mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
new create page logic
This commit is contained in:
12
client/config/customCards.js
Normal file
12
client/config/customCards.js
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@@ -0,0 +1,12 @@
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export const customCards = [
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{
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role: "Santa",
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team: "evil",
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description: "hohoho",
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},
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{
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role: "Mason",
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team: "good",
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description: "you are a mason",
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},
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];
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@@ -1,4 +1,4 @@
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export const cards = [
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export const defaultCards = [
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{
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role: "Villager",
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team: "good",
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@@ -15,10 +15,15 @@ export const cards = [
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description: "If a Werewolf dies, you become a Werewolf. You do not wake up with the Werewolves until this happens. You count for parity only after converting to a wolf.",
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},
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{
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role: "Minion",
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role: "Knowing Minion",
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team: "evil",
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description: "You are an evil villager - you know who the wolves are, and you want them to win.",
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},
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{
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role: "Double-Blind Minion",
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team: "evil",
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description: "You are an evil villager. You don't know who the wolves are, but you want them to win.",
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},
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{
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role: "Seer",
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team: "good",
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48
client/modules/DeckStateManager.js
Normal file
48
client/modules/DeckStateManager.js
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@@ -0,0 +1,48 @@
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export class DeckStateManager {
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constructor() {
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this.deck = null;
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this.customRoleOptions = null;
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}
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addToDeck(role) {
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let option = this.customRoleOptions.find((option) => option.role === role)
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let existingCard = this.deck.find((card) => card.role === role)
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if (option && !existingCard) {
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option.quantity = 0;
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this.deck.push(option);
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this.customRoleOptions.splice(this.customRoleOptions.indexOf(option), 1);
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}
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}
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addToCustomRoleOptions(role) {
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this.customRoleOptions.push(role);
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}
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addCopyOfCard(role) {
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let existingCard = this.deck.find((card) => card.role === role)
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if (existingCard) {
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existingCard.quantity += 1;
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}
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}
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removeCopyOfCard(role) {
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let existingCard = this.deck.find((card) => card.role === role)
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if (existingCard && existingCard.quantity > 0) {
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existingCard.quantity -= 1;
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}
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}
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getCurrentDeck() { return this.deck }
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getCard(role) { return this.deck.find((card) => card.role === role) }
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getCurrentCustomRoleOptions() { return this.customRoleOptions }
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getDeckSize() {
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let total = 0;
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for (let role of this.deck) {
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total += role.quantity;
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}
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return total;
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}
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}
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30
client/modules/ModalManager.js
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30
client/modules/ModalManager.js
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@@ -0,0 +1,30 @@
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export const ModalManager = {
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displayModal: displayModal
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}
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function displayModal(modalId, backgroundId, closeButtonId) {
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const modal = document.getElementById(modalId);
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const modalOverlay = document.getElementById(backgroundId);
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const closeBtn = document.getElementById(closeButtonId);
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let closeModalHandler;
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if (modal && modalOverlay && closeBtn) {
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modal.style.display = 'flex';
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modalOverlay.style.display = 'flex';
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modalOverlay.removeEventListener("click", closeModalHandler);
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modalOverlay.addEventListener("click", closeModalHandler = function(e) {
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e.preventDefault();
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dispelModal(modalId, backgroundId);
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});
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closeBtn.removeEventListener("click", closeModalHandler);
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closeBtn.addEventListener("click", closeModalHandler);
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}
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}
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function dispelModal(modalId, backgroundId) {
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const modal = document.getElementById(modalId);
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const modalOverlay = document.getElementById(backgroundId);
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if (modal && modalOverlay) {
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modal.style.display = 'none';
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modalOverlay.style.display = 'none';
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}
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}
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35
client/modules/Toast.js
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35
client/modules/Toast.js
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@@ -0,0 +1,35 @@
