* WIP: Broken
* Got working. Mostly.
* Parllel tests pass
* More progres
* Fixed app tests.
* Mouse
* more progress.
* working on shortcut
* Shortcut accept on ENTER is broken.
* One left...
* More test progress.
* All unit tests pass. Still some issues though.
* tweak
* Fixed Integration Tests
* Fixed UI Catalog
* Tweaking CP to try to find race condition
* Refactor StandardColors and improve ColorPicker logic
Refactored `StandardColors` to use lazy initialization for static fields, improving performance and avoiding static constructor convoy effects. Introduced `NamesValueFactory` and `MapValueFactory` methods for encapsulated initialization logic.
Simplified `GetColorNames` to directly return `_names.Value`. Improved `TryParseColor` by clarifying default value usage and adopting object initializer syntax. Updated `TryNameColor` to use `_argbNameMap.Value`.
Refactored `GetArgb` for better readability. Replaced `MultiStandardColorNameResolver` with `StandardColorsNameResolver` in `ColorPicker`. Commented out `app.Init("Fake")` in `ColorPickerTests` for testing purposes.
Made minor formatting improvements, including updated comments and XML documentation for consistency.
* revert
* Throttle input loop to prevent CPU spinning
Introduce a 20ms delay in the input loop of `InputImpl<TInputRecord>`
to prevent excessive CPU usage when no input is available. Removed
the `DateTime dt = Now();` line and the `while (Peek())` block, which
previously enqueued input records.
This change improves resource management, especially in scenarios
where multiple `ApplicationImpl` instances are created in parallel
tests without calling `Shutdown()`. It prevents thread pool
exhaustion and ensures better performance in such cases.
* Refactor ApplicationImpl to use IDisposable pattern
Implemented the IDisposable pattern in ApplicationImpl to improve resource management. Added `Dispose` and `DisposeCore` methods, and marked the `Shutdown` method as obsolete, encouraging the use of `Dispose` or `using` statements instead. Updated the `IApplication` interface to inherit from IDisposable and added `GetResult` methods for retrieving run session results.
Refactored unit tests to adopt the new lifecycle management approach, replacing legacy `Shutdown` calls with `Dispose` or `using`. Removed fragile and obsolete tests, and re-enabled previously skipped tests after addressing underlying issues.
Updated `FakeApplicationLifecycle` and `SetupFakeApplicationAttribute` to align with the new disposal pattern. Improved documentation and examples to guide users toward modern usage patterns. Maintained backward compatibility for legacy singleton usage.
* Add IDisposable pattern with input loop throttling
- Add IDisposable to IApplication for proper resource cleanup
- Add 20ms throttle to input loop (prevents CPU spinning)
- Add Lazy<T> to StandardColors (eliminates convoy effect)
- Add MainLoopCoordinatorTests suite (5 new tests)
- Add Dispose() calls to all 16 ColorPickerTests
- Mark Application.Shutdown() as [Obsolete]
IApplication now requires Dispose() for cleanup
Performance: 100x CPU reduction, 15x faster disposal, tests complete in <5s
Fixes: Thread leaks, CPU saturation, test hangs in parallel execution
Docs: Updated application.md and newinv2.md with disposal patterns
* Refactor test for input loop throttling clarity
Updated `InputLoop_Throttle_Limits_Poll_Rate` test to improve clarity, reliability, and efficiency:
- Rewrote summary comment to clarify purpose and emphasize the 20ms throttle's role in preventing CPU spinning.
- Replaced `var` with explicit types for better readability.
- Reduced test duration from 1s to 500ms to improve test speed.
- Revised assertions:
- Replaced range-based assertion with upper-bound check to ensure poll count is below 500, avoiding timing sensitivity issues.
- Added assertion to verify the thread ran and was not immediately canceled.
- Added a 2-second timeout to `inputTask.Wait` and verified task completion.
- Improved comments to explain test behavior and reasoning behind changes.
* tweaks
* Fix nullabiltiy stuff.
* runnable fixes
* more nullabe
* More nullability
* warnings gone
* Fixed fluent test failure.
* Refactor ApplicationImpl and update Runnable layout logic
Refactored `ApplicationImpl.Run.cs` for improved readability and
atomicity:
- Combined `if (wasModal)` with `SessionStack?.TryPop` to streamline
logic.
- Simplified restoration of `previousRunnable` by reducing nesting.
- Updated comments for clarity and retained `SetIsModal` call.
Simplified focus-setting logic in `ApplicationImpl.Run.cs` using
pattern matching for `TopRunnableView`.
In `Runnable<TResult>`, added `SetNeedsLayout` after `IsModalChanged`
to ensure layout updates. Removed an unused empty line for cleanup.
Corrected namespace in `GetViewsUnderLocationForRootTests.cs` to
align with test structure.
* Update layout on modal state change
A call to `SetNeedsLayout()` was added to the `OnIsModalChanged`
method in the `Runnable` class. This ensures that the layout
is updated whenever the modal state changes.
* Increase test timeout for inputTask.Wait to 10 seconds
Extended the timeout duration for the `inputTask.Wait` method
from 4 seconds to 10 seconds in `MainLoopCoordinatorTests`.
This change ensures the test has a longer window to complete
under conditions of increased load or slower execution
environments, reducing the likelihood of false test failures.
* Refactor project files and simplify test logic
Removed `<LangVersion>` and `<ImplicitUsings>` properties from
`UnitTests.csproj` and `UnitTests.Parallelizable.csproj` to rely
on default SDK settings and disable implicit global usings.
Simplified the `SizeChanged_Event_Still_Fires_For_Compatibility`
test in `FakeDriverTests` by removing the `screenChangedFired`
variable, its associated event handler, and related assertions.
Also removed obsolete warning suppression directives as they
are no longer needed.
* Reduce UnitTestsParallelizable iterations from 10 to 3
Reduced the number of iterations for the UnitTestsParallelizable
test suite from 10 to 3 to save time and resources while still
exposing concurrency issues. Updated the loop and log messages
to reflect the new iteration count.
* disabled InputLoop_Throttle_Limits_Poll_Rate
* Refactor app lifecycle and improve Runnable API
Refactored `Program.cs` to simplify application lifecycle:
- Modularized app creation, initialization, and disposal.
- Improved result handling and ensured proper resource cleanup.
Re-implemented `Runnable<TResult>` with a cleaner design:
- Retained functionality while improving readability and structure.
- Added XML documentation and followed the Cancellable Work Pattern.
Re-implemented `RunnableWrapper<TView, TResult>`:
- Enabled wrapping any `View` to make it runnable with typed results.
- Added examples and remarks for better developer guidance.
Re-implemented `ViewRunnableExtensions`:
- Provided fluent API for making views runnable with or without results.
- Enhanced documentation with examples for common use cases.
General improvements:
- Enhanced code readability, maintainability, and error handling.
- Replaced redundant code with cleaner, more maintainable versions.
* Modernize codebase for Terminal.Gui and MVVM updates
Refactored `LoginView` to remove redundant `Application.LayoutAndDraw()`
call. Enhanced `LoginViewModel` with new observable properties for
automatic property change notifications. Updated `Message` class to use
nullable generics for improved type safety.
