* Remove NStack and replace ustring to string.
* Add unit test and improving some code.
* Adjust code and fix all unit tests errors.
* Add XML Document and move the Rune folder into the Text folder.
* Improve unit tests with byte array on DecodeRune and DecodeLastRune.
* Fix unit test.
* 😂Code review
* Reduce unit tests code.
* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.
* Fix merge errors.
* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.
* Hack to use UseSystemConsole passed in the command line arguments.
* Revert "Hack to use UseSystemConsole passed in the command line arguments."
This reverts commit b74d11c786.
* Remove Application.UseSystemConsole from the config file.
* Fix errors related by removing UseSystemConsole from the config file.
* Fixes #2633. DecodeEscSeq throw an exception if cki is null.
* Fix an exception if SelectedItem is -1.
* Set SelectedItem to 0 and remove unnecessary ToString.
* Using a unique ToString method for Rune and other for byte.
* Fix a bug where a wider rune is added with only a width of 1.
* Force the SelectedGlyph is the one that was typed after jumpList is executed.
* Added more InlineData to RuneTests.
* Reducing significantly the code by using Theory attribute in the TextFormatterTests.
* Override PositionCursor to handle the CharMap cursor position.
* Fix merge errors.
* Minor tweaks to API docs
---------
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
2.5 KiB
This is a sample app that shows how to use System.Reactive and ReactiveUI with Terminal.Gui. The app uses the MVVM architecture that may seem familiar to folks coming from WPF, Xamarin Forms, UWP, Avalonia, or Windows Forms. In this app, we implement the data bindings using ReactiveUI WhenAnyValue syntax and Pharmacist — a tool that converts all events in a NuGet package into observable wrappers.
Scheduling
In order to use reactive extensions scheduling, copy-paste the TerminalScheduler.cs file into your project, and add the following lines to the composition root of your Terminal.Gui application:
Application.Init ();
RxApp.MainThreadScheduler = TerminalScheduler.Default;
RxApp.TaskpoolScheduler = TaskPoolScheduler.Default;
Application.Run (new RootView (new RootViewModel ()));
From now on, you can use .ObserveOn(RxApp.MainThreadScheduler) to return to the main loop from a background thread. This is useful when you have a IObservable<TValue> updated from a background thread, and you wish to update the UI with TValues received from that observable.
Data Bindings
If you wish to implement OneWay data binding, then use the WhenAnyValue ReactiveUI extension method that listens to INotifyPropertyChanged events of the specified property, and converts that events into IObservable<TProperty>:
// 'usernameInput' is 'TextField'
ViewModel
.WhenAnyValue (x => x.Username)
.BindTo (usernameInput, x => x.Text);
Note that your view model should implement INotifyPropertyChanged or inherit from a ReactiveObject. If you wish to implement OneWayToSource data binding, then install Pharmacist.MSBuild into your project and listen to e.g. TextChanged event of a TextField:
// 'usernameInput' is 'TextField'
usernameInput
.Events () // The Events() extension is generated by Pharmacist.
.TextChanged
.Select (old => usernameInput.Text)
.DistinctUntilChanged ()
.BindTo (ViewModel, x => x.Username);
If you combine OneWay and OneWayToSource data bindings, you get TwoWay data binding. Also be sure to use the string type instead of the string type. Invoking commands should be as simple as this:
// 'clearButton' is 'Button'
clearButton
.Events ()
.Clicked
.InvokeCommand (ViewModel, x => x.Clear);