mirror of
https://github.com/AlecM33/Werewolf.git
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Add independent alignment for custom roles (#217)
* Initial plan * Add independent alignment: constants, validation, UI, and CSS Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com> * Add unit tests for independent alignment validation Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com> * Fix remaining binary alignment checks in role display Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com> * Add independent player container and game-role-independent CSS Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com> * fix a couple bugs, tweak colors * remove import * remove duplicate tag --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com> Co-authored-by: AlecM33 <leohfx@gmail.com>
This commit is contained in:
@@ -21,7 +21,8 @@ export const STATUS = {
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export const ALIGNMENT = {
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GOOD: 'good',
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EVIL: 'evil'
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EVIL: 'evil',
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INDEPENDENT: 'independent'
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};
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export const MESSAGES = {
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@@ -194,11 +194,15 @@ export const HTMLFragments = {
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<label id='players-alive-label'></label>
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<div id="spectator-count" tabindex="0"></div>
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<div id='game-player-list'>
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<div class='evil-players'>
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<div id="independent-players" class='independent-players' style="display: none;">
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<label class='independent'>Team Independent</label>
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<div id='player-list-moderator-team-independent'></div>
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</div>
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<div id="evil-players" class='evil-players' style="display: none;">
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<label class='evil'>Team Evil</label>
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<div id='player-list-moderator-team-evil'></div>
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</div>
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<div class='good-players'>
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<div id="good-players" class='good-players' style="display: none;">
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<label class='good'>Team Good</label>
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<div id='player-list-moderator-team-good'></div>
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</div>
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@@ -147,7 +147,8 @@ export class DeckStateManager {
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}
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const sortedDeck = this.deck.sort((a, b) => {
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if (a.team !== b.team) {
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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const order = { good: 0, evil: 1, independent: 2 };
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return order[a.team] - order[b.team];
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}
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return a.role.localeCompare(b.role);
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});
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@@ -187,11 +188,7 @@ export class DeckStateManager {
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roleEl.dataset.roleId = sortedDeck[i].id;
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roleEl.classList.add('added-role');
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roleEl.innerHTML = HTMLFragments.DECK_SELECT_ROLE_ADDED_TO_DECK;
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if (sortedDeck[i].team === ALIGNMENT.GOOD) {
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roleEl.classList.add(ALIGNMENT.GOOD);
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} else {
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roleEl.classList.add(ALIGNMENT.EVIL);
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}
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roleEl.classList.add(sortedDeck[i].team);
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populateRoleElementInfo(roleEl, sortedDeck, i);
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document.getElementById('deck-list').appendChild(roleEl);
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const minusOneHandler = (e) => {
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@@ -237,8 +234,10 @@ export class DeckStateManager {
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const nameEl = document.getElementById('custom-role-info-modal-name');
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alignmentEl.classList.remove(ALIGNMENT.GOOD);
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alignmentEl.classList.remove(ALIGNMENT.EVIL);
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alignmentEl.classList.remove(ALIGNMENT.INDEPENDENT);
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nameEl.classList.remove(ALIGNMENT.GOOD);
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nameEl.classList.remove(ALIGNMENT.EVIL);
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nameEl.classList.remove(ALIGNMENT.INDEPENDENT);
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e.preventDefault();
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nameEl.innerText = sortedDeck[i].role;
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nameEl.classList.add(sortedDeck[i].team);
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@@ -256,6 +255,7 @@ export class DeckStateManager {
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function populateRoleElementInfo (roleEl, sortedDeck, i) {
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roleEl.classList.remove(ALIGNMENT.GOOD);
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roleEl.classList.remove(ALIGNMENT.EVIL);
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roleEl.classList.remove(ALIGNMENT.INDEPENDENT);
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roleEl.classList.add(sortedDeck[i].team);
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roleEl.querySelector('.role-name').innerHTML =
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`<span class="role-quantity"></span>
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@@ -463,11 +463,7 @@ function renderReviewAndCreateStep (containerId, stepNumber, game, deckManager)
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for (const card of game.deck) {
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const roleEl = document.createElement('div');
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roleEl.innerText = card.quantity + 'x ' + card.role;
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if (card.team === ALIGNMENT.GOOD) {
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roleEl.classList.add(ALIGNMENT.GOOD);
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} else {
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roleEl.classList.add(ALIGNMENT.EVIL);
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}
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roleEl.classList.add(card.team);
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div.querySelector('#roles-option').appendChild(roleEl);
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}
