mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
107 lines
2.6 KiB
C#
107 lines
2.6 KiB
C#
// Alias Console to MockConsole so we don't accidentally use Console
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namespace Terminal.Gui.ApplicationTests;
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/// <summary>These tests focus on Application.RunState and the various ways it can be changed.</summary>
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public class RunStateTests
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{
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public RunStateTests ()
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{
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#if DEBUG_IDISPOSABLE
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View.EnableDebugIDisposableAsserts = true;
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View.Instances.Clear ();
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RunState.Instances.Clear ();
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#endif
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}
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[Fact]
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public void Begin_End_Cleans_Up_RunState ()
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{
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// Setup Mock driver
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Init ();
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// Test null Toplevel
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Assert.Throws<ArgumentNullException> (() => Application.Begin (null));
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var top = new Toplevel ();
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RunState rs = Application.Begin (top);
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Assert.NotNull (rs);
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Application.End (rs);
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Assert.NotNull (Application.Top);
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Assert.NotNull (Application.MainLoop);
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Assert.NotNull (Application.Driver);
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top.Dispose ();
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Shutdown ();
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#if DEBUG_IDISPOSABLE
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Assert.True (rs.WasDisposed);
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#endif
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Assert.Null (Application.Top);
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Assert.Null (Application.MainLoop);
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Assert.Null (Application.Driver);
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}
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[Fact]
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public void Dispose_Cleans_Up_RunState ()
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{
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var rs = new RunState (null);
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Assert.NotNull (rs);
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// Should not throw because Toplevel was null
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rs.Dispose ();
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#if DEBUG_IDISPOSABLE
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Assert.True (rs.WasDisposed);
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#endif
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var top = new Toplevel ();
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rs = new RunState (top);
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Assert.NotNull (rs);
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// Should throw because Toplevel was not cleaned up
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Assert.Throws<InvalidOperationException> (() => rs.Dispose ());
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rs.Toplevel.Dispose ();
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rs.Toplevel = null;
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rs.Dispose ();
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#if DEBUG_IDISPOSABLE
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Assert.True (rs.WasDisposed);
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Assert.True (top.WasDisposed);
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#endif
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}
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[Fact]
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public void New_Creates_RunState ()
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{
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var rs = new RunState (null);
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Assert.Null (rs.Toplevel);
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var top = new Toplevel ();
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rs = new RunState (top);
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Assert.Equal (top, rs.Toplevel);
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}
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private void Init ()
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{
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Application.Init (new FakeDriver ());
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Assert.NotNull (Application.Driver);
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Assert.NotNull (Application.MainLoop);
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Assert.NotNull (SynchronizationContext.Current);
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}
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private void Shutdown ()
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{
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Application.Shutdown ();
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#if DEBUG_IDISPOSABLE
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// Validate there are no outstanding RunState-based instances left
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foreach (RunState inst in RunState.Instances)
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{
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Assert.True (inst.WasDisposed);
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}
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#endif
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}
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}
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