beginning of large-scale redesign

This commit is contained in:
Alec
2021-11-08 18:26:07 -05:00
parent ee931f1034
commit f861339884
99 changed files with 436 additions and 13683 deletions

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web: node server.js
web: node main.js

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A Werewolf utility that provides the tools to run games smoothly in the absence of a deck, or in any context in which traditional moderation is hindered.
This is a Javascript application running on a node express server. I am using the socket.io package as a wrapper for Javascript Websocket. This was built from scratch as a learning project; I do not claim it as a shining example of socket programming or web app design in general. I welcome collaboration and suggestions for improvements.
This is a Javascript application running on a node express main. I am using the socket.io package as a wrapper for Javascript Websocket. This was built from scratch as a learning project; I do not claim it as a shining example of socket programming or web app design in general. I welcome collaboration and suggestions for improvements.
All pixel art is my own (for better or for worse).
@@ -34,7 +34,7 @@ To learn more about this type of game, see the Wikipedia entry on the game's anc
Run `npm install` from the root directory.
Run `node server.js` from the root directory, navigate to **localhost:5000**
Run `node main.js` from the root directory, navigate to **localhost:5000**
# Testing/Debugging
@@ -42,7 +42,7 @@ Use `npm run test` to run unit tests using <a href='https://jasmine.github.io/'>
<br><br>
To turn on logging at the debug level, add the `debug` argument like so:
`node server.js -- debug`
`node main.js -- debug`
# Contributing

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export let cards = [
export const cards = [
{
role: "Villager",
team: "good",
description: "During the day, find the wolves and kill them.",
isTypeOfWerewolf: false
},
{
role: "Werewolf",
team: "evil",
description: "During the night, choose a villager to kill. Don't get killed.",
isTypeOfWerewolf: true
},
{
role: "Dream Wolf",
team: "evil",
description: "If a Werewolf dies, you become a Werewolf. You do not wake up with the Werewolves until this happens. You count for parity only after converting to a wolf.",
isTypeOfWerewolf: false
},
{
role: "Minion",
team: "evil",
description: "You are an evil villager - you know who the wolves are, and you want them to win.",
isTypeOfWerewolf: false
},
{
role: "Seer",
team: "good",
description: "During each night, choose one person. The moderator will tell you whether that player is a wolf.",
isTypeOfWerewolf: false
},
{
role: "Shadow",
team: "evil",
description: "If the Seer checks you, the Seer dies that night instead of whoever the wolves chose to kill. Reveal" +
" yourself to the moderator.",
isTypeOfWerewolf: false
},
{
role: "Hunter",
team: "good",
description: "If you are alive with a wolf at the end of the game, you best the wolf, and the village wins.",
isTypeOfWerewolf: false
},
{
role: "Sorcerer",
team: "good",
description: "Once a game, change who the wolves are going to kill to someone else, including yourself.",
isTypeOfWerewolf: false
},
{
role: "Mason",
team: "good",
description: "Masons know who other Masons are. Wake them up to see each other on the first night.",
isTypeOfWerewolf: false
}
];

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<?xml version="1.0" encoding="utf-8"?>
<browserconfig>
<msapplication>
<tile>
<square150x150logo src="/mstile-150x150.png"/>
<TileColor>#da532c</TileColor>
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width="380.000000pt" height="380.000000pt" viewBox="0 0 380.000000 380.000000"
preserveAspectRatio="xMidYMid meet">
<metadata>
Created by potrace 1.14, written by Peter Selinger 2001-2017
</metadata>
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{
"name": "",
"short_name": "",
"icons": [
{
"src": "/android-chrome-192x192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "/android-chrome-256x256.png",
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"type": "image/png"
}
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3
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export const create = () => {
}

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export const home = () => {
};

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canvas, caption, center, cite, code,
dd, del, dfn, div, dl, dt, em, embed,
fieldset, font, form, h1, h2, h3, h4,
h5, h6, hr, i, iframe, img, ins, kbd,
label, legend, li, menu, object, ol, p,
pre, q, s, samp, small, span, strike,
strong, sub, sup, table, tbody, td, tfoot,
th, thead, tr, tt, u, ul, var {
margin: 0;
padding: 0;
border: 0;
background: transparent;
}
html {
font-family: sans-serif;
}

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Werewolf Utility</title>
<meta name="description" content="Not Found">
<meta property="og:title" content="Werewolf Utility">
<meta property="og:type" content="website">
<meta property="og:url" content="https://play-werewolf.herokuapp.com/">
<meta property="og:description" content="Not Found">
<meta property="og:image" content="image.png">
<link rel="icon" href="/favicon.ico">
<link rel="icon" href="/favicon.svg" type="image/svg+xml">
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
<link rel="stylesheet" href="css/styles.css?v=1.0">
</head>
<body>
<h1>404</h1>
</body>
</html>

38
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Create A Game</title>
<meta name="description" content="Create a game of Werewolf using your custom set of roles.">
<meta property="og:title" content="Werewolf Utility - Create A Game">
<meta property="og:type" content="website">
<meta property="og:url" content="https://play-werewolf.herokuapp.com/create">
<meta property="og:description" content="Create a game of Werewolf using your custom set of roles.">
<meta property="og:image" content="image.png">
<link rel="icon" href="/favicon.ico">
<link rel="icon" href="/favicon.svg" type="image/svg+xml">
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
<link rel="stylesheet" href="../styles/GLOBAL.css">
<link rel="stylesheet" href="../styles/create.css">
</head>
<body>
<h1>Create A Game</h1>
<h3>
Creating a game gives you the moderator role. You will not be dealt a card. You will know everyone's role and can
remove any player from the game. You can also play/pause the optional timer and, if desired, delegate your moderator
role to any other player.
</h3>
<form id="game-form">
</form>
<script type="module">
import { create } from "../scripts/create.js";
create();
</script>
<script src="/socket.io/socket.io.js"></script>
<script>
const socket = io();
</script>
</body>
</html>

33
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Werewolf Utility</title>
<meta name="description" content="A utility to deal Werewolf cards and run games in any setting, on any device.">
<meta property="og:title" content="Werewolf Utility">
<meta property="og:type" content="website">
<meta property="og:url" content="https://play-werewolf.herokuapp.com/">
<meta property="og:description" content="A utility to deal Werewolf cards and run games in any setting, on any device.">
<meta property="og:image" content="image.png">
<link rel="icon" href="/favicon.ico">
<link rel="icon" href="/favicon.svg" type="image/svg+xml">
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
<link rel="stylesheet" href="../styles/GLOBAL.css">
<link rel="stylesheet" href="../styles/home.css">
</head>
<body>
<a href="/create">Create A Game</a>
<script type="module">
import { home } from "../scripts/home.js";
home();
</script>
<script src="/socket.io/socket.io.js"></script>
<script>
const socket = io();
</script>
</body>
</html>