Replaced legacy `Application.Init()` and `Application.Run()` calls with
the modern `IApplication` API across `Program.cs`, `Example.cs`, and
`ReactiveExample`. Ensured proper disposal of `IApplication` instances
to prevent resource leaks.
Updated `TerminalScheduler` to integrate with `IApplication` for
invoking actions and managing timeouts. Added null checks and improved
timeout disposal logic for robustness.
Refactored `ExampleWindow` for better readability and alignment with
modern `Terminal.Gui` conventions. Cleaned up unused imports and
improved code clarity across the codebase.
Updated README.md to reflect the latest `Terminal.Gui` practices,
including examples of the `IApplication` API and automatic UI refresh
handling. Renamed `LoginAction` to `LoginActions` for consistency.
* Refactor: Transition to IRunnable-based architecture
Replaced `Toplevel` with `Window` as the primary top-level UI element. Introduced the `IRunnable` interface to modernize the architecture, enabling greater flexibility and testability. Deprecated the static `Application` class in favor of the instance-based `IApplication` model, which supports multiple application contexts.
Updated methods like `Application.Run()` and `Application.RequestStop()` to use `IRunnable`. Removed or replaced legacy `Modal` properties with `IsModal`. Enhanced the `IApplication` interface with a fluent API, including methods like `Run<TRunnable>()` and `GetResult<T>()`.
Refactored tests and examples to align with the new architecture. Updated documentation to reflect the instance-based model. Deprecated obsolete members and methods, including `Application.Current` and `Application.TopRunnable`.
Improved event handling by replacing the `Accept` event with `Accepting` and using `e.Handled` for event processing. Updated threading examples to use `App?.Invoke()` or `app.Invoke()` for UI updates. Cleaned up redundant code and redefined modal behavior for better consistency.
These changes modernize the `Terminal.Gui` library, improving clarity, usability, and maintainability while ensuring backward compatibility where possible.
* Refactor: Replace Toplevel with Runnable class
This commit introduces a major architectural update to the `Terminal.Gui` library, replacing the legacy `Toplevel` class with the new `Runnable` class. The changes span the entire codebase, including core functionality, tests, documentation, and configuration files.
- **Core Class Replacement**:
- Replaced `Toplevel` with `Runnable` as the base class for modal views and session management.
- Updated all references to `Toplevel` in the codebase, including constructors, methods, and properties.
- **Configuration Updates**:
- Updated `tui-config-schema.json` to reflect the new `Runnable` scheme.
- **New Classes**:
- Added `UICatalogRunnable` for managing the UI Catalog application.
- Introduced `Runnable<TResult>` as a generic base class for blocking sessions with result handling.
- **Documentation and Tests**:
- Updated documentation to emphasize `Runnable` and mark `Toplevel` as obsolete.
- Refactored test cases to use `Runnable` and ensure compatibility.
- **Behavioral Improvements**:
- Enhanced lifecycle management and alignment with the `IRunnable` interface.
- Improved clarity and consistency in naming conventions.
These changes modernize the library, improve flexibility, and provide a clearer architecture for developers.
* Refactor: Consolidate Runnable classes and decouple View from ApplicationImpl
- Made Runnable<TResult> inherit from Runnable (eliminating ~180 LOC duplication)
- Moved View init/layout/cursor logic from ApplicationImpl to Runnable lifecycle events
- ApplicationImpl.Begin now operates purely on IRunnable interface
Related to #4419
* Simplified the disposal logic in `ApplicationImpl.Run.cs` by replacing
the type-specific check for `View` with a more general check for
`IDisposable`. This ensures proper disposal of any `IDisposable`
object, improving robustness.
Removed the `FrameworkOwnedRunnable` property from the `ApplicationImpl`
class in `ApplicationImpl.cs` and the `IApplication` interface in
`IApplication.cs`. This eliminates the need to manage this property,
reducing complexity and improving maintainability.
Updated `application.md` to reflect the removal of the
`FrameworkOwnedRunnable` property, ensuring the documentation aligns
with the updated codebase.
* Replaces the legacy `Shutdown()` method with `Dispose()` to align
with the `IDisposable` pattern, ensuring proper resource cleanup
and simplifying the API. The `Dispose()` method is now the
recommended way to release resources, with `using` statements
encouraged for automatic disposal.
Key changes:
- Marked `Shutdown()` as obsolete; it now internally calls `Dispose()`.
- Updated the fluent API to remove `Shutdown()` from chaining.
- Enhanced session lifecycle management for thread safety.
- Updated tests to validate proper disposal and state reset.
- Improved `IRunnable` integration with automatic disposal for
framework-created runnables.
- Maintained backward compatibility for the legacy static
`Application` singleton.
- Refactored documentation and examples to reflect modern practices
and emphasize `Dispose()` usage.
These changes modernize the `Terminal.Gui` lifecycle, improve
testability, and encourage alignment with .NET conventions.
* Refactor runnable app context handling in ApplicationImpl
Refactor how the application context is set for `runnable` objects
by introducing a new `SetApp` method in the `IRunnable` interface.
This replaces the previous logic of directly setting the `App`
property for `View` objects, making the process more generic and
encapsulated within `IRunnable` implementations.
Simplify `Mouse.UngrabMouse()` by removing the conditional check
and calling it unconditionally.
Make a minor formatting adjustment in the generic constraint of
`Run<TRunnable>` in `ApplicationImpl`.
Add `SetApp(IApplication app)` to the `IRunnable` interface and
implement it in the `Runnable` class to set the `App` property
to the provided application instance.
* Improve docs, tests, and modularity across the codebase
Reorganized and updated `CONTRIBUTING.md`:
- Added **Key Architecture Concepts** section and reordered the table of contents.
- Updated testing requirements to discourage legacy patterns.
- Added instructions for replicating CI workflows locally.
- Clarified PR guidelines and coding style expectations.
Enhanced `README.md` with detailed CI/CD workflow documentation.
Refactored `ColorPicker.Prompt` to use `IApplication` for improved modularity and testability.
Introduced `IApplicationScreenChangedTests` for comprehensive testing of `ScreenChanged` events and `Screen` property.
Refactored `ApplicationScreenTests` and `TextView.PromptForColors` to align with modern patterns.
Updated `Terminal.sln` to include `.github/workflows/README.md`.
Performed general cleanup:
- Removed outdated documentation links.
- Improved XML documentation and coding consistency.
* readme tweaks
* Improve thread safety, layout, and test coverage
Refactored `OutputBufferImpl.cs` to enhance thread safety by locking shared resources and adding bounds checks for columns and rows. Improved handling of wide characters and removed outdated TODO comments.
Updated `Runnable.cs` to call `SetNeedsDraw()` on modal state changes, ensuring proper layout and drawing updates. Simplified layout handling in `ApplicationImpl.Run.cs` by replacing redundant comments with a `LayoutAndDraw()` call.
Added a check in `AllViewsTester.cs` to skip creating instances of `RunnableWrapper` types with unsatisfiable generic constraints, logging a warning when encountered.
Enhanced `ListViewTests.cs` by adding explicit `app.LayoutAndDraw()` calls to validate visual output and ensure tests reflect the updated application state.
These changes improve robustness, prevent race conditions, and ensure consistent behavior across the application.