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export const toast = (message, type, positionAtTop = true) => {
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if (message && type) {
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buildAndInsertMessageElement(message, type, positionAtTop);
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}
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};
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function buildAndInsertMessageElement (message, type, positionAtTop) {
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cancelCurrentMessage();
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let backgroundColor;
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const position = positionAtTop ? 'top:4rem;' : 'bottom: 15px;';
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switch (type) {
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case 'warning':
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backgroundColor = '#fff5b1';
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break;
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case 'error':
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backgroundColor = '#fdaeb7';
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break;
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case 'success':
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backgroundColor = '#bef5cb';
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break;
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}
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const messageEl = document.createElement("div");
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messageEl.setAttribute("id", "current-info-message");
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messageEl.setAttribute("style", 'background-color:' + backgroundColor + ';' + position)
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messageEl.setAttribute("class", 'info-message');
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messageEl.innerText = message;
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document.body.prepend(messageEl);
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}
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function cancelCurrentMessage () {
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const currentMessage = document.getElementById('current-info-message');
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if (currentMessage !== null) {
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currentMessage.remove();
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}
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}
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@@ -1,3 +1,120 @@
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export const create = () => {
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import { toast } from "../modules/Toast.js";
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import { ModalManager } from "../modules/ModalManager.js";
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import { defaultCards } from "../config/defaultCards.js";
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import { customCards } from "../config/customCards.js";
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import { DeckStateManager } from "../modules/DeckStateManager.js";
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export const create = () => {
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let deckManager = new DeckStateManager();
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loadDefaultCards(deckManager);
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loadCustomCards(deckManager);
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document.getElementById("game-form").onsubmit = (e) => {
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e.preventDefault();
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}
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document.getElementById("custom-role-btn").addEventListener(
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"click", () => {
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ModalManager.displayModal(
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"add-role-modal",
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"add-role-modal-background",
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"close-modal-button"
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)
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}
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)
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}
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// Display a widget for each default card that allows copies of it to be added/removed. Set initial deck state.
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function loadDefaultCards(deckManager) {
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defaultCards.sort((a, b) => {
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return a.role.localeCompare(b.role);
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});
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let deck = [];
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for (let i = 0; i < defaultCards.length; i ++) { // each dropdown should include every
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let card = defaultCards[i];
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card.quantity = 0;
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let cardEl = constructCompactDeckBuilderElement(defaultCards[i], deckManager);
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document.getElementById("deck").appendChild(cardEl);
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deck.push(card);
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}
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deckManager.deck = deck;
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}
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/* Display a dropdown containing all the custom roles. Adding one will add it to the game deck and
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create a widget for it */
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function loadCustomCards(deckManager) {
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let form = document.getElementById("add-card-to-deck-form");
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customCards.sort((a, b) => {
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return a.role.localeCompare(b.role);
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});
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let selectEl = document.createElement("select");
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selectEl.setAttribute("id", "deck-select");
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addOptionsToList(customCards, selectEl);
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form.appendChild(selectEl);
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let submitBtn = document.createElement("input");
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submitBtn.setAttribute("type", "submit");
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submitBtn.setAttribute("value", "Add Role to Deck");
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submitBtn.addEventListener('click', (e) => {
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e.preventDefault();
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if (selectEl.selectedIndex > 0) {
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deckManager.addToDeck(selectEl.value);
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let cardEl = constructCompactDeckBuilderElement(deckManager.getCard(selectEl.value), deckManager);
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updateCustomRoleOptionsList(deckManager, selectEl);
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document.getElementById("deck").appendChild(cardEl);
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}
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})
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form.appendChild(submitBtn);
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deckManager.customRoleOptions = customCards;
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}
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function updateCustomRoleOptionsList(deckManager, selectEl) {
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document.querySelectorAll('#deck-select option').forEach(e => e.remove());
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addOptionsToList(deckManager.customRoleOptions, selectEl);
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}
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function addOptionsToList(options, selectEl) {
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let noneSelected = document.createElement("option");
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noneSelected.innerText = "None selected"
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noneSelected.disabled = true;
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noneSelected.selected = true;