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import {utility} from './util.js'
const socket = io();
const standardRoles = ["Villager", "Werewolf", "Seer", "Shadow", "Hunter", "Mason", "Minion", "Sorcerer", "Dream Wolf"];
let clock;
let currentGame = null;
let lastGameState = null;
let cardFlippedOver = false;
let cardRendered = false;
let lastKilled = null;
// respond to the game state received from the server
socket.on('state', function(game) {
currentGame = game;
if(detectChanges(game)) {
buildGameBasedOnState(game);
}
});
function buildGameBasedOnState(game) {
switch(game.status) {
case "lobby":
renderLobby();
break;
case "started":
renderGame();
break;
case "ended":
renderEndSplash();
break;
default:
break;
}
}
function detectChanges(game) {
if (lastGameState === null ||
lastGameState.status !== game.status ||
lastGameState.paused !== game.paused ||
lastGameState.lastKilled !== game.lastKilled ||
lastGameState.startTime !== game.startTime ||
lastGameState.players.length !== game.players.length) {
lastGameState = game;
return true;
}
return false;
}
function hideAfterExit(e) {
e.target.style.display = 'none';
e.target.classList.remove(e.target.exitClass);
}
function triggerExitAnimation(e) {
e.target.classList.remove(e.target.entranceClass);
e.target.classList.remove(e.target.exitClass);
e.target.offsetWidth;
e.target.classList.add(e.target.exitClass);
window.setTimeout(()=>{
e.target.addEventListener('animationend', hideAfterExit, true);
},0);
}
function triggerEntranceAnimation(selector, entranceClass, exitClass, image) {
let transitionEl = document.querySelector(selector);
transitionEl.style.display = 'flex';
transitionEl.addEventListener('animationend', triggerExitAnimation, true);
transitionEl.classList.remove(entranceClass);
transitionEl.entranceClass = entranceClass;
transitionEl.exitClass = exitClass;
transitionEl.offsetWidth;
if (currentGame.reveals) {
if (image && standardRoles.includes(currentGame.killedRole)) {
transitionEl.classList.remove("killed-role-custom");
transitionEl.setAttribute("src", "../assets/images/roles/" + currentGame.killedRole.replace(/\s/g, '') + ".png");
} else {
if (image) {
transitionEl.setAttribute("src", "../assets/images/custom.svg");
transitionEl.setAttribute("class", "killed-role-custom");
}
}
} else {
transitionEl.setAttribute("src", "../assets/images/question_mark.svg");
transitionEl.setAttribute("class", "killed-role-hidden");
}
transitionEl.classList.add(entranceClass);
}
function playKilledAnimation() {
triggerEntranceAnimation('#overlay', 'animate-overlay-in', 'animate-overlay-out', false);
triggerEntranceAnimation('#killed-role', 'animate-role-in', 'animate-role-out', true);
triggerEntranceAnimation('#killed-name', 'animate-name-in', 'animate-name-out', false);
}
function launchGame() {
randomlyDealCardsToPlayers();
utility.shuffle(currentGame.players); // put the players in a random order
socket.emit('startGame', { players: currentGame.players , code: currentGame.accessCode});
}
function randomlyDealCardsToPlayers() {
for (let player of currentGame.players) {
player.card = drawRandomCard();
}
}
function drawRandomCard() {
return currentGame.deck.splice(utility.getRandomInt(currentGame.deck.length) - 1, 1)[0];
}
function getLiveCount() {
let liveCount = 0;
for (let player of currentGame.players) {
if (!player.dead) {
liveCount ++;
}
}
return liveCount;
}
function renderEndSplash() {
clearInterval(clock);
document.getElementById("game-container").remove();
document.querySelector("#message-box").style.display = 'none';
currentGame.winningTeam === "village"
? document.getElementById("end-container").innerHTML ="<div class='winner-header'><p class='winner-village'>Village</p> wins!</div>"
: document.getElementById("end-container").innerHTML ="<div class='winner-header'><p class='winner-wolf'>Wolves</p>win!</div>";
const rosterContainer = document.createElement("div");
rosterContainer.setAttribute("id", "roster");
document.getElementById("end-container").innerHTML += "<div class='roster-header'>Here's what everyone was:</div>";
let rosterContent = "";
for (const player of currentGame.players) {
rosterContent += "<div class='roster-list-item'>";
rosterContent += standardRoles.includes(player.card.role)
? "<img alt='' src='/assets/images/roles-small/" + player.card.role.replace(/\s/g, '') + ".png' />"
: "<img alt='' class='card-image-custom' src='/assets/images/custom.svg' />";
rosterContent += player.name + ": " + player.card.role + "</div>"
}
rosterContainer.innerHTML = rosterContent;
document.getElementById("end-container").appendChild(rosterContainer);
document.getElementById("end-container").innerHTML += "<a href='/'><button class='app-btn'>Home</button></a>";
}
function renderGame() {
// remove lobby components if present
if (document.getElementById("lobby-container") !== null && document.getElementById("launch") !== null) {
document.getElementById("lobby-container").remove();
document.getElementById("launch").remove();
}
document.querySelector("#message-box").style.display = 'block';
if (currentGame.killedRole && currentGame.lastKilled !== lastKilled) { // a new player has been killed
lastKilled = currentGame.lastKilled;
document.getElementById("killed-name").innerText = currentGame.reveals
? currentGame.killedPlayer + " was a " + currentGame.killedRole + "!"
: currentGame.killedPlayer + " has died!";
playKilledAnimation();
document.getElementById("message-box").innerText = currentGame.message;
}
const player = currentGame.players.find((player) => player.id === sessionStorage.getItem("id"));
// render the header
document.getElementById("game-container").setAttribute("class", "game-container");
const gameHeader = document.createElement("div");
gameHeader.setAttribute("id", "game-header");
gameHeader.innerHTML =
"<div id='players-remaining'>" + getLiveCount() + "/" + currentGame.size + " alive</div>" +
"<div id='clock'></div>" +
"<div id='pause-container'></div>";
if (document.getElementById("game-header")) {
document.getElementById("card-container").removeChild(document.getElementById("game-header"));
}
document.getElementById("card-container").prepend(gameHeader);
// render the card if it hasn't been yet
if (!cardRendered) {
renderPlayerCard(player);
cardRendered = true;
}
// build the clock
if (currentGame.time) {
updateClock();
document.getElementById("pause-container").innerHTML = currentGame.paused ?
"<img alt='pause' src='../assets/images/play-button.svg' id='play-pause'/>"
: "<img alt='pause' src='../assets/images/pause-button.svg' id='play-pause'/>";
document.getElementById("play-pause").addEventListener("click", pauseOrResumeGame)
}
// add the "I'm dead" button
let killedBtn = document.createElement("button");
killedBtn.setAttribute("id", "dead-btn");
if (player.dead) {
killedBtn.setAttribute("class", "app-btn killed-btn disabled");
killedBtn.innerText = "Killed"
} else {
killedBtn.setAttribute("class", "app-btn killed-btn");
killedBtn.innerText = "I'm dead";
}
if (document.getElementById("dead-btn")) {
document.getElementById("card-container").removeChild(document.getElementById("dead-btn"));
}
document.getElementById("card-container").appendChild(killedBtn);
document.getElementById("dead-btn").addEventListener("click", killPlayer);
// add the list of dead/alive players
renderDeadAndAliveInformation();
}
function renderDeadAndAliveInformation() {
// TODO: Refactor this function.
currentGame.players = currentGame.players.sort((a, b) =>
{
return a.card.role > b.card.role ? 1 : -1;
});
let infoContainer = document.getElementById("info-container");
let alivePlayers = currentGame.players.filter((player) => !player.dead);
let deadPlayers = currentGame.players.filter((player) => player.dead);
deadPlayers.sort((a, b) => { // sort players by the time they died
return new Date(a.deadAt) > new Date(b.deadAt) ? -1 : 1;
});
let killedContainer = document.createElement("div");
killedContainer.setAttribute("id", "killed-container");
let killedHeader = document.createElement("h2");
killedHeader.innerText = "Killed Players";
killedContainer.appendChild(killedHeader);
addDeadPlayers(deadPlayers, killedContainer);
let aliveContainer = document.createElement("div");
aliveContainer.setAttribute("id", "alive-container");
let aliveHeader = document.createElement("h2");
aliveContainer.appendChild(aliveHeader);
aliveHeader.innerText = currentGame.reveals
? "Roles Still Alive"
: "Roles in the Game";
var rollCounter = {}; // RTM
if (currentGame.reveals) {
addAlivePlayers(alivePlayers, aliveContainer, rollCounter);
} else {
addAlivePlayers(currentGame.players, aliveContainer, rollCounter);
}
if (infoContainer === null) {
infoContainer = document.createElement("div");
infoContainer.setAttribute("id", "info-container");
infoContainer.appendChild(killedContainer);
infoContainer.appendChild(aliveContainer);
document.getElementById("game-container").appendChild(infoContainer);
// Has to be done AFTER the infoContainer is rendered in the DOM to insert the updated counts
for (let x of document.getElementsByClassName("alive-player")) {
x.getElementsByClassName("rolecount")[0].innerText = rollCounter[x.getElementsByTagName("p")[0].innerText];
}
} else {
document.getElementById("killed-container").remove();
document.getElementById("alive-container").remove();
document.getElementById("info-container").append(killedContainer);
document.getElementById("info-container").append(aliveContainer);
// Has to be done AFTER the infoContainer is rendered in the DOM to insert the updated counts
for (let x of document.getElementsByClassName("alive-player")) {
x.getElementsByClassName("rolecount")[0].innerText = rollCounter[x.getElementsByTagName("p")[0].innerText];
}
}
}
function addDeadPlayers(deadPlayers, killedContainer) {
deadPlayers.forEach((player) => {
let deadPlayerClass = player.card.team === "good" ? "dead-player-village" : "dead-player-evil";
if (player.card.isTypeOfWerewolf) {
deadPlayerClass += " dead-player-wolf";
}
const killedPlayer = document.createElement("div");
if (currentGame.reveals) {
killedPlayer.setAttribute("class", "killed-player " + deadPlayerClass);
} else {
killedPlayer.setAttribute("class", "killed-player dead-player-no-reveals");
}
killedPlayer.innerText = currentGame.reveals
? player.name + ": " + player.card.role
: player.name;
killedContainer.appendChild(killedPlayer);
});
}
function addAlivePlayers(alivePlayers, aliveContainer, rollCounter) {
alivePlayers.forEach((player) => {
let alivePlayerClass = player.card.team === "good" ? "alive-player-village" : "alive-player-evil";
if (player.card.isTypeOfWerewolf) {
alivePlayerClass += " alive-player-wolf";
}
//RTM
if (rollCounter.hasOwnProperty(player.card.role)) {
rollCounter[player.card.role] += 1;
} else {
rollCounter[player.card.role] = 1;
//RTM
const alivePlayer = document.createElement("div");
alivePlayer.setAttribute("class", "alive-player " + alivePlayerClass);
alivePlayer.innerHTML = "<p>" + player.card.role + "</p><img src='../assets/images/info.svg'/>";
let roleCount = document.createElement("span"); // RTM
roleCount.setAttribute("class", "rolecount");
//Add hidden description span - RTM 4/18/2020
let playerCardInfo=document.createElement("span");
playerCardInfo.setAttribute("class","tooltiptext");
playerCardInfo.innerText=player.card.description;
alivePlayer.prepend(roleCount);
alivePlayer.appendChild(playerCardInfo);
aliveContainer.appendChild(alivePlayer);
}
});
}
function renderPlayerCard(player) {
const card = player.card;
const cardArt = standardRoles.includes(card.role) ?
"<img alt='" + card.role + "' src='../assets/images/roles/" + card.role.replace(/\s/g, '') + ".png' />"
: "<div class='placeholder'>Custom Role</div>";
const cardClass = player.card.team === "good" ? "game-card-inner village" : "game-card-inner wolf";
const playerCard = document.createElement("div");
playerCard.setAttribute("id", "game-card");
playerCard.setAttribute("class", getFlipState());
playerCard.innerHTML =
"<div class='" + cardClass + "'>" +
"<div class='game-card-front'>" +
"<h2>" + card.role + "</h2>" +
cardArt +
"<div>" +
"<p>" + card.description + "</p>" +
"<p id='flip-instruction'>Click to flip</p>" +
"</div>" +
"</div>" +
"<div class='game-card-back'></div>" +
"</div>";
document.getElementById("card-container").appendChild(playerCard);
document.getElementById("game-card").addEventListener("click", flipCard);
}
function pauseOrResumeGame() {
if (currentGame.paused) {
socket.emit('resumeGame', currentGame.accessCode);
} else {
socket.emit('pauseGame', currentGame.accessCode);
}
}
function getFlipState() {
return cardFlippedOver ? "flip-down" : "flip-up";
}
function flipCard() {
cardFlippedOver
? flipUp()
: flipDown();
cardFlippedOver = !cardFlippedOver;
}
function flipUp(){
const card = document.getElementById("game-card");
card.classList.add("flip-up");
card.classList.remove("flip-down");
}
function flipDown(){
const card = document.getElementById("game-card");
card.classList.add("flip-down");
card.classList.remove("flip-up");
}
function displayTime() {
const start = currentGame.paused ? new Date(currentGame.pauseTime) : new Date();
const end = new Date(currentGame.endTime);
const delta = end - start;
let seconds = Math.floor((delta / 1000) % 60);
let minutes = Math.floor((delta / 1000 / 60) % 60);
let hours = Math.floor((delta / (1000 * 60 * 60)) % 24);
seconds = seconds < 10 ? "0" + seconds : seconds;
minutes = minutes < 10 ? "0" + minutes : minutes;
document.getElementById("clock").innerText = hours > 0
? hours + ":" + minutes + ":" + seconds
: minutes + ":" + seconds;
}
function updateClock() {
clearInterval(clock);
if (document.getElementById("clock") !== null) {
displayTime();
clock = setInterval(function() {
displayTime();
}, 1000);
}
}
function killPlayer() {
if(confirm("Are you sure you are dead?")) {
socket.emit("killPlayer", currentGame.players.find((player) => player.id === sessionStorage.getItem("id")).id, currentGame.accessCode);
}
}
function renderLobby() {
document.querySelector("#message-box").style.display = 'none';
// Render lobby header
if (document.getElementsByClassName("lobby-player").length === 0) {
let header = document.createElement("h2");
header.setAttribute("class", "app-header-secondary");
header.innerText = "Lobby";
document.getElementById("lobby-container").appendChild(header);
let subHeader = document.createElement("div");
subHeader.setAttribute("id", "lobby-subheader");
subHeader.innerHTML = "<div>" +
"<span id='join-count'>" + currentGame.players.length + "</span>" +
"<span id='deck-size'>/" + currentGame.size + " Players</span>" +
"</div>" +
"<br>" +
"<div id='game-code'>Access Code: " + currentGame.accessCode + "</div>";
document.getElementById("lobby-container").appendChild(subHeader);
}
// Render all players that are new
let i = 1;
for (let player of currentGame.players) {
if(!document.getElementById("player-" + i)) {
const playerContainer = document.createElement("div");
player.id === sessionStorage.getItem("id") ?
playerContainer.setAttribute("class", "lobby-player highlighted")
: playerContainer.setAttribute("class", "lobby-player");
playerContainer.setAttribute("id", "player-" + i);
playerContainer.innerHTML = "<p>" + player.name + "</p>";
document.getElementById("lobby-container").appendChild(playerContainer);
document.getElementById("join-count").innerText = currentGame.players.length.toString();
}
i ++;
}
// display the launch button if the player is the host
if (sessionStorage.getItem("host")) {
if (currentGame.players.length === currentGame.size) {
document.getElementById("launch").innerHTML = "<button class='app-btn'>Start Game</button>";
document.getElementById("launch").addEventListener("click", launchGame);
} else {
document.getElementById("launch").innerHTML = "<button class='app-btn disabled'>Start Game</button>";
}
} else {
document.getElementById("launch").innerHTML = "<p>The host will start the game.</p>"
}
}
// request game state from server periodically
setInterval(function () {
socket.emit('requestState', {code: sessionStorage.getItem("code")});
}, 200);

View File

@@ -1,27 +0,0 @@
let gameModeSelect = false;
window.onload = function() {
document.getElementById("create-game").addEventListener("click", toggleGameModeSelect);
document.getElementById("game-mode-back").addEventListener("click", toggleGameModeSelect)
};
function toggleGameModeSelect() {
gameModeSelect = !gameModeSelect;
let mainButtons = document.getElementById("main-buttons");
let gameModes = document.getElementById("game-mode-select");
if (gameModeSelect) {
mainButtons.classList.remove("slide-in");
mainButtons.offsetWidth;
mainButtons.classList.add("slide-out");
mainButtons.addEventListener("animationend", function() { mainButtons.style.display = "none" }, {capture: true, once: true});
gameModes.style.display = "flex";
} else {
gameModes.style.display = "none";
mainButtons.style.display = "flex";
mainButtons.classList.remove("slide-out");
mainButtons.offsetWidth;
mainButtons.classList.add("slide-in");
}
}

View File

@@ -1,45 +0,0 @@
const socket = io();
import { utility } from './util.js'
// respond to the game state received from the server
socket.on('joinError', function(message) {
document.getElementById("join-btn").classList.remove('disabled');
document.getElementById("code").classList.add("error");
document.getElementById("join-error").innerText = message;
});
// respond to the game state received from the server
socket.on('success', function() {
document.getElementById("join-btn").classList.remove('disabled');
if (document.getElementById("code").classList.contains("error")) {
document.getElementById("code").classList.remove("error");
document.getElementById("join-error").innerText = "";
}
// If a player was a host of a previous game, don't make them the host of this one
if (sessionStorage.getItem("host")) {
sessionStorage.removeItem("host");
}
window.location.replace('/' + document.getElementById("code").value.toString().trim().toLowerCase());
});
document.getElementById("join-btn").addEventListener("click", function() {
document.getElementById("join-btn").classList.add('disabled');
if (document.getElementById("name").value.length > 0) {
const code = document.getElementById("code").value.toString().trim().toLowerCase();
if (document.getElementById("name").classList.contains("error")) {
document.getElementById("name").classList.remove("error");
document.getElementById("name-error").innerText = "";
}
sessionStorage.setItem("code", code);
let playerId = utility.generateID();
sessionStorage.setItem("id", playerId);
const playerInfo = {name: document.getElementById("name").value, id: playerId, code: code};
socket.emit('joinGame', playerInfo);
} else {
document.getElementById("join-btn").classList.remove('disabled');
document.getElementById("name").classList.add("error");
document.getElementById("name-error").innerText = "Name is required.";
}
});

