Files
Terminal.Gui/docfx/docs/keyboard.md
Tig cbfd545f43 Fix cancellable work pattern doc links (#4105)
* touching publish.yml

* Fixes #4000. Named colors as enums. (#4005)

* Add W3C color enum with the RGB as numeric value

* Add transform helper class for W3cColor enum

For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values.

Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level.

* IColorNameResolver enable null analysis

* Remove obsolete color name related ResourceManagerTests

* Replace remains of W3CColors with direct W3C color name resolver

Temporarily breaks backwards compatibility and tests even further.

* Add ANSI 4-bit (ColorName16) color name resolver

* Add multi-standard color name resolver

Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker.

* Split conditional name resolver test cases

* Change W3C colors tests to be similar to name resolvers

* Change W3cColorsTests to W3cColorNameResolverTests

More consistent when all the tests refer to the color name resolver layer.

* Make W3cColors internal

Color name resolver is the public interface.

* W3cColors: Use Color.Argb instead of individual RGB components

* MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names

Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine.

* Remove leftover color string resources

* Consistent position for IColorNameResolver #nullable enable directive

* Add missing XML comments to ColorScheme.Colors.cs

* Fixes #3691 - Adds `ViewArrangement.Popover` (#3852)

* Added Applicaton.Popover.
Refactored FindDeepestView

* Popover prototype

* Testing highlight

* Fixed click outside issue

* Fixed DialogTests

* Fixed click outside issue (agbain)

* Enabled mouse wheel in Bar

* Enabled mouse wheel in Bar

* Progress. Broke arrangement

* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.

* Can't set ForceDriver to empty in Resources/config.json.

* added BUGBUG

* Made Position/ScreenPosition clear

* Added View.IsInHierarchy tests

* Added Contextmenuv2 scenario.

* Implemented CM2 in TextView

* Removed unneeded CM stuff from testhelpers

* Shortcut API docs

* Fixed keybinding unit tests

* Fixed mouse handling

* Fighting with CM related unit test failures

* Unit tests pass. I think.

* Shortcut code cleanup

* TextView uses new CM2

* Starting on OnSelect etc...

* Starting on OnSelect etc...

* Fixed ContextMenuv2

* ContextMenu is working again.

* Ugh. ANd fixed button api docs

* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).

* Made Scenarios compatible with #nullable enable

* Undid some keybinding stuff

* Fixed stuff

* Sped up unit tests

* Sped up unit tests 2

* Sped up unit tests 3

* Messing with menus

* merged latest v2_develop

* Added more Popover unit tests

* Added more Popover unit tests2

* Fixed positioning bug

* Fixed mouse bug

* Fixed Bar draw issue

* WIP

* merge v2_develop

* CM2 sorta works

* Enabled Bar subclasses to have IDesignable

* Added ViewportSettings.Transparent

* Region -> nullable enable

* Added ViewportSettigs Editor

* merged v2_develop part 2

* merged v2_develop part 3

* WIP: GetViewsUnderMouse

* WIP: More GetViewsUnderMouse work

* Bars works again

* Added unit tests

* CM now works

* MenuItemv2 POC

* SubMenu POC

* CommandNotBound

* More POC

* Optimize Margin to not defer draw if there's no shadow

* Logger cleanup

* Reverted Generic

* Cascading mostly working

* fixed layout bug

* API docs

* API docs

* Fixed cascade

* Events basically work

* code cleanup

* Fixed IsDefault bug;

* Enabled hotkey support

* Made context-menu-like

* Improved usability

* Refactored ApplicationPopover again

* Cleanup

* Menuv2 POC basically complete

* Code Cleanup

* Made menu API simpler

* Fixed Strings bugs

* Got old ContextMenu scenario mostly working

* ContextMenu scenario now works

* ContextMenu fixes

* ContextMenu fixes

* Tons of menu cleanup

* ContextMenu works in TextView

* Fixed unit tes

* Added unit tests

* Fixed tests

* code cleanup

* More code cleanup

* Deep dive

* scenario

* typos

* Demo colorpicker in a Menu

* Added Region tests proving Region is broken in some Union cases

* fixed v2win/net

* Partially Fixes #2975 - Replaces old `ContextMenu` with new `Bar/Shortcut` based implementation (#4008)