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selectEl.appendChild(noneSelected);
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for (let i = 0; i < options.length; i ++) { // each dropdown should include every
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let optionEl = document.createElement("option");
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optionEl.setAttribute("value", customCards[i].role);
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optionEl.innerText = customCards[i].role;
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selectEl.appendChild(optionEl);
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}
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}
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function constructCompactDeckBuilderElement(card, deckManager) {
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const cardContainer = document.createElement("div");
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cardContainer.setAttribute("class", "compact-card");
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cardContainer.setAttribute("id", "card-" + card.role);
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cardContainer.setAttribute("id", "card-" + card.role);
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cardContainer.innerHTML =
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"<div class='compact-card-left'>" +
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"<p>-</p>" +
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"</div>" +
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"<div class='compact-card-header'>" +
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"<p class='card-role'>" + card.role + "</p>" +
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"<div class='card-quantity'>0</div>" +
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"</div>" +
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"<div class='compact-card-right'>" +
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"<p>+</p>" +
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"</div>";
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cardContainer.querySelector('.compact-card-right').addEventListener('click', () => {
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deckManager.addCopyOfCard(card.role);
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cardContainer.querySelector('.card-quantity').innerText = deckManager.getCard(card.role).quantity;
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document.querySelector('label[for="deck"]').innerText = 'Game Deck: ' + deckManager.getDeckSize() + ' Players';
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});
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cardContainer.querySelector('.compact-card-left').addEventListener('click', () => {
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deckManager.removeCopyOfCard(card.role);
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cardContainer.querySelector('.card-quantity').innerText = deckManager.getCard(card.role).quantity;
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document.querySelector('label[for="deck"]').innerText = 'Game Deck: ' + deckManager.getDeckSize() + ' Players';
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});
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return cardContainer;
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}
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@@ -11,7 +11,68 @@ th, thead, tr, tt, u, ul, var {
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border: 0;
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background: transparent;
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}
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@font-face {
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font-family: 'diavlo';
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src: url("../webfonts/Diavlo_LIGHT_II_37.woff2") format("woff2");
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}
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@font-face {
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font-family: 'signika-negative';
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src: url("../webfonts/SignikaNegative-Light.woff2") format("woff2");
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}
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html {
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font-family: sans-serif;
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font-family: 'signika-negative', sans-serif !important;
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background-color: #23282b !important;
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}
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body {
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display: flex;
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flex-direction: column;
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align-items: flex-start;
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width: 95%;
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margin: 0 auto;
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max-width: 75em;
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}
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h1 {
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font-family: 'diavlo', sans-serif;
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color: #ab2626;
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filter: drop-shadow(2px 2px 4px black);
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font-size: 40px;
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margin: 0.5em 0;
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}
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h3 {
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color: #d7d7d7;
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font-family: 'signika-negative', sans-serif;
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font-weight: normal;
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font-size: 18px;
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margin: 0.5em 0;
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}
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label {
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color: #d7d7d7;
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font-family: 'signika-negative', sans-serif;
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font-size: 18px;
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font-weight: normal;
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}
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button, input[type="submit"] {
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font-family: 'signika-negative', sans-serif !important;
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padding: 10px;
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background-color: #1f1f1f;
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border: none;
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border-radius: 3px;
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color: white;
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font-size: 18px;
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cursor: pointer;
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}
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button:hover, input[type="submit"]:hover {
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background-color: #4f4f4f;
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}
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input {
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padding: 10px;
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}
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@@ -0,0 +1,128 @@
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.compact-card {
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text-align: center;
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cursor: pointer;
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position: relative;
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margin: 0.3em;
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background-color: #393a40;
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color: gray;
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box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.4);
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border-radius: 3px;
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user-select: none;
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max-width: 15em;
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min-width: 12em;
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display: flex;
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height: max-content;
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}
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.compact-card h1 {
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display: flex;
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align-items: center;
