Files
Terminal.Gui/docfx/docs/command.md
Tig be9d1939c1 Fixes #4372 - Genericize FlagSelector/OptionSelector, Replace RadioGroup (#4373)
* Refactor selectors and improve UI components

Refactored `MarginEditor` and `UICatalogTop` to use new `OptionSelector` and `FlagSelector` classes, introducing type-safe generic versions for better flexibility and maintainability. Added `SelectorBase` as a shared foundation for these components, along with the `SelectorStyles` enum for customizable styles.

Enhanced unit tests to cover new implementations and edge cases. Enabled nullable reference types for improved null safety. Improved code readability, reduced redundancy, and enhanced user experience with better hotkey management, focus handling, and layout adjustments.

* Refactor UI components and remove unused classes

Significant refactoring and simplification of the codebase:
- Updated `CharacterMap` to use `OptionSelector<UnicodeCategory>`.
- Removed `FlagSelector`, `FlagSelector<TEnum>`, and `FlagSelectorStyles`.
- Replaced `OptionSelector.Options` with `Labels` in `MenuBarv2`.
- Removed `OptionSelector` and its associated properties/methods.
- Updated terminology from "Activate" to "Select" across components.
- Refactored `SelectorBase` to align with new "Select" behavior.
- Removed redundant methods, properties, and event handlers.

These changes streamline the codebase, reduce complexity, and align with updated design principles.

* Fixes #4374 - 'Application.Screen' is empty when 'Init' returns

Refactor and enhance testability of ApplicationImpl

Refactored `ApplicationImpl` and related classes to improve modularity and testability. Replaced `FakeConsoleOutput` with `FakeOutput` and introduced `FakeInput` for better test isolation. Added platform-specific factories (`FakeNetComponentFactory`, `FakeWindowsComponentFactory`) to simplify fake component creation.

Refactored `GuiTestContext` into partial classes, adding methods for simulating user interactions and improving initialization logic. Enhanced error handling and logging during test setup.

Updated tests to use the new `FakeOutput` and `FakeInput` implementations. Standardized driver initialization with `Application.Init(null, "fake")`. Skipped tests relying on the fake driver due to known issues.

Performed general cleanup, modernized syntax, and removed redundant code to improve readability and maintainability.

* Disable "windows" test case in SynchronizationContextTests

The `InlineData("windows")` attribute in the
`SynchronizationContext_Post` test method has been commented out.
This change temporarily excludes the `"windows"` driverName from
the test suite while retaining other test cases (`"fake"`,
`"dotnet"`, and `"unix"`). The exclusion may be for debugging,
deprecation, or other maintenance purposes.

* Disable "windows" test case in SynchronizationContextTests

The `[InlineData("windows")]` attribute in the
`SynchronizationContextTests` class has been commented out,
disabling the test case for the `"windows"` driver name.

This change may have been made for debugging, deprecation, or
because the test is no longer relevant. Other test cases
(`"fake"`, `"dotnet"`, and `"unix"`) remain active.

* Update Terminal.Gui/Drivers/FakeDriver/FakeConsole.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/Selectors/SelectorStyles.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/Selectors/SelectorBase.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/Selectors/OptionSelector.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/Selectors/OptionSelector.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/Selectors/OptionSelector.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/Selectors/SelectorBase.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Backported Checkbox from Activate PR

* Backported Checkbox from Activate PR 2

* Backported Checkbox from Activate PR 3

* Backported Selctors Scenario

* Backported Bars Scenario

* Backported AllViewsTester Scenario

* Backported Dialogs Scenario

* Backported MessageBoxes Scenario

* Backported ArrangementEditor

* Backported mouse binding fix

* Update Terminal.Gui/Views/Selectors/OptionSelector.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Drivers/WindowsDriver/WindowsOutput.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/CheckBox.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed typo

* Refactor ArrangementEditor event handling

Removed the `ArrangementFlagsOnValueChanged` method, which previously handled updates to `ViewToEdit` properties based on arrangement flags. Updated `ArrangementEditor_Initialized` to attach the event handler to `_arrangementSelector.ValueChanged`. The logic for handling arrangement changes has been refactored or relocated.

* Refactor AlignKeys for type safety and readability

Updated the `AlignKeys` method in the `Shortcuts` class to replace generic `View` references with the more specific `Shortcut` type. Improved type safety by using `IEnumerable<Shortcut>` and `.Cast<Shortcut>()`. Simplified the `max` calculation logic with a single LINQ query and removed redundant casting in the `foreach` loop. These changes enhance code readability, maintainability, and ensure better type safety.

* Refactor ArrangementEditor for clarity and consistency

Refactored `ArrangementEditor` to improve code readability and maintainability:
- Enabled nullable reference types with `#nullable enable`.
- Removed unused `using` directives.
- Adjusted namespace declaration for formatting consistency.
- Reformatted `_arrangementSelector` initialization and property assignment.
- Simplified `OnViewToEditChanged` logic with a ternary expression.
- Refactored `ArrangementEditor_Initialized` into a single-line block.

* Update Examples/UICatalog/Scenarios/Shortcuts.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/Selectors/OptionSelector.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Refactor and enhance OptionSelector and SelectorBase

Refactored `OptionSelector` and `SelectorBase` to simplify logic, improve hotkey assignment, and ensure robust behavior. Updated `Shortcuts.cs` and `DialogTests.cs` to address nullability issues.

Added comprehensive unit tests for `OptionSelector` and `SelectorBase`, covering properties, methods, edge cases, and layout behaviors. These changes improve code readability, maintainability, and functionality while adhering to modern C# practices.

* add FlagSelector comprehensive tests

Refactored `UncheckNone` and `UncheckAll` methods in `FlagSelector` to improve clarity and prevent concurrent modifications using a new `_updatingChecked` flag. Removed the old `UncheckNone` implementation and reorganized logic for maintainability.

Added extensive unit tests in `FlagSelectorTests` to validate functionality, including edge cases and generic implementations. Tests cover flag combination, toggling, "None" flag behavior, and enum-based generic handling.

Improved overall maintainability and test coverage for the `FlagSelector` class.

* Fixes #4375. UnixDriver fails Toplevel_TabGroup_Forward_Backward Fluent Tests

* Refactor RadioGroup to use OptionSelector

The `RadioGroup` class has been refactored to inherit from the `OptionSelector` class instead of `View`, marking it as `[Obsolete]` and recommending the use of `OptionSelector`.

The previous implementation of `RadioGroup` has been entirely removed, including its properties, methods, events, and internal logic. This includes initialization logic, key bindings, layout management, and event handling.

The new `RadioGroup` is now a thin wrapper around `OptionSelector` and implements the `IDesignable` interface. The `EnableForDesign` method has been simplified to set default options for design purposes.

This change simplifies the codebase and encourages the use of `OptionSelector` for managing mutually exclusive options.

* Backported focus tests and add bug-exposing test case

Refactored `AdvanceFocusTests` to improve assertion clarity by replacing `Assert.True`/`Assert.False` with `Assert.Equal`. Enhanced test documentation with detailed view hierarchy comments for better readability.

Added a new test case, `FocusNavigation_Should_Cycle_Back_To_Top_Level_Views`, which exposes a bug in focus navigation logic where focus does not cycle back to top-level views after traversing nested views.

Updated existing tests to ensure consistent handling of `TabBehavior` and made minor adjustments for improved validation of focus navigation logic.

* Remove all tests for RadioGroup component

The `RadioGroupTests.cs` file has been completely cleared of all test cases and associated code. This includes the removal of unit tests that validated the `RadioGroup` component's functionality, behavior, and edge cases.

