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https://github.com/AlecM33/Werewolf.git
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Remove unload event (#192)
* use page hide event, manually reconnect * comment * lint
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@@ -18,7 +18,7 @@ import { InProgress } from '../game_state/states/InProgress.js';
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import { Ended } from '../game_state/states/Ended.js';
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import { Ended } from '../game_state/states/Ended.js';
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export const gameHandler = (socket, window, gameDOM) => {
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export const gameHandler = (socket, window, gameDOM) => {
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window.onunload = () => {
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window.onpagehide = () => {
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socket.close();
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socket.close();
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};
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};
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document.body.innerHTML = gameDOM + document.body.innerHTML;
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document.body.innerHTML = gameDOM + document.body.innerHTML;
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@@ -60,8 +60,11 @@ export const gameHandler = (socket, window, gameDOM) => {
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toast(err, 'error', true, false);
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toast(err, 'error', true, false);
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});
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});
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socket.on('disconnect', () => {
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socket.on('disconnect', (reason) => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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if (reason === 'io client disconnect') { // see https://socket.io/docs/v4/client-api/#event-disconnect
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socket.connect();
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}
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});
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});
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setClientSocketHandlers(stateBucket, socket);
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setClientSocketHandlers(stateBucket, socket);
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resolve();
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resolve();
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