mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
start of functionality
This commit is contained in:
@@ -8,6 +8,8 @@ export const PRIMITIVES = {
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MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH: 1000,
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TOAST_DURATION_DEFAULT: 6,
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ACCESS_CODE_LENGTH: 4,
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MAX_MINUTES: 59,
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MAX_HOURS: 5,
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PLAYER_ID_COOKIE_KEY: 'play-werewolf-anon-id'
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};
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@@ -75,6 +77,7 @@ export const EVENT_IDS = {
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ASSIGN_DEDICATED_MOD: 'assignDedicatedMod',
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KICK_PERSON: 'kickPerson',
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UPDATE_GAME_ROLES: 'updateGameRoles',
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UPDATE_GAME_TIMER: 'updateGameTimer',
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LEAVE_ROOM: 'leaveRoom'
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};
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@@ -46,6 +46,7 @@ export const HTMLFragments = {
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</div>`,
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START_GAME_PROMPT:
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`<button id='edit-roles-button'>Edit Roles</button>
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<button id='edit-timer-button'>Edit Timer</button>
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<button id='start-game-button'>Start Game</button>`,
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LEAVE_GAME_PROMPT:
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'<button id=\'leave-game-button\'>Leave Room</button>',
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@@ -58,6 +59,11 @@ export const HTMLFragments = {
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<button class="app-button" id="save-role-changes-button">
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<p>Save</p><img src="../images/save-svgrepo-com.svg" alt='save'>
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</button>`,
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TIMER_EDIT_BUTTONS:
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`<button class="app-button cancel" id="cancel-timer-changes-button">Cancel</button>
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<button class="app-button" id="save-timer-changes-button">
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<p>Save</p><img src="../images/save-svgrepo-com.svg" alt='save'>
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</button>`,
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PLAYER_GAME_VIEW:
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`<div id='game-header'>
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<div>
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@@ -53,16 +53,10 @@ export class GameCreationStepManager {
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if (e.type === 'click' || e.code === 'Enter') {
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let hours = parseInt(document.getElementById('game-hours').value);
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let minutes = parseInt(document.getElementById('game-minutes').value);
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hours = isNaN(hours) ? null : hours;
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minutes = isNaN(minutes) ? null : minutes;
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if ((hours === null && minutes === null)
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|| (hours === null && minutes > 0 && minutes < 60)
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|| (minutes === null && hours > 0 && hours < 6)
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|| (hours === 0 && minutes > 0 && minutes < 60)
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|| (minutes === 0 && hours > 0 && hours < 6)
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|| (hours > 0 && hours < 6 && minutes >= 0 && minutes < 60)
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) {
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if (hasTimer(hours, minutes)) {
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hours = this.standardizeNumberInput(hours);
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minutes = this.standardizeNumberInput(minutes)
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if (this.timerIsValid(hours, minutes)) {
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if (this.hasTimer(hours, minutes)) {
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this.currentGame.hasTimer = true;
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this.currentGame.timerParams = {
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hours: hours,
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@@ -77,11 +71,7 @@ export class GameCreationStepManager {
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this.incrementStep();
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this.renderStep('creation-step-container', this.step);
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} else {
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if (hours === 0 && minutes === 0) {
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toast('You must enter a non-zero amount of time.', 'error', true);
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} else {
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toast('Invalid timer options. Hours can be a max of 5, Minutes a max of 59.', 'error', true);
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}
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toast('Invalid timer options. Hours can be a max of 5, Minutes a max of 59.', 'error', true);
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}
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}
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},
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@@ -198,7 +188,7 @@ export class GameCreationStepManager {
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showButtons(true, true, this.steps[step].forwardHandler, this.steps[step].backHandler);
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break;
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case 3:
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renderTimerStep(containerId, step, this.currentGame, this.steps);
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this.renderTimerStep(containerId, step, this.currentGame, this.steps);
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showButtons(true, true, this.steps[step].forwardHandler, this.steps[step].backHandler);
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break;
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case 4:
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@@ -297,6 +287,68 @@ export class GameCreationStepManager {
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initializeRemainingEventListeners(this.deckManager, this.roleBox);
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};
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renderTimerStep (containerId, stepNumber, game, steps) {
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const div = document.createElement('div');
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div.setAttribute('id', 'step-' + stepNumber);
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div.classList.add('step');
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const timeContainer = document.createElement('div');
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timeContainer.setAttribute('id', 'game-time');
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const hoursDiv = document.createElement('div');
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const hoursLabel = document.createElement('label');
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hoursLabel.setAttribute('for', 'game-hours');
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hoursLabel.innerText = 'Hours';
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const hours = document.createElement('input');
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hours.addEventListener('keyup', steps[stepNumber].forwardHandler);
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setAttributes(hours, { type: 'number', id: 'game-hours', name: 'game-hours', min: '0', max: '5', value: game.timerParams?.hours });
