mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
play and pause button, more improved lobby view
This commit is contained in:
@@ -35,8 +35,8 @@ export const globals = {
|
||||
PRODUCTION: "production"
|
||||
},
|
||||
USER_TYPE_ICONS: {
|
||||
PLAYER: ' \uD83C\uDFAE',
|
||||
MODERATOR: ' \uD83D\uDC51',
|
||||
TEMP_MOD: ' \uD83C\uDFAE\uD83D\uDC51'
|
||||
player: ' \uD83C\uDFAE',
|
||||
moderator: ' \uD83D\uDC51',
|
||||
'player / temp mod': ' \uD83C\uDFAE\uD83D\uDC51'
|
||||
}
|
||||
};
|
||||
|
||||
8
client/images/pause-button.svg
Normal file
8
client/images/pause-button.svg
Normal file
@@ -0,0 +1,8 @@
|
||||
<svg width="263" height="271" xmlns="http://www.w3.org/2000/svg">
|
||||
<g>
|
||||
<title>Layer 1</title>
|
||||
<ellipse stroke="#d7d7d7" ry="131" rx="126" id="svg_5" fill="none" cy="135.237498" cx="131.999999" stroke-opacity="null" stroke-width="8"/>
|
||||
<rect stroke="#d7d7d7" id="svg_1" height="123.000006" width="41" y="73.737494" x="77.5" stroke-width="0" fill="#d7d7d7"/>
|
||||
<rect stroke="#d7d7d7" id="svg_3" height="123.000006" width="41" y="73.737494" x="144.5" stroke-width="0" fill="#d7d7d7"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 500 B |
7
client/images/play-button.svg
Normal file
7
client/images/play-button.svg
Normal file
@@ -0,0 +1,7 @@
|
||||
<svg width="263" height="271" xmlns="http://www.w3.org/2000/svg">
|
||||
<g>
|
||||
<title>Layer 1</title>
|
||||
<ellipse stroke="#d7d7d7" ry="131" rx="126" id="svg_5" cy="135.237498" cx="129.999999" fill-opacity="null" stroke-opacity="null" stroke-width="8" fill="none"/>
|
||||
<path transform="rotate(90.18392181396484 140.08586120605474,135.38354492187497) " stroke="#7d0b0b" id="svg_7" d="m86.585877,180.883554l53.499995,-91.000007l53.499995,91.000007l-106.99999,0z" fill-opacity="null" stroke-opacity="null" stroke-width="0" fill="#d7d7d7"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 541 B |
@@ -10,33 +10,25 @@ export class GameStateRenderer {
|
||||
renderLobbyPlayers() {
|
||||
document.querySelectorAll('.lobby-player').forEach((el) => el.remove())
|
||||
let lobbyPlayersContainer = document.getElementById("lobby-players");
|
||||
if (this.gameState.userType !== globals.USER_TYPES.MODERATOR) {
|
||||
let modEl = document.createElement("div");
|
||||
modEl.innerText = this.gameState.moderator.name;
|
||||
modEl.classList.add('lobby-player');
|
||||
lobbyPlayersContainer.appendChild(modEl);
|
||||
if (this.gameState.client.userType === globals.USER_TYPES.PLAYER) {
|
||||
lobbyPlayersContainer.appendChild(renderLobbyPerson(this.gameState.moderator.name, this.gameState.moderator.userType))
|
||||
}
|
||||
for (let person of this.gameState.people) {
|
||||
let personEl = document.createElement("div");
|
||||
personEl.innerText = person.name;
|
||||
personEl.classList.add('lobby-player');
|
||||
lobbyPlayersContainer.appendChild(personEl);
|
||||
lobbyPlayersContainer.appendChild(renderLobbyPerson(person.name,person.userType))
|
||||
}
|
||||
let playerCount;
|
||||
if (this.gameState.userType === globals.USER_TYPES.MODERATOR) {
|
||||
playerCount = this.gameState.people.length;
|
||||
} else {
|
||||
playerCount = 1 + this.gameState.people.length;
|
||||
let playerCount = this.gameState.people.filter((person) => person.userType === globals.USER_TYPES.PLAYER).length;
|
||||
if (this.gameState.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
playerCount += 1;
|
||||
}
|
||||
if (this.gameState.client.userType === globals.USER_TYPES.PLAYER) {
|
||||
playerCount += 1;
|
||||
}
|