View File

@@ -1,133 +0,0 @@
const finishedArtArray = ["Villager", "Werewolf", "Seer", "Shadow", "Hunter", "Mason", "Minion", "Sorcerer", "Dream Wolf"];
export class CardManager {
constructor() {}
static createCard(card) {
return new Card(card.role, card.team, card.description, card.quantity, card.isTypeOfWerewolf, card.custom, card.saved);
}
// builds element for the informational role modal on the setup page
static constructModalRoleElement(card) {
const modalRole = document.createElement("div");
modalRole.setAttribute("class", "modal-role");
const roleClass = card.team === "good" ? "role-village" : "role-wolf";
let roleImage;
if (card.custom === true) {
roleImage = "<img alt='No art' class='card-image-custom' src='/assets/images/custom.svg' />";
} else {
roleImage = finishedArtArray.includes(card.role) ?
"<img alt='No art' src='/assets/images/roles-small/" + card.role.replace(/\s/g, '') + ".png' />"
: "<span>Art soon.</span>";
}
modalRole.innerHTML =
"<div>" +
roleImage +
"<div>" +
"<h2 class='" + roleClass + "'>" + card.role + "</h2>" +
"<p>" + card.team + "</p>" +
"</div>" +
"</div>" +
"<p>" + card.description + "</p>";
return modalRole;
}
static constructDeckBuilderElement(card, index) {
const cardContainer = document.createElement("div");
const quantityClass = card.team === "good" ? "card-quantity quantity-village" : "card-quantity quantity-wolf";
let cardClass = card.isTypeOfWerewolf ? "card card-werewolf" : "card";
cardContainer.setAttribute("class", cardClass);
if (card.team === "good") {
cardContainer.setAttribute("id", "card-" + index);
} else {
cardContainer.setAttribute("id", "card-" + index);
}
cardContainer.innerHTML =
"<div class='card-top'>" +
"<div class='card-header'>" +
"<div>" +
"<p class='card-role'>" + card.role + "</p>" +
"<div class='" + quantityClass + "'>" + card.quantity + "</div>" +
"</div>" +
"<p>+</p>" +
"</div>" +
"</div>";
cardContainer.innerHTML = card.custom
? cardContainer.innerHTML += "<img class='card-image card-image-custom' src='/assets/images/custom.svg' alt='" + card.role + "'/>"
: cardContainer.innerHTML +="<img class='card-image' src='/assets/images/roles-small/" + card.role.replace(/\s/g, '') + ".png' alt='" + card.role + "'/>";
cardContainer.innerHTML +=
"<div class='card-bottom'>" +
"<p>-</p>" +
"</div>";
return cardContainer;
}
static constructCompactDeckBuilderElement(card, index) {
const cardContainer = document.createElement("div");
const quantityClass = card.team === "good" ? "card-quantity quantity-village" : "card-quantity quantity-wolf";
let cardClass = card.isTypeOfWerewolf ? "compact-card card-werewolf" : "compact-card";
cardContainer.setAttribute("class", cardClass);
if (card.team === "good") {
cardContainer.setAttribute("id", "card-" + index);
} else {
cardContainer.setAttribute("id", "card-" + index);
}
cardContainer.innerHTML =
"<div class='compact-card-left'>" +
"<p>-</p>" +
"</div>" +
"<div class='compact-card-header'>" +
"<p class='card-role'>" + card.role + "</p>" +
"<div class='" + quantityClass + "'>" + card.quantity + "</div>" +
"</div>" +
"<div class='compact-card-right'>" +
"<p>+</p>" +
"</div>";
return cardContainer;
}
static constructCustomCardIndicator(isCondensed, team) {
let customCard = document.createElement("div");
if (isCondensed) {
customCard.classList.add("compact-card", "custom-card");
} else {
customCard.classList.add("card", "custom-card");
}
if (team === "good") {
customCard.setAttribute("id", "custom-good");
} else {
customCard.setAttribute("id", "custom-evil");
}
let cardHeader = document.createElement("h1");
cardHeader.innerText = "Add Custom Role";
let cardBody = document.createElement("div");
cardBody.innerText = "+";
customCard.appendChild(cardHeader);
customCard.appendChild(cardBody);
return customCard;
}
}
class Card {
constructor(role, team, description, quantity, isTypeOfWerewolf, custom, saved) {
this.id = null;
this.role = role;
this.isTypeOfWerewolf = isTypeOfWerewolf;
this.team = team;
this.description = description;
this.quantity = quantity || 0;
this.custom = custom;
this.saved = saved;
}
}

