input is now internally consistent and easier to use.
- The @Terminal.Gui.MouseEventArgs class replaces
MouseEventEventArgs. - More granular APIs are provided to ease handling specific mouse actions. See Mouse API.
- Views can use the @Terminal.Gui.ViewBase.View.Highlight event to have the view be visibly highlighted on various mouse events.
- Views can set
View.WantContinousButtonPresses = trueto have their @Terminal.Gui.Input.Command.Accept command be invoked repeatedly as the user holds a mouse button down on the view. - Mouse and draw events now provide coordinates relative to the
Viewportnot theScreen. - The
Application.RootMouseEventmethod has been replaced withApplication.MouseEvent
How to Fix
- Replace
MouseEventEventArgswithMouseEvent - Use the @Terminal.Gui.ViewBase.View.Highlight event to have the view be visibly highlighted on various mouse events.
- Set
View.WantContinousButtonPresses = trueto have the @Terminal.Gui.Input.Command.Accept command be invoked repeatedly as the user holds a mouse button down on the view. - Update any code that assumed mouse events provided coordinates relative to the
Screen. - Replace
Application.RootMouseEventwithApplication.MouseEvent.
- Application.RootMouseEvent(KeyEvent arg)
+ Application.MouseEvent(object? sender, MouseEventArgs mouseEvent)
Navigation - Cursor, Focus, TabStop etc...
The cursor and focus system has been redesigned in v2 to be more consistent and easier to use. If you are using custom cursor or focus logic in your application, you may need to update it to use the new system.
Cursor
In v1, whether the cursor (the flashing caret) was visible or not was controlled by View.CursorVisibility which was an enum extracted from Ncruses/Terminfo. It only works in some cases on Linux, and only partially with WindowsDriver. The position of the cursor was the same as ConsoleDriver.Row/Col and determined by the last call to ConsoleDriver.Move. View.PositionCursor() could be overridden by views to cause Application to call ConsoleDriver.Move on behalf of the app and to manage setting CursorVisibility. This API was confusing and bug-prone.
In v2, the API is (NOT YET IMPLEMENTED) simplified. A view simply reports the style of cursor it wants and the Viewport-relative location:
public Point? CursorPosition- If
nullthe cursor is not visible - If
{}the cursor is visible at thePoint.
- If
public event EventHandler<LocationChangedEventArgs>? CursorPositionChangedpublic int? CursorStyle- If
nullthe default cursor style is used. - If
{}specifies the style of cursor. See cursor.md for more.
- If
Applicationnow has APIs for querying available cursor styles.- The details in
ConsoleDriverare no longer available to applications.
How to Fix (Cursor API)
- Use @Terminal.Gui.ViewBase.View.CursorPosition to set the cursor position in a view. Set @Terminal.Gui.ViewBase.View.CursorPosition to
nullto hide the cursor. - Set @Terminal.Gui.ViewBase.View.CursorVisibility to the cursor style you want to use.
- Remove any overrides of
OnEnterandOnLeavethat explicitly change the cursor.
Focus
See navigation.md for more details. See also Keyboard where HotKey is covered more deeply...
- In v1,
View.CanFocuswastrueby default. In v2, it isfalse. AnyViewsubclass that wants to be focusable must setCanFocus = true. - In v1 it was not possible to remove focus from a view.