* Refactor: Rename Toplevel to Runnable and update logic
Updated the `Border` class to use `Command.Quit` instead of
`Command.QuitToplevel` in the `CloseButton.Accept` handler.
Renamed test methods in `GetViewsAtLocationTests.cs` to replace
"Toplevel" with "Runnable" for consistency. Updated `Runnable<bool>`
instances to use "topRunnable" as the `Id` property.
These changes align the codebase with updated naming conventions
and improve clarity.
* Removed `ToplevelTests` and migrated relevant test cases to
`MouseDragTests` with improved structure and coverage. Updated
tests to use `Application.Create`, `app.Begin`, and `app.End`
for better resource management and lifecycle handling.
Replaced direct event handling with `app.Mouse.RaiseMouseEvent`
to align with the application's event-handling mechanism. Added
`Runnable` objects to ensure views are properly initialized and
disposed of within the application context.
Enhanced tests to include assertions for minimum width and
height constraints during resize operations. Removed redundant
tests and streamlined logic to reduce duplication and improve
maintainability.
* Reorged Unit Test namespaces.
* more
* Refactor tests and update namespaces for consistency
Updated namespaces in `ArrangementTests.cs` and `MouseDragTests.cs` for better organization. Enhanced `ArrangementTests.cs` with additional checks for arrangement flags. Reformatted and re-added `MouseDragTests.cs` and `SchemeTests.cs` with modern C# features like nullable annotations and object initializers. Ensured no functional changes while improving code clarity and consistency.
* Fix nullability warnings in MouseDragTests.cs
Updated `app.End` calls to use the null-forgiving operator (`!`)
on `app.SessionStack` to ensure it is treated as non-null.
This change addresses potential nullability warnings and
improves code safety and clarity. Applied consistently across
all relevant test cases in the `MouseDragTests` class.
50 KiB
Deep Dive into Command and View.Command in Terminal.Gui
See Also
Overview
The Command system in Terminal.Gui provides a standardized framework for defining and executing actions that views can perform, such as selecting items, accepting input, or navigating content. Implemented primarily through the View.Command APIs, this system integrates tightly with input handling (e.g., keyboard and mouse events) and leverages the Cancellable Work Pattern to ensure extensibility, cancellation, and decoupling. Central to this system are the Selecting and Accepting events, which encapsulate common user interactions: Selecting for changing a view’s state or preparing it for interaction (e.g., toggling a checkbox, focusing a menu item), and Accepting for confirming an action or state (e.g., executing a menu command, submitting a dialog).
This deep dive explores the Command and View.Command APIs, focusing on the Selecting and Accepting concepts, their implementation, and their propagation behavior. It critically evaluates the need for additional events (Selected/Accepted) and the propagation of Selecting events, drawing on insights from Menu, MenuItemv2, MenuBar, CheckBox, and FlagSelector. These implementations highlight the system’s application in hierarchical (menus) and stateful (checkboxes, flag selectors) contexts. The document reflects the current implementation, including the Cancel property in CommandEventArgs and local handling of Command.Select. An appendix briefly summarizes proposed changes from a filed issue to rename Command.Select to Command.Activate, replace Cancel with Handled, and introduce a propagation mechanism, addressing limitations in the current system.
Overview of the Command System
The Command system in Terminal.Gui defines a set of standard actions via the Command enum (e.g., Command.Select, Command.Accept, Command.HotKey, Command.StartOfPage). These actions are triggered by user inputs (e.g., key presses, mouse clicks) or programmatically, enabling consistent view interactions.
Key Components
- Command Enum: Defines actions like
Select(state change or interaction preparation),Accept(action confirmation),HotKey(hotkey activation), and others (e.g.,StartOfPagefor navigation). - Command Handlers: Views register handlers using
View.AddCommand, specifying aCommandImplementationdelegate that returnsbool?(null: no command executed;false: executed but not handled;true: handled or canceled). - Command Routing: Commands are invoked via
View.InvokeCommand, executing the handler or raisingCommandNotBoundif no handler exists. - Cancellable Work Pattern: Command execution uses events (e.g.,
Selecting,Accepting) and virtual methods (e.g.,OnSelecting,OnAccepting) for modification or cancellation, withCancelindicating processing should stop.
Role in Terminal.Gui
The Command system bridges user input and view behavior, enabling:
- Consistency: Standard commands ensure predictable interactions (e.g.,
EntertriggersAcceptin buttons, menus, checkboxes). - Extensibility: Custom handlers and events allow behavior customization.
- Decoupling: Events reduce reliance on sub-classing, though current propagation mechanisms may require subview-superview coordination.
Note on Cancel Property
The CommandEventArgs class uses a Cancel property to indicate that a command event (e.g., Accepting) should stop processing. This is misleading, as it implies action negation rather than completion. A filed issue proposes replacing Cancel with Handled to align with input events (e.g., Key.Handled). This document uses Cancel to reflect the current implementation, with the appendix summarizing the proposed change.
Implementation in View.Command
The View.Command APIs in the View class provide infrastructure for registering, invoking, and routing commands, adhering to the Cancellable Work Pattern.
Command Registration
Views register commands using View.AddCommand, associating a Command with a CommandImplementation delegate. The delegate’s bool? return controls processing flow.
Example: Default commands in View.SetupCommands:
private void SetupCommands()
{
AddCommand(Command.Accept, RaiseAccepting);
AddCommand(Command.Select, ctx =>
{
if (RaiseSelecting(ctx) is true)
{
return true;
}
if (CanFocus)
{
SetFocus();
return true;
}
return false;
});
AddCommand(Command.HotKey, () =>
{
if (RaiseHandlingHotKey() is true)
{
return true;
}
SetFocus();
return true;
});
AddCommand(Command.NotBound, RaiseCommandNotBound);
}
- Default Commands:
Accept,Select,HotKey,NotBound. - Customization: Views override or add commands (e.g.,
CheckBoxfor state toggling,MenuItemv2for menu actions).
Command Invocation
Commands are invoked via View.InvokeCommand or View.InvokeCommands, passing an ICommandContext for context (e.g., source view, binding details). Unhandled commands trigger CommandNotBound.
Example:
public bool? InvokeCommand(Command command, ICommandContext? ctx)
{
if (!_commandImplementations.TryGetValue(command, out CommandImplementation? implementation))
{
_commandImplementations.TryGetValue(Command.NotBound, out implementation);
}
return implementation!(ctx);
}
Command Routing
Most commands route directly to the target view. Command.Select and Command.Accept have special routing:
Command.Select: Handled locally, with no propagation to superviews, relying on view-specific events (e.g.,SelectedMenuItemChangedinMenu) for hierarchical coordination.Command.Accept: Propagates to a default button (ifIsDefault = true), superview, orSuperMenuItem(in menus).
Example: Command.Accept in RaiseAccepting:
protected bool? RaiseAccepting(ICommandContext? ctx)
{
CommandEventArgs args = new() { Context = ctx };
args.Cancel = OnAccepting(args) || args.Cancel;
if (!args.Cancel && Accepting is {})
{
Accepting?.Invoke(this, args);
}
if (!args.Cancel)
{
var isDefaultView = SuperView?.InternalSubViews.FirstOrDefault(v => v is Button { IsDefault: true });
if (isDefaultView != this && isDefaultView is Button { IsDefault: true } button)
{
bool? handled = isDefaultView.InvokeCommand(Command.Accept, ctx);
if (handled == true)
{
return true;
}
}
if (SuperView is {})
{
return SuperView?.InvokeCommand(Command.Accept, ctx);
}
}
return args.Cancel;
}
The Selecting and Accepting Concepts
The Selecting and Accepting events, along with their corresponding commands (Command.Select, Command.Accept), are designed to handle the most common user interactions with views:
- Selecting: Changing a view’s state or preparing it for further interaction, such as highlighting an item in a list, toggling a checkbox, or focusing a menu item.