View File

@@ -1,585 +0,0 @@
import {cards} from './cards.js'
import {utility} from './util.js'
import {CardManager} from './modules/card-manager.js'
const socket = io();
class Game {
constructor(accessCode, reveals, size, deck, time, hasDreamWolf) {
this.accessCode = accessCode;
this.reveals = reveals;
this.size = size;
this.deck = deck;
this.time = time;
this.players = [];
this.status = "lobby";
this.hasDreamWolf = hasDreamWolf;
this.endTime = null;
}
}
let gameSize = 0;
let atLeastOnePlayer = false;
// register event listeners on buttons
document.getElementById("reset-btn").addEventListener("click", resetCardQuantities);
document.getElementById("create-btn").addEventListener("click", createGame);
document.getElementById("role-view-changer-gallery").addEventListener("click", function() { toggleViewChanger(false) });
document.getElementById("role-view-changer-list").addEventListener("click", function() { toggleViewChanger(true) });
document.getElementById("role-btn").addEventListener("click", function() { displayModal("role-modal", undefined) });
document.getElementById("edit-role-btn").addEventListener("click", function() { displayModal("edit-custom-roles-modal", undefined) });
document.getElementById("import-role-btn").addEventListener("click", function() {
document.getElementById("import-file-input").click();
});
document.getElementById("import-file-input").addEventListener("change", function(e) {
selectRoleImportFile(e);
});
document.getElementById("custom-role-form").addEventListener("submit", function(e) {
addCustomCardToRoles(e);
});
Array.from(document.getElementsByClassName("close")).forEach(function(element) {
element.addEventListener('click', closeModal);
});
// render all of the available cards to the user
window.onload = function() {
const urlParams = new URLSearchParams(window.location.search);
document.getElementById("create-game-header").innerText = urlParams.get('reveals') === "true"
? "Create Reveal Game"
: "Create No-Reveal Game";
readInUserCustomRoles();
renderAvailableCards(false);
};
function renderAvailableCards(isCondensed) {
cards.sort(function(a, b) {
return a.role.toUpperCase().localeCompare(b.role);
});
document.getElementById("card-select-good").innerHTML = "";
document.getElementById("card-select-evil").innerHTML = "";
document.getElementById("roles").innerHTML = "";
document.getElementById("custom-roles").innerHTML = "";
for (let i = 0; i < cards.length; i ++) {
if (!cards[i].quantity) cards[i].quantity = 0;
cards[i].team === "good"
? renderGoodRole(cards[i], i, isCondensed)
: renderEvilRole(cards[i], i, isCondensed);
}
if (document.getElementById("custom-roles").getElementsByClassName("custom-role-edit").length === 0) {
document.getElementById("custom-roles").innerHTML = "<h2>You haven't added any custom cards.</h2>";
}
let customCardGood = CardManager.constructCustomCardIndicator(isCondensed, "good");
let customCardEvil = CardManager.constructCustomCardIndicator(isCondensed, "evil");
document.getElementById("card-select-good").appendChild(customCardGood);
document.getElementById("card-select-evil").appendChild(customCardEvil);
customCardGood.addEventListener("click", function() {
displayModal("custom-card-modal", "Good");
});
customCardEvil.addEventListener("click", function() {
displayModal("custom-card-modal", "Evil");
});
}
function renderGoodRole(cardInfo, i, isCondensed) {
const card = CardManager.createCard(cardInfo);
if (card.custom) {
document.getElementById("custom-roles").appendChild(renderCustomRole(cardInfo));
}
document.getElementById("roles").appendChild(CardManager.constructModalRoleElement(card));
if (isCondensed) {
document.getElementById("card-select-good").appendChild(CardManager.constructCompactDeckBuilderElement(card, i));
let cardLeft = document.getElementById("card-" + i).getElementsByClassName("compact-card-left")[0];
let cardQuantity = document.getElementById("card-" + i).getElementsByClassName("card-quantity")[0];
let cardRight = document.getElementById("card-" + i).getElementsByClassName("compact-card-right")[0];
cardRight.addEventListener("click", function() { incrementCardQuantity(cardRight) }, true);
cardLeft.addEventListener("click", function() { decrementCardQuantity(cardLeft) }, true);
cardRight.card = card;
cardRight.quantityEl = cardQuantity;
cardLeft.card = card;
cardLeft.quantityEl = cardQuantity;
} else {
document.getElementById("card-select-good").appendChild(CardManager.constructDeckBuilderElement(card, i));
// Add event listeners to the top and bottom halves of the card to change the quantity.
let cardTop = document.getElementById("card-" + i).getElementsByClassName("card-top")[0];
let cardQuantity = document.getElementById("card-" + i).getElementsByClassName("card-quantity")[0];
let cardBottom = document.getElementById("card-" + i).getElementsByClassName("card-bottom")[0];
cardTop.addEventListener("click", function() { incrementCardQuantity(cardTop) }, false);
cardBottom.addEventListener("click", function() { decrementCardQuantity(cardBottom) }, false);
cardTop.card = card;
cardTop.quantityEl = cardQuantity;
cardBottom.card = card;
cardBottom.quantityEl = cardQuantity;
}
}
function renderEvilRole(cardInfo, i, isCondensed) {
const card = CardManager.createCard(cardInfo);
if (card.custom) {
document.getElementById("custom-roles").appendChild(renderCustomRole(cardInfo));
}
document.getElementById("roles").appendChild(CardManager.constructModalRoleElement(card));
if (isCondensed) {
document.getElementById("card-select-evil").appendChild(CardManager.constructCompactDeckBuilderElement(card, i));
let cardLeft = document.getElementById("card-" + i).getElementsByClassName("compact-card-left")[0];
let cardQuantity = document.getElementById("card-" + i).getElementsByClassName("card-quantity")[0];
let cardRight = document.getElementById("card-" + i).getElementsByClassName("compact-card-right")[0];
cardRight.addEventListener("click", function() { incrementCardQuantity(cardRight) }, false);
cardLeft.addEventListener("click", function() { decrementCardQuantity(cardLeft) }, false);
cardRight.card = card;
cardRight.quantityEl = cardQuantity;
cardLeft.card = card;
cardLeft.quantityEl = cardQuantity;
} else {
document.getElementById("card-select-evil").appendChild(CardManager.constructDeckBuilderElement(card, i));
// Add event listeners to the top and bottom halves of the card to change the quantity.
let cardTop = document.getElementById("card-" + i).getElementsByClassName("card-top")[0];
let cardQuantity = document.getElementById("card-" + i).getElementsByClassName("card-quantity")[0];
let cardBottom = document.getElementById("card-" + i).getElementsByClassName("card-bottom")[0];
cardTop.addEventListener("click", function() { incrementCardQuantity(cardTop) }, false);
cardBottom.addEventListener("click", function() { decrementCardQuantity(cardBottom) }, false);
cardTop.card = card;
cardTop.quantityEl = cardQuantity;
cardBottom.card = card;
cardBottom.quantityEl = cardQuantity;
}
}
function addCustomCardToRoles(e) {
e.preventDefault();
if (!cards.find((card) => card.role === document.getElementById("custom-role-name").value)) {
let newCard = {
role: document.getElementById("custom-role-name").value,
team: document.getElementById("custom-role-team").value,
description: document.getElementById("custom-role-desc").value,
isTypeOfWerewolf: document.getElementById("custom-role-wolf").checked,
custom: true,
saved: document.getElementById("custom-role-remember").checked
};
cards.push(newCard);
renderAvailableCards(document.getElementById("role-view-changer-list").classList.contains("selected"));
if (newCard.saved === true) {
let existingRoles = localStorage.getItem("play-werewolf-custom-roles");
if (existingRoles !== null) {
let rolesArray;
try {
rolesArray = JSON.parse(existingRoles);
} catch (e) {
console.error(e.message);
}
if (rolesArray) {
rolesArray.push(newCard);
}
localStorage.setItem("play-werewolf-custom-roles", JSON.stringify(rolesArray));
} else {
localStorage.setItem("play-werewolf-custom-roles", JSON.stringify(new Array(newCard)));
}
}
updateCustomRoleModal();
closeModal();
document.getElementById("custom-role-form").reset();
} else {
alert("A custom or standard card already exists with that name!")
}
}
function addImportFileToRoles (e) {
//parse roles from file
let match = /^data:(.*);base64,(.*)$/.exec(e.target.result);
if (match == null) {
throw 'Could not parse result'; // should not happen
}
let mimeType = match[1];
let content = match[2];
let newRoles;
try {
newRoles = JSON.parse(atob(content));
} catch(ex) {
console.error(ex.message);
}
//add roles
let succesfullyAddedRoles = [];
let rolesThatFailedToImport = [];
let expectedKeys = ["role", "description", "team", "isTypeOfWerewolf"];
newRoles.forEach(newRole => {
newRole.custom = true;
newRole.saved = true;
let newRoleValidationResult = validateNewRole(newRole, expectedKeys);
if (newRoleValidationResult.isValid) {
succesfullyAddedRoles.push(newRole);
}
else {
rolesThatFailedToImport.push(newRoleValidationResult);
}
});
cards.push(...succesfullyAddedRoles);
renderAvailableCards(document.getElementById("role-view-changer-list").classList.contains("selected"));
// always save imported roles
let existingRoles = localStorage.getItem("play-werewolf-custom-roles");
if (existingRoles !== null) {
let rolesArray;
try {
rolesArray = JSON.parse(existingRoles);
} catch (e) {
console.error(e.message);
}
if (rolesArray) {
rolesArray.push(...succesfullyAddedRoles);
}
localStorage.setItem("play-werewolf-custom-roles", JSON.stringify(rolesArray));
} else {
localStorage.setItem("play-werewolf-custom-roles", JSON.stringify(succesfullyAddedRoles));
}
updateCustomRoleModal();
updateImportRolesModal(succesfullyAddedRoles, rolesThatFailedToImport);
displayModal("import-custom-roles-result-modal", undefined);
}
function validateNewRole(newCard,expectedKeys) {
let newRoleValidationResult = {};
newRoleValidationResult.role = newCard;
newRoleValidationResult.issues = [];
//add warning if there already exists a loaded role with the same name
if (cards.find((card) => card.role === newCard.role)) {
newRoleValidationResult.issues.push({level: "warning", description: "duplicate entry"});
}
//For each required field, add error if the role is missing it
let missingKeys = expectedKeys.filter(function(key){ return Object.keys(newCard).indexOf(key) < 0 });
missingKeys.forEach(missingKey => {
newRoleValidationResult.issues.push({level: "error", description: "Missing data: " + missingKey});
});
newRoleValidationResult.isValid = ( newRoleValidationResult.issues.length == 0 );
return newRoleValidationResult;
}
function updateCustomRoleModal() {
const customRoles = document.getElementById("custom-roles");
customRoles.innerHTML = "";
for (let i = 0; i < cards.length; i++){
if (cards[i].custom) {
customRoles.appendChild(renderCustomRole(cards[i]));
}
}
}
function updateImportRolesModal(succesfullyAddedRoles, rolesThatFailedToImport) {
let numAddedRoles = succesfullyAddedRoles.length;
if (numAddedRoles > 0) {
let successSubheader = (numAddedRoles == 1) ? "role successfully imported" : "roles successfully imported";
document.getElementById("import-successes-subheader").innerHTML = numAddedRoles + " " + successSubheader;
const successfulRoleList = document.getElementById("import-successes-role-list");
successfulRoleList.innerHTML = "";
succesfullyAddedRoles.forEach(role => {
successfulRoleList.appendChild(renderCustomRole(role));
});
}
let numFailedRoles = rolesThatFailedToImport.length;
if (numFailedRoles > 0) {
let failureSubheader = (numFailedRoles == 1) ? "role failed to import" : "roles failed to import";
document.getElementById("import-failures-subheader").innerHTML = numFailedRoles + " " + failureSubheader;
document.getElementById("import-failures-issue-list").innerHTML = "";
rolesThatFailedToImport.forEach(failureInfo => {
document.getElementById("import-failures-issue-list").appendChild(renderImportFailure(failureInfo));
});
}
}
function renderImportFailure(failureInfo) {
let importFailure = document.createElement("div");
importFailure.classList.add("import-failure");
let failureLabelContainer = document.createElement("div");
failureLabelContainer.classList.add("import-failure-label");
let triangle = document.createElement("div");
triangle.classList.add("triangle");
let roleName = document.createElement("p");
roleName.innerText = failureInfo.role.role;
failureLabelContainer.appendChild(triangle);
failureLabelContainer.appendChild(roleName);
let issueDescriptionContainer = document.createElement("div");
issueDescriptionContainer.classList.add("import-failure-data");
let levelSeverityOrder = ["warning", "error"];
let levelIdx = 0;
let issueDescriptionList = document.createElement("ul");
failureInfo.issues.forEach(issue => {
let description = document.createElement("li");
description.innerText = issue.description;
let thisIssueLevelIdx = levelSeverityOrder.indexOf(issue.level);
if (thisIssueLevelIdx > levelIdx) { levelIdx = thisIssueLevelIdx; }
issueDescriptionList.appendChild(description);
});
issueDescriptionContainer.appendChild(issueDescriptionList);
importFailure.classList.add(levelSeverityOrder[levelIdx]);
importFailure.appendChild(failureLabelContainer);
importFailure.appendChild(issueDescriptionContainer);
return importFailure;
}
function readInUserCustomRoles() {
let expectedKeys = ["role", "description", "team", "isTypeOfWerewolf", "custom", "saved"];
let userCustomRoles = utility.validateCustomRolesJsonObject("play-werewolf-custom-roles", expectedKeys);
if (userCustomRoles) {
for (let i = 0; i < userCustomRoles.length; i++) {
cards.push(userCustomRoles[i]);
}
}
}
function renderCustomRole(card) {
let roleElement = document.createElement("div");
let editRemoveContainer = document.createElement("div");
let editFormDiv = document.createElement("div");
let roleLabel = document.createElement("div");
let roleName = document.createElement("p");
let remove = document.createElement("img");
let edit = document.createElement("img");
let editRoleTemplate = document.getElementById("edit-custom-role-template");
let editForm = editRoleTemplate.content.cloneNode(true);
roleName.innerText = card.role;
remove.setAttribute("src", "../assets/images/delete.svg");
remove.setAttribute("title", "Delete");
remove.classList.add("custom-role-button");
remove.addEventListener("click", function() { removeCustomRole(card.role) });
edit.setAttribute("src", "../assets/images/pencil_green.svg");
edit.setAttribute("title", "Edit");
edit.classList.add("custom-role-button");
edit.addEventListener("click", function(e) { toggleEditForm(e, editFormDiv, card) });
roleElement.setAttribute("class", "custom-role-edit");
editRemoveContainer.appendChild(remove);
editRemoveContainer.appendChild(edit);
roleLabel.appendChild(roleName);
roleLabel.appendChild(editRemoveContainer);
roleElement.appendChild(roleLabel);
const shadowRoot = editFormDiv.attachShadow({mode: 'open'});
shadowRoot.appendChild(editForm);
shadowRoot.getElementById("edit-role-form").addEventListener("submit", function(e) {
updateCustomRole(e, editFormDiv, card);
});
editFormDiv.style.display = "none";
roleElement.appendChild(editFormDiv);
return roleElement;
}
function toggleEditForm(event, formDiv, card) {
event.preventDefault();
let displayRule = formDiv.style.display;
formDiv.style.display = displayRule === "none" ? "block" : "none";
if (formDiv.style.display === "block") {
populateEditRoleForm(formDiv, card);
}
}
function toggleViewChanger(isCondensed) {
if (isCondensed) {
document.getElementById("role-view-changer-gallery").classList.remove("selected");
document.getElementById("role-view-changer-list").classList.add("selected");
} else {
document.getElementById("role-view-changer-gallery").classList.add("selected");
document.getElementById("role-view-changer-list").classList.remove("selected");
}
renderAvailableCards(isCondensed);
}
function populateEditRoleForm(formDiv, card) {
formDiv.shadowRoot.querySelector("#edit-role-desc").value = card.description;
formDiv.shadowRoot.querySelector("#edit-role-team").value = card.team;
formDiv.shadowRoot.querySelector("#edit-role-wolf").checked = card.isTypeOfWerewolf;
formDiv.shadowRoot.querySelector("#edit-role-remember").checked = card.saved;
}
function removeCustomRole(name) {
if (confirm("Delete this role?")) {
let matchingCards = cards.filter((card) => card.role === name);
matchingCards.forEach((card) => {
cards.splice(cards.indexOf(card), 1);
});
let expectedKeys = ["role", "description", "team", "isTypeOfWerewolf", "custom", "saved"];
let userCustomRoles = utility.validateCustomRolesJsonObject("play-werewolf-custom-roles", expectedKeys);
if (userCustomRoles) {
userCustomRoles = userCustomRoles.filter((card) => card.role !== name);
localStorage.setItem("play-werewolf-custom-roles", JSON.stringify(userCustomRoles));
}
updateCustomRoleModal();
renderAvailableCards(document.getElementById("role-view-changer-list").classList.contains("selected"));
}
}
function updateCustomRole(event, formDiv, cardToUpdate) {
event.preventDefault();
cardToUpdate.team = formDiv.shadowRoot.querySelector("#edit-role-team").value;
cardToUpdate.description = formDiv.shadowRoot.querySelector("#edit-role-desc").value;
cardToUpdate.isTypeOfWerewolf = formDiv.shadowRoot.querySelector("#edit-role-wolf").checked;
cardToUpdate.saved = formDiv.shadowRoot.querySelector("#edit-role-remember").checked;
removeOrAddSavedRoleIfNeeded(cardToUpdate);
toggleEditForm(event, formDiv, cardToUpdate);
renderAvailableCards(document.getElementById("role-view-changer-list").classList.contains("selected"));
}
function removeOrAddSavedRoleIfNeeded(card) {
let expectedKeys = ["role", "description", "team", "isTypeOfWerewolf", "custom", "saved"];
let userCustomRoles = utility.validateCustomRolesJsonObject("play-werewolf-custom-roles", expectedKeys);
if (userCustomRoles) {
if (card.saved) {
let roleToUpdate = userCustomRoles.find((savedCard) => savedCard.role === card.role);
if (roleToUpdate) {
userCustomRoles[userCustomRoles.indexOf(roleToUpdate)] = card;
} else {
userCustomRoles.push(card);
}
localStorage.setItem("play-werewolf-custom-roles", JSON.stringify(userCustomRoles));
} else {
let roleToRemove = userCustomRoles.find((savedCard) => savedCard.role === card.role);
if (roleToRemove) {
userCustomRoles.splice(userCustomRoles.indexOf(roleToRemove), 1);
localStorage.setItem("play-werewolf-custom-roles", JSON.stringify(userCustomRoles));
}
}
}
}
function incrementCardQuantity(e) {
if(e.card.quantity < 25) {
e.card.quantity += 1;
cards.find((card) => card.role === e.card.role).quantity += 1;
}
e.quantityEl.innerHTML = e.card.quantity;
updateGameSize();
}
function decrementCardQuantity(e) {
if(e.card.quantity > 0) {
e.card.quantity -= 1;
cards.find((card) => card.role === e.card.role).quantity -= 1;
}
e.quantityEl.innerHTML = e.card.quantity;
updateGameSize();
}
function updateGameSize() {
gameSize = 0;
for (let card of cards) {
gameSize += card.quantity;
}
document.getElementById("game-size").innerText = gameSize + " Players";
atLeastOnePlayer = gameSize > 0;
return gameSize;
}
function resetCardQuantities() {
for (let card of cards) {
card.quantity = 0;
}
updateGameSize();
Array.prototype.filter.call(document.getElementsByClassName("card-quantity"), function(quantities){
return quantities.innerHTML = 0;
});
}
function displayModal(modalId, teamForCustomRole) {
if (teamForCustomRole === "Good") {
document.getElementById("option-evil").removeAttribute("selected");
document.getElementById("option-good").setAttribute("selected", "selected");
}
if (teamForCustomRole === "Evil") {
document.getElementById("option-good").removeAttribute("selected");
document.getElementById("option-evil").setAttribute("selected", "selected");
}
document.getElementById(modalId).classList.remove("hidden");
document.getElementById("app-content").classList.add("hidden");
}
function closeModal() {
document.getElementById("role-modal").classList.add("hidden");
document.getElementById("custom-card-modal").classList.add("hidden");
document.getElementById("edit-custom-roles-modal").classList.add("hidden");
document.getElementById("import-custom-roles-result-modal").classList.add("hidden");
document.getElementById("app-content").classList.remove("hidden");
}
function buildDeckFromQuantities() {
let playerDeck = [];
for (const card of cards) {
for (let i = 0; i < card.quantity; i++) {
card.id = utility.generateID();
playerDeck.push(card);
}
}
return playerDeck;
}
function createGame() {
if (document.getElementById("name").value.length > 0 && atLeastOnePlayer) {
const urlParams = new URLSearchParams(window.location.search);
const revealParam = urlParams.get('reveals');
// generate 6 digit access code
let code = "";
let charPool = "abcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < 6; i++) {
code += charPool[utility.getRandomInt(36)]
}
// generate unique player Id for session
let id = utility.generateID();
sessionStorage.setItem("id", id);
// player who creates the game is the host
sessionStorage.setItem("host", true);
// send a new game to the server, and then join it
const playerInfo = {name: document.getElementById("name").value, code: code, id: id};
let gameDeck = buildDeckFromQuantities();
const game = new Game(
code,
revealParam === "true",
gameSize,
gameDeck,
Math.ceil(document.getElementById("time").value),
gameDeck.find((card) => card.role === "Dream Wolf") !== undefined
);
socket.emit('newGame', game, function() {
socket.emit('joinGame', playerInfo);
sessionStorage.setItem('code', code);
window.location.replace('/' + code);
});
} else {
document.getElementById("some-error").innerText = "There are problems with your above setup.";
if (!atLeastOnePlayer) {
document.getElementById("game-size").classList.add("error");
} else {
document.getElementById("game-size").classList.remove("error");
}
document.getElementById("name").classList.add("error");
document.getElementById("name-error").innerText = "Name is required.";
}
}
function selectRoleImportFile(e) {
var files = e.target.files;
if (files.length < 1) { return; }
var file = files[0];
var reader = new FileReader();
reader.onload = addImportFileToRoles;
reader.readAsDataURL(file);
}

View File

@@ -1,50 +0,0 @@
export const utility =
{
generateID() {
let code = "";
let charPool = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
for (let i = 0; i < 10; i++) {
code += charPool[this.getRandomInt(61)]
}
return code;
},
getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
},
shuffle(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
},
validateCustomRolesJsonObject(name, expectedKeys) {
let value = localStorage.getItem(name);
if (value !== null) {
let valueJson;
try {
valueJson = JSON.parse(value);
} catch(e) {
console.error(e.message);
localStorage.removeItem(name);
return false;
}
if (valueJson && Array.isArray(valueJson)) { // some defensive programming - check if it's an array, and that the object has the expected structure
for (let i = 0; i < valueJson.length; i++){
if (expectedKeys.some((key) => !Object.keys(valueJson[i]).includes(key))) {
console.error("tried to read invalid object: " + valueJson[i] + " with expected keys: " + expectedKeys);
valueJson.splice(i, 1);
localStorage.setItem(name, JSON.stringify(valueJson));
}
}
return valueJson;
} else { // object has been messed with. remove it.
localStorage.removeItem(name);
return false;
}
}
}
};