||||
document.querySelector("label[for='lobby-players']").innerText =
|
||||
"Other People ( " + playerCount + " )";
|
||||
"Other People (" + playerCount + "/" + getGameSize(this.gameState.deck) + " Players)";
|
||||
}
|
||||
|
||||
renderLobbyHeader() {
|
||||
let existingTitle = document.querySelector('#game-link h1');
|
||||
if (existingTitle) {
|
||||
existingTitle.remove();
|
||||
}
|
||||
removeExistingTitle();
|
||||
let title = document.createElement("h1");
|
||||
title.innerText = "Lobby";
|
||||
document.getElementById("game-title").appendChild(title);
|
||||
@@ -62,9 +54,9 @@ export class GameStateRenderer {
|
||||
}
|
||||
|
||||
renderGameHeader() {
|
||||
removeExistingTitle();
|
||||
// let title = document.createElement("h1");
|
||||
// title.innerText = "Game";
|
||||
// document.querySelector('#game-title h1')?.remove();
|
||||
// document.getElementById("game-title").appendChild(title);
|
||||
}
|
||||
|
||||
@@ -99,13 +91,18 @@ export class GameStateRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
function renderLobbyPlayer(name, userType) {
|
||||
function renderLobbyPerson(name, userType) {
|
||||
let el = document.createElement("div");
|
||||
el.innerHTML = ""
|
||||
clientEl.innerText = client.name + ' (you)';
|
||||
clientEl.classList.add('lobby-player');
|
||||
clientEl.classList.add('lobby-player-client');
|
||||
container.prepend(clientEl);
|
||||
let personNameEl = document.createElement("div");
|
||||
let personTypeEl = document.createElement("div");
|
||||
personNameEl.innerText = name;
|
||||
personTypeEl.innerText = userType + globals.USER_TYPE_ICONS[userType];
|
||||
el.classList.add('lobby-player');
|
||||
|
||||
el.appendChild(personNameEl);
|
||||
el.appendChild(personTypeEl);
|
||||
|
||||
return el;
|
||||
}
|
||||
|
||||
function getGameSize(cards) {
|
||||
@@ -116,3 +113,10 @@ function getGameSize(cards) {
|
||||
|
||||
return quantity;
|
||||
}
|
||||
|
||||
function removeExistingTitle() {
|
||||
let existingTitle = document.querySelector('#game-title h1');
|
||||
if (existingTitle) {
|
||||
existingTitle.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,34 @@
|
||||
import {globals} from "../config/globals.js";
|
||||
|
||||
export class GameTimerManager {
|
||||
constructor() {
|
||||
|
||||
}
|
||||
|
||||
startGameTimer (hours, minutes, tickRate, soundManager, timerWorker) {
|
||||
if (window.Worker) {
|
||||
timerWorker.onmessage = function (e) {
|
||||
if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds > 0) {
|
||||
document.getElementById('game-timer').innerText = e.data.displayTime;
|
||||
}
|
||||
};
|
||||
const totalTime = convertFromHoursToMilliseconds(hours) + convertFromMinutesToMilliseconds(minutes);
|
||||
timerWorker.postMessage({ totalTime: totalTime, tickInterval: tickRate });
|
||||
constructor(gameState, socket) {
|
||||
this.gameState = gameState;
|
||||
this.playListener = () => {
|
||||
socket.emit(globals.COMMANDS.RESUME_TIMER, this.gameState.accessCode);
|
||||
}
|
||||
this.pauseListener = () => {
|
||||
socket.emit(globals.COMMANDS.PAUSE_TIMER, this.gameState.accessCode);
|
||||
}
|
||||
}
|
||||
|
||||
// startGameTimer (hours, minutes, tickRate, soundManager, timerWorker) {
|
||||
// if (window.Worker) {
|
||||
// timerWorker.onmessage = function (e) {
|
||||
// if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds > 0) {
|
||||
// document.getElementById('game-timer').innerText = e.data.displayTime;
|
||||
// }
|
||||
// };
|
||||