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font-size: 14px;
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margin: 0 10px 0 10px;
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}
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.compact-card .card-role {
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color: #bfb8b8;
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margin: 0;
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overflow: hidden;
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white-space: nowrap;
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text-overflow: ellipsis;
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max-width: 8em;
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}
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.compact-card-right p {
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font-size: 40px;
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margin: 0 10px 0 0;
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display: flex;
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justify-content: flex-end;
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}
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.compact-card-left p {
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font-size: 40px;
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margin: 0 0 0 10px;
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display: flex;
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justify-content: flex-start;
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}
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.compact-card-left, .compact-card-right {
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width: 50%;
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}
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.compact-card .card-quantity {
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text-align: center;
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margin: 0;
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}
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|
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.compact-card-header {
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position: absolute;
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left: 0;
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right: 0;
|
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margin: auto;
|
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flex-direction: column;
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align-items: center;
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justify-content: center;
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display: flex;
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top: 0;
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pointer-events: none;
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text-align: center;
|
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}
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#deck-container, #deck, #custom-roles-container {
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width: fit-content;
|
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}
|
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|
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#deck-container, #custom-roles-container {
|
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margin: 0.5em 0;
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}
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|
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#deck {
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display: flex;
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flex-wrap: wrap;
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}
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|
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form {
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width: 100%;
|
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margin: 1em 0;
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}
|
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|
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select {
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padding: 10px;
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font-size: 18px;
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font-family: 'signika-negative', sans-serif;
|
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}
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|
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#deck-container, #custom-roles-container {
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border: 1px solid #3d4448;
|
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padding: 10px;
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border-radius: 3px;
|
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}
|
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|
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#game-form > div {
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display: flex;
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flex-direction: column;
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border: 1px solid #3d4448;
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padding: 10px;
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border-radius: 3px;
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width: fit-content;
|
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}
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|
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#game-form > div > label {
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display: flex;
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||||
}
|
||||
|
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#game-time label, #game-time input {
|
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margin-right: 10px;
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}
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||||
|
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label[for="game-time"], label[for="add-card-to-deck-form"], label[for="deck"] {
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color: #0075F2;
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font-size: 30px;
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border-radius: 3px;
|
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margin-bottom: 10px;
|
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}
|
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|
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#create-game{
|
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color: #45a445;
|
||||
font-size: 30px;
|
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margin-top: 2em;
|
||||
}
|
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|
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42
client/styles/modal.css
Normal file
42
client/styles/modal.css
Normal file
@@ -0,0 +1,42 @@
|
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.modal {
|
||||
border-radius: 2px;
|
||||
text-align: center;
|
||||
position: fixed;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 100;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
background-color: #f7f7f7;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
max-width: 17em;
|
||||
max-height: 20em;
|
||||
font-family: sans-serif;
|
||||
font-size: 22px;
|
||||
flex-direction: column;
|
||||
padding: 1em;
|
||||
}
|
||||
|
||||
.modal-background {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: calc(100% + 100px);
|
||||
background-color: rgba(0, 0, 0, 0.55);
|
||||
z-index: 50;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.modal > form > div {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
.modal > form > div > label {
|
||||
display: flex;
|
||||
font-size: 16px;
|
||||
}
|
||||
@@ -15,16 +15,49 @@
|
||||
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
|
||||
<link rel="stylesheet" href="../styles/GLOBAL.css">
|
||||
<link rel="stylesheet" href="../styles/create.css">
|
||||
<link rel="stylesheet" href="../styles/modal.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="add-role-modal-background" class="modal-background" style="display: none"></div>
|
||||
<div id="add-role-modal" class="modal" style="display: none">
|
||||
<form id="add-role-form">
|
||||
<div>
|
||||
<label for="role-name">Role Name</label>
|
||||
<input id="role-name" type="text" placeholder="Name your role..."/>
|
||||
</div>
|
||||
<div>
|
||||
<label for="role-description">Description</label>
|
||||
<textarea style="resize:none" id="role-description" rows="10" cols="30" placeholder="Describe your role..."></textarea>
|
||||
</div>
|
||||
</form>
|
||||
<button id="close-modal-button">Close</button>
|
||||
</div>
|
||||
<h1>Create A Game</h1>
|
||||
<h3>
|
||||
Creating a game gives you the moderator role. You will not be dealt a card. You will know everyone's role and can
|
||||
remove any player from the game. You can also play/pause the optional timer and, if desired, delegate your moderator
|
||||
role to any other player.