HasFocusas a get-only property. In v2,view.HasFocuscan be set as well. Setting totrueis equivalent to callingview.SetFocus. Setting tofalseis equivalent to callingview.SuperView.AdvanceFocus(which might not actually causeviewto stop having focus). - In v1, calling
super.Add (view)whereview.CanFocus == truecaused all views up the hierarchy (all SuperViews) to getCanFocusset totrueas well. In v2, developers need to explicitly setCanFocusfor any view in the view-hierarchy where focus is desired. This simplifies the implementation and removes confusing automatic behavior. - In v1, if
view.CanFocus == true,Addwould automatically setTabStop. In v2, the automatic setting ofTabStopinAddis retained because it is not overly complex to do so and is a nice convenience for developers to not have to set bothTabstopandCanFocus. Note v2 does NOT automatically changeCanFocusifTabStopis changed. view.TabStopnow describes the behavior of a view in the focus chain. theTabBehaviorenum includesNoStop(the view may be focusable, but not via next/prev keyboard nav),TabStop(the view may be focusable, andNextTabStop/PrevTabStopkeyboard nav will stop),TabGroup(the view may be focusable, andNextTabGroup/PrevTabGroupkeyboard nav will stop).- In v1, the
View.Focusedproperty was a cache of which view inSubViews/TabIndexeshadHasFocus == true. There was a lot of logic for keeping this property in sync. In v2,View.Focusedis a get-only, computed property. - In v1, the
View.MostFocusedproperty recursed down the subview-hierarchy on each get. In addition, because only one View in an application can be the "most focused", it doesn't make sense for this property to be on every View. In v2, this API is removed. UseApplication.Navigation.GetFocused()instead. - The v1 APIs
View.EnsureFocus/FocusNext/FocusPrev/FocusFirst/FocusLastare replaced in v2 with these APIs that accomplish the same thing, more simply.public bool AdvanceFocus (NavigationDirection direction, TabBehavior? behavior)public bool FocusDeepest (NavigationDirection direction, TabBehavior? behavior)
- In v1, the
View.OnEnter/EnterandView.OnLeave/Leavevirtual methods/events could be used to notify that a view had gained or lost focus, but had confusing semantics around what it mean to override (requiring callingbase) and bug-ridden behavior on what the return values signified. The "Enter" and "Leave" terminology was confusing. In v2,View.OnHasFocusChanging/HasFocusChangingandView.OnHasFocusChanged/HasFocusChangedreplaceView.OnEnter/EnterandView.OnLeave/Leave. These virtual methods/events follow standard Terminal.Gui event patterns. TheView.OnHasFocusChanging/HasFocusChangingevent supports being cancelled. - In v1, the concept of
Mdiviews included a large amount of complex code (inToplevelandApplication) for dealing with navigation across overlapped Views. This has all been radically simplified in v2. Any View can work in an "overlapped" or "tiled" way. See navigation.md for more details. - The
View.TabIndexandView.TabIndexeshave been removed. Change the order of the views inView.SubViewsto change the navigation order (using, for exampleView.MoveSubViewTowardsStart()).
How to Fix (Focus API)
- Set @Terminal.Gui.ViewBase.View.CanFocus to
truefor any View sub-class that wants to be focusable. - Use @Terminal.Gui.App.Application.Navigation.GetFocused to get the most focused view in the application.
- Use @Terminal.Gui.App.Application.Navigation.AdvanceFocus to cause focus to change.
Keyboard Navigation
In v2, HotKeys can be used to navigate across the entire application view-hierarchy. They work independently of Focus. This enables a user to navigate across a complex UI of nested subviews if needed (even in overlapped scenarios). An example use-case is the AllViewsTester scenario.
In v2, unlike v1, multiple Views in an application (even within the same SuperView) can have the same HotKey. Each press of the HotKey will invoke the next HotKey across the View hierarchy (NOT IMPLEMENTED YET)*
In v1, the keys used for navigation were both hard-coded and configurable, but in an inconsistent way. Tab and Shift+Tab worked consistently for navigating between SubViews, but were not configurable. Ctrl+Tab and Ctrl+Shift+Tab navigated across Overlapped views and had configurable "alternate" versions (Ctrl+PageDown and Ctrl+PageUp).
In v2, this is made consistent and configurable:
Application.NextTabStopKey(Key.Tab) - Navigates to the next subview that is aTabStop(see below). If there is no next, the first subview that is aTabStopwill gain focus.Application.PrevTabStopKey(Key.Tab.WithShift) - Opposite ofApplication.NextTabStopKey.Key.CursorRight- Operates identically toApplication.NextTabStopKey.Key.CursorDown- Operates identically toApplication.NextTabStopKey.Key.CursorLeft- Operates identically toApplication.PrevTabStopKey.Key.CursorUp- Operates identically toApplication.PrevTabStopKey.Application.NextTabGroupKey(Key.F6) - Navigates to the next view in the view-hierarchy that is aTabGroup(see below). If there is no next, the first view which is a `TabGroup`` will gain focus.Application.PrevTabGroupKey(Key.F6.WithShift) - Opposite ofApplication.NextTabGroupKey.
