* Initial plan * Remove legacy drivers and reorganize v2 architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Extract Windows key helper utilities and fix build Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix all test references to legacy drivers Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update documentation to reflect new driver architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove V2.cd diagram file Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix test failures: support legacy drivers and update exception handling Co-authored-by: tig <585482+tig@users.noreply.github.com> * updated driver names * Move V2 tests from ConsoleDrivers/V2 to proper locations Co-authored-by: tig <585482+tig@users.noreply.github.com> * Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove V2 terminology from test drivers and FakeDriver classes Co-authored-by: tig <585482+tig@users.noreply.github.com> * Merge ModernApplicationImpl into ApplicationImpl and move to App folder Co-authored-by: tig <585482+tig@users.noreply.github.com> * Create modern FakeDriver with component factory architecture in Terminal.Gui project Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor: Move non-platform-dependent code from /Drivers to /App Co-authored-by: tig <585482+tig@users.noreply.github.com> * Code cleanup and org * Unit test reorg * Refactor MainLoop architecture: rename classes and enhance documentation for clarity Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add comprehensive FakeDriver tests (WIP - some tests need fixes) Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed FakeDriver build failures * Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed FakeDriver build failures2 * Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed some tests * Fixed more tests * Fixed more tests * Fix bad copilot (#4277) * Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Refactor Application Init and Update Tests Refactored `Application.Init` to improve initialization logic: - Added fallback to `ForceDriver` when `driverName` is null. - Changed repeated `Init` calls to throw `InvalidOperationException`. - Updated `_driverName` assignment logic for robustness. Enhanced `IConsoleDriver` with detailed remarks on implementations. Revised test cases to align with updated `Application.Init` behavior: - Replaced `FakeDriver` with `null` and `driverName: "fake"`. - Skipped or commented out tests incompatible with new logic. - Improved formatting and removed redundant setup code. Improved code style and consistency across the codebase: - Standardized parameter formatting and spacing. - Removed outdated comments and unused code. General cleanup to enhance readability and maintainability. * Warp fix copilot (#4278) * More fixes (#4279) * Fixes/works around test failures and temporarily disable failing test Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests. Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue #4270. * Allow all tests to run despite failures in UnitTests Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes. * Refactor ApplicationScreenTests for cleaner setup/teardown Refactored `ClearContents_Called_When_Top_Frame_Changes` test: - Added `[AutoInitShutdown]` attribute for automatic lifecycle management. - Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`. - Simplified event handling by defining `ClearedContents` handler inline. - Removed explicit cleanup logic, relying on `Application.End` for teardown. Updated `using` directives to include `UnitTests` namespace. * Attempt to fix intermittent local test failures. Update ApplicationImpl initialization parameter Changed the second parameter of the `impl.Init` method in the `FakeApplicationFactory` class from `"dotnet"` to `"fake"`. * Code cleanup to cause Action to re-run. * Stop tests on first failure in UnitTestsParallelizable Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure. * Allow all tests to run despite failures in CI Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false` in both `Run UnitTests` and `Run UnitTestsParallelizable` steps. This ensures that the test runner does not stop execution on the first test failure, allowing all tests to complete even if some fail. * Enhance RuneExtensions docs and update user dictionary Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors. * Improve XML doc formatting in RuneExtensions.cs Updated the remarks section of the `GetColumns` method in the `RuneExtensions` class to enhance readability by reformatting and properly indenting `<para>` tags. The content remains unchanged, describing the method's implementation via `wcwidth` and its role as a Terminal.Gui extension for `System.Text.Rune`. * Refactor drivers and improve clipboard handling Replaced legacy drivers (`CursesDriver`, `NetDriver`) with `UnixDriver` and `DotNetDriver` across the codebase, including comments, method names, and test cases. Updated documentation and remarks to reflect the new driver names and platforms. Revamped clipboard handling with new platform-specific implementations: `UnixClipboard` for Unix, `MacOSXClipboard` for macOS, and `WSLClipboard` for Linux under WSL. Removed the old `CursesClipboard` and consolidated clipboard logic. Updated test cases to align with the new drivers and clipboard implementations. Improved naming consistency and cleaned up redundant code. Updated the README and documentation to reflect these changes. * Remove `PlatformColor` from `Attribute` struct This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made: - Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments. - Updated constructors to no longer initialize or use `PlatformColor`. - Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`. - Updated `UnixComponentFactory` documentation to remove references to "v2unix." - Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity. - Removed `PlatformColor` references in `DriverAssert` and related error messages. - Deleted test cases in `AttributeTests` that relied on `PlatformColor`. - Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`. These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity. Remove `PlatformColor` and simplify `Attribute` logic The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly. The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes. Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated. Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability. * Refactor Terminal.Gui driver architecture for v2 Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2. - Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring. - Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern. - Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations. - Added a "Threading Model" section to explain the multi-threaded design for responsive input handling. - Updated examples to demonstrate driver capabilities and explicit driver selection. In `drivers.md`: - Expanded the "Overview" to emphasize the modular, component-based architecture. - Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing. - Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details. - Provided examples for accessing driver components and creating custom drivers. In `index.md`: - Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals. * Moved files around --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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Terminal.Gui Project
Terminal.Gui is a cross-platform UI toolkit for creating console-based graphical user interfaces in .NET. This repository contains all files required to build the Terminal.Gui library and NuGet package, enabling developers to create rich terminal applications with ease.