|
||||
Creating a game gives you the moderator role with certain special permissions. You will not be dealt a card.
|
||||
</h3>
|
||||
<div id="custom-roles-container">
|
||||
<label for="add-card-to-deck-form">Custom Roles</label>
|
||||
<form id="add-card-to-deck-form"></form>
|
||||
<button id="custom-role-btn">Create Custom Role</button>
|
||||
</div>
|
||||
<div id="deck-container">
|
||||
<label for="deck">Game Deck: 0 Players</label>
|
||||
<div id="deck"></div>
|
||||
</div>
|
||||
<form id="game-form">
|
||||
|
||||
<div>
|
||||
<label for="game-time">Timer (Optional)</label>
|
||||
<div id="game-time">
|
||||
<label for="game-hours">Hours (max 5)</label>
|
||||
<input type="number" id="game-hours" name="game-hours"
|
||||
min="0" max="5" placeholder="e.g. 1"/>
|
||||
<label for="game-hours">Minutes</label>
|
||||
<input type="number" id="game-minutes" name="game-minutes"
|
||||
min="0" max="60" placeholder="e.g. 30"/>
|
||||
</div>
|
||||
</div>
|
||||
<input id="create-game" type="submit" value="Create"/>
|
||||
</form>
|
||||
<script type="module">
|
||||
import { create } from "../scripts/create.js";
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
|
||||
<title>Werewolf Utility</title>
|
||||
<meta name="description" content="A utility to deal Werewolf cards and run games in any setting, on any device.">
|
||||
<meta name="description" content="A utility to deal Werewolf defaultCards and run games in any setting, on any device.">
|
||||
<meta property="og:title" content="Werewolf Utility">
|
||||
<meta property="og:type" content="website">
|
||||
<meta property="og:url" content="https://play-werewolf.herokuapp.com/">
|
||||
<meta property="og:description" content="A utility to deal Werewolf cards and run games in any setting, on any device.">
|
||||
<meta property="og:description" content="A utility to deal Werewolf defaultCards and run games in any setting, on any device.">
|
||||
<meta property="og:image" content="image.png">
|
||||
|
||||
<link rel="icon" href="/favicon.ico">
|
||||
@@ -20,7 +20,9 @@
|
||||
<link rel="stylesheet" href="../styles/home.css">
|
||||
</head>
|
||||
<body>
|
||||
<a href="/create">Create A Game</a>
|
||||
<a href="/create">
|
||||
<button>Create A Game</button>
|
||||
</a>
|
||||
<script type="module">
|
||||
import { home } from "../scripts/home.js";
|
||||
home();
|
||||
|
||||
BIN
client/webfonts/Diavlo_LIGHT_II_37.woff2
Normal file
BIN
client/webfonts/Diavlo_LIGHT_II_37.woff2
Normal file
Binary file not shown.
94
client/webfonts/OFL.txt
Normal file
94
client/webfonts/OFL.txt
Normal file
@@ -0,0 +1,94 @@
|
||||
Copyright (c) 2011 by Anna Giedryś (http://ancymonic.com),
|
||||
with Reserved Font Names "Signika".
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
BIN
client/webfonts/SignikaNegative-Light.woff2
Normal file
BIN
client/webfonts/SignikaNegative-Light.woff2
Normal file
Binary file not shown.
Reference in New Issue
Block a user