* touching publish.yml

* Nuked ContextMenuv2 - use PopverMenu instead

* WIP context menu stuff

* More robust dispose

* Removed ConextMenu; use PopoverMenu instead

* Code cleanup

* Code cleanup2

* Partially Fixes #2975 - Upgrades UICatalog to `Menuv2` (#4011)

* Fixes #4009 - fix tree ordering (#4015)

* Fixes #4022 file dialog tests and bugfix for cancellation (#4024)

* Add class for detecting information about console in extensible way

* WIP - Create test for reordering

* Change Dictionary to List and preserve TreeBuilder order

* Add test to ensure branch expansion/status remains consistent despite reorder

* Cleanup code

* Fix regression when removed child was the selected one

* Revert "Add class for detecting information about console in extensible way"

This reverts commit 7e4253cf28.

* Code cleanup and enable nullable on Branch

* Remove color scheme and driver from Branch draw

* Add xunit context extensions

* Investigate codegen for xunit

* Getting closer to something that works

* Fix code generation

* Further explore code gen

* Generate all methods in single class for easier extensibility

* Simplify code gen by moving parameter creation to its own method

* Implement asserts A-I

* Add remaining assert calls that are not obsolete

* Fix unit test

* Roll back versions to be compatible with CI version of csharp

* Handle params and ref etc

* Fix null warning

* WIP - start to add integration tests for FileDialog

* Add ability to tab focus to specific control with simple one line delegate

* Clarify test criteria

* Add unit tests for Ok and other ways of canceling dialog

* Fix other buttons also triggering save

* Fix for linux environment tests

* Fix for linux again

* Fix application null race condition - add better way of knowing if stuff is finished

* Better fix for shutdown detection

* Add test that shows #4026 is not an issue

* Switch to `_fileSystem.Directory.GetLogicalDrives ()`

* Don't show duplicate MyDocuments etc

* Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)

* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a70a3.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @bdisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...

* Fixes #3966. TextField crashes app when pasting unicode surrogate pair (#3982)

* Add constructor Key(int) and operator for handled with non-Bmp.

* Fix TextField non-BMP issues

* Fix TextField PositionCursor.

* Reformat

* Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT

* Add handle IsValidInput in FakeDriver and unit tests

* Fixes #3984 - `Margin` w/out shadow should not force draw (#3985)

* shortcut tests

* Generic demos

* Optimize Margin to not defer draw if there's no shadow

* Fixes #4041. WSLClipboard doesn't handles well with surrogate pairs

* Avoid running Clipboard.Contents twice

* Fixes #4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost

* Moving tests to the parallelizable unit tests

* Remove unused folder

* Prevent warnings about not installed nuget packages

* Using Toplevel instead of Application.Top

* Cleanup code

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Goblin fighter (#4037)

* touching publish.yml

* WIP Investigate how to build random maze

* Fix maze rendering

* Use line canvas for rendering

* Move around the maze

* Code cleanup

* Infinite maze

* Fight goblins

* Generate new npcs on new maps

* Code cleanup

* Make it possible to die

* Fix variable naming

* Refactored Mazing to use Commmands and KeyBindings.
Code cleanup of Mazing.
Refactored Snake to use KeyBindings/Commmands + some code cleanup

* Fix bug where your health would regenerate when reaching end making it impossible to loose.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4046 - Moves examples into `./Examples` and fixes `./Tests` (#4047)

* touching publish.yml

* Moved Examples into ./Examples

* Moved Benchmarks into ./Tests

* Moved Benchmarks into ./Tests

* Moved UICatalog into ./Examples

* Moved UICatalog into ./Examples 2

* Moved tests into ./Tests

* Updated nuget

* Fixes #4027. Add collection search matcher (#4029)

* Add collection search matcher

* Fix naming

* fix naming

* Move FileDialogCollectionNavigator to its own file (no longer private class)
Add class diagram for collectionNavigation

* Add ICollectionNavigator interface

* Move to separate file IListCollectionNavigator

* Update class diagram

* update class diagram

* Add tests for overriding ICollectionNavigatorMatcher

* xmldoc and nullability warning fixes

* Code Cleanup

* Make requested changes to naming and terminology

* Move to seperate namespace

* Update class diagram and change TreeView to reference the interface not concrete class