The deleted tests covered:
- Default constructor behavior and initialization.
- Handling of the `SelectedItem` property, including edge cases.
- Hotkey bindings and their behavior under different focus states.
- Command handling for focus, selection, and acceptance.
- Orientation changes and their impact on layout.
- Event handling for `SelectedItemChanged`, `Selecting`, and `Accepting`.
- Mouse interactions, including single-click and double-click events.

This removal eliminates all automated validation for the `RadioGroup` component, leaving it untested and increasing the risk of regressions or undetected issues in future changes.

* Fix unix and fake fluent tests.

* More fixes for unix and fake drivers

* Change classes names for more consistency

* Fix typos in docs and method signature

Updated XML documentation in `FakeConsole.cs` to replace `<see cref="FakeDriver"/>` with `<exception cref="FakeDriver"></exception>` for clarity.

Corrected a parameter name in `WindowsOutput.cs`'s `WriteConsole` method from `numberOfCharsToWritten` to `numberOfCharsToWrite` to fix a typo and improve readability.

* Refactor: Replace RadioGroup with OptionSelector

Replaced all instances of `RadioGroup` with `OptionSelector` across the codebase to standardize the control for mutually exclusive options. Updated associated properties, methods, and event handlers to align with the `OptionSelector` API, including replacing `RadioLabels` with `AssignHotKeys` and `SelectedItemChanged` with `ValueChanged`.

Removed the `RadioGroup` class, marking it as obsolete. Updated documentation, comments, and test cases to reflect the new control. Adjusted layout and positioning logic in various scenarios to ensure UI consistency.

Refactored scenarios such as `Buttons`, `ColorPickers`, `DynamicMenuBar`, `FileDialogExamples`, `Images`, `PosAlignDemo`, `ProgressBarStyles`, `RegionScenario`, `Themes`, and others to use `OptionSelector`. Updated `Glyphs` and `View` classes to reflect the terminology change. Cleaned up redundant code and ensured compatibility across the application.

* Refactor OptionSelector to use Value instead of SelectedItem

Replaced the SelectedItem property with a nullable Value property across the codebase to simplify the API and improve consistency. Updated event handlers from SelectedItemChanged to ValueChanged and adjusted logic accordingly.

Refactored UI scenarios (e.g., Buttons, CharacterMap, ColorPickers) and dependent classes (e.g., BorderEditor, DimEditor, PosEditor) to use the new Value property. Improved null handling and streamlined initialization of controls.

Updated tests to validate the Value property and renamed test methods for clarity. Removed the RegionOpSelector class as it was no longer needed. Performed general code cleanup, including formatting and removal of redundant code.

* Refactor OptionSelector: Replace RadioLabels with Labels

Updated the `OptionSelector` class and its derived classes to replace the `RadioLabels` property with a more generic `Labels` property, aligning with the base class `SelectorBase`. This change standardizes the API and simplifies label-related functionality.

Refactored all instances of `RadioLabels` across the codebase, including property assignments, method calls, and references in scenarios, tests, and examples. Updated classes include `ColorPickers`, `Dialogs`, `DimAutoDemo`, `DynamicMenuBar`, `FileDialogExamples`, `Images`, `PosAlignDemo`, `Selectors`, `Shortcuts`, `TextAlignmentAndDirection`, `Themes`, `UnicodeInMenu`, `Wizards`, `UICatalogTop`, and `ScenarioTests`.

Modified `OptionSelector<TEnum>` to initialize `Labels` directly using `Enum.GetValues<TEnum>()`. Removed the `RadioLabels` property from `OptionSelector`, consolidating functionality under `Labels`.

Verified functionality through updated tests and scenarios to ensure consistent behavior with the previous implementation.

* Refactor: Replace "radio group" with "option selector"

Updated terminology across multiple classes to replace "radio group" with "option selector" for improved clarity and consistency.

- Removed unused `OptionSelector` in `ColorPickers`.
- Renamed `Title` in `DimAutoDemo` to "Options" and updated `BorderStyle`.
- Replaced `_radioItems` with `_optionLabels` in `DimEditor` and `PosEditor`.
- Renamed `styleRadioGroup` to `styleOptionSelector` in `MessageBoxes`.
- Renamed `radioGroup` to `optionSelector` in `UnicodeInMenu` and `OrientationTests`.
- Adjusted related references, event handlers, and UI properties.

These changes align the codebase with updated terminology and improve readability.

* Replace RadioGroup with OptionSelector and update docs

The `RadioGroup` control has been replaced or renamed to `OptionSelector`. Documentation has been updated to reflect this change, including the behavior of raising the `Selecting` event when an option is selected.

The navigation table now describes `OptionSelector` as supporting multiple options with actions like `Advance`, `SetValue+OnAccept`, and `Focus+SetValue`. A new section introduces the `OptionSelector` view, which displays mutually-exclusive items with hotkeys.

Enhancements to `Menuv2` and `MenuBarv2` include setting focus on `MenuItemv2` selections and raising the `SelectedMenuItemChanged` event. Additionally, a progress bar view has been introduced to visually indicate activity progress.

* Fixed `EndAfterFirstIteration`

Renamed the `EndAfterFirstIteration` property to `StopAfterFirstIteration` across the codebase for improved clarity and consistency. Updated all references in the `Application`, `ApplicationImpl`, `IApplication`, and `ITimedEvents` classes, as well as related tests and documentation.

Modified the application loop logic to use `StopAfterFirstIteration` for controlling the termination of the application after the first iteration. Set its default value to `false`.

Updated test cases, demo applications, and XML documentation to reflect the new property name. Added a new project, `OutputView`, to the solution with appropriate configuration entries.

Performed minor code cleanup to ensure consistency in naming and behavior.

* Enhance selectors and clean up documentation

- Added `args.Handled = true` to `CheckBox` event handlers in `FlagSelector` and `OptionSelector` to mark events as handled.
- Introduced `_value` field in `FlagSelector` and added a `Cycle` method in `OptionSelector` for better value management.
- Updated `OptionSelector` documentation to reference `OptionSelector<TEnum>` for type-safe enum usage.
- Improved `UpdateChecked` method documentation in `OptionSelector` to clarify exception behavior.
- Enabled nullable reference types in `FlagSelectorTests` and `SelectorBaseTests` and moved them to a new namespace.
- Removed outdated auto-generated content from `views.md`.
- Removed `CheckBox.DefaultHighlightStyle` from the default theme configuration in `OutputView.cs`.

* Update event handling and expand UI documentation

Modified `args.Handled` in `FlagSelector` and `OptionSelector` to allow `Accepting` event propagation, improving event handling behavior. Added comments to clarify the changes.

Expanded `views.md` with detailed documentation for built-in views and controls in *Terminal.Gui*, including descriptions, examples, and rendered outputs for components like `Bar`, `Button`, `CheckBox`, and more. This update enhances developer guidance for building terminal-based UIs.

* Fixed `EndAfterFirstIteration` in `ApplicationImpl`

Renamed the `EndAfterFirstIteration` property to `StopAfterFirstIteration` across the codebase for improved clarity. Updated its implementation to use a getter and setter that interact with the `ApplicationImpl.Instance` singleton for centralized management.

Modified the `RunLoop` method to check the new `StopAfterFirstIteration` property. Updated the default value to `false` in the `Application` class.

Added a private `_stopAfterFirstIteration` field and a corresponding public property in the `ApplicationImpl` class. Updated the `Run` method in `ApplicationImpl` to stop after the first iteration if the property is set to `true`, with appropriate logging.