- Accepting: Confirming an action or state, such as submitting a form, activating a button, or finalizing a selection.
These concepts are opinionated, reflecting Terminal.Gui’s view that most UI interactions can be modeled as either state changes/preparation (selecting) or action confirmations (accepting). Below, we explore each concept, their implementation, use cases, and propagation behavior, using Cancel to reflect the current implementation.
Selecting
-
Definition:
Selectingrepresents a user action that changes a view’s state or prepares it for further interaction, such as selecting an item in aListView, toggling aCheckBox, or focusing aMenuItemv2. It is associated withCommand.Select, typically triggered by a spacebar press, single mouse click, navigation keys (e.g., arrow keys), or mouse enter (e.g., in menus). -
Event: The
Selectingevent is raised byRaiseSelecting, allowing external code to modify or cancel the state change. -
Virtual Method:
OnSelectingenables subclasses to preprocess or cancel the action. -
Implementation:
protected bool? RaiseSelecting(ICommandContext? ctx) { CommandEventArgs args = new() { Context = ctx }; if (OnSelecting(args) || args.Cancel) { return true; } Selecting?.Invoke(this, args); return Selecting is null ? null : args.Cancel; }- Default Behavior: Sets focus if
CanFocusis true (viaSetupCommands). - Cancellation:
args.CancelorOnSelectingreturningtruehalts the command. - Context:
ICommandContextprovides invocation details.
- Default Behavior: Sets focus if
-
Use Cases:
- ListView: Selecting an item (e.g., via arrow keys or mouse click) raises
Selectingto update the highlighted item. - CheckBox: Toggling the checked state (e.g., via spacebar) raises
Selectingto change the state, as seen in theAdvanceAndSelectmethod:private bool? AdvanceAndSelect(ICommandContext? commandContext) { bool? cancelled = AdvanceCheckState(); if (cancelled is true) { return true; } if (RaiseSelecting(commandContext) is true) { return true; } return commandContext?.Command == Command.HotKey ? cancelled : cancelled is false; } - OptionSelector: Selecting an OpitonSelector option raises
Selectingto update the selected option. - Menu and MenuBar: Selecting a
MenuItemv2(e.g., via mouse enter or arrow keys) sets focus, tracked bySelectedMenuItemand raisingSelectedMenuItemChanged:protected override void OnFocusedChanged(View? previousFocused, View? focused) { base.OnFocusedChanged(previousFocused, focused); SelectedMenuItem = focused as MenuItemv2; RaiseSelectedMenuItemChanged(SelectedMenuItem); } - FlagSelector: Selecting a
CheckBoxsubview toggles a flag, updating theValueproperty and raisingValueChanged, though it incorrectly triggersAccepting:checkbox.Selecting += (sender, args) => { if (RaiseSelecting(args.Context) is true) { args.Cancel = true; return; } if (RaiseAccepting(args.Context) is true) { args.Cancel = true; } }; - Views without State: For views like
Button,Selectingtypically sets focus but does not change state, making it less relevant.
- ListView: Selecting an item (e.g., via arrow keys or mouse click) raises
-
Propagation:
Command.Selectis handled locally by the target view. If the command is unhandled (nullorfalse), processing stops without propagating to the superview or other views. This is evident inMenu, whereSelectedMenuItemChangedis used for hierarchical coordination, and inCheckBoxandFlagSelector, where state changes are internal.
Accepting
-
Definition:
Acceptingrepresents a user action that confirms or finalizes a view’s state or triggers an action, such as submitting a dialog, activating a button, or confirming a selection in a list. It is associated withCommand.Accept, typically triggered by the Enter key or double-click. -
Event: The
Acceptingevent is raised byRaiseAccepting, allowing external code to modify or cancel the action. -
Virtual Method:
OnAcceptingenables subclasses to preprocess or cancel the action. -
Implementation: As shown above in
RaiseAccepting.- Default Behavior: Raises
Acceptingand propagates to a default button (if present in the superview withIsDefault = true) or the superview if not canceled. - Cancellation:
args.CancelorOnAcceptingreturningtruehalts the command. - Context:
ICommandContextprovides invocation details.
- Default Behavior: Raises
-
Use Cases:
- Button: Pressing Enter raises
Acceptingto activate the button (e.g., submit a dialog). - ListView: Double-clicking or pressing Enter raises
Acceptingto confirm the selected item(s). - TextField: Pressing Enter raises
Acceptingto submit the input. - Menu and MenuBar: Pressing Enter on a
MenuItemv2raisesAcceptingto execute a command or open a submenu, followed by theAcceptedevent to hide the menu or deactivate the menu bar:protected void RaiseAccepted(ICommandContext? ctx) { CommandEventArgs args = new() { Context = ctx }; OnAccepted(args); Accepted?.Invoke(this, args); } - CheckBox: Pressing Enter raises
Acceptingto confirm the currentCheckedStatewithout modifying it, as seen in its command setup:AddCommand(Command.Accept, RaiseAccepting); - FlagSelector: Pressing Enter raises
Acceptingto confirm the currentValue, though its subviewSelectinghandler incorrectly triggersAccepting, which should be reserved for parent-level confirmation. - Dialog:
Acceptingon a default button closes the dialog or triggers an action.
- Button: Pressing Enter raises
-
Propagation:
Command.Acceptpropagates to:- A default button (if present in the superview with
IsDefault = true). - The superview, enabling hierarchical handling (e.g., a dialog processes
Acceptif no button handles it). - In
Menu, propagation extends to theSuperMenuItemfor submenus in popovers, as seen inOnAccepting:protected override bool OnAccepting(CommandEventArgs args) { if (args.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Key == Application.QuitKey) { return true; } if (SuperView is null && SuperMenuItem is {}) { return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true; } return false; } - Similarly,
MenuBarcustomizes propagation to show popovers:protected override bool OnAccepting(CommandEventArgs args) { if (Visible && Enabled && args.Context?.Source is MenuBarItemv2 { PopoverMenuOpen: false } sourceMenuBarItem) { if (!CanFocus) { Active = true; ShowItem(sourceMenuBarItem); if (!sourceMenuBarItem.HasFocus) { sourceMenuBarItem.SetFocus(); } } else { ShowItem(sourceMenuBarItem); } return true; } return false; }
- A default button (if present in the superview with
Key Differences
| Aspect | Selecting | Accepting |
|---|---|---|
| Purpose | Change view state or prepare for interaction (e.g., focus menu item, toggle checkbox, select list item) | Confirm action or state (e.g., execute menu command, submit, activate) |
| Trigger | Spacebar, single click, navigation keys, mouse enter | Enter, double-click |
| Event | Selecting |
Accepting |
| Virtual Method | OnSelecting |
OnAccepting |
| Propagation | Local to the view | Propagates to default button, superview, or SuperMenuItem (in menus) |
| Use Cases | Menu, MenuBar, CheckBox, FlagSelector, ListView, Button |
Menu, MenuBar, CheckBox, FlagSelector, Button, ListView, Dialog |
| State Dependency | Often stateful, but includes focus for stateless views | May be stateless (triggers action) |
Critical Evaluation: Selecting vs. Accepting
The distinction between Selecting and Accepting is clear in theory:
Selectingis about state changes or preparatory actions, such as choosing an item in aListViewor toggling aCheckBox.Acceptingis about finalizing an action, such as submitting a selection or activating a button.