// const totalTime = convertFromHoursToMilliseconds(hours) + convertFromMinutesToMilliseconds(minutes);
|
||||
// timerWorker.postMessage({ totalTime: totalTime, tickInterval: tickRate });
|
||||
// }
|
||||
// }
|
||||
|
||||
resumeGameTimer(totalTime, tickRate, soundManager, timerWorker) {
|
||||
if (window.Worker) {
|
||||
if (this.gameState.client.userType !== globals.USER_TYPES.PLAYER) {
|
||||
this.swapToPauseButton();
|
||||
}
|
||||
|
||||
let timer = document.getElementById('game-timer');
|
||||
timer.classList.remove('paused');
|
||||
timer.innerText = totalTime < 60000
|
||||
@@ -35,6 +45,10 @@ export class GameTimerManager {
|
||||
|
||||
pauseGameTimer(timerWorker, timeRemaining) {
|
||||
if (window.Worker) {
|
||||
if (this.gameState.client.userType !== globals.USER_TYPES.PLAYER) {
|
||||
this.swapToPlayButton();
|
||||
}
|
||||
|
||||
timerWorker.postMessage('stop');
|
||||
let timer = document.getElementById('game-timer');
|
||||
timer.innerText = timeRemaining < 60000
|
||||
@@ -45,6 +59,10 @@ export class GameTimerManager {
|
||||
}
|
||||
|
||||
displayPausedTime(time) {
|
||||
if (this.gameState.client.userType !== globals.USER_TYPES.PLAYER) {
|
||||
this.swapToPlayButton();
|
||||
}
|
||||
|
||||
let timer = document.getElementById('game-timer');
|
||||
timer.innerText = time < 60000
|
||||
? returnHumanReadableTime(time, true)
|
||||
@@ -53,17 +71,17 @@ export class GameTimerManager {
|
||||
}
|
||||
|
||||
attachTimerSocketListeners(socket, timerWorker, gameStateRenderer) {
|
||||
if (!socket.hasListeners(globals.EVENTS.START_TIMER)) {
|
||||
socket.on(globals.EVENTS.START_TIMER, () => {
|
||||
this.startGameTimer(
|
||||
gameStateRenderer.gameState.timerParams.hours,
|
||||
gameStateRenderer.gameState.timerParams.minutes,
|
||||
globals.CLOCK_TICK_INTERVAL_MILLIS,
|
||||
null,
|
||||
timerWorker
|
||||
)
|
||||
});
|
||||
}
|
||||
// if (!socket.hasListeners(globals.EVENTS.START_TIMER)) {
|
||||
// socket.on(globals.EVENTS.START_TIMER, () => {
|
||||
// this.startGameTimer(
|
||||
// gameStateRenderer.gameState.timerParams.hours,
|
||||
// gameStateRenderer.gameState.timerParams.minutes,
|
||||
// globals.CLOCK_TICK_INTERVAL_MILLIS,
|
||||
// null,
|
||||
// timerWorker
|
||||
// )
|
||||
// });
|
||||
// }
|
||||
|
||||
if(!socket.hasListeners(globals.COMMANDS.PAUSE_TIMER)) {
|
||||
socket.on(globals.COMMANDS.PAUSE_TIMER, (timeRemaining) => {
|
||||
@@ -88,6 +106,32 @@ export class GameTimerManager {
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
swapToPlayButton() {
|
||||
let currentBtn = document.querySelector('#play-pause img');
|
||||
if (currentBtn) {
|
||||
currentBtn.removeEventListener('click', this.pauseListener);
|
||||
currentBtn.remove();
|
||||
}
|
||||
|
||||
let playBtn = document.createElement('img');
|
||||
playBtn.setAttribute('src', '../images/play-button.svg');
|
||||
playBtn.addEventListener('click', this.playListener);
|
||||
document.getElementById('play-pause').appendChild(playBtn);
|
||||
}
|
||||
|
||||
swapToPauseButton() {
|
||||
let currentBtn = document.querySelector('#play-pause img');
|
||||
if (currentBtn) {
|
||||
currentBtn.removeEventListener('click', this.playListener);
|
||||
currentBtn.remove();
|
||||
}
|
||||
|
||||
let pauseBtn = document.createElement('img');
|
||||
pauseBtn.setAttribute('src', '../images/pause-button.svg');
|
||||
pauseBtn.addEventListener('click', this.pauseListener);
|
||||
document.getElementById('play-pause').appendChild(pauseBtn);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -22,7 +22,6 @@ export const templates = {