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const minutesDiv = document.createElement('div');
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const minsLabel = document.createElement('label');
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minsLabel.setAttribute('for', 'game-minutes');
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minsLabel.innerText = 'Minutes';
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const minutes = document.createElement('input');
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minutes.addEventListener('keyup', steps[stepNumber].forwardHandler);
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setAttributes(minutes, { type: 'number', id: 'game-minutes', name: 'game-minutes', min: '1', max: '60', value: game.timerParams?.minutes });
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hoursDiv.appendChild(hoursLabel);
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hoursDiv.appendChild(hours);
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minutesDiv.appendChild(minsLabel);
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minutesDiv.appendChild(minutes);
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timeContainer.appendChild(hoursDiv);
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timeContainer.appendChild(minutesDiv);
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div.appendChild(timeContainer);
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document.getElementById(containerId).appendChild(div);
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}
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timerIsValid(hours, minutes) {
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let valid = true;
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if (hours === null && minutes === null) {
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return valid;
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}
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if (hours !== null) {
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valid = hours <= PRIMITIVES.MAX_HOURS;
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}
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if (minutes !== null) {
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valid = minutes <= PRIMITIVES.MAX_MINUTES;
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}
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return valid;
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}
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hasTimer(hours, minutes) {
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return hours !== null || minutes !== null;
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}
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standardizeNumberInput(input) {
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return (isNaN(input) || input === 0) ? null : input;
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}
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}
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function renderNameStep (containerId, step, game, steps) {
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@@ -358,41 +410,6 @@ function renderModerationTypeStep (game, containerId, stepNumber) {
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document.getElementById(containerId).appendChild(stepContainer);
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}
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function renderTimerStep (containerId, stepNumber, game, steps) {
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const div = document.createElement('div');
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div.setAttribute('id', 'step-' + stepNumber);
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div.classList.add('step');
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const timeContainer = document.createElement('div');
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timeContainer.setAttribute('id', 'game-time');
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const hoursDiv = document.createElement('div');
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const hoursLabel = document.createElement('label');
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hoursLabel.setAttribute('for', 'game-hours');
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hoursLabel.innerText = 'Hours';
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const hours = document.createElement('input');
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hours.addEventListener('keyup', steps[stepNumber].forwardHandler);
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setAttributes(hours, { type: 'number', id: 'game-hours', name: 'game-hours', min: '0', max: '5', value: game.timerParams?.hours });
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const minutesDiv = document.createElement('div');
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const minsLabel = document.createElement('label');
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minsLabel.setAttribute('for', 'game-minutes');
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minsLabel.innerText = 'Minutes';
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const minutes = document.createElement('input');
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minutes.addEventListener('keyup', steps[stepNumber].forwardHandler);
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setAttributes(minutes, { type: 'number', id: 'game-minutes', name: 'game-minutes', min: '1', max: '60', value: game.timerParams?.minutes });
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hoursDiv.appendChild(hoursLabel);
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hoursDiv.appendChild(hours);
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minutesDiv.appendChild(minsLabel);
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minutesDiv.appendChild(minutes);
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timeContainer.appendChild(hoursDiv);
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timeContainer.appendChild(minutesDiv);
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div.appendChild(timeContainer);
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document.getElementById(containerId).appendChild(div);
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}
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function renderReviewAndCreateStep (containerId, stepNumber, game, deckManager) {
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const div = document.createElement('div');
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div.setAttribute('id', 'step-' + stepNumber);
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@@ -591,10 +608,6 @@ function processNewCustomRoleSubmission (name, description, team, deckManager, i
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}
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}
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function hasTimer (hours, minutes) {
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return hours !== null || minutes !== null;
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}
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function validateName (name) {
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return typeof name === 'string' && name.length > 0 && name.length <= PRIMITIVES.MAX_PERSON_NAME_LENGTH;
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}
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@@ -1,5 +1,5 @@
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import { QRCode } from '../../third_party/qrcode.js';
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import { toast } from '../../front_end_components/Toast.js';
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import {cancelCurrentToast, toast} from '../../front_end_components/Toast.js';
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import { EVENT_IDS, PRIMITIVES, SOCKET_EVENTS, USER_TYPE_ICONS, USER_TYPES } from '../../../config/globals.js';
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import { HTMLFragments } from '../../front_end_components/HTMLFragments.js';
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import { Confirmation } from '../../front_end_components/Confirmation.js';
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@@ -60,6 +60,64 @@ export class Lobby {
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});
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};
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this.editTimerHandler = (e) => {