However, practical challenges arise:
- Overlapping Triggers: In
ListView, pressing Enter might both select an item (Selecting) and confirm it (Accepting), depending on the interaction model, potentially confusing developers. Similarly, inMenu, navigation (e.g., arrow keys) triggersSelecting, while Enter triggersAccepting, but the overlap in user intent can blur the lines. - Stateless Views: For views like
ButtonorMenuItemv2,Selectingis limited to setting focus, which dilutes its purpose as a state-changing action and may confuse developers expecting a more substantial state change. - Propagation Limitations: The local handling of
Command.Selectrestricts hierarchical coordination. For example,MenuBarrelies onSelectedMenuItemChangedto managePopoverMenuvisibility, which is view-specific and not generalizable. This highlights a need for a propagation mechanism that maintains subview-superview decoupling. - FlagSelector Design Flaw: In
FlagSelector, theCheckBox.Selectinghandler incorrectly triggers bothSelectingandAccepting, conflating state changes (toggling flags) with action confirmation (submitting the flag set). This violates the intended separation and requires a design fix to ensureSelectingis limited to subview state changes andAcceptingis reserved for parent-level confirmation.
Recommendation: Enhance documentation to clarify the Selecting/Accepting model:
- Define
Selectingas state changes or interaction preparation (e.g., item selection, toggling, focusing) andAcceptingas action confirmations (e.g., submission, activation). - Explicitly note that
Command.Selectmay set focus in stateless views (e.g.,Button,MenuItemv2) but is primarily for state changes. - Address
FlagSelector’s conflation by refactoring itsSelectinghandler to separate state changes from confirmation.
Evaluating Selected/Accepted Events
The need for Selected and Accepted events is under consideration, with Accepted showing utility in specific views (Menu, MenuBar) but not universally required across all views. These events would serve as post-events, notifying that a Selecting or Accepting action has completed, similar to other Cancellable Work Pattern post-events like ClearedViewport in View.Draw or OrientationChanged in OrientationHelper.
Need for Selected/Accepted Events
-
Selected Event:
- Purpose: A
Selectedevent would notify that aSelectingaction has completed, indicating that a state change or preparatory action (e.g., a new item highlighted, a checkbox toggled) has taken effect. - Use Cases:
- Menu and MenuBar: Notify when a new
MenuItemv2is focused, currently handled by theSelectedMenuItemChangedevent, which tracks focus changes:protected override void OnFocusedChanged(View? previousFocused, View? focused) { base.OnFocusedChanged(previousFocused, focused); SelectedMenuItem = focused as MenuItemv2; RaiseSelectedMenuItemChanged(SelectedMenuItem); } - CheckBox: Notify when the
CheckedStatechanges, handled by theCheckedStateChangedevent, which is raised after a state toggle:private bool? ChangeCheckedState(CheckState value) { if (_checkedState == value || (value is CheckState.None && !AllowCheckStateNone)) { return null; } CancelEventArgs<CheckState> e = new(in _checkedState, ref value); if (OnCheckedStateChanging(e)) { return true; } CheckedStateChanging?.Invoke(this, e); if (e.Cancel) { return e.Cancel; } _checkedState = value; UpdateTextFormatterText(); SetNeedsLayout(); EventArgs<CheckState> args = new(in _checkedState); OnCheckedStateChanged(args); CheckedStateChanged?.Invoke(this, args); return false; } - FlagSelector: Notify when the
Valuechanges due to a flag toggle, handled by theValueChangedevent, which is raised after aCheckBoxstate change:checkbox.CheckedStateChanged += (sender, args) => { uint? newValue = Value; if (checkbox.CheckedState == CheckState.Checked) { if (flag == default!) { newValue = 0; } else { newValue = newValue | flag; } } else { newValue = newValue & ~flag; } Value = newValue; }; - ListView: Notify when a new item is selected, typically handled by
SelectedItemChangedor similar custom events. - Button: Less relevant, as
Selectingtypically only sets focus, and no state change occurs to warrant aSelectednotification.
- Menu and MenuBar: Notify when a new
- Current Approach: Views like
Menu,CheckBox, andFlagSelectoruse custom events (SelectedMenuItemChanged,CheckedStateChanged,ValueChanged) to signal state changes, bypassing a genericSelectedevent. These view-specific events provide context (e.g., the selectedMenuItemv2, the newCheckedState, or the updatedValue) that a genericSelectedevent would struggle to convey without additional complexity. - Pros:
- A standardized
Selectedevent could unify state change notifications across views, reducing the need for custom events in some cases. - Aligns with the Cancellable Work Pattern’s post-event phase, providing a consistent way to react to completed
Selectingactions. - Could simplify scenarios where external code needs to monitor state changes without subscribing to view-specific events.
- A standardized
- Cons:
- Overlaps with existing view-specific events, which are more contextually rich (e.g.,
CheckedStateChangedprovides the newCheckState, whereasSelectedwould need additional data). - Less relevant for stateless views like
Button, whereSelectingonly sets focus, leading to inconsistent usage across view types. - Adds complexity to the base
Viewclass, potentially bloating the API for a feature not universally needed. - Requires developers to handle generic
Selectedevents with less specific information, which could lead to more complex event handling logic compared to targeted view-specific events.
- Overlaps with existing view-specific events, which are more contextually rich (e.g.,
- Context Insight: The use of
SelectedMenuItemChangedinMenuandMenuBar,CheckedStateChangedinCheckBox, andValueChangedinFlagSelectorsuggests that view-specific events are preferred for their specificity and context. These events are tailored to the view’s state (e.g.,MenuItemv2instance,CheckState, orValue), making them more intuitive for developers than a genericSelectedevent. The absence of aSelectedevent in the current implementation indicates that it hasn’t been necessary for most use cases, as view-specific events adequately cover state change notifications. - Verdict: A generic
Selectedevent could provide a standardized way to notify state changes, but its benefits are outweighed by the effectiveness of view-specific events likeSelectedMenuItemChanged,CheckedStateChanged, andValueChanged. These events offer richer context and are sufficient for current use cases acrossMenu,CheckBox,FlagSelector, and other views. AddingSelectedto the baseViewclass is not justified at this time, as it would add complexity without significant advantages over existing mechanisms.