|
||||
"<button id='start-game-button'>Start Game</button>" +
|
||||
"</div>",
|
||||
GAME:
|
||||
"<div id='person-name'></div>" +
|
||||
"<div id='game-header'>" +
|
||||
"<div>" +
|
||||
"<label for='game-timer'>Time Remaining</label>" +
|
||||
@@ -43,16 +42,15 @@ export const templates = {
|
||||
"<p>(click again to hide)</p>" +
|
||||
"</div>",
|
||||
MODERATOR_GAME_VIEW:
|
||||
"<div id='person-name'></div>" +
|
||||
"<h2 class='user-type user-type-moderator'>Moderator</h2>" +
|
||||
"<div id='game-header'>" +
|
||||
"<div class='timer-container-moderator'>" +
|
||||
"<label for='game-timer'>Time Remaining</label>" +
|
||||
"<div id='game-timer'></div>" +
|
||||
"</div>" +
|
||||
"<div id='play-pause'>" +
|
||||
"<button id='pause-button'>Pause</button>" +
|
||||
"<button id='play-button'>Play</button>" +
|
||||
"<div>" +
|
||||
"<label for='game-timer'>Time Remaining</label>" +
|
||||
"<div id='game-timer'></div>" +
|
||||
"</div>" +
|
||||
"<div id='play-pause'>" +
|
||||
|
||||
"</div>" +
|
||||
"</div>" +
|
||||
"<div>" +
|
||||
"<label for='alive-count'>Players Left</label>" +
|
||||
|
||||
@@ -35,10 +35,10 @@ function prepareGamePage(environment, socket, timerWorker) {
|
||||
let gameStateRenderer = new GameStateRenderer(gameState);
|
||||
let gameTimerManager;
|
||||
if (gameState.timerParams) {
|
||||
gameTimerManager = new GameTimerManager();
|
||||
gameTimerManager = new GameTimerManager(gameState, socket);
|
||||
}
|
||||
setClientSocketHandlers(gameStateRenderer, socket, timerWorker, gameTimerManager);
|
||||
displayClientInfo(gameState.client.name, gameState.userType);
|
||||
displayClientInfo(gameState.client.name, gameState.client.userType);
|
||||
processGameState(gameState, userId, socket, gameStateRenderer);
|
||||
}
|
||||
});
|
||||
@@ -56,8 +56,8 @@ function processGameState (gameState, userId, socket, gameStateRenderer) {
|
||||
if (
|
||||
gameState.isFull
|
||||
&& (
|
||||
gameState.userType === globals.USER_TYPES.MODERATOR
|
||||
|| gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
gameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
)
|
||||
) {
|
||||
displayStartGamePromptForModerators(gameStateRenderer, socket);
|
||||
@@ -67,21 +67,14 @@ function processGameState (gameState, userId, socket, gameStateRenderer) {
|
||||
document.querySelector("#start-game-prompt")?.remove();
|
||||
gameStateRenderer.gameState = gameState;
|
||||
gameStateRenderer.renderGameHeader();
|
||||
if (gameState.userType === globals.USER_TYPES.PLAYER || gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (gameState.client.userType === globals.USER_TYPES.PLAYER || gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
document.getElementById("game-state-container").innerHTML = templates.GAME;
|
||||
gameStateRenderer.renderPlayerRole();
|
||||
} else if (gameState.userType === globals.USER_TYPES.MODERATOR) {
|
||||
} else if (gameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
document.getElementById("game-state-container").innerHTML = templates.MODERATOR_GAME_VIEW;
|
||||
gameStateRenderer.renderModeratorView();
|
||||
console.log(gameState);
|
||||
console.log(gameState.accessCode);
|
||||
document.getElementById("pause-button").addEventListener('click', () => {
|
||||
socket.emit(globals.COMMANDS.PAUSE_TIMER, gameState.accessCode);
|
||||
});
|
||||
document.getElementById("play-button").addEventListener('click', () => {
|
||||
socket.emit(globals.COMMANDS.RESUME_TIMER, gameState.accessCode);
|
||||
})
|
||||
}
|
||||