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@@ -1,136 +0,0 @@
/**
Starting with version 2.0, this file "boots" Jasmine, performing all of the necessary initialization before executing the loaded environment and all of a project's specs. This file should be loaded after `jasmine.js` and `jasmine_html.js`, but before any project source files or spec files are loaded. Thus this file can also be used to customize Jasmine for a project.
If a project is using Jasmine via the standalone distribution, this file can be customized directly. If a project is using Jasmine via the [Ruby gem][jasmine-gem], this file can be copied into the support directory via `jasmine copy_boot_js`. Other environments (e.g., Python) will have different mechanisms.
The location of `boot.js` can be specified and/or overridden in `jasmine.yml`.
[jasmine-gem]: http://github.com/pivotal/jasmine-gem
*/
(function() {
/**
* ## Require &amp; Instantiate
*
* Require Jasmine's core files. Specifically, this requires and attaches all of Jasmine's code to the `jasmine` reference.
*/
window.jasmine = jasmineRequire.core(jasmineRequire);
/**
* Since this is being run in a browser and the results should populate to an HTML page, require the HTML-specific Jasmine code, injecting the same reference.
*/
jasmineRequire.html(jasmine);
/**
* Create the Jasmine environment. This is used to run all specs in a project.
*/
var env = jasmine.getEnv();
/**
* ## The Global Interface
*
* Build up the functions that will be exposed as the Jasmine public interface. A project can customize, rename or alias any of these functions as desired, provided the implementation remains unchanged.
*/
var jasmineInterface = jasmineRequire.interface(jasmine, env);
/**
* Add all of the Jasmine global/public interface to the global scope, so a project can use the public interface directly. For example, calling `describe` in specs instead of `jasmine.getEnv().describe`.
*/
extend(window, jasmineInterface);
/**
* ## Runner Parameters
*
* More browser specific code - wrap the query string in an object and to allow for getting/setting parameters from the runner user interface.
*/
var queryString = new jasmine.QueryString({
getWindowLocation: function() { return window.location; }
});
var filterSpecs = !!queryString.getParam("spec");
var config = {
failFast: queryString.getParam("failFast"),
oneFailurePerSpec: queryString.getParam("oneFailurePerSpec"),
hideDisabled: queryString.getParam("hideDisabled")
};
var random = queryString.getParam("random");
if (random !== undefined && random !== "") {
config.random = random;
}
var seed = queryString.getParam("seed");
if (seed) {
config.seed = seed;
}
/**
* ## Reporters
* The `HtmlReporter` builds all of the HTML UI for the runner page. This reporter paints the dots, stars, and x's for specs, as well as all spec names and all failures (if any).
*/
var htmlReporter = new jasmine.HtmlReporter({
env: env,
navigateWithNewParam: function(key, value) { return queryString.navigateWithNewParam(key, value); },
addToExistingQueryString: function(key, value) { return queryString.fullStringWithNewParam(key, value); },
getContainer: function() { return document.body; },
createElement: function() { return document.createElement.apply(document, arguments); },
createTextNode: function() { return document.createTextNode.apply(document, arguments); },
timer: new jasmine.Timer(),
filterSpecs: filterSpecs
});
/**
* The `jsApiReporter` also receives spec results, and is used by any environment that needs to extract the results from JavaScript.
*/
env.addReporter(jasmineInterface.jsApiReporter);
env.addReporter(htmlReporter);
/**
* Filter which specs will be run by matching the start of the full name against the `spec` query param.
*/
var specFilter = new jasmine.HtmlSpecFilter({
filterString: function() { return queryString.getParam("spec"); }
});
config.specFilter = function(spec) {
return specFilter.matches(spec.getFullName());
};
env.configure(config);
/**
* Setting up timing functions to be able to be overridden. Certain browsers (Safari, IE 8, phantomjs) require this hack.
*/
window.setTimeout = window.setTimeout;
window.setInterval = window.setInterval;
window.clearTimeout = window.clearTimeout;
window.clearInterval = window.clearInterval;
/**
* ## Execution
*
* Replace the browser window's `onload`, ensure it's called, and then run all of the loaded specs. This includes initializing the `HtmlReporter` instance and then executing the loaded Jasmine environment. All of this will happen after all of the specs are loaded.
*/
var currentWindowOnload = window.onload;
window.onload = function() {
if (currentWindowOnload) {
currentWindowOnload();
}
htmlReporter.initialize();
env.execute();
};
/**
* Helper function for readability above.
*/
function extend(destination, source) {
for (var property in source) destination[property] = source[property];
return destination;
}
}());