* Switch to implicit new

* highlight that this class also works with tree view

* Apply tig patch to ensure keybindings get priority over navigator

See: https://github.com/gui-cs/Terminal.Gui/issues/4027#issuecomment-2810020893

* Apply 'keybinding has priority' fix to TreeView too

* Apply 'keybindngs priority over navigation' fix to TableView

* Remove entire branch for selectively returning false now that it is default when there is a keybinding collision

* Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel

* Change logging in collection navigator from Trace to Debug

* Switch to NewKeyDownEvent and directly setting HasFocus

* Remove application top dependency

* Remove references to application

* Remove Application

* Move new tests to parallel

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4051 - Adds `cancellable_work_pattern.md` (#4052)

* touching publish.yml

* Updated md files

* Updated md files 2

* Updated md files 3

* Updated API docs to point

* commmand->command

* Update Terminal.Gui/View/View.Command.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update getting-started.md (#4063)

* Fixes #4035 - FileDialog keeps path when selecting folder (optionally) (#4065)

* WIP keep path

* Make new 'sticky filename' behaviour optional

* Tests for new behaviour when selecting in TreeView

* Add more tests, this time for table view navigation

* Add the new style option into UICatalog scenario

* Allow hotkey specifier to be at any position in label (#4067)

Allow hotkey specifier to be at any position in label

"D_irectory" doesn't work because hotPos is hardcoded 0

* Fixes #4053. v2 WindowsDriver and v2win doesn't show any scenario in the UICatalog with cmd or conhost (#4055)

* Fix WindowsDriver to work with non-WindowsTerminal

* Fix unit test failure

* Fix v2win to work with non-WindowsTerminal

* Force16Colors isn't being setting in v2win driver on changing.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4023 - Changes `CommandEventArgs` to be based on `HandledEventArgs` instead of `CancelEventArgs` (#4054)

* touching publish.yml

* CancelEventArgs->HandledEventArgs

* Fixed Handled issues

* Fixes #4076 cursor text field (#4077)

* Add test for TextField cursor position

* Add comment and one more assert

* Fix cursor position at the end

* Remove unused local field

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>

* Fixes #4074 - Popover eats `Key.Space` (#4075)

* touching publish.yml

* Added unit tests.
Fixed

* Actually fixed bug.

* Addres Bdisp feedback

* Addres Bdisp feedback2

* Addresses #4058. Basic support for non-color text styles. (#4071)

* TextStyle enum

* CSI_AppendTextStyleChange

* Add TextStyle to Attribute

* Apply text style in NetOutput.Write()

* Don't append escape code if nothing to change

* Make TextStyle an init property

* Apply TextStyle to OutputBuffer attributes

* Fix flag checking

Misunderstood how Enum.HasFlag worked, fixed now

* Allow bold-faint text

Also adds remarks to TextStyle noting that they may be incompatible depending on terminal settings.

* Remove unnecessary check

Realized it's actually impossible for no escape codes to be added, as this is only the case when prev and next are the same, which is already accounted for.

* Remove redundant check

Attributes are records, and thus already use equality-by-value, meaning attr != redrawAttr will already be false when the TextStyle changes.

* WindowsOutput support for text style

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* More on #4058 - Adds `TextStyle` Scenario (#4079)

* Fixed Generic.cs.
Added TextStyles Scenario.

* Code cleanup

* Fixes #4070 - `GetContentSize()` api docs (#4081)

* touching publish.yml

* Fixed api docs

* Fixes #4070 - `GetContentSize()` API docs -2nd try (#4082)

* Fixed api docs again

* Fixes 4088 mouse released flag cannot be combined safely with report position (#4091)

* added more mouse under tests

* Fixes #4057 - MASSIVE! Fully implements `ColorScheme`->`Scheme` + `VisualRole` + `Colors.`->`SchemeManager.`  (#4062)

* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fixed doc link

---------

Co-authored-by: Tonttu <15074459+TheTonttu@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Brandon G <bgiromini@users.noreply.github.com>
Co-authored-by: M3Logic <joe.bailey@m3logic.com>
Co-authored-by: Error-String-Expected-Got-Nil <103805191+Error-String-Expected-Got-Nil@users.noreply.github.com>
2025-05-29 14:23:02 -06:00