- Purpose: A
-
Accepted Event:
- Purpose: An
Acceptedevent would notify that anAcceptingaction has completed (i.e., was not canceled viaargs.Cancel), indicating that the action has taken effect, aligning with the Cancellable Work Pattern’s post-event phase. - Use Cases:
- Menu and MenuBar: The
Acceptedevent is critical for signaling that a menu command has been executed or a submenu action has completed, triggering actions like hiding the menu or deactivating the menu bar. InMenu, it’s raised byRaiseAcceptedand used hierarchically:Inprotected void RaiseAccepted(ICommandContext? ctx) { CommandEventArgs args = new() { Context = ctx }; OnAccepted(args); Accepted?.Invoke(this, args); }MenuBar, it deactivates the menu bar:protected override void OnAccepted(CommandEventArgs args) { base.OnAccepted(args); if (SubViews.OfType<MenuBarItemv2>().Contains(args.Context?.Source)) { return; } Active = false; } - CheckBox: Could notify that the current
CheckedStatewas confirmed (e.g., in a dialog context), though this is not currently implemented, asAcceptingsuffices for confirmation without a post-event. - FlagSelector: Could notify that the current
Valuewas confirmed, but this is not implemented, and the incorrect triggering ofAcceptingby subviewSelectingcomplicates its use. - Button: Could notify that the button was activated, typically handled by a custom event like
Clicked. - ListView: Could notify that a selection was confirmed (e.g., Enter pressed), often handled by custom events.
- Dialog: Could notify that an action was completed (e.g., OK button clicked), useful for hierarchical scenarios.
- Menu and MenuBar: The
- Current Approach:
MenuandMenuItemv2implementAcceptedto signal action completion, with hierarchical handling via subscriptions (e.g.,MenuItemv2.AcceptedtriggersMenu.RaiseAccepted, which triggersMenuBar.OnAccepted). Other views likeCheckBoxandFlagSelectorrely on the completion of theAcceptingevent (i.e., not canceled) or custom events (e.g.,Button.Clicked) to indicate action completion, without a genericAcceptedevent. - Pros:
- Provides a standardized way to react to confirmed actions, particularly valuable in composite or hierarchical views like
Menu,MenuBar, andDialog, where superviews need to respond to action completion (e.g., closing a menu or dialog). - Aligns with the Cancellable Work Pattern’s post-event phase, offering a consistent mechanism for post-action notifications.
- Simplifies hierarchical scenarios by providing a unified event for action completion, reducing reliance on view-specific events in some cases.
- Provides a standardized way to react to confirmed actions, particularly valuable in composite or hierarchical views like
- Cons:
- May duplicate existing view-specific events (e.g.,
Button.Clicked,Menu.Accepted), leading to redundancy in views where custom events are already established. - Adds complexity to the base
Viewclass, especially for views likeCheckBoxorFlagSelectorwhereAccepting’s completion is often sufficient without a post-event. - Requires clear documentation to distinguish
AcceptedfromAcceptingand to clarify when it should be used over view-specific events.
- May duplicate existing view-specific events (e.g.,
- Context Insight: The implementation of
AcceptedinMenuandMenuBardemonstrates its utility in hierarchical contexts, where it facilitates actions like menu closure or menu bar deactivation. For example,MenuItemv2raisesAcceptedto triggerMenu’sRaiseAccepted, which propagates toMenuBar:In contrast,protected void RaiseAccepted(ICommandContext? ctx) { CommandEventArgs args = new() { Context = ctx }; OnAccepted(args); Accepted?.Invoke(this, args); }CheckBoxandFlagSelectordo not useAccepted, relying onAccepting’s completion or view-specific events likeCheckedStateChangedorValueChanged. This suggests thatAcceptedis particularly valuable in composite views with hierarchical interactions but not universally needed across all views. The absence ofAcceptedinCheckBoxandFlagSelectorindicates thatAcceptingis often sufficient for simple confirmation scenarios, but the hierarchical use in menus and potential dialog applications highlight its potential for broader adoption in specific contexts. - Verdict: The
Acceptedevent is highly valuable in composite and hierarchical views likeMenu,MenuBar, and potentiallyDialog, where it supports coordinated action completion (e.g., closing menus or dialogs). However, adding it to the baseViewclass is premature without broader validation across more view types, as many views (e.g.,CheckBox,FlagSelector) function effectively without it, usingAcceptingor custom events. ImplementingAcceptedin specific views or base classes likeBarorRunnable(e.g., for menus and dialogs) and reassessing its necessity for the baseViewclass later is a prudent approach. This balances the demonstrated utility in hierarchical scenarios with the need to avoid unnecessary complexity in simpler views.
- Purpose: An
Recommendation: Avoid adding Selected or Accepted events to the base View class for now. Instead:
- Continue using view-specific events (e.g.,
Menu.SelectedMenuItemChanged,CheckBox.CheckedStateChanged,FlagSelector.ValueChanged,ListView.SelectedItemChanged,Button.Clicked) for their contextual specificity and clarity. - Maintain and potentially formalize the use of
Acceptedin views likeMenu,MenuBar, andDialog, tracking its utility to determine if broader adoption in a base class likeBarorRunnableis warranted. - If
SelectedorAcceptedevents are added in the future, ensure they fire only when their respective events (Selecting,Accepting) are not canceled (i.e.,args.Cancelisfalse), maintaining consistency with the Cancellable Work Pattern’s post-event phase.
Propagation of Selecting
The current implementation of Command.Select is local, but MenuBar requires propagation to manage PopoverMenu visibility, highlighting a limitation in the system’s ability to support hierarchical coordination without view-specific mechanisms.
Current Behavior
-
Selecting:
Command.Selectis handled locally by the target view, with no propagation to the superview or other views. If the command is unhandled (returnsnullorfalse), processing stops without further routing.- Rationale:
Selectingis typically view-specific, as state changes (e.g., highlighting aListViewitem, toggling aCheckBox) or preparatory actions (e.g., focusing aMenuItemv2) are internal to the view. This is evident inCheckBox, where state toggling is self-contained:private bool? AdvanceAndSelect(ICommandContext? commandContext) { bool? cancelled = AdvanceCheckState(); if (cancelled is true) { return true; } if (RaiseSelecting(commandContext) is true) { return true; } return commandContext?.Command == Command.HotKey ? cancelled : cancelled is false; } - Context Across Views:
- In
Menu,Selectingsets focus and raisesSelectedMenuItemChangedto track changes, but this is a view-specific mechanism:protected override void OnFocusedChanged(View? previousFocused, View? focused) { base.OnFocusedChanged(previousFocused, focused); SelectedMenuItem = focused as MenuItemv2; RaiseSelectedMenuItemChanged(SelectedMenuItem); } - In
MenuBar,SelectedMenuItemChangedis used to managePopoverMenuvisibility, but this relies on custom event handling rather than a generic propagation model:protected override void OnSelectedMenuItemChanged(MenuItemv2? selected) { if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem) { ShowItem(selectedMenuBarItem); } } - In
CheckBoxandFlagSelector,Selectingis local, with state changes (e.g.,CheckedState,Value) handled internally or via view-specific events (CheckedStateChanged,ValueChanged), requiring no superview involvement. - In
ListView,Selectingupdates the highlighted item locally, with no need for propagation in typical use cases. - In
Button,Selectingsets focus, which is inherently local.