Project Overview
Terminal.Gui provides a comprehensive framework for building interactive console applications with support for keyboard and mouse input, customizable views, and a robust event system. It is designed to work across Windows, macOS, and Linux, leveraging platform-specific console capabilities where available.
Project Folder Structure
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\- The root folder contains the core solution and project files for the library.Terminal.Gui.sln- The Visual Studio solution file for the project.Terminal.Gui.csproj- The project file defining build configurations and dependencies.App\- Contains the coreApplicationlogic, includingApplication.cs, astaticclass that serves as the base 'application engine', managingRunStateandMainLoop.
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Configuration\- Classes related to theConfigurationManagerfor handling application settings. -
Drivers\- Contains the console driver implementations:IConsoleDriver.cs- Defines the Console Driver API.- Driver implementations for .NET (
DotNetDriver), Unix & macOS (UnixDriver), and Windows (WindowsDriver).
-
Drawing\- Classes related to rendering graphical elements in the console. -
FileServices\- Utility classes for file operations and services. -
Input\- Classes handling keyboard and mouse input:Events.cs- Defines structs and classes for keyboard and mouse events.
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Resources\- Assets and resources used by the library. -
Text\- Classes for text processing and formatting. -
View\- CoreViewclass hierarchy (excluding specific sub-classes):View.cs- The base class for non-modal visual elements such as controls.- Related subdirectories for layout and positioning logic.
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ViewBase\- Base classes and utilities for views. -
Views\- Specific sub-classes ofView:Toplevel- Base class for modal visual elements like top-level windows and dialogs, supportingMenuBarandStatusBar.Window- Implements framed top-level views with titles.Dialog- Specialized windows for user interaction.- Other specialized view classes.
Showcase
See the Showcase to find independent applications and examples built with Terminal.Gui.
Getting Started
For instructions on how to start using Terminal.Gui, refer to the Getting Started Guide in our documentation.
Documentation
Comprehensive documentation for Terminal.Gui is available at gui-cs.github.io/Terminal.Gui. Key resources include:
- Events Deep Dive - Detailed guide on event handling and the Cancellable Work Pattern.
- View Documentation - Information on creating and customizing views.
- Keyboard Handling - Guide to managing keyboard input.
- Mouse Support - Details on implementing mouse interactions.
- Showcase - A collection of applications and examples built with Terminal.Gui.
For information on generating and updating the API documentation locally, refer to the DocFX README in the docfx folder.
Versioning
Version information for Terminal.Gui is managed by gitversion. To install gitversion:
dotnet tool install --global GitVersion.Tool
dotnet-gitversion
The project version (used in the NuGet package and Terminal.Gui.dll) is determined from the latest git tag. The format of version numbers is major.minor.patch.build.height and follows Semantic Versioning rules.
To define a new version, tag a commit using git tag:
git tag v1.3.4-beta.5 -a -m "Release v1.3.4 Beta 5"
dotnet-gitversion /updateprojectfiles
dotnet build -c Release
DO NOT COMMIT AFTER USING /updateprojectfiles! Doing so will update the .csproj files in your branch with version info, which we do not want.
Publishing a Release of Terminal.Gui
To release a new version, follow these steps based on Semantic Versioning rules:
- MAJOR version for incompatible API changes.
- MINOR version for backwards-compatible functionality additions.
- PATCH version for backwards-compatible bug fixes.
Steps for Release:
-
Verify the
developbranch is ready for release:- Ensure all changes are committed and pushed to the
developbranch. - Ensure your local
developbranch is up-to-date withupstream/develop.
- Ensure all changes are committed and pushed to the
-
Create a pull request for the release in the
developbranch:- Title the PR as "Release vX.Y.Z".
git checkout develop git pull upstream develop git checkout -b vX_Y_Z git add . git commit -m "Release vX.Y.Z" git push- Go to the link printed by
git pushand fill out the Pull Request.
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On github.com, verify the build action worked on your fork, then merge the PR.
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Pull the merged
developfromupstream:git checkout develop git pull upstream develop -
Merge
developintomain:git checkout main git pull upstream main git merge develop- Fix any merge errors.
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Create a new annotated tag for the release on
main:git tag vX.Y.Z -a -m "Release vX.Y.Z" -
Push the new tag to
mainonupstream:git push --atomic upstream main vX.Y.Z -
Monitor Github Actions to ensure the NuGet publishing worked:
- Check GitHub Actions.
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Check NuGet to see the new package version (wait a few minutes):
- Visit NuGet Package.
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Add a new Release in Github:
- Go to GitHub Releases and generate release notes with the list of PRs since the last release.
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Update the
developbranch with the new version:git checkout develop git pull upstream develop git merge main git push upstream develop
NuGet
The official NuGet package for Terminal.Gui is available at https://www.nuget.org/packages/Terminal.Gui. When a new version tag is defined and merged into main, a NuGet package is automatically generated by a GitHub Action. Pre-release versions (e.g., 1.3.4-beta.5) are tagged as pre-release on NuGet.
Contributing
We welcome contributions from the community. For detailed guidelines on how to contribute, including coding style, unit tests, and pull request processes, please refer to CONTRIBUTING.md.