153 lines
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Markdown

# Keyboard Deep Dive
## See Also
* [Cancellable Work Pattern](cancellable-work-pattern.md)
* [Command Deep Dive](command.md)
## Tenets for Terminal.Gui Keyboard Handling (Unless you know better ones...)
Tenets higher in the list have precedence over tenets lower in the list.
* **Users Have Control** - *Terminal.Gui* provides default key bindings consistent with these tenets, but those defaults are configurable by the user. For example, @Terminal.Gui.ConfigurationManager allows users to redefine key bindings for the system, a user, or an application.
* **More Editor than Command Line** - Once a *Terminal.Gui* app starts, the user is no longer using the command line. Users expect keyboard idioms in TUI apps to be consistent with GUI apps (such as VS Code, Vim, and Emacs). For example, in almost all GUI apps, `Ctrl+V` is `Paste`. But the Linux shells often use `Shift+Insert`. *Terminal.Gui* binds `Ctrl+V` by default.
* **Be Consistent With the User's Platform** - Users get to choose the platform they run *Terminal.Gui* apps on and those apps should respond to keyboard input in a way that is consistent with the platform. For example, on Windows to erase a word to the left, users press `Ctrl+Backspace`. But on Linux, `Ctrl+W` is used.
* **The Source of Truth is Wikipedia** - We use this [Wikipedia article](https://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts) as our guide for default key bindings.
* **If It's Hot, It Works** - If a View with a @Terminal.Gui.View.HotKey is visible, and the HotKey is visible, the user should be able to press that HotKey and whatever behavior is defined for it should work. For example, in v1, when a Modal view was active, the HotKeys on MenuBar continued to show "hot". In v2 we strive to ensure this doesn't happen.
## Keyboard APIs
*Terminal.Gui* provides the following APIs for handling keyboard input:
* **Key** - @Terminal.Gui.Key provides a platform-independent abstraction for common keyboard operations. It is used for processing keyboard input and raising keyboard events. This class provides a high-level abstraction with helper methods and properties for common keyboard operations. Use this class instead of the low-level `KeyCode` enum when possible.
* **Key Bindings** - Key Bindings provide a declarative method for handling keyboard input in View implementations. The View calls Terminal.Gui.View.AddCommand(Terminal.Gui.Command,System.Func{System.Nullable{System.Boolean}}) to declare it supports a particular command and then uses @Terminal.Gui.KeyBindings to indicate which key presses will invoke the command.
* **Key Events** - The Key Bindings API is rich enough to support the vast majority of use-cases. However, in some cases subscribing directly to key events is needed (e.g. when capturing arbitrary typing by a user). Use @Terminal.Gui.View.KeyDown and related events in these cases.
Each of these APIs are described more fully below.
### **[Key Bindings](~/api/Terminal.Gui.KeyBindings.yml)**
Key Bindings is the preferred way of handling keyboard input in View implementations. The View calls @Terminal.Gui.View.AddCommand(Terminal.Gui.Command,System.Func{System.Nullable{System.Boolean}}) to declare it supports a particular command and then uses @Terminal.Gui.KeyBindings to indicate which key presses will invoke the command. For example, if a View wants to respond to the user pressing the up arrow key to scroll up it would do this
```cs
public MyView : View
{
AddCommand (Command.ScrollUp, () => ScrollVertical (-1));
KeyBindings.Add (Key.CursorUp, Command.ScrollUp);
}
```
The `Character Map` Scenario includes a View called `CharMap` that is a good example of the Key Bindings API.
The [Command](~/api/Terminal.Gui.Command.yml) enum lists generic operations that are implemented by views. For example `Command.Accept` in a `Button` results in the `Accepting` event
firing while in `TableView` it is bound to `CellActivated`. Not all commands
are implemented by all views (e.g. you cannot scroll in a `Button`). Use the @Terminal.Gui.View.GetSupportedCommands method to determine which commands are implemented by a `View`.