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e.preventDefault();
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document.querySelector('#mid-game-timer-editor')?.remove();
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const timerEditContainer = document.createElement('div');
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const timerEditContainerBackground = document.createElement('div');
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timerEditContainerBackground.setAttribute('id', 'timer-edit-container-background');
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timerEditContainer.setAttribute('id', 'mid-game-timer-editor');
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document.getElementById('game-content').style.display = 'none';
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document.body.appendChild(timerEditContainer);
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document.body.appendChild(timerEditContainerBackground);
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this.gameCreationStepManager
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.renderTimerStep(this.stateBucket.currentGameState, '2', this.stateBucket.currentGameState, this.gameCreationStepManager.steps);
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const timerEditPrompt = document.createElement('div');
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timerEditPrompt.setAttribute('id', 'timer-edit-prompt');
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timerEditPrompt.innerHTML = HTMLFragments.TIMER_EDIT_BUTTONS;
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timerEditPrompt.querySelector('#save-timer-changes-button').addEventListener('click', () => {
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let hours = parseInt(document.getElementById('game-hours').value);
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let minutes = parseInt(document.getElementById('game-minutes').value);
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hours = this.gameCreationStepManager.standardizeNumberInput(hours);
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minutes = this.gameCreationStepManager.standardizeNumberInput(minutes)
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if (this.gameCreationStepManager.timerIsValid(hours, minutes)) {
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let hasTimer, timerParams;
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if (this.gameCreationStepManager.hasTimer(hours, minutes)) {
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hasTimer = true;
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timerParams = {
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hours: hours,
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minutes: minutes
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};
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} else {
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hasTimer = false;
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timerParams = null;
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}
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document.querySelector('#mid-game-timer-editor')?.remove();
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document.querySelector('#timer-edit-container-background')?.remove();
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document.getElementById('game-content').style.display = 'flex';
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this.socket.emit(
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SOCKET_EVENTS.IN_GAME_MESSAGE,
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EVENT_IDS.UPDATE_GAME_TIMER,
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stateBucket.currentGameState.accessCode,
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{ hasTimer: hasTimer, timerParams: timerParams },
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() => {
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toast('Timer updated successfully!', 'success');
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}
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);
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} else {
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toast('Invalid timer options. Hours can be a max of 5, Minutes a max of 59.', 'error', true);
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}
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});
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timerEditPrompt.querySelector('#cancel-timer-changes-button').addEventListener('click', () => {
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document.querySelector('#mid-game-timer-editor')?.remove();
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document.querySelector('#timer-edit-container-background')?.remove();
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document.getElementById('game-content').style.display = 'flex';
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});
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timerEditContainer.appendChild(timerEditPrompt);
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}
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this.editRolesHandler = (e) => {
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e.preventDefault();
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document.querySelector('#mid-game-role-editor')?.remove();
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@@ -20,6 +20,17 @@ import { Ended } from '../game_state/states/Ended.js';
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export const gameHandler = (socket, window, gameDOM) => {
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document.body.innerHTML = gameDOM + document.body.innerHTML;
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injectNavbar();
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const connectionHandler = () => {
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if (stateBucket.timerWorker) {
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stateBucket.timerWorker.terminate();
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stateBucket.timerWorker = null;
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}
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syncWithGame(
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socket,
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UserUtility.validateAnonUserSignature(stateBucket.environment),
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window
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);
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}
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return new Promise((resolve, reject) => {
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window.fetch(
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'/api/games/environment',
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@@ -30,22 +41,18 @@ export const gameHandler = (socket, window, gameDOM) => {
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).catch(() => {
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reject(new Error('There was a problem connecting to the room.'));
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}).then((response) => {
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if (!response.ok) {
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reject(new Error('HTTP ' + response.status + ': Could not connect to the room'));
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if (!response.ok && !(response.status === 304)) {
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console.log('too many requests! returning...');
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reject(new Error('Could not connect to the room: HTTP ' + response.status + ': ' + response.statusText));
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return;
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}
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response.text().then((text) => {
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stateBucket.environment = text;
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if (socket.connected) {
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connectionHandler();
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}
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socket.on('connect', () => {
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if (stateBucket.timerWorker) {
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stateBucket.timerWorker.terminate();
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stateBucket.timerWorker = null;
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}