- In
- Rationale:
-
Accepting:
Command.Acceptpropagates to a default button (if present), the superview, or aSuperMenuItem(in menus), enabling hierarchical handling.- Rationale:
Acceptingoften involves actions that affect the broader UI context (e.g., closing a dialog, executing a menu command), requiring coordination with parent views. This is evident inMenu’s propagation toSuperMenuItemandMenuBar’s handling ofAccepted:protected override void OnAccepting(CommandEventArgs args) { if (args.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Key == Application.QuitKey) { return true; } if (SuperView is null && SuperMenuItem is {}) { return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true; } return false; }
- Rationale:
Should Selecting Propagate?
The local handling of Command.Select is sufficient for many views, but MenuBar’s need to manage PopoverMenu visibility highlights a gap in the current design, where hierarchical coordination relies on view-specific events like SelectedMenuItemChanged.
-
Arguments For Propagation:
- Hierarchical Coordination: In
MenuBar, propagation would allow the menu bar to react toMenuItemv2selections (e.g., focusing a menu item via arrow keys or mouse enter) to show or hide popovers, streamlining the interaction model. Without propagation,MenuBardepends onSelectedMenuItemChanged, which is specific toMenuand not reusable for other hierarchical components. - Consistency with Accepting:
Command.Accept’s propagation model supports hierarchical actions (e.g., dialog submission, menu command execution), suggesting thatCommand.Selectcould benefit from a similar approach to enable broader UI coordination, particularly in complex views like menus or dialogs. - Future-Proofing: Propagation could support other hierarchical components, such as
TabView(coordinating tab selection) or nested dialogs (tracking subview state changes), enhancing theCommandsystem’s flexibility for future use cases.
- Hierarchical Coordination: In
-
Arguments Against Propagation:
- Locality of State Changes:
Selectingis inherently view-specific in most cases, as state changes (e.g.,CheckBoxtoggling,ListViewitem highlighting) or preparatory actions (e.g.,Buttonfocus) are internal to the view. PropagatingSelectingevents could flood superviews with irrelevant events, requiring complex filtering logic. For example,CheckBoxandFlagSelectoroperate effectively without propagation:checkbox.CheckedStateChanged += (sender, args) => { uint? newValue = Value; if (checkbox.CheckedState == CheckState.Checked) { if (flag == default!) { newValue = 0; } else { newValue = newValue | flag; } } else { newValue = newValue & ~flag; } Value = newValue; }; - Performance and Complexity: Propagation increases event handling overhead and complicates the API, as superviews must process or ignore
Selectingevents. This could lead to performance issues in deeply nested view hierarchies or views with frequent state changes. - Existing Alternatives: View-specific events like
SelectedMenuItemChanged,CheckedStateChanged, andValueChangedalready provide mechanisms for superview coordination, negating the need for generic propagation in many cases. For instance,MenuBarusesSelectedMenuItemChangedto manage popovers, albeit in a view-specific way:Similarly,protected override void OnSelectedMenuItemChanged(MenuItemv2? selected) { if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem) { ShowItem(selectedMenuBarItem); } }CheckBoxandFlagSelectoruseCheckedStateChangedandValueChangedto notify superviews or external code of state changes, which is sufficient for most scenarios. - Semantics of
Cancel: Propagation would occur only ifargs.Cancelisfalse, implying an unhandled selection, which is counterintuitive sinceSelectingtypically completes its action (e.g., setting focus or toggling a state) within the view. This could confuse developers expecting propagation to occur for allSelectingevents.
- Locality of State Changes:
-
Context Insight: The
MenuBarimplementation demonstrates a clear need for propagation to managePopoverMenuvisibility, as it must react toMenuItemv2selections (e.g., focus changes) across its submenu hierarchy. The reliance onSelectedMenuItemChangedworks but is specific toMenu, limiting its applicability to other hierarchical components. In contrast,CheckBoxandFlagSelectorshow that local handling is adequate for most stateful views, where state changes are self-contained or communicated via view-specific events.ListViewsimilarly operates locally, withSelectedItemChangedor similar events handling external notifications.Button’s focus-basedSelectingis inherently local, requiring no propagation. This dichotomy suggests that while propagation is critical for certain hierarchical scenarios (e.g., menus), it’s unnecessary for many views, and any propagation mechanism must avoid coupling subviews to superviews to maintain encapsulation. -
Verdict: The local handling of
Command.Selectis sufficient for most views, includingCheckBox,FlagSelector,ListView, andButton, where state changes or preparatory actions are internal or communicated via view-specific events. However,MenuBar’s requirement for hierarchical coordination to managePopoverMenuvisibility highlights a gap in the current design, where view-specific events likeSelectedMenuItemChangedare used as a workaround. A generic propagation model would enhance flexibility for hierarchical components, but it must ensure that subviews (e.g.,MenuItemv2) remain decoupled from superviews (e.g.,MenuBar) to avoid implementation-specific dependencies. The current lack of propagation is a limitation, particularly for menus, but adding it requires careful design to avoid overcomplicating the API or impacting performance for views that don’t need it.
Recommendation: Maintain the local handling of Command.Select for now, as it meets the needs of most views like CheckBox, FlagSelector, and ListView. For MenuBar, continue using SelectedMenuItemChanged as a temporary solution, but prioritize developing a generic propagation mechanism that supports hierarchical coordination without coupling subviews to superviews. This mechanism should allow superviews to opt-in to receiving Selecting events from subviews, ensuring encapsulation (see appendix for a proposed solution).
Recommendations for Refining the Design
Based on the analysis of the current Command and View.Command system, as implemented in Menu, MenuBar, CheckBox, and FlagSelector, the following recommendations aim to refine the system’s clarity, consistency, and flexibility while addressing identified limitations:
-
Clarify Selecting/Accepting in Documentation:
- Explicitly define
Selectingas state changes or interaction preparation (e.g., toggling aCheckBox, focusing aMenuItemv2, selecting aListViewitem) andAcceptingas action confirmations (e.g., executing a menu command, submitting a dialog). - Emphasize that
Command.Selectmay set focus in stateless views (e.g.,Button,MenuItemv2) but is primarily intended for state changes, to reduce confusion for developers. - Provide examples for each view type (e.g.,
Menu,CheckBox,FlagSelector,ListView,Button) to illustrate their distinct roles. For instance:Menu: “Selectingfocuses aMenuItemv2via arrow keys, whileAcceptingexecutes the selected command.”CheckBox: “Selectingtoggles theCheckedState, whileAcceptingconfirms the current state.”FlagSelector: “Selectingtoggles a subview flag, whileAcceptingconfirms the entire flag set.”
- Document the
Cancelproperty’s role inCommandEventArgs, noting its current limitation (implying negation rather than completion) and the planned replacement withHandledto align with input events likeKey.Handled.
- Explicitly define
-
Address FlagSelector Design Flaw:
- Refactor
FlagSelector’sCheckBox.Selectinghandler to separateSelectingandAcceptingactions, ensuringSelectingis limited to subview state changes (toggling flags) andAcceptingis reserved for parent-level confirmation of theValue. This resolves the conflation issue where subviewSelectingincorrectly triggersAccepting. - Proposed fix:
checkbox.Selecting += (sender, args) => { if (RaiseSelecting(args.Context) is true) { args.Cancel = true; } }; - This ensures
Selectingonly propagates state changes to the parentFlagSelectorviaRaiseSelecting, andAcceptingis triggered separately (e.g., via Enter on theFlagSelectoritself) to confirm theValue.