View File

@@ -1,817 +0,0 @@
/*
Copyright (c) 2008-2019 Pivotal Labs
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
jasmineRequire.html = function(j$) {
j$.ResultsNode = jasmineRequire.ResultsNode();
j$.HtmlReporter = jasmineRequire.HtmlReporter(j$);
j$.QueryString = jasmineRequire.QueryString();
j$.HtmlSpecFilter = jasmineRequire.HtmlSpecFilter();
};
jasmineRequire.HtmlReporter = function(j$) {
function ResultsStateBuilder() {
this.topResults = new j$.ResultsNode({}, '', null);
this.currentParent = this.topResults;
this.specsExecuted = 0;
this.failureCount = 0;
this.pendingSpecCount = 0;
}
ResultsStateBuilder.prototype.suiteStarted = function(result) {
this.currentParent.addChild(result, 'suite');
this.currentParent = this.currentParent.last();
};
ResultsStateBuilder.prototype.suiteDone = function(result) {
this.currentParent.updateResult(result);
if (this.currentParent !== this.topResults) {
this.currentParent = this.currentParent.parent;
}
if (result.status === 'failed') {
this.failureCount++;
}
};
ResultsStateBuilder.prototype.specStarted = function(result) {};
ResultsStateBuilder.prototype.specDone = function(result) {
this.currentParent.addChild(result, 'spec');
if (result.status !== 'excluded') {
this.specsExecuted++;
}
if (result.status === 'failed') {
this.failureCount++;
}
if (result.status == 'pending') {
this.pendingSpecCount++;
}
};
function HtmlReporter(options) {
var config = function() {
return (options.env && options.env.configuration()) || {};
},
getContainer = options.getContainer,
createElement = options.createElement,
createTextNode = options.createTextNode,
navigateWithNewParam = options.navigateWithNewParam || function() {},
addToExistingQueryString =
options.addToExistingQueryString || defaultQueryString,
filterSpecs = options.filterSpecs,
htmlReporterMain,
symbols,
deprecationWarnings = [];
this.initialize = function() {
clearPrior();
htmlReporterMain = createDom(
'div',
{ className: 'jasmine_html-reporter' },
createDom(
'div',
{ className: 'jasmine-banner' },
createDom('a', {
className: 'jasmine-title',
href: 'http://jasmine.github.io/',
target: '_blank'
}),
createDom('span', { className: 'jasmine-version' }, j$.version)
),
createDom('ul', { className: 'jasmine-symbol-summary' }),
createDom('div', { className: 'jasmine-alert' }),
createDom(
'div',
{ className: 'jasmine-results' },
createDom('div', { className: 'jasmine-failures' })
)
);
getContainer().appendChild(htmlReporterMain);
};
var totalSpecsDefined;
this.jasmineStarted = function(options) {
totalSpecsDefined = options.totalSpecsDefined || 0;
};
var summary = createDom('div', { className: 'jasmine-summary' });
var stateBuilder = new ResultsStateBuilder();
this.suiteStarted = function(result) {
stateBuilder.suiteStarted(result);
};
this.suiteDone = function(result) {
stateBuilder.suiteDone(result);
if (result.status === 'failed') {
failures.push(failureDom(result));
}
addDeprecationWarnings(result);
};
this.specStarted = function(result) {
stateBuilder.specStarted(result);
};
var failures = [];
this.specDone = function(result) {
stateBuilder.specDone(result);
if (noExpectations(result)) {
var noSpecMsg = "Spec '" + result.fullName + "' has no expectations.";
if (result.status === 'failed') {
console.error(noSpecMsg);
} else {
console.warn(noSpecMsg);
}
}
if (!symbols) {
symbols = find('.jasmine-symbol-summary');
}
symbols.appendChild(
createDom('li', {
className: this.displaySpecInCorrectFormat(result),
id: 'spec_' + result.id,
title: result.fullName
})
);
if (result.status === 'failed') {
failures.push(failureDom(result));
}
addDeprecationWarnings(result);
};
this.displaySpecInCorrectFormat = function(result) {
return noExpectations(result) && result.status === 'passed'
? 'jasmine-empty'
: this.resultStatus(result.status);
};
this.resultStatus = function(status) {
if (status === 'excluded') {
return config().hideDisabled
? 'jasmine-excluded-no-display'
: 'jasmine-excluded';
}
return 'jasmine-' + status;
};
this.jasmineDone = function(doneResult) {
var banner = find('.jasmine-banner');
var alert = find('.jasmine-alert');
var order = doneResult && doneResult.order;
var i;
alert.appendChild(
createDom(
'span',
{ className: 'jasmine-duration' },
'finished in ' + doneResult.totalTime / 1000 + 's'
)
);
banner.appendChild(optionsMenu(config()));
if (stateBuilder.specsExecuted < totalSpecsDefined) {
var skippedMessage =
'Ran ' +
stateBuilder.specsExecuted +
' of ' +
totalSpecsDefined +
' specs - run all';
var skippedLink = addToExistingQueryString('spec', '');
alert.appendChild(
createDom(
'span',
{ className: 'jasmine-bar jasmine-skipped' },
createDom(
'a',
{ href: skippedLink, title: 'Run all specs' },
skippedMessage
)
)
);
}
var statusBarMessage = '';
var statusBarClassName = 'jasmine-overall-result jasmine-bar ';
var globalFailures = (doneResult && doneResult.failedExpectations) || [];
var failed = stateBuilder.failureCount + globalFailures.length > 0;
if (totalSpecsDefined > 0 || failed) {
statusBarMessage +=
pluralize('spec', stateBuilder.specsExecuted) +
', ' +
pluralize('failure', stateBuilder.failureCount);
if (stateBuilder.pendingSpecCount) {
statusBarMessage +=
', ' + pluralize('pending spec', stateBuilder.pendingSpecCount);
}
}
if (doneResult.overallStatus === 'passed') {
statusBarClassName += ' jasmine-passed ';
} else if (doneResult.overallStatus === 'incomplete') {
statusBarClassName += ' jasmine-incomplete ';
statusBarMessage =
'Incomplete: ' +
doneResult.incompleteReason +
', ' +
statusBarMessage;
} else {
statusBarClassName += ' jasmine-failed ';
}
var seedBar;
if (order && order.random) {
seedBar = createDom(
'span',
{ className: 'jasmine-seed-bar' },
', randomized with seed ',
createDom(
'a',
{
title: 'randomized with seed ' + order.seed,
href: seedHref(order.seed)
},
order.seed
)
);
}
alert.appendChild(
createDom(
'span',
{ className: statusBarClassName },
statusBarMessage,
seedBar
)
);
var errorBarClassName = 'jasmine-bar jasmine-errored';
var afterAllMessagePrefix = 'AfterAll ';
for (i = 0; i < globalFailures.length; i++) {
alert.appendChild(
createDom(
'span',
{ className: errorBarClassName },
globalFailureMessage(globalFailures[i])
)
);
}
function globalFailureMessage(failure) {
if (failure.globalErrorType === 'load') {
var prefix = 'Error during loading: ' + failure.message;
if (failure.filename) {
return (
prefix + ' in ' + failure.filename + ' line ' + failure.lineno
);
} else {
return prefix;
}
} else {
return afterAllMessagePrefix + failure.message;
}
}
addDeprecationWarnings(doneResult);
var warningBarClassName = 'jasmine-bar jasmine-warning';
for (i = 0; i < deprecationWarnings.length; i++) {
var warning = deprecationWarnings[i];
alert.appendChild(
createDom(
'span',
{ className: warningBarClassName },
'DEPRECATION: ' + warning
)
);
}
var results = find('.jasmine-results');
results.appendChild(summary);
summaryList(stateBuilder.topResults, summary);
if (failures.length) {
alert.appendChild(
createDom(
'span',
{ className: 'jasmine-menu jasmine-bar jasmine-spec-list' },
createDom('span', {}, 'Spec List | '),
createDom(
'a',
{ className: 'jasmine-failures-menu', href: '#' },
'Failures'
)
)
);
alert.appendChild(
createDom(
'span',
{ className: 'jasmine-menu jasmine-bar jasmine-failure-list' },
createDom(
'a',
{ className: 'jasmine-spec-list-menu', href: '#' },
'Spec List'
),
createDom('span', {}, ' | Failures ')
)
);
find('.jasmine-failures-menu').onclick = function() {
setMenuModeTo('jasmine-failure-list');
};
find('.jasmine-spec-list-menu').onclick = function() {
setMenuModeTo('jasmine-spec-list');
};
setMenuModeTo('jasmine-failure-list');
var failureNode = find('.jasmine-failures');
for (i = 0; i < failures.length; i++) {
failureNode.appendChild(failures[i]);
}
}
};
return this;
function failureDom(result) {
var failure = createDom(
'div',
{ className: 'jasmine-spec-detail jasmine-failed' },
failureDescription(result, stateBuilder.currentParent),
createDom('div', { className: 'jasmine-messages' })
);
var messages = failure.childNodes[1];
for (var i = 0; i < result.failedExpectations.length; i++) {
var expectation = result.failedExpectations[i];
messages.appendChild(
createDom(
'div',
{ className: 'jasmine-result-message' },
expectation.message
)
);
messages.appendChild(
createDom(
'div',
{ className: 'jasmine-stack-trace' },
expectation.stack
)
);
}
if (result.failedExpectations.length === 0) {
messages.appendChild(
createDom(
'div',
{ className: 'jasmine-result-message' },
'Spec has no expectations'
)
);
}
return failure;
}
function summaryList(resultsTree, domParent) {
var specListNode;
for (var i = 0; i < resultsTree.children.length; i++) {
var resultNode = resultsTree.children[i];
if (filterSpecs && !hasActiveSpec(resultNode)) {
continue;
}
if (resultNode.type === 'suite') {
var suiteListNode = createDom(
'ul',
{ className: 'jasmine-suite', id: 'suite-' + resultNode.result.id },
createDom(
'li',
{
className:
'jasmine-suite-detail jasmine-' + resultNode.result.status
},
createDom(
'a',
{ href: specHref(resultNode.result) },
resultNode.result.description
)
)
);
summaryList(resultNode, suiteListNode);
domParent.appendChild(suiteListNode);
}
if (resultNode.type === 'spec') {
if (domParent.getAttribute('class') !== 'jasmine-specs') {
specListNode = createDom('ul', { className: 'jasmine-specs' });
domParent.appendChild(specListNode);
}
var specDescription = resultNode.result.description;
if (noExpectations(resultNode.result)) {
specDescription = 'SPEC HAS NO EXPECTATIONS ' + specDescription;
}
if (
resultNode.result.status === 'pending' &&
resultNode.result.pendingReason !== ''
) {
specDescription =
specDescription +
' PENDING WITH MESSAGE: ' +
resultNode.result.pendingReason;
}
specListNode.appendChild(
createDom(
'li',
{
className: 'jasmine-' + resultNode.result.status,
id: 'spec-' + resultNode.result.id
},
createDom(
'a',
{ href: specHref(resultNode.result) },
specDescription
)
)
);
}
}
}
function optionsMenu(config) {
var optionsMenuDom = createDom(
'div',
{ className: 'jasmine-run-options' },
createDom('span', { className: 'jasmine-trigger' }, 'Options'),
createDom(
'div',
{ className: 'jasmine-payload' },
createDom(
'div',
{ className: 'jasmine-stop-on-failure' },
createDom('input', {
className: 'jasmine-fail-fast',
id: 'jasmine-fail-fast',
type: 'checkbox'
}),
createDom(
'label',
{ className: 'jasmine-label', for: 'jasmine-fail-fast' },
'stop execution on spec failure'
)
),
createDom(
'div',
{ className: 'jasmine-throw-failures' },
createDom('input', {
className: 'jasmine-throw',
id: 'jasmine-throw-failures',
type: 'checkbox'
}),
createDom(
'label',
{ className: 'jasmine-label', for: 'jasmine-throw-failures' },
'stop spec on expectation failure'
)
),
createDom(
'div',
{ className: 'jasmine-random-order' },
createDom('input', {
className: 'jasmine-random',
id: 'jasmine-random-order',
type: 'checkbox'
}),
createDom(
'label',
{ className: 'jasmine-label', for: 'jasmine-random-order' },
'run tests in random order'
)
),
createDom(
'div',
{ className: 'jasmine-hide-disabled' },
createDom('input', {
className: 'jasmine-disabled',
id: 'jasmine-hide-disabled',
type: 'checkbox'
}),
createDom(
'label',
{ className: 'jasmine-label', for: 'jasmine-hide-disabled' },
'hide disabled tests'
)
)
)
);
var failFastCheckbox = optionsMenuDom.querySelector('#jasmine-fail-fast');
failFastCheckbox.checked = config.failFast;
failFastCheckbox.onclick = function() {
navigateWithNewParam('failFast', !config.failFast);
};
var throwCheckbox = optionsMenuDom.querySelector(
'#jasmine-throw-failures'
);
throwCheckbox.checked = config.oneFailurePerSpec;
throwCheckbox.onclick = function() {
navigateWithNewParam('throwFailures', !config.oneFailurePerSpec);
};
var randomCheckbox = optionsMenuDom.querySelector(
'#jasmine-random-order'
);
randomCheckbox.checked = config.random;
randomCheckbox.onclick = function() {
navigateWithNewParam('random', !config.random);
};
var hideDisabled = optionsMenuDom.querySelector('#jasmine-hide-disabled');
hideDisabled.checked = config.hideDisabled;
hideDisabled.onclick = function() {
navigateWithNewParam('hideDisabled', !config.hideDisabled);
};
var optionsTrigger = optionsMenuDom.querySelector('.jasmine-trigger'),
optionsPayload = optionsMenuDom.querySelector('.jasmine-payload'),
isOpen = /\bjasmine-open\b/;
optionsTrigger.onclick = function() {
if (isOpen.test(optionsPayload.className)) {
optionsPayload.className = optionsPayload.className.replace(
isOpen,
''
);
} else {
optionsPayload.className += ' jasmine-open';
}
};
return optionsMenuDom;
}
function failureDescription(result, suite) {
var wrapper = createDom(
'div',
{ className: 'jasmine-description' },
createDom(
'a',
{ title: result.description, href: specHref(result) },
result.description
)
);
var suiteLink;
while (suite && suite.parent) {
wrapper.insertBefore(createTextNode(' > '), wrapper.firstChild);
suiteLink = createDom(
'a',
{ href: suiteHref(suite) },
suite.result.description
);
wrapper.insertBefore(suiteLink, wrapper.firstChild);
suite = suite.parent;
}
return wrapper;
}
function suiteHref(suite) {
var els = [];
while (suite && suite.parent) {
els.unshift(suite.result.description);
suite = suite.parent;
}
return addToExistingQueryString('spec', els.join(' '));
}
function addDeprecationWarnings(result) {
if (result && result.deprecationWarnings) {
for (var i = 0; i < result.deprecationWarnings.length; i++) {
var warning = result.deprecationWarnings[i].message;
if (!j$.util.arrayContains(warning)) {
deprecationWarnings.push(warning);
}
}
}
}
function find(selector) {
return getContainer().querySelector('.jasmine_html-reporter ' + selector);
}
function clearPrior() {
// return the reporter
var oldReporter = find('');
if (oldReporter) {
getContainer().removeChild(oldReporter);
}
}
function createDom(type, attrs, childrenVarArgs) {
var el = createElement(type);
for (var i = 2; i < arguments.length; i++) {
var child = arguments[i];
if (typeof child === 'string') {
el.appendChild(createTextNode(child));
} else {
if (child) {
el.appendChild(child);
}
}
}
for (var attr in attrs) {
if (attr == 'className') {
el[attr] = attrs[attr];
} else {
el.setAttribute(attr, attrs[attr]);
}
}
return el;
}
function pluralize(singular, count) {
var word = count == 1 ? singular : singular + 's';
return '' + count + ' ' + word;
}
function specHref(result) {
return addToExistingQueryString('spec', result.fullName);
}
function seedHref(seed) {
return addToExistingQueryString('seed', seed);
}
function defaultQueryString(key, value) {
return '?' + key + '=' + value;
}
function setMenuModeTo(mode) {
htmlReporterMain.setAttribute('class', 'jasmine_html-reporter ' + mode);
}
function noExpectations(result) {
var allExpectations =
result.failedExpectations.length + result.passedExpectations.length;
return (
allExpectations === 0 &&
(result.status === 'passed' || result.status === 'failed')
);
}
function hasActiveSpec(resultNode) {
if (resultNode.type == 'spec' && resultNode.result.status != 'excluded') {
return true;
}
if (resultNode.type == 'suite') {
for (var i = 0, j = resultNode.children.length; i < j; i++) {
if (hasActiveSpec(resultNode.children[i])) {
return true;
}
}
}
}
}
return HtmlReporter;
};
jasmineRequire.HtmlSpecFilter = function() {
function HtmlSpecFilter(options) {
var filterString =
options &&
options.filterString() &&
options.filterString().replace(/[-[\]{}()*+?.,\\^$|#\s]/g, '\\$&');
var filterPattern = new RegExp(filterString);
this.matches = function(specName) {
return filterPattern.test(specName);
};
}
return HtmlSpecFilter;
};
jasmineRequire.ResultsNode = function() {
function ResultsNode(result, type, parent) {
this.result = result;
this.type = type;
this.parent = parent;
this.children = [];
this.addChild = function(result, type) {
this.children.push(new ResultsNode(result, type, this));
};
this.last = function() {
return this.children[this.children.length - 1];
};
this.updateResult = function(result) {
this.result = result;
};
}
return ResultsNode;
};
jasmineRequire.QueryString = function() {
function QueryString(options) {
this.navigateWithNewParam = function(key, value) {
options.getWindowLocation().search = this.fullStringWithNewParam(
key,
value
);
};
this.fullStringWithNewParam = function(key, value) {
var paramMap = queryStringToParamMap();
paramMap[key] = value;
return toQueryString(paramMap);
};
this.getParam = function(key) {
return queryStringToParamMap()[key];
};
return this;
function toQueryString(paramMap) {
var qStrPairs = [];
for (var prop in paramMap) {
qStrPairs.push(
encodeURIComponent(prop) + '=' + encodeURIComponent(paramMap[prop])
);
}
return '?' + qStrPairs.join('&');
}
function queryStringToParamMap() {
var paramStr = options.getWindowLocation().search.substring(1),
params = [],
paramMap = {};
if (paramStr.length > 0) {
params = paramStr.split('&');
for (var i = 0; i < params.length; i++) {
var p = params[i].split('=');
var value = decodeURIComponent(p[1]);
if (value === 'true' || value === 'false') {
value = JSON.parse(value);
}
paramMap[decodeURIComponent(p[0])] = value;
}
}
return paramMap;
}
}
return QueryString;
};

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23
manifest.json Normal file
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@@ -0,0 +1,23 @@
{
"name": "Werewolf Utility",
"short_name": "Werewolf",
"icons": [
{
"src": "/client/favicon_package/android-chrome-192x192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "/client/favicon_package/android-chrome-512x512.png",
"sizes": "512x512",
"type": "image/png"
}
],
"theme_color": "#000000",
"background_color": "#000000",
"start_url": "/?source=pwa",
"display": "fullscreen",
"display_override": ["fullscreen", "standalone", "minimal-ui"],
"description": "A utility to deal Werewolf cards and run games in any setting, on any device."
}

View File

@@ -4,7 +4,10 @@
"description": "",
"main": "index.js",
"scripts": {
"test": "jasmine"
"start": "node server/main.js",
"test": "jasmine && node browsertest.js openBrowser socket",
"test:unit": "jasmine",
"test:e2e": "node browsertest.js"
},
"author": "",
"license": "ISC",

