Files
Terminal.Gui/docfx/docs/keyboard.md
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

9.7 KiB

Keyboard Event Processing

Tenets for Terminal.Gui Key Bindings (Unless you know better ones...)

Tenets higher in the list have precedence over tenets lower in the list.

  • Users Have Control - Terminal.Gui provides default key bindings consistent with these tenets, but those defaults are configurable by the user. For example, ConfigurationManager allows users to redefine key bindings for the system, a user, or an application.

  • More Editor than Command Line - Once a Terminal.Gui app starts, the user is no longer using the command line. Users expect keyboard idioms in TUI apps to be consistent with GUI apps (such as VS Code, Vim, and Emacs). For example, in almost all GUI apps, Ctrl-V is Paste. But the Linux shells often use Shift-Insert. Terminal.Gui binds Ctrl-V by default.

  • Be Consistent With the User's Platform - Users get to choose the platform they run Terminal.Gui apps on and those apps should respond to keyboard input in a way that is consistent with the platform. For example, on Windows to erase a word to the left, users press Ctrl-Backspace. But on Linux, Ctrl-W is used.

  • The Source of Truth is Wikipedia - We use this Wikipedia article as our guide for default key bindings.

Keyboard APIs

Terminal.Gui provides the following APIs for handling keyboard input:

Key Bindings

The default key for activating a button is Space. You can change this using the ClearKeybinding and AddKeybinding methods:

var btn = new Button ("Press Me");
btn.ClearKeybinding (Command.Accept);
btn.AddKeyBinding (Key.B, Command.Accept);

The Command enum lists generic operations that are implemented by views. For example Command.Accept in a Button results in the Clicked event firing while in TableView it is bound to CellActivated. Not all commands are implemented by all views (e.g. you cannot scroll in a Button). Use the GetSupportedCommands() method to determine which commands are implemented by a View.

HotKey

A HotKey is a keypress that selects a visible UI item. For selecting items across Views (e.g. a Button in a Dialog) the keypress must have the Alt modifier. For selecting items within a View that are not Views themselves, the keypress can be key without the Alt modifier. For example, in a Dialog, a Button with the text of "_Text" can be selected with Alt-T. Or, in a Menu with "_File _Edit", Alt-F will select (show) the "_File" menu. If the "_File" menu has a sub-menu of "_New" Alt-N or N will ONLY select the "_New" sub-menu if the "_File" menu is already opened.

By default, the Text of a View is used to determine the HotKey by looking for the first occurrence of the HotKeySpecifier (which is underscore (_) by default). The character following the underscore is the HotKey. If the HotKeySpecifier is not found in Text, the first character of Text is used as the HotKey. The Text of a View can be changed at runtime, and the HotKey will be updated accordingly. HotKey is virtual enabling this behavior to be customized.

Shortcut

A Shortcut is a keypress that invokes a Command or View-defined action regardless of whether the View that defines them is visible (but the View must be enabled). Shortcuts can be any keypress; Key.A, Key.A | Key.Ctrl, Key.A | Key.Ctrl | Key.Alt, Key.Del, and Key.F1, are all valid.

Shortcuts are used to define application-wide actions (e.g. Quit), or actions that are not visible (e.g. Copy).

Not all Views support Shortcuts. MenuBar, ContextMenu, and StatusBar support Shortcuts. However, the Button class does not.

The Shortcut is provided by setting the Shortcut property on either a MenuItem or StatusItem.

The ShortcutDelimiter (+ by default) is used to separate the Shortcut from the Text of the MenuItem or StatusItem. For example, the Shortcut for Quit is Ctrl+Q and the Text is Quit.

Handling Keyboard Events

Keyboard events are retrieved from Console Drivers and passed on to the Application class by the Main Loop.

Application then determines the current Toplevel view (either the default created by calling Application.Init, or the one set by calling Application.Run). The mouse event, using Bounds-relative coordinates is then passed to the NewKeyDownEvent method of the current Toplevel view.

If the view is enabled, the NewKeyDownEvent method will do the following:

  1. If the view has a subview that has focus, 'ProcessKeyDown' on the focused view will be called. If the focused view handles the keypress, processing stops.
  2. If there is no focused sub-view, or the focused sub-view does not handle the keypress, OnKeyDown will be called. If the view handles the keypress, processing stops.
  3. If the view does not handle the keypress, OnInvokingKeyBindings will be called. This method callsInvokeKeyBindings to invoke any keys bound to commands. If the key is bound and any of it's command handlers return true, processing stops.
  4. If the key is not bound, or the bound command handlers do not return true, OnProcessKeyDow is called. If the view handles the keypress, processing stops.

Global Key Handling

To define global key handling logic for an entire application in cases where the methods listed above are not suitable, use the Application.OnKeyDown event.

Key Down/Up Events

Terminal.Gui supports key up/down events with OnKeyDown and OnKeyUp, but not all Console Drivers do. To receive these key down and key up events, you must use a driver that supports them (e.g. WindowsDriver).

General input model

  • Key Down and Up events are generated by ConsoleDriver.

  • Application subscribes to ConsoleDriver.Down/Up events and forwards them to the most-focused TopLevel view using View.NewKeyDownEvent and View.NewKeyUpEvent.

  • The base (View) implementation of NewKeyDownEvent follows a pattern of "Before", "During", and "After" processing:

    • Before
      • If Enabled == false that view should never see keyboard (or mouse input).
      • NewKeyDownEvent is called on the most-focused SubView (if any) that has focus. If that call returns true, the method returns.
      • Calls OnKeyDown.
    • During
      • Assuming OnKeyDown call returns false (indicating the key wasn't handled)
        • OnInvokingKeyBindings is called to invoke any bound commands.
        • OnInvokingKeyBindings fires the InvokingKeyBindings event
    • After
      • Assuming OnInvokingKeyBindings returns false (indicating the key wasn't handled)
        • OnProcessKeyDown is called to process the key.
        • OnProcessKeyDown fires the ProcessKeyDown event
  • Subclasses of View can (rarely) override OnKeyDown to see keys before they are processed by OnInvokingKeyBindings and `OnProcessKeyDown

  • Subclasses of View can (rarely) override OnInvokingKeyBindings to see keys before they are processed by OnProcessKeyDown

  • Subclasses of View can (often) override OnProcessKeyDown to do normal key processing.

ConsoleDriver

  • No concept of Command or KeyBindings
  • Use the low-level KeyCode enum.
  • Exposes non-cancelable KeyDown/Up events. The OnKey/Down/Up methods are public and can be used to simulate keyboard input (in addition to SendKeys).

Application

  • Implements support for KeyBindingScope.Application.
  • Exposes cancelable KeyDown/Up events (via Handled = true). The OnKey/Down/Up/ methods are public and can be used to simulate keyboard input.

View

  • Implements support for KeyBindingScope.View and KeyBindingScope.HotKey.
  • Exposes cancelable non-virtual methods for a new key event: NewKeyDownEvent and NewKeyUpEvent. These methods are called by Application can be called to simulate keyboard input.
  • Exposes cancelable virtual methods for a new key event: OnKeyDown and OnKeyUp. These methods are called by NewKeyDownEvent and NewKeyUpEvent and can be overridden to handle keyboard input.