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@@ -31,7 +31,8 @@ export class RoleBox {
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loadDefaultRoles = () => {
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this.defaultRoles = defaultRoles.sort((a, b) => {
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if (a.team !== b.team) {
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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const order = { good: 0, evil: 1, independent: 2 };
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return order[a.team] - order[b.team];
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}
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return a.role.localeCompare(b.role);
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}).map((role) => {
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@@ -174,10 +175,7 @@ export class RoleBox {
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defaultRole.innerHTML = HTMLFragments.DECK_SELECT_ROLE_DEFAULT;
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defaultRole.classList.add('default-role');
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defaultRole.dataset.roleId = this.defaultRoles[i].id;
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const alignmentClass = this.defaultRoles[i].team === ALIGNMENT.GOOD
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? ALIGNMENT.GOOD
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: ALIGNMENT.EVIL;
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defaultRole.classList.add(alignmentClass);
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defaultRole.classList.add(this.defaultRoles[i].team);
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defaultRole.querySelector('.role-name').innerText = this.defaultRoles[i].role;
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selectEl.appendChild(defaultRole);
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}
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@@ -202,7 +200,8 @@ export class RoleBox {
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}
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this.customRoles.sort((a, b) => {
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if (a.team !== b.team) {
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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const order = { good: 0, evil: 1, independent: 2 };
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return order[a.team] - order[b.team];
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}
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return a.role.localeCompare(b.role);
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});
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@@ -212,8 +211,7 @@ export class RoleBox {
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customRole.innerHTML = HTMLFragments.DECK_SELECT_ROLE;
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customRole.classList.add('custom-role');
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customRole.dataset.roleId = this.customRoles[i].id;
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const alignmentClass = this.customRoles[i].team === ALIGNMENT.GOOD ? ALIGNMENT.GOOD : ALIGNMENT.EVIL;
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customRole.classList.add(alignmentClass);
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customRole.classList.add(this.customRoles[i].team);
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customRole.querySelector('.role-name').innerText = this.customRoles[i].role;
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selectEl.appendChild(customRole);
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}
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@@ -282,8 +280,10 @@ export class RoleBox {
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const nameEl = document.getElementById('custom-role-info-modal-name');
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alignmentEl.classList.remove(ALIGNMENT.GOOD);
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alignmentEl.classList.remove(ALIGNMENT.EVIL);
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alignmentEl.classList.remove(ALIGNMENT.INDEPENDENT);
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nameEl.classList.remove(ALIGNMENT.GOOD);
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nameEl.classList.remove(ALIGNMENT.EVIL);
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nameEl.classList.remove(ALIGNMENT.INDEPENDENT);
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e.preventDefault();
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let role;
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if (isCustom) {
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@@ -391,7 +391,7 @@ function validateCustomRoleCookie (cookie) {
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for (const entry of cookieJSON) {
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if (entry !== null && typeof entry === 'object') {
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if (typeof entry.role !== 'string' || entry.role.length > PRIMITIVES.MAX_CUSTOM_ROLE_NAME_LENGTH
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|| typeof entry.team !== 'string' || (entry.team !== ALIGNMENT.GOOD && entry.team !== ALIGNMENT.EVIL)
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|| typeof entry.team !== 'string' || (entry.team !== ALIGNMENT.GOOD && entry.team !== ALIGNMENT.EVIL && entry.team !== ALIGNMENT.INDEPENDENT)
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|| typeof entry.description !== 'string' || entry.description.length > PRIMITIVES.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH
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) {
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return false;
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@@ -295,26 +295,49 @@ export class InProgress {
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&& ((p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
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|| p.killed)
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);
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this.renderGroupOfPlayers(
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teamEvil,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.EVIL,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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this.renderGroupOfPlayers(
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teamGood,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.GOOD,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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const teamIndependent = this.stateBucket.currentGameState.people.filter((p) => p.alignment === ALIGNMENT.INDEPENDENT
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&& ((p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
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|| p.killed)
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);
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if (teamEvil.length > 0) {
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document.getElementById(`${ALIGNMENT.EVIL}-players`).style.display = 'block';
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this.renderGroupOfPlayers(
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teamEvil,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.EVIL,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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}
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if (teamGood.length > 0) {
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document.getElementById(`${ALIGNMENT.GOOD}-players`).style.display = 'block';
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this.renderGroupOfPlayers(
