Remove unload event (#192)

* use page hide event, manually reconnect

* comment

* lint
This commit is contained in:
Alec
2024-03-26 22:01:39 -04:00
committed by GitHub
parent 1833bde903
commit 01ed3c6842

View File

@@ -18,7 +18,7 @@ import { InProgress } from '../game_state/states/InProgress.js';
import { Ended } from '../game_state/states/Ended.js';
export const gameHandler = (socket, window, gameDOM) => {
window.onunload = () => {
window.onpagehide = () => {
socket.close();
};
document.body.innerHTML = gameDOM + document.body.innerHTML;
@@ -60,8 +60,11 @@ export const gameHandler = (socket, window, gameDOM) => {
toast(err, 'error', true, false);
});
socket.on('disconnect', () => {
socket.on('disconnect', (reason) => {
toast('Disconnected. Attempting reconnect...', 'error', true, false);
if (reason === 'io client disconnect') { // see https://socket.io/docs/v4/client-api/#event-disconnect
socket.connect();
}
});
setClientSocketHandlers(stateBucket, socket);
resolve();