The default key for activating a button is `Space`. You can change this using
`KeyBindings.ReplaceKey()`:
```csharp
var btn = new Button () { Title = "Press me" };
btn.KeyBindings.ReplaceKey (btn.KeyBindings.GetKeyFromCommands (Command.Accept));
```
Key Bindings can be added at the `Application` or `View` level.
For **Application-scoped Key Bindings** there are two categories of Application-scoped Key Bindings:
1) **Application Command Key Bindings** - Bindings for `Command`s supported by @Terminal.Gui.Application. For example, @Terminal.Gui.Application.QuitKey, which is bound to `Command.Quit` and results in @Terminal.Gui.Application.RequestStop(Terminal.Gui.Toplevel) being called.
2) **Application Key Bindings** - Bindings for `Command`s supported on arbitrary `Views` that are meant to be invoked regardless of which part of the application is visible/active.
Use @Terminal.Gui.Application.KeyBindings to add or modify Application-scoped Key Bindings.
**View-scoped Key Bindings** also have two categories:
1) **HotKey Bindings** - These bind to `Command`s that will be invoked regardless of whether the View has focus or not. The most common use-case for `HotKey` bindings is @Terminal.Gui.View.HotKey. For example, a `Button` with a `Title` of `_OK`, the user can press `Alt-O` and the button will be accepted regardless of whether it has focus or not. Add and modify HotKey bindings with @Terminal.Gui.View.HotKeyBindings.
2) **Focused Bindings** - These bind to `Command`s that will be invoked only when the View has focus. Focused Key Bindings are the easiest way to enable a View to support responding to key events. Add and modify Focused bindings with @Terminal.Gui.View.KeyBindings.
**Application-Scoped** Key Bindings
### HotKey
A **HotKey** is a key press that selects a visible UI item. For selecting items across `View`s (e.g. a `Button` in a `Dialog`) the key press must have the `Alt` modifier. For selecting items within a `View` that are not `View`s themselves, the key press can be key without the `Alt` modifier. For example, in a `Dialog`, a `Button` with the text of "_Text" can be selected with `Alt+T`. Or, in a `Menu` with "_File _Edit", `Alt+F` will select (show) the "_File" menu. If the "_File" menu has a sub-menu of "_New" `Alt+N` or `N` will ONLY select the "_New" sub-menu if the "_File" menu is already opened.
By default, the `Text` of a `View` is used to determine the `HotKey` by looking for the first occurrence of the @Terminal.Gui.View.HotKeySpecifier (which is underscore (`_`) by default). The character following the underscore is the `HotKey`. If the `HotKeySpecifier` is not found in `Text`, the first character of `Text` is used as the `HotKey`. The `Text` of a `View` can be changed at runtime, and the `HotKey` will be updated accordingly. @"Terminal.Gui.View.HotKey" is `virtual` enabling this behavior to be customized.
### **Shortcut**
A **Shortcut** is an opinionated (visually & API) View for displaying a command, help text, key key press that invokes a [Command](~/api/Terminal.Gui.Command.yml).
The Command can be invoked even if the `View` that defines them is not focused or visible (but the `View` must be enabled). Shortcuts can be any key press; `Key.A`, `Key.A.WithCtrl`, `Key.A.WithCtrl.WithAlt`, `Key.Del`, and `Key.F1`, are all valid.
`Shortcuts` are used to define application-wide actions or actions that are not visible (e.g. `Copy`).
[MenuBar](~/api/Terminal.Gui.MenuBar.yml), [ContextMenu](~/api/Terminal.Gui.ContextMenu.yml), and [StatusBar](~/api/Terminal.Gui.StatusBar.yml) support `Shortcut`s.
### **Key Events**
Keyboard events are retrieved from [Console Drivers](drivers.md) each iteration of the [Application](~/api/Terminal.Gui.Application.yml) [Main Loop](mainloop.md). The console driver raises the @Terminal.Gui.ConsoleDriver.KeyDown and @Terminal.Gui.ConsoleDriver.KeyUp events which invoke @Terminal.Gui.Application.RaiseKeyDownEvent(Terminal.Gui.Key) and @Terminal.Gui.Application.RaiseKeyUpEvent(Terminal.Gui.Key) respectively.
> [!NOTE]