Updated the `IApplication` interface to include the `StopAfterFirstIteration` property and clarified the behavior of the `RequestStop` method. Revised XML documentation comments to reflect these changes.

* Fixed EndfterFirstIteration in ApplicaitonImpl

Refactored `StopAfterFirstIteration` in `ApplicationImpl` to use an auto-property for simplicity. Updated `RunIteration` to call `view.RequestStop()` instead of modifying `view.Running`.

Replaced references to `Application.EndAfterFirstIteration` with `Application.StopAfterFirstIteration` across the codebase, including `ITimedEvents`, `ApplicationTests`, and `GlobalTestSetup`.

Added a new test, `InitRunShutdown_StopAfterFirstIteration_Stops`, to verify the application stops correctly after the first iteration. Updated related documentation and assertions for consistency.

* Refactor Value handling and improve type safety

Refactored `Value` handling across multiple classes to use nullable generic types, improving type safety and eliminating unnecessary casting. Simplified `ValueChanged` event handlers with concise lambda expressions.

Enhanced `FlagSelector<TFlagsEnum>` and `OptionSelector<TEnum>` with generic `ValueChanged` events and type-safe event handling. Added nullable reference type annotations to align with modern C# practices.

Improved test code by using null-forgiving operators and more descriptive assertions. Cleaned up redundant code and ensured consistency in `Value` handling. Updated `FlagSelectorTests` and `SelectorBaseTests` for better readability and maintainability.

Added the `System` namespace to `FlagSelectorTEnum.cs` for compatibility. Overall, these changes enhance code readability, maintainability, and robustness.

* Merged v2_develop

* Update README badges for v2_develop branch

Updated the `.NET Core` badge to reference the `v2_develop` branch. Adjusted the `codecov` badge to remove branch-specific paths and added a token parameter. Reorganized the `codecov` badge position in the README. Retained other badges without modification.

* codcov2

* fixed pos tests

* Improve cleanup, coverage config, and SpinnerStyle tests

Enhanced resource cleanup in `Pos.CombineTests.cs` by disposing of `Application.Top` to prevent leaks. Updated `codecov.yml` to focus coverage on `Terminal.Gui`, simplified path patterns, and clarified configurations.

Added `SpinnerStyleTests` with extensive unit tests for `SpinnerStyle` and its variants, covering default properties, behaviors, edge cases, and immutability. Organized tests for readability and ensured thorough validation of all spinner styles. Enabled nullable reference types for improved safety.

* Remove .NET Core badge; add comprehensive boundary tests

The `.NET Core` workflow badge was removed from the `README.md` file.

Added a comprehensive suite of unit tests for the `Region.DrawOuterBoundary` method in `DrawOuterBoundaryTests.cs`. These tests validate the method's behavior across various scenarios, including:
- Intersected, unioned, and complex shapes.
- Edge cases like empty regions, zero-width/height rectangles, and single-pixel rectangles.
- Specific shapes such as L-shaped, T-shaped, and hollow rectangles.
- Overlapping, adjacent, and separate rectangles.
- Thread safety with parallel drawing.
- Different line styles, custom attributes, and very large regions.
- Various positions, sizes, and multiple calls on the same canvas.

The tests use the `Xunit` framework and include both `[Fact]` and `[Theory]` test cases. These changes enhance the codebase's robustness and ensure correctness in a wide range of scenarios.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-11-11 20:37:33 -07:00

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Deep Dive into Command and View.Command in Terminal.Gui

See Also

Overview

The Command system in Terminal.Gui provides a standardized framework for defining and executing actions that views can perform, such as selecting items, accepting input, or navigating content. Implemented primarily through the View.Command APIs, this system integrates tightly with input handling (e.g., keyboard and mouse events) and leverages the Cancellable Work Pattern to ensure extensibility, cancellation, and decoupling. Central to this system are the Selecting and Accepting events, which encapsulate common user interactions: Selecting for changing a views state or preparing it for interaction (e.g., toggling a checkbox, focusing a menu item), and Accepting for confirming an action or state (e.g., executing a menu command, submitting a dialog).

This deep dive explores the Command and View.Command APIs, focusing on the Selecting and Accepting concepts, their implementation, and their propagation behavior. It critically evaluates the need for additional events (Selected/Accepted) and the propagation of Selecting events, drawing on insights from Menuv2, MenuItemv2, MenuBarv2, CheckBox, and FlagSelector. These implementations highlight the systems application in hierarchical (menus) and stateful (checkboxes, flag selectors) contexts. The document reflects the current implementation, including the Cancel property in CommandEventArgs and local handling of Command.Select. An appendix briefly summarizes proposed changes from a filed issue to rename Command.Select to Command.Activate, replace Cancel with Handled, and introduce a propagation mechanism, addressing limitations in the current system.

Overview of the Command System

The Command system in Terminal.Gui defines a set of standard actions via the Command enum (e.g., Command.Select, Command.Accept, Command.HotKey, Command.StartOfPage). These actions are triggered by user inputs (e.g., key presses, mouse clicks) or programmatically, enabling consistent view interactions.

Key Components

  • Command Enum: Defines actions like Select (state change or interaction preparation), Accept (action confirmation), HotKey (hotkey activation), and others (e.g., StartOfPage for navigation).
  • Command Handlers: Views register handlers using View.AddCommand, specifying a CommandImplementation delegate that returns bool? (null: no command executed; false: executed but not handled; true: handled or canceled).
  • Command Routing: Commands are invoked via View.InvokeCommand, executing the handler or raising CommandNotBound if no handler exists.
  • Cancellable Work Pattern: Command execution uses events (e.g., Selecting, Accepting) and virtual methods (e.g., OnSelecting, OnAccepting) for modification or cancellation, with Cancel indicating processing should stop.

Role in Terminal.Gui

The Command system bridges user input and view behavior, enabling:

  • Consistency: Standard commands ensure predictable interactions (e.g., Enter triggers Accept in buttons, menus, checkboxes).
  • Extensibility: Custom handlers and events allow behavior customization.
  • Decoupling: Events reduce reliance on sub-classing, though current propagation mechanisms may require subview-superview coordination.

Note on Cancel Property

The CommandEventArgs class uses a Cancel property to indicate that a command event (e.g., Accepting) should stop processing. This is misleading, as it implies action negation rather than completion. A filed issue proposes replacing Cancel with Handled to align with input events (e.g., Key.Handled). This document uses Cancel to reflect the current implementation, with the appendix summarizing the proposed change.

Implementation in View.Command

The View.Command APIs in the View class provide infrastructure for registering, invoking, and routing commands, adhering to the Cancellable Work Pattern.

Command Registration

Views register commands using View.AddCommand, associating a Command with a CommandImplementation delegate. The delegates bool? return controls processing flow.

Example: Default commands in View.SetupCommands:

private void SetupCommands()
{
    AddCommand(Command.Accept, RaiseAccepting);
    AddCommand(Command.Select, ctx =>
    {
        if (RaiseSelecting(ctx) is true)
        {
            return true;
        }
        if (CanFocus)
        {
            SetFocus();
            return true;
        }
        return false;
    });
    AddCommand(Command.HotKey, () =>
    {
        if (RaiseHandlingHotKey() is true)
        {
            return true;
        }
        SetFocus();
        return true;
    });
    AddCommand(Command.NotBound, RaiseCommandNotBound);
}
  • Default Commands: Accept, Select, HotKey, NotBound.
  • Customization: Views override or add commands (e.g., CheckBox for state toggling, MenuItemv2 for menu actions).

Command Invocation

Commands are invoked via View.InvokeCommand or View.InvokeCommands, passing an ICommandContext for context (e.g., source view, binding details). Unhandled commands trigger CommandNotBound.