F6 was chosen to match Windows
These keys are all registered as KeyBindingScope.Application key bindings by Application. Because application-scoped key bindings have the lowest priority, Views can override the behaviors of these keys (e.g. TextView overrides Key.Tab by default, enabling the user to enter \t into text). The AllViews_AtLeastOneNavKey_Leaves unit test ensures all built-in Views have at least one of the above keys that can advance.
How to Fix (Keyboard Navigation)
...
Button.Clicked Event Renamed
The Button.Clicked event has been renamed Button.Accepting
How to Fix
Rename all instances of Button.Clicked to Button.Accepting. Note the signature change to mouse events below.
- btnLogin.Clicked
+ btnLogin.Accepting
Alternatively, if you want to have key events as well as mouse events to fire an event, use Button.Accepting.
Events now use object sender, EventArgs args signature
Previously events in Terminal.Gui used a mixture of Action (no arguments), Action<string> (or other raw datatype) and Action<EventArgs>. Now all events use the EventHandler<EventArgs> standard .net design pattern.
For example, event Action TimeoutAddedhas becomeevent EventHandler TimeoutAdded`
This change was made for the following reasons:
- Event parameters are now individually named and documented (with xmldoc)
- Future additions to event parameters can be made without being breaking changes (i.e. adding new properties to the EventArgs class)
For example:
public class TimeoutEventArgs : EventArgs {
/// <summary>
/// Gets the <see cref="DateTime.Ticks"/> in UTC time when the
/// <see cref="Timeout"/> will next execute after.
/// </summary>
public long Ticks { get; }
[...]
}
How To Fix
If you previously had a lambda expression, you can simply add the extra arguments:
- btnLogin.Clicked += () => { /*do something*/ };
+ btnLogin.Accepting += (s,e) => { /*do something*/ };
Note that the event name has also changed as noted above.
If you have used a named method instead of a lamda you will need to update the signature e.g.
- private void MyButton_Clicked ()
+ private void MyButton_Clicked (object sender, EventArgs e)
ReDraw is now Draw
How to Fix
- Replace
ReDrawwithDraw - Mouse and draw events now provide coordinates relative to the
Viewportnot theFrame.
No more nested classes
All public classes that were previously nested classes are now in the root namespace as their own classes.
How To Fix
Replace references to nested types with the new standalone version
- var myTab = new TabView.Tab();
+ var myTab = new Tab();
View and Text Alignment Changes
In v1, both TextAlignment and VerticalTextAlignment enums were used to align text in views. In v2, these enums have been replaced with the @Terminal.Gui.Alignment enum. The @Terminal.Gui.ViewBase.View.TextAlignment property controls horizontal text alignment and the @Terminal.Gui.ViewBase.View.VerticalTextAlignment property controls vertical text alignment.
v2 now supports @Terminal.Gui.Pos.Align which enables views to be easily aligned within their Superview.
The @Terminal.Gui.Aligner class makes it easy to align elements (text, Views, etc...) within a container.
How to Fix
- Replace
VerticalAlignment.Middleis now @Terminal.Gui.Alignment.Center.
StatusBar- StatusItem is replaced by Shortcut
@Terminal.Gui.StatusBar has been upgraded to utilize @Terminal.Gui.Shortcut.
How to Fix
- var statusBar = new StatusBar (
- new StatusItem []
- {
- new (
- Application.QuitKey,
- $"{Application.QuitKey} to Quit",
- () => Quit ()
- )
- }
- );
+ var statusBar = new StatusBar (new Shortcut [] { new (Application.QuitKey, "Quit", Quit) });
CheckBox - API renamed and simplified
In v1 CheckBox used bool? to represent the 3 states. To support consistent behavior for the Accept event, CheckBox was refactored to use the new CheckState enum instead of bool?.
Additionally, the Toggle event was renamed CheckStateChanging and made cancelable. The Toggle method was renamed to AdvanceCheckState.