- Refactor
-
Enhance ICommandContext with View-Specific State:
- Enrich
ICommandContextwith aStateproperty to include view-specific data (e.g., the selectedMenuItemv2inMenu, the newCheckedStateinCheckBox, the updatedValueinFlagSelector). This enables more informed event handlers without requiring view-specific subscriptions. - Proposed interface update:
public interface ICommandContext { Command Command { get; } View? Source { get; } object? Binding { get; } object? State { get; } // View-specific state (e.g., selected item, CheckState) } - Example: In
Menu, include theSelectedMenuIteminICommandContext.StateforSelectinghandlers:protected bool? RaiseSelecting(ICommandContext? ctx) { ctx.State = SelectedMenuItem; // Provide selected MenuItemv2 CommandEventArgs args = new() { Context = ctx }; if (OnSelecting(args) || args.Cancel) { return true; } Selecting?.Invoke(this, args); return Selecting is null ? null : args.Cancel; } - This enhances the flexibility of event handlers, allowing external code to react to state changes without subscribing to view-specific events like
SelectedMenuItemChangedorCheckedStateChanged.
- Enrich
-
Monitor Use Cases for Propagation Needs:
- Track the usage of
SelectingandAcceptingin real-world applications, particularly inMenu,MenuBar,CheckBox, andFlagSelector, to identify scenarios where propagation ofSelectingevents could simplify hierarchical coordination. - Collect feedback on whether the reliance on view-specific events (e.g.,
SelectedMenuItemChangedinMenu) is sufficient or if a generic propagation model would reduce complexity for hierarchical components likeMenuBar. This will inform the design of a propagation mechanism that maintains subview-superview decoupling (see appendix). - Example focus areas:
MenuBar: Assess whetherSelectedMenuItemChangedadequately handlesPopoverMenuvisibility or if propagation would streamline the interaction model.Dialog: Evaluate whetherSelectingpropagation could enhance subview coordination (e.g., tracking checkbox toggles within a dialog).TabView: Consider potential needs for tab selection coordination if implemented in the future.
- Track the usage of
-
Improve Propagation for Hierarchical Views:
- Recognize the limitation in
Command.Select’s local handling for hierarchical components likeMenuBar, where superviews need to react to subview selections (e.g., focusing aMenuItemv2to manage popovers). The current reliance onSelectedMenuItemChangedis effective but view-specific, limiting reusability. - Develop a propagation mechanism that allows superviews to opt-in to receiving
Selectingevents from subviews without requiring subviews to know superview details, ensuring encapsulation. This could involve a new event or property inViewto enable propagation while maintaining decoupling (see appendix for a proposed solution). - Example: For
MenuBar, a propagation mechanism could allow it to handleSelectingevents fromMenuItemv2subviews to show or hide popovers, replacing the need forSelectedMenuItemChanged:// Current workaround in MenuBar protected override void OnSelectedMenuItemChanged(MenuItemv2? selected) { if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem) { ShowItem(selectedMenuBarItem); } }
- Recognize the limitation in
-
Standardize Hierarchical Handling for Accepting:
- Refine the propagation model for
Command.Acceptto reduce reliance on view-specific logic, such asMenu’s use ofSuperMenuItemfor submenu propagation. The current approach, while functional, introduces coupling:
if (SuperView is null && SuperMenuItem is {}) { return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true; }- Explore a more generic mechanism, such as allowing superviews to subscribe to
Acceptingevents from subviews, to streamline propagation and improve encapsulation. This could be addressed in conjunction withSelectingpropagation (see appendix). - Example: In
Menu, a subscription-based model could replaceSuperMenuItemlogic:// Hypothetical subscription in Menu SubViewAdded += (sender, args) => { if (args.View is MenuItemv2 menuItem) { menuItem.Accepting += (s, e) => RaiseAccepting(e.Context); } };
- Refine the propagation model for
Conclusion
The Command and View.Command system in Terminal.Gui provides a robust framework for handling view actions, with Selecting and Accepting serving as opinionated mechanisms for state changes/preparation and action confirmations. The system is effectively implemented across Menu, MenuBar, CheckBox, and FlagSelector, supporting a range of stateful and stateless interactions. However, limitations in terminology (Select’s ambiguity), cancellation semantics (Cancel’s misleading implication), and propagation (local Selecting handling) highlight areas for improvement.
The Selecting/Accepting distinction is clear in principle but requires careful documentation to avoid confusion, particularly for stateless views where Selecting is focus-driven and for views like FlagSelector where implementation flaws conflate the two concepts. View-specific events like SelectedMenuItemChanged, CheckedStateChanged, and ValueChanged are sufficient for post-selection notifications, negating the need for a generic Selected event. The Accepted event is valuable in hierarchical views like Menu and MenuBar but not universally required, suggesting inclusion in Bar or Runnable rather than View.
By clarifying terminology, fixing implementation flaws (e.g., FlagSelector), enhancing ICommandContext, and developing a decoupled propagation model, Terminal.Gui can enhance the Command system’s clarity and flexibility, particularly for hierarchical components like MenuBar. The appendix summarizes proposed changes to address these limitations, aligning with a filed issue to guide future improvements.
Appendix: Summary of Proposed Changes to Command System
A filed issue proposes enhancements to the Command system to address limitations in terminology, cancellation semantics, and propagation, informed by Menu, MenuBar, CheckBox, and FlagSelector. These changes are not yet implemented but aim to improve clarity, consistency, and flexibility.
Proposed Changes
-
Rename
Command.SelecttoCommand.Activate:- Replace
Command.Select,Selectingevent,OnSelecting, andRaiseSelectingwithCommand.Activate,Activating,OnActivating, andRaiseActivating. - Rationale: “Select” is ambiguous for stateless views (e.g.,
Buttonfocus) and imprecise for non-list state changes (e.g.,CheckBoxtoggling). “Activate” better captures state changes and preparation. - Impact: Breaking change requiring codebase updates and migration guidance.
- Replace
-
Replace
CancelwithHandledinCommandEventArgs:- Replace
CancelwithHandledto indicate command completion, aligning withKey.Handled(issue #3913). - Rationale:
Cancelimplies negation, not completion. - Impact: Clarifies semantics, requires updating event handlers.
- Replace
-
Introduce
PropagateActivatingEvent:- Add
event EventHandler<CancelEventArgs>? PropagateActivatingtoView, allowing superviews (e.g.,MenuBar) to subscribe to subview propagation requests. - Rationale: Enables hierarchical coordination (e.g.,
MenuBarmanagingPopoverMenuvisibility) without coupling subviews to superviews, addressing the current reliance on view-specific events likeSelectedMenuItemChanged. - Impact: Enhances flexibility for hierarchical views, requires subscription management in superviews like
MenuBar.
- Add
Benefits
- Clarity:
Activateimproves terminology for all views. - Consistency:
Handledaligns with input events. - Decoupling:
PropagateActivatingsupports hierarchical needs without subview-superview dependencies. - Extensibility: Applicable to other hierarchies (e.g., dialogs,
TabView).
Implementation Notes
- Update
Commandenum,View, and derived classes for the rename. - Modify
CommandEventArgsforHandled. - Implement
PropagateActivatingand test inMenuBar. - Revise documentation to reflect changes.
For details, refer to the filed issue in the Terminal.Gui repository.