Example:

public bool? InvokeCommand(Command command, ICommandContext? ctx)
{
    if (!_commandImplementations.TryGetValue(command, out CommandImplementation? implementation))
    {
        _commandImplementations.TryGetValue(Command.NotBound, out implementation);
    }
    return implementation!(ctx);
}

Command Routing

Most commands route directly to the target view. Command.Select and Command.Accept have special routing:

  • Command.Select: Handled locally, with no propagation to superviews, relying on view-specific events (e.g., SelectedMenuItemChanged in Menuv2) for hierarchical coordination.
  • Command.Accept: Propagates to a default button (if IsDefault = true), superview, or SuperMenuItem (in menus).

Example: Command.Accept in RaiseAccepting:

protected bool? RaiseAccepting(ICommandContext? ctx)
{
    CommandEventArgs args = new() { Context = ctx };
    args.Cancel = OnAccepting(args) || args.Cancel;
    if (!args.Cancel && Accepting is {})
    {
        Accepting?.Invoke(this, args);
    }
    if (!args.Cancel)
    {
        var isDefaultView = SuperView?.InternalSubViews.FirstOrDefault(v => v is Button { IsDefault: true });
        if (isDefaultView != this && isDefaultView is Button { IsDefault: true } button)
        {
            bool? handled = isDefaultView.InvokeCommand(Command.Accept, ctx);
            if (handled == true)
            {
                return true;
            }
        }
        if (SuperView is {})
        {
            return SuperView?.InvokeCommand(Command.Accept, ctx);
        }
    }
    return args.Cancel;
}

The Selecting and Accepting Concepts

The Selecting and Accepting events, along with their corresponding commands (Command.Select, Command.Accept), are designed to handle the most common user interactions with views:

  • Selecting: Changing a views state or preparing it for further interaction, such as highlighting an item in a list, toggling a checkbox, or focusing a menu item.
  • Accepting: Confirming an action or state, such as submitting a form, activating a button, or finalizing a selection.

These concepts are opinionated, reflecting Terminal.Guis view that most UI interactions can be modeled as either state changes/preparation (selecting) or action confirmations (accepting). Below, we explore each concept, their implementation, use cases, and propagation behavior, using Cancel to reflect the current implementation.

Selecting

  • Definition: Selecting represents a user action that changes a views state or prepares it for further interaction, such as selecting an item in a ListView, toggling a CheckBox, or focusing a MenuItemv2. It is associated with Command.Select, typically triggered by a spacebar press, single mouse click, navigation keys (e.g., arrow keys), or mouse enter (e.g., in menus).

  • Event: The Selecting event is raised by RaiseSelecting, allowing external code to modify or cancel the state change.

  • Virtual Method: OnSelecting enables subclasses to preprocess or cancel the action.

  • Implementation:

    protected bool? RaiseSelecting(ICommandContext? ctx)
    {
        CommandEventArgs args = new() { Context = ctx };
        if (OnSelecting(args) || args.Cancel)
        {
            return true;
        }
        Selecting?.Invoke(this, args);
        return Selecting is null ? null : args.Cancel;
    }
    
    • Default Behavior: Sets focus if CanFocus is true (via SetupCommands).
    • Cancellation: args.Cancel or OnSelecting returning true halts the command.
    • Context: ICommandContext provides invocation details.
  • Use Cases:

    • ListView: Selecting an item (e.g., via arrow keys or mouse click) raises Selecting to update the highlighted item.
    • CheckBox: Toggling the checked state (e.g., via spacebar) raises Selecting to change the state, as seen in the AdvanceAndSelect method:
      private bool? AdvanceAndSelect(ICommandContext? commandContext)
      {
          bool? cancelled = AdvanceCheckState();
          if (cancelled is true)
          {
              return true;
          }
          if (RaiseSelecting(commandContext) is true)
          {
              return true;
          }
          return commandContext?.Command == Command.HotKey ? cancelled : cancelled is false;
      }
      
    • OptionSelector: Selecting an OpitonSelector option raises Selecting to update the selected option.
    • Menuv2 and MenuBarv2: Selecting a MenuItemv2 (e.g., via mouse enter or arrow keys) sets focus, tracked by SelectedMenuItem and raising SelectedMenuItemChanged:
      protected override void OnFocusedChanged(View? previousFocused, View? focused)
      {
          base.OnFocusedChanged(previousFocused, focused);
          SelectedMenuItem = focused as MenuItemv2;
          RaiseSelectedMenuItemChanged(SelectedMenuItem);
      }
      
    • FlagSelector: Selecting a CheckBox subview toggles a flag, updating the Value property and raising ValueChanged, though it incorrectly triggers Accepting:
      checkbox.Selecting += (sender, args) =>
      {
          if (RaiseSelecting(args.Context) is true)
          {
              args.Cancel = true;
              return;
          }
          if (RaiseAccepting(args.Context) is true)
          {
              args.Cancel = true;
          }
      };
      
    • Views without State: For views like Button, Selecting typically sets focus but does not change state, making it less relevant.
  • Propagation: Command.Select is handled locally by the target view. If the command is unhandled (null or false), processing stops without propagating to the superview or other views. This is evident in Menuv2, where SelectedMenuItemChanged is used for hierarchical coordination, and in CheckBox and FlagSelector, where state changes are internal.

Accepting

  • Definition: Accepting represents a user action that confirms or finalizes a views state or triggers an action, such as submitting a dialog, activating a button, or confirming a selection in a list. It is associated with Command.Accept, typically triggered by the Enter key or double-click.

  • Event: The Accepting event is raised by RaiseAccepting, allowing external code to modify or cancel the action.

  • Virtual Method: OnAccepting enables subclasses to preprocess or cancel the action.

  • Implementation: As shown above in RaiseAccepting.

    • Default Behavior: Raises Accepting and propagates to a default button (if present in the superview with IsDefault = true) or the superview if not canceled.
    • Cancellation: args.Cancel or OnAccepting returning true halts the command.
    • Context: ICommandContext provides invocation details.
  • Use Cases:

    • Button: Pressing Enter raises Accepting to activate the button (e.g., submit a dialog).
    • ListView: Double-clicking or pressing Enter raises Accepting to confirm the selected item(s).
    • TextField: Pressing Enter raises Accepting to submit the input.
    • Menuv2 and MenuBarv2: Pressing Enter on a MenuItemv2 raises Accepting to execute a command or open a submenu, followed by the Accepted event to hide the menu or deactivate the menu bar:
      protected void RaiseAccepted(ICommandContext? ctx)
      {
          CommandEventArgs args = new() { Context = ctx };
          OnAccepted(args);
          Accepted?.Invoke(this, args);
      }
      
    • CheckBox: Pressing Enter raises Accepting to confirm the current CheckedState without modifying it, as seen in its command setup:
      AddCommand(Command.Accept, RaiseAccepting);
      
    • FlagSelector: Pressing Enter raises Accepting to confirm the current Value, though its subview Selecting handler incorrectly triggers Accepting, which should be reserved for parent-level confirmation.
    • Dialog: Accepting on a default button closes the dialog or triggers an action.
  • Propagation: Command.Accept propagates to:

    • A default button (if present in the superview with IsDefault = true).
    • The superview, enabling hierarchical handling (e.g., a dialog processes Accept if no button handles it).
    • In Menuv2, propagation extends to the SuperMenuItem for submenus in popovers, as seen in OnAccepting:
      protected override bool OnAccepting(CommandEventArgs args)
      {
          if (args.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Key == Application.QuitKey)
          {
              return true;
          }
          if (SuperView is null && SuperMenuItem is {})
          {
              return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true;
          }
          return false;
      }
      