How to Fix
-var cb = new CheckBox ("_Checkbox", true); {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label) + 2
- };
- cb.Toggled += (e) => {
- };
- cb.Toggle ();
+
+var cb = new CheckBox ()
+{
+ Title = "_Checkbox",
+ CheckState = CheckState.Checked
+}
+cb.CheckStateChanging += (s, e) =>
+{
+ e.Cancel = preventChange;
+}
+preventChange = false;
+cb.AdvanceCheckState ();
MainLoop is no longer accessible from Application
In v1, you could add timeouts via Application.MainLoop.AddTimeout among other things. In v2, the MainLoop object is internal to Application and methods previously accessed via MainLoop can now be accessed directly via Application
How to Fix
- Application.MainLoop.AddTimeout (TimeSpan time, Func<MainLoop, bool> callback)
+ Application.AddTimeout (TimeSpan time, Func<bool> callback)
SendSubViewXXX renamed and corrected
In v1, the View methods to move SubViews within the SubViews list were poorly named and actually operated in reverse of what their names suggested.
In v2, these methods have been named correctly.
SendSubViewToBack->MoveSubViewToStart- Moves the specified subview to the start of the list.SendSubViewBackward->MoveSubViewTowardsStart- Moves the specified subview one position towards the start of the list.SendSubViewToFront->MoveSubViewToEnd- Moves the specified subview to the end of the list.SendSubViewForward->MoveSubViewTowardsEnd- Moves the specified subview one position towards the end of the list.
Mdi Replaced by ViewArrangement.Overlapped
In v1, it apps with multiple overlapping views could be created using a set of APIs spread across Application (e.g. Application.MdiTop) and Toplevel (e.g. IsMdiContainer). This functionality has been replaced in v2 with @Terminal.Gui.ViewBase.View.Arrangement. Specifically, overlapped views with @Terminal.Gui.ViewBase.View.Arrangement having the @Terminal.Gui.ViewBase.ViewArrangement.Overlapped flag set will be arranged in an overlapped fashion using the order in their SuperView's subview list as the Z-order.
Setting the @Terminal.Gui.ViewBase.ViewArrangement.Movable flag will enable the overlapped views to be movable with the mouse or keyboard (Ctrl+F5 to activate).
Setting the @Terminal.Gui.ViewBase.ViewArrangement.Sizable flag will enable the overlapped views to be resized with the mouse or keyboard (Ctrl+F5 to activate).
In v1, only Views derived from Toplevel could be overlapped. In v2, any view can be.
v1 conflated the concepts of
PopoverMenu replaced by PopoverMenu
PopoverMenu replaces ContrextMenu.
MenuItem is now based on Shortcut
new (
Strings.charMapCopyGlyph,
"",
CopyGlyph,
- null,
- null,
(KeyCode)Key.G.WithCtrl
),
Others...
-
Viewand all subclasses supportIDisposableand must be disposed (by callingview.Dispose ()) by whatever code owns the instance when the instance is longer needed. -
To simplify programming, any
Viewadded as a SubView anotherViewwill have it's lifecycle owned by the Superview; when aViewis disposed, it will callDisposeon all the items in theSubViewsproperty. Note this behavior is the same as it was in v1, just clarified. -
In v1,
Application.EndcalledDispose ()on @Terminal.Gui.App.Application.Top (viaRunstate.Toplevel). This was incorrect as it meant that afterApplication.Runreturned,Application.Tophad been disposed, and any code that wanted to interrogate the results ofRunby accessingApplication.Toponly worked by accident. This is because GC had not actually happened; if it had the application would have crashed. In v2Application.Enddoes NOT callDispose, and it is the caller toApplication.Runwho is responsible for disposing theToplevelthat was either passed toApplication.Run (View)or created byApplication.Run<T> (). -
Any code that creates a
Toplevel, either by usingtop = new()or by calling eithertop = Application.Run ()ortop = ApplicationRun<T>()must calltop.Disposewhen complete. The exception to this is iftopis passed tomyView.Add(top)making it a subview ofmyView. This is because the semantics ofAddare that themyViewtakes over responsibility for the subviews lifetimes. Of course, if someone callsmyView.Remove(top)to remove said subview, they then re-take responsbility fortop's lifetime and they must calltop.Dispose.