> Not all drivers/platforms support sensing distinct KeyUp events. These drivers will simulate KeyUp events by raising KeyUp after KeyDown.
@Terminal.Gui.Application.RaiseKeyDownEvent(Terminal.Gui.Key) raises @Terminal.Gui.Application.KeyDown and then calls @Terminal.Gui.View.NewKeyDownEvent(Terminal.Gui.Key) on all toplevel Views. If no View handles the key event, any Application-scoped key bindings will be invoked.
If a view is enabled, the @Terminal.Gui.View.NewKeyDownEvent(Terminal.Gui.Key) method will do the following:
1) If the view has a subview that has focus, 'NewKeyDown' on the focused view will be called. This is recursive. If the most-focused view handles the key press, processing stops.
2) If there is no most-focused sub-view, or a most-focused sub-view does not handle the key press, @Terminal.Gui.View.OnKeyDown(Terminal.Gui.Key) will be called. If the view handles the key press, processing stops.
3) If @Terminal.Gui.View.OnKeyDown(Terminal.Gui.Key) does not handle the event. @Terminal.Gui.View.KeyDown will be raised.
4) If the view does not handle the key down event, any bindings for the key will be invoked (see the @Terminal.Gui.View.KeyBindings property). If the key is bound and any of it's command handlers return true, processing stops.
5) If the key is not bound, or the bound command handlers do not return true, @Terminal.Gui.View.OnKeyDownNotHandled(Terminal.Gui.Key) is called.
## **Application Key Handling**
To define application key handling logic for an entire application in cases where the methods listed above are not suitable, use the @Terminal.Gui.Application.KeyDown event.
## **Key Down/Up Events**
*Terminal.Gui* supports key up/down events with @Terminal.Gui.View.OnKeyDown(Terminal.Gui.Key) and @Terminal.Gui.View.OnKeyUp(Terminal.Gui.Key), but not all [Console Drivers](drivers.md) do. To receive these key down and key up events, you must use a driver that supports them (e.g. `WindowsDriver`).
# General input model
- Key Down and Up events are generated by `ConsoleDriver`.
- `Application` subscribes to `ConsoleDriver.Down/Up` events and forwards them to the most-focused `TopLevel` view using `View.NewKeyDownEvent` and `View.NewKeyUpEvent`.
- The base (`View`) implementation of `NewKeyDownEvent` follows a pattern of "Before", "During", and "After" processing:
- **Before**
- If `Enabled == false` that view should *never* see keyboard (or mouse input).
- `NewKeyDownEvent` is called on the most-focused SubView (if any) that has focus. If that call returns true, the method returns.
- Calls `OnKeyDown`.
- **During**
- Assuming `OnKeyDown` call returns false (indicating the key wasn't handled) any commands bound to the key will be invoked.
- **After**
- Assuming no keybinding was found or all invoked commands were not handled:
- `OnKeyDownNotHandled` is called to process the key.
- `KeyDownNotHandled` is raised.
- Subclasses of `View` can (rarely) override `OnKeyDown` (or subscribe to `KeyDown`) to see keys before they are processed
- Subclasses of `View` can (often) override `OnKeyDownNotHandled` to do key processing for keys that were not previously handled. `TextField` and `TextView` are examples.
## ConsoleDriver
* No concept of `Command` or `KeyBindings`
* Use the low-level `KeyCode` enum.
* Exposes non-cancelable `KeyDown/Up` events. The `OnKey/Down/Up` methods are public and can be used to simulate keyboard input (in addition to SendKeys).
## Application
* Implements support for `KeyBindingScope.Application`.
* Exposes @Terminal.Gui.Application.KeyBindings.
* Exposes cancelable `KeyDown/Up` events (via `Handled = true`). The `OnKey/Down/Up/` methods are public and can be used to simulate keyboard input.
## View
* Implements support for `KeyBindings` and `HotKeyBindings`.
* Exposes cancelable non-virtual methods for a new key event: `NewKeyDownEvent` and `NewKeyUpEvent`. These methods are called by `Application` can be called to simulate keyboard input.
* Exposes cancelable virtual methods for a new key event: `OnKeyDown` and `OnKeyUp`. These methods are called by `NewKeyDownEvent` and `NewKeyUpEvent` and can be overridden to handle keyboard input.