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teamGood,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.GOOD,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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}
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if (teamIndependent.length > 0) {
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document.getElementById(`${ALIGNMENT.INDEPENDENT}-players`).style.display = 'block';
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this.renderGroupOfPlayers(
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teamIndependent,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.INDEPENDENT,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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}
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document.getElementById('players-alive-label').innerText =
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'Players: ' + this.stateBucket.currentGameState.people.filter((person) => !person.out).length + ' / ' +
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this.stateBucket.currentGameState.gameSize + ' Alive';
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@@ -460,9 +483,12 @@ function renderPlayerRole (gameState) {
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if (gameState.client.alignment === ALIGNMENT.GOOD) {
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document.getElementById('game-role').classList.add('game-role-good');
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name.classList.add('good');
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} else {
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} else if (gameState.client.alignment === ALIGNMENT.EVIL) {
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document.getElementById('game-role').classList.add('game-role-evil');
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name.classList.add('evil');
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} else if (gameState.client.alignment === ALIGNMENT.INDEPENDENT) {
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document.getElementById('game-role').classList.add('game-role-independent');
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name.classList.add('independent');
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}
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name.setAttribute('title', gameState.client.gameRole);
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if (gameState.client.out) {
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@@ -5,8 +5,7 @@ import {
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ENVIRONMENTS,
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SOCKET_EVENTS,
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USER_TYPE_ICONS,
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USER_TYPES,
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ALIGNMENT
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USER_TYPES
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} from '../../../../config/globals.js';
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import { toast } from '../../../front_end_components/Toast.js';
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import { Confirmation } from '../../../front_end_components/Confirmation.js';
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@@ -149,7 +148,11 @@ export const SharedStateUtil = {
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document.getElementById('role-info-button').addEventListener('click', (e) => {
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const deck = stateBucket.currentGameState.deck;
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deck.sort((a, b) => {
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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if (a.team !== b.team) {
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const order = { good: 0, evil: 1, independent: 2 };
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return order[a.team] - order[b.team];
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}
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return a.role.localeCompare(b.role);
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});
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e.preventDefault();
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document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
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@@ -168,11 +171,7 @@ export const SharedStateUtil = {
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roleName.innerText = card.role;
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roleQuantity.innerText = card.quantity + 'x';
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if (card.team === ALIGNMENT.GOOD) {
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roleName.classList.add(ALIGNMENT.GOOD);
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} else {
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roleName.classList.add(ALIGNMENT.EVIL);
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}
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roleName.classList.add(card.team);
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roleNameDiv.appendChild(roleQuantity);
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roleNameDiv.appendChild(roleName);
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@@ -608,6 +608,15 @@ input {
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font-weight: bold;
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}
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.independent, .compact-card.independent .card-role {
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color: #af8523 !important;
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font-weight: bold;
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}
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.independent-players, #deck-independent {
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border: 2px solid rgba(212, 160, 39, 0.39);
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}
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@keyframes placeholder {
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0%{
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background-position: 50% 0
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@@ -424,7 +424,7 @@ h1 {
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display: none;
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position: relative;
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border: 5px solid transparent;
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background-color: #e3e3e3;
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background-color: #efefef;
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flex-direction: column;
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cursor: pointer;
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justify-content: space-between;
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@@ -462,6 +462,10 @@ h1 {
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border: 4px solid #c55454 !important;
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}
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.game-role-independent {
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border: 4px solid #af8523 !important;
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}
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#game-role-back {
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display: flex;
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align-items: center;
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@@ -547,6 +551,10 @@ h1 {
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color: #e15656 !important;
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}
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#game-role #role-name.independent {
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color: #af8523 !important;