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syncWithGame(
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socket,
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UserUtility.validateAnonUserSignature(stateBucket.environment),
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window
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);
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connectionHandler();
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});
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socket.on('connect_error', (err) => {
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toast(err, 'error', true, false);
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@@ -72,6 +79,7 @@ function syncWithGame (socket, cookie, window) {
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{ personId: cookie },
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(err, gameState) => {
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if (err) {
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console.log(err);
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retrySync(accessCode, socket, cookie);
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} else {
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handleGameState(gameState, cookie, socket);
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@@ -31,7 +31,7 @@ function attemptToJoinGame (event) {
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mode: 'cors'
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}
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).then((res) => {
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if (!res.ok) {
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if (!res.ok && !(res.status === 304)) {
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switch (res.status) {
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case 404:
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toast('Game not found', 'error', true);
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@@ -28,7 +28,7 @@ const joinHandler = (e) => {
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if (validateName(name)) {
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sendJoinRequest(e, name, accessCode)
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.then((res) => {
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if (!res.ok) {
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if (!res.ok && !(res.status === 304)) {
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switch (res.status) {
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case 404:
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toast('Game not found', 'error', true);
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@@ -136,7 +136,8 @@
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#end-of-game-buttons #return-to-lobby-button,
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#mod-transfer-button,
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#edit-roles-button,
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#save-role-changes-button {
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#save-role-changes-button,
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#edit-timer-button {
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background-color: #045ea6;
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border: 2px solid #024070;
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}
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@@ -145,7 +146,8 @@
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#end-of-game-buttons #return-to-lobby-button:hover,
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#mod-transfer-button:hover,
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#edit-roles-button:hover,
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#save-role-changes-button:hover {
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#save-role-changes-button:hover,
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#edit-timer-button:hover {
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background-color: rgba(0, 120, 215, 0.45);
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border: 2px solid #045EA6;
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}
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@@ -678,16 +680,21 @@ label[for='moderator'] {
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box-shadow: 0 -6px 40px black;
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}
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#start-game-button, #end-game-button, #return-to-lobby-button, #edit-roles-button, #leave-game-button {
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#start-game-button,
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#end-game-button,
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#return-to-lobby-button,
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#edit-roles-button,
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#leave-game-button,
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#edit-timer-button {
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font-family: 'signika-negative', sans-serif !important;
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padding: 10px;
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padding: 7px;
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border-radius: 5px;
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color: #e7e7e7;
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cursor: pointer;
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border: 2px solid transparent;
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transition: background-color, border 0.3s ease-out;
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text-shadow: 0 3px 4px rgb(0 0 0 / 85%);
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font-size: 25px;
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font-size: 22px;
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user-select: none;
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-ms-user-select: none;
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-webkit-user-select: none;
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@@ -997,6 +1004,10 @@ canvas {
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}
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@media(max-width: 500px) {
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#game-control-prompt button, #start-game-prompt button, #leave-game-prompt button {
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margin: 0 10px;
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}
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#client-container button img {
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width: 18px;
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pointer-events: none;
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@@ -1068,7 +1079,12 @@ canvas {
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height: 65px;
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}
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#start-game-button, #end-game-button, #return-to-lobby-button, #edit-roles-button, #leave-game-button {
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#start-game-button,
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#end-game-button,
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#return-to-lobby-button,
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#edit-roles-button,
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#leave-game-button,
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#edit-timer-button {
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font-size: 20px;
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padding: 5px;
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}
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@@ -18,7 +18,7 @@ const template =
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<div></div>
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<div></div>
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</div>
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<p>Connecting to the Room...</p>
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<p>Waiting for Connection to Room...</p>
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</div>
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<div id="mobile-menu-background-overlay"></div>
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||||
<div id="navbar"></div>
|
||||
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Reference in New Issue
Block a user