View File

@@ -1,206 +0,0 @@
const debugMode = Array.from(process.argv.map( (arg)=>arg.trim().toLowerCase() )).includes("debug");
const LOGGER = require("./javascript/modules/logger")(debugMode);
module.exports = class {
constructor(CronJob) {
// TODO: do better than a plain object
this.activeGames = {};
this.timers = {};
// cron job for periodically clearing finished games
const scope = this;
this.job = new CronJob('0 0 */2 * * *', function() {
console.log(scope.activeGames);
for (const key in scope.activeGames) {
if (scope.activeGames.hasOwnProperty(key) && (Math.abs((new Date()) - (new Date(scope.activeGames[key].startTime))) / 36e5) >= 2) {
delete scope.activeGames[key];
}
}
console.log("Games pruned at: " + (new Date().toDateString()) + " " + (new Date()).toTimeString());
});
console.log("cron job created");
this.job.start();
}
killPlayer(id, code) {
let game = this.findGame(code);
if (game) {
let player = game.players.find((player) => player.id === id);
if (player) {
player.dead = true;
player.deadAt = new Date().toJSON();
game.killedPlayer = player.name;
game.lastKilled = player.id;
game.killedRole = player.card.role;
game.message = game.reveals
? player.name + ", a " + player.card.role + ", was killed!"
: player.name + " has died!";
console.log(game.message);
if (player.card.isTypeOfWerewolf && game.hasDreamWolf) {
this.activateDreamWolvesIfNeeded(game);
}
const winCheck = module.exports.teamWon(game);
if (winCheck === "wolf") {
console.log("wolves won the game!");
game.winningTeam = "wolf";
game.status = "ended";
}
if (winCheck === "village") {
console.log("village won the game!");
game.winningTeam = "village";
game.status = "ended";
}
}
}
}
endGameDueToTimeExpired(code) {
if (this.timers[code]) {
clearInterval(this.timers[code]);
}
let game = this.findGame(code);
if (game) {
LOGGER.debug("Game " + code + " has ended due to expired timer.");
game.winningTeam = "wolf";
game.status = "ended";
}
}
clearGameTimer(code) {
if (this.timers[code]) {
clearInterval(this.timers[code]);
LOGGER.debug("game paused and timer cleared for " + code);
}
}
resumeGame(code) {
let game = this.findGame(code);
if (game) {
game.paused = false;
let newTime = new Date(game.endTime).getTime() + (new Date().getTime() - new Date(game.pauseTime).getTime());
let newDate = new Date(game.endTime);
newDate.setTime(newTime);
game.endTime = newDate.toJSON();
LOGGER.debug("Game " + code + " timer has been unpaused, starting clock anew...");
this.startGameClock(code, newDate - Date.now());
}
}
pauseGame(code) {
let game = this.findGame(code);
if (game) {
game.pauseTime = (new Date()).toJSON();
game.paused = true;
this.clearGameTimer(code);
}
}
startGameClock(code, time) {
LOGGER.debug("timer started for game " + code);
let moduleScope = this;
if (this.timers[code]) {
clearInterval(this.timers[code]);
}
this.timers[code] = setInterval(function() {
moduleScope.endGameDueToTimeExpired(code)
}, time);
}
startGame(gameData) {
let game = this.findGame(gameData.code);
if (game) {
LOGGER.debug("game " + gameData.code + " started");
game.status = "started";
game.players = gameData.players;
if (game.time) {
let d = new Date();
d.setMinutes(d.getMinutes() + parseInt(game.time));
game.endTime = d.toJSON();
this.startGameClock(gameData.code, game.time * 60 * 1000); // provided time is in minutes
}
}
}
requestState(data, socket) {
const game = this.findGame(data.code);
if (game && Object.keys(socket.rooms).includes(data.code) === false) {
socket.join(data.code, function() {
socket.emit('state', game);
});
} else {
if (game) {
socket.emit('state', game);
}
}
}
joinGame(playerInfo, socket) {
const game = this.findGame(playerInfo.code);
if (game && game.players.length < game.size && !game.players.find((player) => player.id === playerInfo.id)) {
game.players.push({name: playerInfo.name, id: playerInfo.id});
console.log(playerInfo.name + " joined the game!");
socket.emit('success');
} else {
if (game && game.players.length === game.size) {
socket.emit("joinError", "This game is full - sorry!");
} else {
socket.emit("joinError", "No game found");
}
}
}
newGame(game, onSuccess) {
this.activeGames[game.accessCode] = game;
this.activeGames[game.accessCode].startTime = (new Date()).toJSON();
console.log("Game created at " + (new Date().toDateString()) + " " + (new Date()).toTimeString());
onSuccess();
}
findGame(code) {
return this.activeGames[Object.keys(this.activeGames).find((key) => key === code)];
}
// If there are multiple dream wolves, convert them all.
activateDreamWolvesIfNeeded(game) {
game.players.forEach((player) => {
if (!player.dead && player.card.role === "Dream Wolf") {
player.card.isTypeOfWerewolf = true;
console.log("player " + player.name + " was converted to a wolf!");
}
})
}
static teamWon(game) {
let wolvesAlive = 0;
let villagersAlive = 0;
let totalAlive = 0;
let hunterAlive = false;
for (const player of game.players) {
if (!player.card.isTypeOfWerewolf && !player.dead) {
villagersAlive ++;
}
if (player.card.isTypeOfWerewolf && !player.dead) {
wolvesAlive ++;
}
if (player.card.role === "Hunter" && !player.dead) {
hunterAlive = true;
}
if (!player.dead) {
totalAlive ++;
}
}
if (wolvesAlive === 0) {
return "village"
}
if ((wolvesAlive >= villagersAlive) && (totalAlive !== 2)) {
return "wolf";
}
if (totalAlive === 2) {
return hunterAlive ? "village" : "wolf"
}
return false;
}
};

View File

@@ -1,79 +0,0 @@
// Dependencies
const express = require('express');
const http = require('http');
const socketIO = require('socket.io');
const app = express();
const server = http.Server(app);
const io = socketIO(server);
const ServerHelper = require('./server-helper.js');
const secure = require('express-force-https');
app.use(secure);
// Link websocket interaction functions, separated to aid testing
const CronJob = require('cron').CronJob;
const serverHelper = new ServerHelper(CronJob);
const debugMode = Array.from(process.argv.map( (arg)=>arg.trim().toLowerCase() )).includes("debug");
const LOGGER = require("./javascript/modules/logger")(debugMode);
app.set('port', 5000);
app.use('/javascript', express.static(__dirname + '/javascript')); // Routing
app.use('/assets', express.static(__dirname + '/assets')); // Routing
app.use('/stylesheets', express.static(__dirname + '/stylesheets')); // Routing
app.use('/node_modules/socket.io-client', express.static(__dirname + '/node_modules/socket.io-client')); // Routing
app.get('', function(request, response) {
response.sendFile(__dirname + '/views/index.html');
});
app.get('/learn', function(request, response) {
response.sendFile(__dirname + '/views/learn.html');
});
app.get('/faq', function(request, response) {
response.sendFile(__dirname + '/views/faq.html');
});
app.get('/create', function(request, response) {
response.sendFile(__dirname + '/views/create_game.html');
});
app.get('/join', function(request, response) {
response.sendFile(__dirname + '/views/join_game.html');
});
app.get('/:code', function(request, response) {
response.sendFile(__dirname + '/views/game.html');
});
// Starts the server.
server.listen(process.env.PORT || 5000, function() {
console.log('Starting server on port 5000');
});
// Add the WebSocket handlers
io.on('connection', function(socket) {
socket.on('newGame', function(game, onSuccess) {
serverHelper.newGame(game, onSuccess);
});
socket.on('joinGame', function(playerInfo) {
serverHelper.joinGame(playerInfo, socket);
});
// send the game state to the client that requested it
socket.on('requestState', function(data) {
serverHelper.requestState(data, socket);
});
socket.on('startGame', function(gameData) {
serverHelper.startGame(gameData);
});
socket.on('pauseGame', function(code) {
serverHelper.pauseGame(code);
});
socket.on('resumeGame', function(code) {
serverHelper.resumeGame(code);
});
socket.on('killPlayer', function(id, code) {
serverHelper.killPlayer(id, code);
});
});

94
server/main.js Normal file
View File

@@ -0,0 +1,94 @@
const express = require('express');
const http = require('http');
const https = require('https');
const path = require('path');
const fs = require('fs');
const socketIO = require('socket.io');
const app = express();
let main;
const bodyParser = require('body-parser');
// const GameManager = require('./modules/managers/GameManager.js');
// const QueueManager = require('./modules/managers/QueueManager');
app.use(bodyParser.json()); // to support JSON-encoded bodies
app.use(bodyParser.urlencoded({ // to support URL-encoded bodies
extended: true
}));
const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('debug');
const localServer = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('local');
const useHttps = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('https');
const port = process.env.PORT || Array
.from(process.argv.map((arg) => {
return arg.trim().toLowerCase();
}))
.filter((arg) => {
return /port=\d+/.test(arg);
})
.map((arg) => {
return /port=(\d+)/.exec(arg)[1];
})[0] || 5000;
const logger = require('./modules/Logger')(debugMode);
if (localServer) {
logger.log('starting main in LOCAL mode.');
if (useHttps && fs.existsSync(path.join(__dirname, './certs/localhost-key.pem')) && fs.existsSync(path.join(__dirname, './certs/localhost.pem'))) {
const key = fs.readFileSync(path.join(__dirname, './certs/localhost-key.pem'), 'utf-8');
const cert = fs.readFileSync(path.join(__dirname, './certs/localhost.pem'), 'utf-8');
logger.log('local certs detected. Using HTTPS.');
main = https.createServer({ key, cert }, app);
logger.log(`navigate to https://localhost:${port}`);
} else {
logger.log('https not specified or no local certs detected. Using HTTP.');
main = http.createServer(app);
logger.log(`navigate to http://localhost:${port}`);
}
} else {
logger.log('starting main in PRODUCTION mode. WARNING: This should not be used for local development.');
main = http.createServer(app);
const secure = require('express-force-https');
app.use(secure);
}
const io = socketIO(main);
app.set('port', port);
/* Instantiate the singleton game manager */
//const gameManager = new GameManager(logger).getInstance();
/* Instantiate the singleton queue manager */
//const queueManager = new QueueManager(matchmaking, logger).getInstance();
/* api endpoints */
// const games = require('./api/GamesAPI');
// const words = require('./api/WordsAPI');
// app.use('/api/games', games);
// app.use('/api/words', words);
/* serve all the app's pages */
app.use('/manifest.json', (req, res) => {
res.sendFile(path.join(__dirname, '../manifest.json'));
});
app.use('/favicon.ico', (req, res) => {
res.sendFile(path.join(__dirname, '../client/favicon_package/favicon.ico'));
});
const router = require('./routes/router');
const faviconRouter = require('./routes/favicon-router');
const staticRouter = require('./routes/static-router');
app.use('', router);
app.use('', staticRouter);
app.use('', faviconRouter);
app.use(function (req, res) {
res.sendFile(path.join(__dirname, '../client/views/404.html'));
});
// Starts the main.
main.listen(port, function () {
logger.log(`Starting server on port ${port} http://localhost:${port}` );
});

View File

@@ -1,17 +1,17 @@
module.exports = function(debugMode = false){
module.exports = function (debugMode = false) {
return {
log(message = "") {
log (message = '') {
const now = new Date();
console.log('LOG ', now.toGMTString(), ': ', message);
},
debug(message = "") {
debug (message = '') {
if (!debugMode) return;
const now = new Date();
console.debug('DEBUG ', now.toGMTString(), ': ', message);
},
error(message = "") {
error (message = '') {
if (!debugMode) return;
const now = new Date();
console.error('ERROR ', now.toGMTString(), ': ', message);

View File

@@ -0,0 +1,18 @@
const express = require('express');
const faviconRouter = express.Router();
const path = require('path');
const checkIfFileExists = require("./util");
faviconRouter.use('/client/favicon_package/*', (req, res) => {
let filePath = path.join(__dirname, ('../../' + req.baseUrl));
let extension = path.extname(filePath);
checkIfFileExists(filePath).then((fileExists) => {
if (fileExists && (extension === '.png' || extension === '.ico' || extension === '.svg' || extension === 'xml')) {
res.sendFile(filePath);
} else {
res.sendStatus(404);
}
});
});
module.exports = faviconRouter;

13
server/routes/router.js Normal file
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@@ -0,0 +1,13 @@
const express = require('express');
const router = express.Router();
const path = require('path');
router.get('/', function (request, response) {
response.sendFile(path.join(__dirname, '../../client/views/home.html'));
});
router.get('/create', function (request, response) {
response.sendFile(path.join(__dirname, '../../client/views/create.html'));
});
module.exports = router;

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@@ -0,0 +1,66 @@
const express = require('express');
const staticRouter = express.Router();
const path = require('path');
const checkIfFileExists = require("./util");
staticRouter.use('/styles/*', (req, res) => {
let filePath = path.join(__dirname, ('../../client/' + req.baseUrl));
let extension = path.extname(filePath);
checkIfFileExists(filePath).then((fileExists) => {
if (fileExists && (extension === '.css')) {
res.sendFile(filePath);
} else {
res.sendStatus(404);
}
});
});
staticRouter.use('/client/webfonts/*', (req, res) => {
let filePath = path.join(__dirname, ('../' + req.baseUrl));
let extension = path.extname(filePath);
checkIfFileExists(filePath).then((fileExists) => {
if (fileExists && (extension === '.ttf' || extension === '.woff2')) {
res.sendFile(filePath);
} else {
res.sendStatus(404);
}
});
});
staticRouter.use('/client/images/*', (req, res) => {
let filePath = path.join(__dirname, ('../' + req.baseUrl));
let extension = path.extname(filePath);
checkIfFileExists(filePath).then((fileExists) => {
if (fileExists && (extension === '.svg' || extension === '.png' || extension === '.jpg')) {
res.sendFile(filePath);
} else {
res.sendStatus(404);
}
});
});
staticRouter.use('/scripts/*', (req, res) => {
let filePath = path.join(__dirname, ('../../client/' + req.baseUrl));
let extension = path.extname(filePath);
checkIfFileExists(filePath).then((fileExists) => {
if (fileExists && (extension === '.js')) {
res.sendFile(filePath);
} else {
res.sendStatus(404);
}
});
});
staticRouter.use('/views/*', (req, res) => {
let filePath = path.join(__dirname, ('../../client/' + req.baseUrl));
let extension = path.extname(filePath);
checkIfFileExists(filePath).then((fileExists) => {
if (fileExists && (extension === '.html')) {
res.sendFile(filePath);
} else {
res.sendFile('../views/404.html');
}
});
});
module.exports = staticRouter;

9
server/routes/util.js Normal file
View File

@@ -0,0 +1,9 @@
const fs = require('fs');
function checkIfFileExists(file) {
return fs.promises.access(file, fs.constants.F_OK)
.then(() => true)
.catch((e) => { console.error(e); return false });
}
module.exports = checkIfFileExists;

View File

@@ -1,11 +0,0 @@
{
"spec_dir": "spec/unit",
"spec_files": [
"**/*[sS]pec.js"
],
"helpers": [
"helpers/**/*.js"
],
"stopSpecOnExpectationFailure": false,
"random": true
}

View File

@@ -1,65 +0,0 @@
const ServerHelper = require('../../server-helper.js');
const CronJob = require('cron').CronJob;
describe('server helper', function() {
let serverHelper;
beforeEach(function(){
serverHelper = new ServerHelper(CronJob);
});
it('should be instantiated with a cron job', function() {
expect(serverHelper.job).toBeDefined();
expect(serverHelper.job instanceof CronJob).toBeTrue();
});
it('should find a specific game by code in activeGames', function() {
const expectedGame = {"startTime": 12345};
serverHelper.activeGames = {
"somegame": {"startTime": 24156},
"expected": expectedGame,
"filler": {"eh": "i dunno"},
"wrong": {"this is": -Infinity}
};
expect(serverHelper.findGame("expected")).toBe(expectedGame);
});
it('should create a new game', function(){
const spy = jasmine.createSpy("spy");
const game = {"accessCode": "werewolf"};
serverHelper.newGame(game,spy);
expect(serverHelper.findGame("werewolf")).toBeDefined();
expect(serverHelper.findGame("werewolf").accessCode).toEqual("werewolf");
expect(spy).toHaveBeenCalled();
});
xdescribe('should handle players joining', function() {
const socket = {
"emit": (value) => {
return value;
}
};
it('successful adds a player to game', function() {
});
it('rejects a player when the game is full', function() {
});
it('rejects a player when game is not found', function() {
});
});
});