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}
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#role-image {
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user-select: none;
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-ms-user-select: none;
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@@ -11,6 +11,7 @@ export const hiddenMenus =
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<select id="role-alignment" required>
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<option value="good">good</option>
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<option value="evil">evil</option>
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<option value="independent">independent</option>
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</select>
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</div>
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<div>
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@@ -24,7 +24,8 @@ const LOG_LEVEL = {
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const ALIGNMENT = {
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GOOD: 'good',
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EVIL: 'evil'
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EVIL: 'evil',
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INDEPENDENT: 'independent'
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};
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const REDIS_CHANNELS = {
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@@ -39,7 +39,7 @@ class GameCreationRequest {
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&& entry.role.length > 0
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&& entry.role.length <= PRIMITIVES.MAX_CUSTOM_ROLE_NAME_LENGTH
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&& typeof entry.team === 'string'
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&& (entry.team === ALIGNMENT.GOOD || entry.team === ALIGNMENT.EVIL)
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&& (entry.team === ALIGNMENT.GOOD || entry.team === ALIGNMENT.EVIL || entry.team === ALIGNMENT.INDEPENDENT)
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&& typeof entry.description === 'string'
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&& entry.description.length > 0
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&& entry.description.length <= PRIMITIVES.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH
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104
spec/unit/server/model/GameCreationRequest_Spec.js
Normal file
104
spec/unit/server/model/GameCreationRequest_Spec.js
Normal file
@@ -0,0 +1,104 @@
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const GameCreationRequest = require('../../../../server/model/GameCreationRequest');
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const { ALIGNMENT } = require('../../../../server/config/globals');
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describe('GameCreationRequest', () => {
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describe('#deckIsValid', () => {
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it('should accept a deck with good, evil, and independent roles', () => {
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const deck = [
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{
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role: 'Villager',
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team: ALIGNMENT.GOOD,
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description: 'A simple villager',
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custom: false,
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quantity: 2
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},
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{
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role: 'Werewolf',
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team: ALIGNMENT.EVIL,
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description: 'A werewolf',
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custom: false,
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quantity: 1
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},
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{
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role: 'Tanner',
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team: ALIGNMENT.INDEPENDENT,
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description: 'An independent role',
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custom: true,
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quantity: 1
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}
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];
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expect(GameCreationRequest.deckIsValid(deck)).toBe(true);
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});
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it('should accept a deck with only good roles', () => {
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const deck = [
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{
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role: 'Villager',
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team: ALIGNMENT.GOOD,
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description: 'A simple villager',
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custom: false,
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quantity: 3
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}
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];
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expect(GameCreationRequest.deckIsValid(deck)).toBe(true);
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});
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it('should accept a deck with only evil roles', () => {
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const deck = [
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{
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role: 'Werewolf',
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team: ALIGNMENT.EVIL,
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description: 'A werewolf',
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custom: false,
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quantity: 2
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}
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];
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expect(GameCreationRequest.deckIsValid(deck)).toBe(true);
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});
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it('should accept a deck with only independent roles', () => {
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const deck = [
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{
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role: 'Tanner',
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team: ALIGNMENT.INDEPENDENT,
|
||||
description: 'An independent role',
|
||||
custom: true,
|
||||
quantity: 1
|
||||
}
|
||||
];
|
||||
|
||||
expect(GameCreationRequest.deckIsValid(deck)).toBe(true);
|
||||
});
|
||||
|
||||
it('should reject a deck with invalid team values', () => {
|
||||
const deck = [
|
||||
{
|
||||
role: 'InvalidRole',
|
||||
team: 'invalid',
|
||||
description: 'Invalid team',
|
||||
custom: true,
|
||||
quantity: 1
|
||||
}
|
||||
];
|
||||
|
||||
expect(GameCreationRequest.deckIsValid(deck)).toBe(false);
|
||||
});
|
||||
|
||||
it('should reject a deck with missing required fields', () => {
|
||||
const deck = [
|
||||
{
|
||||
role: 'Villager',
|
||||
// missing team
|
||||
description: 'A simple villager',
|
||||
custom: false,
|
||||
quantity: 1
|
||||
}
|
||||
];
|
||||
|
||||
expect(GameCreationRequest.deckIsValid(deck)).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user