    • Similarly, MenuBarv2 customizes propagation to show popovers:
      protected override bool OnAccepting(CommandEventArgs args)
      {
          if (Visible && Enabled && args.Context?.Source is MenuBarItemv2 { PopoverMenuOpen: false } sourceMenuBarItem)
          {
              if (!CanFocus)
              {
                  Active = true;
                  ShowItem(sourceMenuBarItem);
                  if (!sourceMenuBarItem.HasFocus)
                  {
                      sourceMenuBarItem.SetFocus();
                  }
              }
              else
              {
                  ShowItem(sourceMenuBarItem);
              }
              return true;
          }
          return false;
      }
      

Key Differences

Aspect Selecting Accepting
Purpose Change view state or prepare for interaction (e.g., focus menu item, toggle checkbox, select list item) Confirm action or state (e.g., execute menu command, submit, activate)
Trigger Spacebar, single click, navigation keys, mouse enter Enter, double-click
Event Selecting Accepting
Virtual Method OnSelecting OnAccepting
Propagation Local to the view Propagates to default button, superview, or SuperMenuItem (in menus)
Use Cases Menuv2, MenuBarv2, CheckBox, FlagSelector, ListView, Button Menuv2, MenuBarv2, CheckBox, FlagSelector, Button, ListView, Dialog
State Dependency Often stateful, but includes focus for stateless views May be stateless (triggers action)

Critical Evaluation: Selecting vs. Accepting

The distinction between Selecting and Accepting is clear in theory:

  • Selecting is about state changes or preparatory actions, such as choosing an item in a ListView or toggling a CheckBox.
  • Accepting is about finalizing an action, such as submitting a selection or activating a button.

However, practical challenges arise:

  • Overlapping Triggers: In ListView, pressing Enter might both select an item (Selecting) and confirm it (Accepting), depending on the interaction model, potentially confusing developers. Similarly, in Menuv2, navigation (e.g., arrow keys) triggers Selecting, while Enter triggers Accepting, but the overlap in user intent can blur the lines.
  • Stateless Views: For views like Button or MenuItemv2, Selecting is limited to setting focus, which dilutes its purpose as a state-changing action and may confuse developers expecting a more substantial state change.
  • Propagation Limitations: The local handling of Command.Select restricts hierarchical coordination. For example, MenuBarv2 relies on SelectedMenuItemChanged to manage PopoverMenu visibility, which is view-specific and not generalizable. This highlights a need for a propagation mechanism that maintains subview-superview decoupling.
  • FlagSelector Design Flaw: In FlagSelector, the CheckBox.Selecting handler incorrectly triggers both Selecting and Accepting, conflating state changes (toggling flags) with action confirmation (submitting the flag set). This violates the intended separation and requires a design fix to ensure Selecting is limited to subview state changes and Accepting is reserved for parent-level confirmation.

Recommendation: Enhance documentation to clarify the Selecting/Accepting model:

  • Define Selecting as state changes or interaction preparation (e.g., item selection, toggling, focusing) and Accepting as action confirmations (e.g., submission, activation).
  • Explicitly note that Command.Select may set focus in stateless views (e.g., Button, MenuItemv2) but is primarily for state changes.
  • Address FlagSelectors conflation by refactoring its Selecting handler to separate state changes from confirmation.

Evaluating Selected/Accepted Events

The need for Selected and Accepted events is under consideration, with Accepted showing utility in specific views (Menuv2, MenuBarv2) but not universally required across all views. These events would serve as post-events, notifying that a Selecting or Accepting action has completed, similar to other Cancellable Work Pattern post-events like ClearedViewport in View.Draw or OrientationChanged in OrientationHelper.

Need for Selected/Accepted Events

  • Selected Event:

    • Purpose: A Selected event would notify that a Selecting action has completed, indicating that a state change or preparatory action (e.g., a new item highlighted, a checkbox toggled) has taken effect.
    • Use Cases:
      • Menuv2 and MenuBarv2: Notify when a new MenuItemv2 is focused, currently handled by the SelectedMenuItemChanged event, which tracks focus changes:
        protected override void OnFocusedChanged(View? previousFocused, View? focused)
        {
            base.OnFocusedChanged(previousFocused, focused);
            SelectedMenuItem = focused as MenuItemv2;
            RaiseSelectedMenuItemChanged(SelectedMenuItem);
        }
        
      • CheckBox: Notify when the CheckedState changes, handled by the CheckedStateChanged event, which is raised after a state toggle:
        private bool? ChangeCheckedState(CheckState value)
        {
            if (_checkedState == value || (value is CheckState.None && !AllowCheckStateNone))
            {
                return null;
            }
            CancelEventArgs<CheckState> e = new(in _checkedState, ref value);
            if (OnCheckedStateChanging(e))
            {
                return true;
            }
            CheckedStateChanging?.Invoke(this, e);
            if (e.Cancel)
            {
                return e.Cancel;
            }
            _checkedState = value;
            UpdateTextFormatterText();
            SetNeedsLayout();
            EventArgs<CheckState> args = new(in _checkedState);
            OnCheckedStateChanged(args);
            CheckedStateChanged?.Invoke(this, args);
            return false;
        }
        
      • FlagSelector: Notify when the Value changes due to a flag toggle, handled by the ValueChanged event, which is raised after a CheckBox state change:
        checkbox.CheckedStateChanged += (sender, args) =>
        {
            uint? newValue = Value;
            if (checkbox.CheckedState == CheckState.Checked)
            {
                if (flag == default!)
                {
                    newValue = 0;
                }
                else
                {
                    newValue = newValue | flag;
                }
            }
            else
            {
                newValue = newValue & ~flag;
            }
            Value = newValue;
        };
        
      • ListView: Notify when a new item is selected, typically handled by SelectedItemChanged or similar custom events.
      • Button: Less relevant, as Selecting typically only sets focus, and no state change occurs to warrant a Selected notification.
    • Current Approach: Views like Menuv2, CheckBox, and FlagSelector use custom events (SelectedMenuItemChanged, CheckedStateChanged, ValueChanged) to signal state changes, bypassing a generic Selected event. These view-specific events provide context (e.g., the selected MenuItemv2, the new CheckedState, or the updated Value) that a generic Selected event would struggle to convey without additional complexity.
    • Pros:
      • A standardized Selected event could unify state change notifications across views, reducing the need for custom events in some cases.
      • Aligns with the Cancellable Work Patterns post-event phase, providing a consistent way to react to completed Selecting actions.
      • Could simplify scenarios where external code needs to monitor state changes without subscribing to view-specific events.
    • Cons:
      • Overlaps with existing view-specific events, which are more contextually rich (e.g., CheckedStateChanged provides the new CheckState, whereas Selected would need additional data).
      • Less relevant for stateless views like Button, where Selecting only sets focus, leading to inconsistent usage across view types.
      • Adds complexity to the base View class, potentially bloating the API for a feature not universally needed.
      • Requires developers to handle generic Selected events with less specific information, which could lead to more complex event handling logic compared to targeted view-specific events.
    • Context Insight: The use of SelectedMenuItemChanged in Menuv2 and MenuBarv2, CheckedStateChanged in CheckBox, and ValueChanged in FlagSelector suggests that view-specific events are preferred for their specificity and context. These events are tailored to the views state (e.g., MenuItemv2 instance, CheckState, or Value), making them more intuitive for developers than a generic Selected event. The absence of a Selected event in the current implementation indicates that it hasnt been necessary for most use cases, as view-specific events adequately cover state change notifications.
    • Verdict: A generic Selected event could provide a standardized way to notify state changes, but its benefits are outweighed by the effectiveness of view-specific events like SelectedMenuItemChanged, CheckedStateChanged, and ValueChanged. These events offer richer context and are sufficient for current use cases across Menuv2, CheckBox, FlagSelector, and other views. Adding Selected to the base View class is not justified at this time, as it would add complexity without significant advantages over existing mechanisms.
  • Accepted Event:

    • Purpose: An Accepted event would notify that an Accepting action has completed (i.e., was not canceled via args.Cancel), indicating that the action has taken effect, aligning with the Cancellable Work Patterns post-event phase.
    • Use Cases:
      • Menuv2 and MenuBarv2: The Accepted event is critical for signaling that a menu command has been executed or a submenu action has completed, triggering actions like hiding the menu or deactivating the menu bar. In Menuv2, its raised by RaiseAccepted and used hierarchically:
        protected void RaiseAccepted(ICommandContext? ctx)
        {
            CommandEventArgs args = new() { Context = ctx };
            OnAccepted(args);
            Accepted?.Invoke(this, args);
        }
        
        In MenuBarv2, it deactivates the menu bar:
        protected override void OnAccepted(CommandEventArgs args)
        {
            base.OnAccepted(args);
            if (SubViews.OfType<MenuBarItemv2>().Contains(args.Context?.Source))
            {
                return;
            }
            Active = false;
        }
        
      • CheckBox: Could notify that the current CheckedState was confirmed (e.g., in a dialog context), though this is not currently implemented, as Accepting suffices for confirmation without a post-event.
      • FlagSelector: Could notify that the current Value was confirmed, but this is not implemented, and the incorrect triggering of Accepting by subview Selecting complicates its use.
      • Button: Could notify that the button was activated, typically handled by a custom event like Clicked.
      • ListView: Could notify that a selection was confirmed (e.g., Enter pressed), often handled by custom events.
      • Dialog: Could notify that an action was completed (e.g., OK button clicked), useful for hierarchical scenarios.
    • Current Approach: Menuv2 and MenuItemv2 implement Accepted to signal action completion, with hierarchical handling via subscriptions (e.g., MenuItemv2.Accepted triggers Menuv2.RaiseAccepted, which triggers MenuBarv2.OnAccepted). Other views like CheckBox and FlagSelector rely on the completion of the Accepting event (i.e., not canceled) or custom events (e.g., Button.Clicked) to indicate action completion, without a generic Accepted event.
    • Pros:
      • Provides a standardized way to react to confirmed actions, particularly valuable in composite or hierarchical views like Menuv2, MenuBarv2, and Dialog, where superviews need to respond to action completion (e.g., closing a menu or dialog).
      • Aligns with the Cancellable Work Patterns post-event phase, offering a consistent mechanism for post-action notifications.
      • Simplifies hierarchical scenarios by providing a unified event for action completion, reducing reliance on view-specific events in some cases.
    • Cons:
      • May duplicate existing view-specific events (e.g., Button.Clicked, Menuv2.Accepted), leading to redundancy in views where custom events are already established.
      • Adds complexity to the base View class, especially for views like CheckBox or FlagSelector where Acceptings completion is often sufficient without a post-event.
      • Requires clear documentation to distinguish Accepted from Accepting and to clarify when it should be used over view-specific events.
    • Context Insight: The implementation of Accepted in Menuv2 and MenuBarv2 demonstrates its utility in hierarchical contexts, where it facilitates actions like menu closure or menu bar deactivation. For example, MenuItemv2 raises Accepted to trigger Menuv2s RaiseAccepted, which propagates to MenuBarv2:
      protected void RaiseAccepted(ICommandContext? ctx)
      {
          CommandEventArgs args = new() { Context = ctx };
          OnAccepted(args);
          Accepted?.Invoke(this, args);
      }
      
      In contrast, CheckBox and FlagSelector do not use Accepted, relying on Acceptings completion or view-specific events like CheckedStateChanged or ValueChanged. This suggests that Accepted is particularly valuable in composite views with hierarchical interactions but not universally needed across all views. The absence of Accepted in CheckBox and FlagSelector indicates that Accepting is often sufficient for simple confirmation scenarios, but the hierarchical use in menus and potential dialog applications highlight its potential for broader adoption in specific contexts.
    • Verdict: The Accepted event is highly valuable in composite and hierarchical views like Menuv2, MenuBarv2, and potentially Dialog, where it supports coordinated action completion (e.g., closing menus or dialogs). However, adding it to the base View class is premature without broader validation across more view types, as many views (e.g., CheckBox, FlagSelector) function effectively without it, using Accepting or custom events. Implementing Accepted in specific views or base classes like Bar or Toplevel (e.g., for menus and dialogs) and reassessing its necessity for the base View class later is a prudent approach. This balances the demonstrated utility in hierarchical scenarios with the need to avoid unnecessary complexity in simpler views.

Recommendation: Avoid adding Selected or Accepted events to the base View class for now. Instead:

  • Continue using view-specific events (e.g., Menuv2.SelectedMenuItemChanged, CheckBox.CheckedStateChanged, FlagSelector.ValueChanged, ListView.SelectedItemChanged, Button.Clicked) for their contextual specificity and clarity.
  • Maintain and potentially formalize the use of Accepted in views like Menuv2, MenuBarv2, and Dialog, tracking its utility to determine if broader adoption in a base class like Bar or Toplevel is warranted.
  • If Selected or Accepted events are added in the future, ensure they fire only when their respective events (Selecting, Accepting) are not canceled (i.e., args.Cancel is false), maintaining consistency with the Cancellable Work Patterns post-event phase.

Propagation of Selecting

The current implementation of Command.Select is local, but MenuBarv2 requires propagation to manage PopoverMenu visibility, highlighting a limitation in the systems ability to support hierarchical coordination without view-specific mechanisms.

Current Behavior

  • Selecting: Command.Select is handled locally by the target view, with no propagation to the superview or other views. If the command is unhandled (returns null or false), processing stops without further routing.

    • Rationale: Selecting is typically view-specific, as state changes (e.g., highlighting a ListView item, toggling a CheckBox) or preparatory actions (e.g., focusing a MenuItemv2) are internal to the view. This is evident in CheckBox, where state toggling is self-contained:
      private bool? AdvanceAndSelect(ICommandContext? commandContext)
      {
          bool? cancelled = AdvanceCheckState();
          if (cancelled is true)
          {
              return true;
          }
          if (RaiseSelecting(commandContext) is true)
          {
              return true;
          }
          return commandContext?.Command == Command.HotKey ? cancelled : cancelled is false;
      }
      
    • Context Across Views:
      • In Menuv2, Selecting sets focus and raises SelectedMenuItemChanged to track changes, but this is a view-specific mechanism:
        protected override void OnFocusedChanged(View? previousFocused, View? focused)
        {
            base.OnFocusedChanged(previousFocused, focused);
            SelectedMenuItem = focused as MenuItemv2;
            RaiseSelectedMenuItemChanged(SelectedMenuItem);
        }
        
      • In MenuBarv2, SelectedMenuItemChanged is used to manage PopoverMenu visibility, but this relies on custom event handling rather than a generic propagation model:
        protected override void OnSelectedMenuItemChanged(MenuItemv2? selected)
        {
            if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem)
            {
                ShowItem(selectedMenuBarItem);
            }
        }
        
      • In CheckBox and FlagSelector, Selecting is local, with state changes (e.g., CheckedState, Value) handled internally or via view-specific events (CheckedStateChanged, ValueChanged), requiring no superview involvement.
      • In ListView, Selecting updates the highlighted item locally, with no need for propagation in typical use cases.
      • In Button, Selecting sets focus, which is inherently local.
  • Accepting: Command.Accept propagates to a default button (if present), the superview, or a SuperMenuItem (in menus), enabling hierarchical handling.