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@@ -1,165 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Werewolf</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel = "stylesheet" type = "text/css" href = "../stylesheets/styles.css" />
<link rel="shortcut icon" type="image/png" href="../assets/images/favicon.ico"/>
<script src="../node_modules/socket.io-client/dist/socket.io.js"></script>
</head>
<body>
<div class="modal hidden" id="role-modal">
<div class="modal-content">
<div class="modal-header">
<span class="close" class="close">&times;</span>
</div>
<div class="modal-body">
<div id="roles"></div>
</div>
</div>
</div>
<template id="edit-custom-role-template">
<link rel="stylesheet" href="/stylesheets/styles.css">
<form class="edit-role-form" id="edit-role-form">
<label for="edit-role-desc">Description</label>
<textarea rows="3" id="edit-role-desc" required></textarea>
<label for="edit-role-team">Team</label>
<select id="edit-role-team">
<option value="good">Good</option>
<option value="evil">Evil</option>
</select>
<div class="checkbox">
<input type="checkbox" id="edit-role-wolf">
<label for="edit-role-wolf">Werewolf role (counts for parity)</label>
</div>
<div class="checkbox">
<input type="checkbox" id="edit-role-remember">
<label for="edit-role-remember">Remember this role for later (uses cookies)</label>
</div>
<br><br>
<input type="submit" class="app-btn" value="Update">
</form>
</template>
<div class="modal hidden" id="edit-custom-roles-modal">
<div class="modal-content">
<div class="modal-header">
<span class="close" class="close">&times;</span>
</div>
<div class="modal-body">
<div id="custom-roles"></div>
</div>
</div>
</div>
<div class="modal hidden" id="import-custom-roles-result-modal">
<input type="file" id="import-file-input" />
<div class="modal-content">
<div class="modal-header">
<span class="close" class="close">&times;</span>
</div>
<div class="modal-body">
<div id="import-successes">
<h2 id="import-successes-subheader"></h2>
<div id="import-successes-role-list"></div>
</div>
<div id="import-failures">
<h2 id="import-failures-subheader"></h2>
<div id="import-failures-issue-list"></div>
</div>
</div>
</div>
</div>
<div class="modal hidden" id="custom-card-modal">
<div class="modal-content">
<div class="modal-header">
<span class="close" class="close">&times;</span>
</div>
<div class="modal-body">
<h2>Add a Custom Role</h2>
<form id="custom-role-form">
<label for="custom-role-name">Name</label>
<input id="custom-role-name" type="text" autocomplete="off" required/>
<label for="custom-role-desc">Description</label>
<textarea rows="3" id="custom-role-desc" required></textarea>
<label for="custom-role-team">Team</label>
<select id="custom-role-team">
<option id="option-good" value="good">Good</option>
<option id="option-evil" value="evil">Evil</option>
</select>
<div class="checkbox">
<input type="checkbox" id="custom-role-wolf">
<label for="custom-role-wolf">Werewolf role (counts for parity)</label>
</div>
<div class="checkbox">
<input type="checkbox" id="custom-role-remember">
<label for="custom-role-remember">Remember this role for later (uses cookies)</label>
</div>
<br><br>
<input type="submit" class="app-btn" value="Add Role">
</form>
</div>
</div>
</div>
<div id="app-content">
<div id="create-game-container">
<h2 id="create-game-header" class="app-header-secondary">Create A Game</h2>
<label>
Your Name
<span>
<input id="name" type="text" autocomplete="off"/>
<p id="name-error"></p>
</span>
</label>
<label>
Time (Minutes, Optional)
<input id="time" type="number" autocomplete="off"/>
</label>
<div id="card-select-header">
<span>
<button id="reset-btn" class="app-btn">Reset Deck</button>
<button id="role-btn" class="app-btn">View Role Info</button>
</span>
<span>
<div>
<h3 id="game-size">0 Players</h3>
<button id="edit-role-btn" class="app-btn-secondary">Manage Custom Roles
<img src="../assets/images/pencil.svg"/>
</button>
<button id="import-role-btn" class="app-btn-secondary">Import Custom Roles
<img src="../assets/images/import.svg"/>
</button>
</div>
<div>
<div id="werewolf-key"></div>
<div> = Werewolf role (counts for <a href="/faq">parity</a>)</div>
</div>
</span>
<span id="role-view-changer">
<div id="role-view-changer-gallery" class="selected">
<p>Gallery View</p>
<img src="../assets/images/gallery.svg"/>
</div>
<div id="role-view-changer-list">
<p>Condensed View</p>
<img src="../assets/images/list.svg"/>
</div>
</span>
</div>
<div id="card-select">
<h2>Good Roles</h2>
<div id="card-select-good"></div>
<h2>Evil Roles</h2>
<div id="card-select-evil"></div>
</div>
<div id="game-start">
<a href="/">
<button class="app-btn">Back</button>
</a>
<button id="create-btn" class="app-btn">Create</button>
</div>
<p id="some-error"></p>
</div>
</div>
<script type="module" src="/javascript/setup.js"></script>
</body>
</html>

View File

@@ -1,30 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel = "stylesheet" type = "text/css" href = "../stylesheets/styles.css" />
<link rel="shortcut icon" type="image/png" href="../assets/images/favicon.ico"/>
</head>
<body>
<div id="faq-container">
<a href="/"><button class="app-btn">Back</button></a>
<h2>FAQ</h2>
<div class="faq-question">
<h3 class="faq-header" id="parity">What is Parity?</h3>
<p class="faq-answer"><i>Parity</i> means equal, and in the context of the game, this refers to an equal number of wolves and villagers.
This is a victory condition for the wolves, because if at any time during the day parity is reached, it is certain that the wolves
will be able to kill all the remaining villagers. Thus, if a standard or custom role is marked as a Werewolf, it will be considered
when the game determines if parity has been reached.
</p>
</div>
<div class="faq-question">
<h3 class="faq-header" id="reveals">What does it mean when a game is "Reveal" or "No-Reveal"?</h3>
<p class="faq-answer">If you are playing a game with "reveals," players' roles will be revealed when they die. Otherwise, they remain a mystery.</p>
</div>
</div>
</body>
</html>

View File

@@ -1,27 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Werewolf</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel = "stylesheet" type = "text/css" href = "../stylesheets/styles.css" />
<link rel="shortcut icon" type="image/png" href="../assets/images/favicon.ico"/>
<script src="../node_modules/socket.io-client/dist/socket.io.js"></script>
</head>
<body>
<div id="app-content">
<div id='overlay'>
<h2 id="killed-name"></h2>
<img id="killed-role" src="data:," alt>
</div>
<div id="message-box"></div>
<div id="lobby-container"></div>
<div id="game-container">
<div id="card-container"></div>
</div>
<div id="end-container"></div>
<div id="launch"></div>
</div>
<script type="module" src="/javascript/game.js"></script>
</body>
</html>

View File

@@ -1,57 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Werewolf</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel = "stylesheet" type = "text/css" href = "../stylesheets/styles.css" />
<link rel="shortcut icon" type="image/png" href="../assets/images/favicon.ico"/>
<script src="../node_modules/socket.io-client/dist/socket.io.js"></script>
</head>
<body>
<div id="landing-container">
<div class="app-title">
<img src="../assets/images/Wolf_Logo.gif" alt="Where Are the Wolves?" />
</div>
<div id="main-buttons">
<button class="app-btn" id="create-game">Create Game</button>
<a href="/join">
<button class="app-btn">Join</button>
</a>
<a href="/learn">
<button class="app-btn">Learn the Game</button>
</a>
<a href="/faq">
<button class="app-btn">FAQ</button>
</a>
</div>
<div id="game-mode-select" style="display: none;">
<span id="game-mode-back">&#8249;</span>
<a href="/faq#reveals">What is this?</a>
<a href="/create?reveals=true">
<div class="game-mode" id="game-mode-reveals">Reveal</div>
</a>
<a href="/create?reveals=false">
<div class="game-mode" id="game-mode-no-reveals">No-Reveal</div>
</a>
</div>
</div>
<footer id="footer">
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/alecm33">
<span alt="Buy me a beer">🍺</span>
<span style="margin-left:5px;">Buy me a beer</span>
</a>
<div>
<a href="http://vanilla-js.com/">
<img src="../assets/images/vanilla_js.png">
</a>
<p>Created by Alec M.</p>
<a href="https://github.com/AlecM33/Werewolf">Github</a>
<a href="mailto:maier.144@osu.edu?Subject=Werewolf App Question" target="_top">Contact</a>
</div>
<div>
<p>Werewolf created by Andrew Plotkin</p>
</div>
</footer>
<script type="module" src="/javascript/index.js"></script>
</body>
</html>

View File

@@ -1,41 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Werewolf</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel = "stylesheet" type = "text/css" href = "../stylesheets/styles.css" />
<link rel="shortcut icon" type="image/png" href="../assets/images/favicon.ico"/>
<script src="../node_modules/socket.io-client/dist/socket.io.js"></script>
</head>
<body>
<div id="app-content">
<div id="join-game-container">
<h2 class="app-header-secondary">Join a Game</h2>
<form>
<label>
Your Name
<span>
<input id="name" type="text"/>
<p id="name-error"></p>
</span>
</label>
<label>
Access Code
<span>
<input id="code" type="text" autocomplete="off"/>
<p id="join-error"></p>
</span>
</label>
</form>
<div>
<a href="/">
<button class="app-btn">Back</button>
</a>
<button id="join-btn" class="app-btn">Join</button>
</div>
</div>
</div>
<script type="module" src="/javascript/join.js"></script>
</body>
</html>

View File

@@ -1,60 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel = "stylesheet" type = "text/css" href = "../stylesheets/styles.css" />
<link rel="shortcut icon" type="image/png" href="../assets/images/favicon.ico"/>
</head>
<body>
<div id="learn-container">
<a href="/"><button class="app-btn">Back</button></a>
<h2>Introduction</h2>
<p>This is a social strategy game involving deception, deduction, cooperation, and any number of clever tactics.
There are two teams - the village and the werewolves. The village has the objective of finding and killing all
the wolves, and the wolves are trying to eat all the villagers. The game is divided into two phases: day and
night. At night is when the werewolves operate, deciding together which villager to kill off. The daytime is when
the village is active, deciding which among them seem evil and killing them to end the day. During the day, everyone
is disguised as a villager - even those that are actually wolves.
</p>
<h2>Setup</h2>
<p>At least 5 players are needed for a sensible game. Players can decide on which cards should go in the deck to create
a balanced experience. For example, a 7 player game might involve 2 werewolves, 3 villagers, a hunter, and a seer.
For larger games, this can be a bit trickier, but the goal is to create a game that isn't too easy for the wolves
or the villagers. Once the deck is chosen, the deck is dealt, and players see only their card.
</p>
<h2>Gameplay</h2>
<p>Play begins with the Night One. Everyone "goes to sleep," closing their eyes and creating some sort of white
noise (commonly a patting of the hand on the thigh). At this point, the moderator will ask the Werewolves to wake
up and see each other. If you do not have a designated moderator, choose someone arbitrarily for the first night,
and then the first player to die can moderate the rest of the game.<br><br>
First, The Werewolves will wake up and see the other wolves, giving them the knowledge that will guide the game.
Then, the werewolves go back to sleep. If you are playing with a Minion, next the Werewolves will raise their
hands (but not awake), and the Minion will awake to spot the wolves. You can also play with a "double-blind"
minion, who does not know who the wolves are, but is still playing on the same team as the wolves. This is all
that needs to happen on the first night.<br><br>
At this point, everyone wakes up, and Day One begins. This is an open debate between everyone in the circle about
who they should kill in suspicion of being a wolf. This can take any amount of time, but watch out, because the
wolves win if time expires! You should have some system for exhibiting votes to kill another player. If a player
receives a majority vote, they should press the "I'm dead" button on their screen, and everyone else will have
that player's role revealed to them. At this point, everyone immediately goes to sleep, and the next night begins.<br><br>
On every night after the first, wolves will, in silence, agree on someone in the circle (other than themselves)
to eat during the night. After this concludes, and everyone wakes up, the player that was killed will be revealed
by the moderator, and they will reveal their role. Then, of course, Day Two begins.<br><br>
The game continues in this alternating fashion until an endgame is reached. If a day ends with the same number of
wolves as villagers, the wolves win (as they can kill a villager at night, and then have the majority to kill the
remaining villager during the day). If the village manages to kill every wolf, then they win. In the scenario
where there is one villager and one wolf remaining, if the remaining villager is a Hunter, then the village wins.
There are several "power cards" such as the Hunter, which can help the village or the wolves. If you are a power
role, you can read the description on your card to find out what your special ability is.
</p>
<a href="/"><button class="app-btn">Back</button></a>
</div>
</body>
</html>