    • Rationale: Accepting often involves actions that affect the broader UI context (e.g., closing a dialog, executing a menu command), requiring coordination with parent views. This is evident in Menuv2s propagation to SuperMenuItem and MenuBarv2s handling of Accepted:
      protected override void OnAccepting(CommandEventArgs args)
      {
          if (args.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Key == Application.QuitKey)
          {
              return true;
          }
          if (SuperView is null && SuperMenuItem is {})
          {
              return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true;
          }
          return false;
      }
      

Should Selecting Propagate?

The local handling of Command.Select is sufficient for many views, but MenuBarv2s need to manage PopoverMenu visibility highlights a gap in the current design, where hierarchical coordination relies on view-specific events like SelectedMenuItemChanged.

  • Arguments For Propagation:

    • Hierarchical Coordination: In MenuBarv2, propagation would allow the menu bar to react to MenuItemv2 selections (e.g., focusing a menu item via arrow keys or mouse enter) to show or hide popovers, streamlining the interaction model. Without propagation, MenuBarv2 depends on SelectedMenuItemChanged, which is specific to Menuv2 and not reusable for other hierarchical components.
    • Consistency with Accepting: Command.Accepts propagation model supports hierarchical actions (e.g., dialog submission, menu command execution), suggesting that Command.Select could benefit from a similar approach to enable broader UI coordination, particularly in complex views like menus or dialogs.
    • Future-Proofing: Propagation could support other hierarchical components, such as TabView (coordinating tab selection) or nested dialogs (tracking subview state changes), enhancing the Command systems flexibility for future use cases.
  • Arguments Against Propagation:

    • Locality of State Changes: Selecting is inherently view-specific in most cases, as state changes (e.g., CheckBox toggling, ListView item highlighting) or preparatory actions (e.g., Button focus) are internal to the view. Propagating Selecting events could flood superviews with irrelevant events, requiring complex filtering logic. For example, CheckBox and FlagSelector operate effectively without propagation:
      checkbox.CheckedStateChanged += (sender, args) =>
      {
          uint? newValue = Value;
          if (checkbox.CheckedState == CheckState.Checked)
          {
              if (flag == default!)
              {
                  newValue = 0;
              }
              else
              {
                  newValue = newValue | flag;
              }
          }
          else
          {
              newValue = newValue & ~flag;
          }
          Value = newValue;
      };
      
    • Performance and Complexity: Propagation increases event handling overhead and complicates the API, as superviews must process or ignore Selecting events. This could lead to performance issues in deeply nested view hierarchies or views with frequent state changes.
    • Existing Alternatives: View-specific events like SelectedMenuItemChanged, CheckedStateChanged, and ValueChanged already provide mechanisms for superview coordination, negating the need for generic propagation in many cases. For instance, MenuBarv2 uses SelectedMenuItemChanged to manage popovers, albeit in a view-specific way:
      protected override void OnSelectedMenuItemChanged(MenuItemv2? selected)
      {
          if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem)
          {
              ShowItem(selectedMenuBarItem);
          }
      }
      
      Similarly, CheckBox and FlagSelector use CheckedStateChanged and ValueChanged to notify superviews or external code of state changes, which is sufficient for most scenarios.
    • Semantics of Cancel: Propagation would occur only if args.Cancel is false, implying an unhandled selection, which is counterintuitive since Selecting typically completes its action (e.g., setting focus or toggling a state) within the view. This could confuse developers expecting propagation to occur for all Selecting events.
  • Context Insight: The MenuBarv2 implementation demonstrates a clear need for propagation to manage PopoverMenu visibility, as it must react to MenuItemv2 selections (e.g., focus changes) across its submenu hierarchy. The reliance on SelectedMenuItemChanged works but is specific to Menuv2, limiting its applicability to other hierarchical components. In contrast, CheckBox and FlagSelector show that local handling is adequate for most stateful views, where state changes are self-contained or communicated via view-specific events. ListView similarly operates locally, with SelectedItemChanged or similar events handling external notifications. Buttons focus-based Selecting is inherently local, requiring no propagation. This dichotomy suggests that while propagation is critical for certain hierarchical scenarios (e.g., menus), its unnecessary for many views, and any propagation mechanism must avoid coupling subviews to superviews to maintain encapsulation.

  • Verdict: The local handling of Command.Select is sufficient for most views, including CheckBox, FlagSelector, ListView, and Button, where state changes or preparatory actions are internal or communicated via view-specific events. However, MenuBarv2s requirement for hierarchical coordination to manage PopoverMenu visibility highlights a gap in the current design, where view-specific events like SelectedMenuItemChanged are used as a workaround. A generic propagation model would enhance flexibility for hierarchical components, but it must ensure that subviews (e.g., MenuItemv2) remain decoupled from superviews (e.g., MenuBarv2) to avoid implementation-specific dependencies. The current lack of propagation is a limitation, particularly for menus, but adding it requires careful design to avoid overcomplicating the API or impacting performance for views that dont need it.

Recommendation: Maintain the local handling of Command.Select for now, as it meets the needs of most views like CheckBox, FlagSelector, and ListView. For MenuBarv2, continue using SelectedMenuItemChanged as a temporary solution, but prioritize developing a generic propagation mechanism that supports hierarchical coordination without coupling subviews to superviews. This mechanism should allow superviews to opt-in to receiving Selecting events from subviews, ensuring encapsulation (see appendix for a proposed solution).

Recommendations for Refining the Design

Based on the analysis of the current Command and View.Command system, as implemented in Menuv2, MenuBarv2, CheckBox, and FlagSelector, the following recommendations aim to refine the systems clarity, consistency, and flexibility while addressing identified limitations:

  1. Clarify Selecting/Accepting in Documentation:

    • Explicitly define Selecting as state changes or interaction preparation (e.g., toggling a CheckBox, focusing a MenuItemv2, selecting a ListView item) and Accepting as action confirmations (e.g., executing a menu command, submitting a dialog).
    • Emphasize that Command.Select may set focus in stateless views (e.g., Button, MenuItemv2) but is primarily intended for state changes, to reduce confusion for developers.
    • Provide examples for each view type (e.g., Menuv2, CheckBox, FlagSelector, ListView, Button) to illustrate their distinct roles. For instance:
      • Menuv2: “Selecting focuses a MenuItemv2 via arrow keys, while Accepting executes the selected command.”
      • CheckBox: “Selecting toggles the CheckedState, while Accepting confirms the current state.”
      • FlagSelector: “Selecting toggles a subview flag, while Accepting confirms the entire flag set.”
    • Document the Cancel propertys role in CommandEventArgs, noting its current limitation (implying negation rather than completion) and the planned replacement with Handled to align with input events like Key.Handled.
  2. Address FlagSelector Design Flaw:

    • Refactor FlagSelectors CheckBox.Selecting handler to separate Selecting and Accepting actions, ensuring Selecting is limited to subview state changes (toggling flags) and Accepting is reserved for parent-level confirmation of the Value. This resolves the conflation issue where subview Selecting incorrectly triggers Accepting.
    • Proposed fix:
      checkbox.Selecting += (sender, args) =>
      {
          if (RaiseSelecting(args.Context) is true)
          {
              args.Cancel = true;
          }
      };
      
    • This ensures Selecting only propagates state changes to the parent FlagSelector via RaiseSelecting, and Accepting is triggered separately (e.g., via Enter on the FlagSelector itself) to confirm the Value.
  3. Enhance ICommandContext with View-Specific State:

    • Enrich ICommandContext with a State property to include view-specific data (e.g., the selected MenuItemv2 in Menuv2, the new CheckedState in CheckBox, the updated Value in FlagSelector). This enables more informed event handlers without requiring view-specific subscriptions.
    • Proposed interface update:
      public interface ICommandContext
      {
          Command Command { get; }
          View? Source { get; }
          object? Binding { get; }
          object? State { get; } // View-specific state (e.g., selected item, CheckState)
      }
      
    • Example: In Menuv2, include the SelectedMenuItem in ICommandContext.State for Selecting handlers:
      protected bool? RaiseSelecting(ICommandContext? ctx)
      {
          ctx.State = SelectedMenuItem; // Provide selected MenuItemv2
          CommandEventArgs args = new() { Context = ctx };
          if (OnSelecting(args) || args.Cancel)
          {
              return true;
          }
          Selecting?.Invoke(this, args);
          return Selecting is null ? null : args.Cancel;
      }
      
    • This enhances the flexibility of event handlers, allowing external code to react to state changes without subscribing to view-specific events like SelectedMenuItemChanged or CheckedStateChanged.
  4. Monitor Use Cases for Propagation Needs:

    • Track the usage of Selecting and Accepting in real-world applications, particularly in Menuv2, MenuBarv2, CheckBox, and FlagSelector, to identify scenarios where propagation of Selecting events could simplify hierarchical coordination.
    • Collect feedback on whether the reliance on view-specific events (e.g., SelectedMenuItemChanged in Menuv2) is sufficient or if a generic propagation model would reduce complexity for hierarchical components like MenuBarv2. This will inform the design of a propagation mechanism that maintains subview-superview decoupling (see appendix).
    • Example focus areas:
      • MenuBarv2: Assess whether SelectedMenuItemChanged adequately handles PopoverMenu visibility or if propagation would streamline the interaction model.
      • Dialog: Evaluate whether Selecting propagation could enhance subview coordination (e.g., tracking checkbox toggles within a dialog).
      • TabView: Consider potential needs for tab selection coordination if implemented in the future.
  5. Improve Propagation for Hierarchical Views:

    • Recognize the limitation in Command.Selects local handling for hierarchical components like MenuBarv2, where superviews need to react to subview selections (e.g., focusing a MenuItemv2 to manage popovers). The current reliance on SelectedMenuItemChanged is effective but view-specific, limiting reusability.
    • Develop a propagation mechanism that allows superviews to opt-in to receiving Selecting events from subviews without requiring subviews to know superview details, ensuring encapsulation. This could involve a new event or property in View to enable propagation while maintaining decoupling (see appendix for a proposed solution).
    • Example: For MenuBarv2, a propagation mechanism could allow it to handle Selecting events from MenuItemv2 subviews to show or hide popovers, replacing the need for SelectedMenuItemChanged:
      // Current workaround in MenuBarv2
      protected override void OnSelectedMenuItemChanged(MenuItemv2? selected)
      {
          if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem)
          {
              ShowItem(selectedMenuBarItem);
          }
      }
      
  6. Standardize Hierarchical Handling for Accepting:

    • Refine the propagation model for Command.Accept to reduce reliance on view-specific logic, such as Menuv2s use of SuperMenuItem for submenu propagation. The current approach, while functional, introduces coupling:
    if (SuperView is null && SuperMenuItem is {})
    {
        return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true;
    }
    
    • Explore a more generic mechanism, such as allowing superviews to subscribe to Accepting events from subviews, to streamline propagation and improve encapsulation. This could be addressed in conjunction with Selecting propagation (see appendix).
    • Example: In Menuv2, a subscription-based model could replace SuperMenuItem logic:
      // Hypothetical subscription in Menuv2
      SubViewAdded += (sender, args) =>
      {
          if (args.View is MenuItemv2 menuItem)
          {
              menuItem.Accepting += (s, e) => RaiseAccepting(e.Context);
          }
      };
      

Conclusion

The Command and View.Command system in Terminal.Gui provides a robust framework for handling view actions, with Selecting and Accepting serving as opinionated mechanisms for state changes/preparation and action confirmations. The system is effectively implemented across Menuv2, MenuBarv2, CheckBox, and FlagSelector, supporting a range of stateful and stateless interactions. However, limitations in terminology (Selects ambiguity), cancellation semantics (Cancels misleading implication), and propagation (local Selecting handling) highlight areas for improvement.

The Selecting/Accepting distinction is clear in principle but requires careful documentation to avoid confusion, particularly for stateless views where Selecting is focus-driven and for views like FlagSelector where implementation flaws conflate the two concepts. View-specific events like SelectedMenuItemChanged, CheckedStateChanged, and ValueChanged are sufficient for post-selection notifications, negating the need for a generic Selected event. The Accepted event is valuable in hierarchical views like Menuv2 and MenuBarv2 but not universally required, suggesting inclusion in Bar or Toplevel rather than View.

By clarifying terminology, fixing implementation flaws (e.g., FlagSelector), enhancing ICommandContext, and developing a decoupled propagation model, Terminal.Gui can enhance the Command systems clarity and flexibility, particularly for hierarchical components like MenuBarv2. The appendix summarizes proposed changes to address these limitations, aligning with a filed issue to guide future improvements.

Appendix: Summary of Proposed Changes to Command System

A filed issue proposes enhancements to the Command system to address limitations in terminology, cancellation semantics, and propagation, informed by Menuv2, MenuBarv2, CheckBox, and FlagSelector. These changes are not yet implemented but aim to improve clarity, consistency, and flexibility.

Proposed Changes

  1. Rename Command.Select to Command.Activate:

    • Replace Command.Select, Selecting event, OnSelecting, and RaiseSelecting with Command.Activate, Activating, OnActivating, and RaiseActivating.
    • Rationale: “Select” is ambiguous for stateless views (e.g., Button focus) and imprecise for non-list state changes (e.g., CheckBox toggling). “Activate” better captures state changes and preparation.
    • Impact: Breaking change requiring codebase updates and migration guidance.
  2. Replace Cancel with Handled in CommandEventArgs:

    • Replace Cancel with Handled to indicate command completion, aligning with Key.Handled (issue #3913).
    • Rationale: Cancel implies negation, not completion.
    • Impact: Clarifies semantics, requires updating event handlers.
  3. Introduce PropagateActivating Event:

    • Add event EventHandler<CancelEventArgs>? PropagateActivating to View, allowing superviews (e.g., MenuBarv2) to subscribe to subview propagation requests.
    • Rationale: Enables hierarchical coordination (e.g., MenuBarv2 managing PopoverMenu visibility) without coupling subviews to superviews, addressing the current reliance on view-specific events like SelectedMenuItemChanged.
    • Impact: Enhances flexibility for hierarchical views, requires subscription management in superviews like MenuBarv2.

Benefits

  • Clarity: Activate improves terminology for all views.
  • Consistency: Handled aligns with input events.
  • Decoupling: PropagateActivating supports hierarchical needs without subview-superview dependencies.
  • Extensibility: Applicable to other hierarchies (e.g., dialogs, TabView).

Implementation Notes

  • Update Command enum, View, and derived classes for the rename.
  • Modify CommandEventArgs for Handled.
  • Implement PropagateActivating and test in MenuBarv2.
  • Revise documentation to reflect changes.

For details, refer to the filed issue in the Terminal.Gui repository.