socket.emit(globals.COMMANDS.GET_TIME_REMAINING, gameState.accessCode);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -91,14 +84,7 @@ function processGameState (gameState, userId, socket, gameStateRenderer) {
|
||||
function displayClientInfo(name, userType) {
|
||||
document.getElementById("client-name").innerText = name;
|
||||
document.getElementById("client-user-type").innerText = userType;
|
||||
|
||||
if (userType === globals.USER_TYPES.MODERATOR) {
|
||||
document.getElementById("client-user-type").innerText += globals.USER_TYPE_ICONS.MODERATOR;
|
||||
} else if (userType === globals.USER_TYPES.PLAYER) {
|
||||
document.getElementById("client-user-type").innerText += globals.USER_TYPE_ICONS.PLAYER;
|
||||
} else if (userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
document.getElementById("client-user-type").innerText += globals.USER_TYPE_ICONS.TEMP_MOD;
|
||||
}
|
||||
document.getElementById("client-user-type").innerText += globals.USER_TYPE_ICONS[userType];
|
||||
}
|
||||
|
||||
function setClientSocketHandlers(gameStateRenderer, socket, timerWorker, gameTimerManager) {
|
||||
@@ -110,8 +96,8 @@ function setClientSocketHandlers(gameStateRenderer, socket, timerWorker, gameTim
|
||||
if (
|
||||
gameIsFull
|
||||
&& (
|
||||
gameStateRenderer.gameState.userType === globals.USER_TYPES.MODERATOR
|
||||
|| gameStateRenderer.gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
gameStateRenderer.gameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| gameStateRenderer.gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
)
|
||||
) {
|
||||
displayStartGamePromptForModerators(gameStateRenderer, socket);
|
||||
|
||||
@@ -57,7 +57,7 @@ h3 {
|
||||
label {
|
||||
color: #d7d7d7;
|
||||
font-family: 'signika-negative', sans-serif;
|
||||
font-size: 18px;
|
||||
font-size: 20px;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
.lobby-player, #moderator {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
background-color: black;
|
||||
color: whitesmoke;
|
||||
padding: 10px;
|
||||
@@ -14,6 +18,10 @@
|
||||
border: 2px solid #21ba45;
|
||||
}
|
||||
|
||||
.lobby-player div:nth-child(2) {
|
||||
color: #21ba45;
|
||||
}
|
||||
|
||||
#moderator.moderator-client {
|
||||
border: 2px solid lightgray;
|
||||
}
|
||||
@@ -182,7 +190,8 @@ h1 {
|
||||
}
|
||||
|
||||
#client-container {
|
||||
max-width: 30em;
|
||||
max-width: 35em;
|
||||
margin-top: 2em;
|
||||
}
|
||||
|
||||
#client {
|
||||
@@ -198,7 +207,7 @@ h1 {
|
||||
#client-name {
|
||||
color: whitesmoke;
|
||||
font-family: 'diavlo', sans-serif;
|
||||
font-size: 37px;
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
#client-user-type {
|
||||
@@ -219,13 +228,6 @@ label[for='moderator'] {
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
label[for='lobby-players'] {
|
||||
font-family: 'diavlo', sans-serif;
|
||||
color: #21ba45;
|
||||
filter: drop-shadow(2px 2px 4px black);
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
#start-game-prompt {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -268,10 +270,46 @@ label[for='lobby-players'] {
|
||||
border: 2px solid #1c8a36;
|
||||
}
|
||||
|
||||
#play-pause {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#play-pause img {
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
-ms-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
#play-pause img:hover {
|
||||
filter: brightness(0.5);
|
||||
}
|
||||
|
||||
#play-pause img:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
.paused {
|
||||
animation: pulse 0.75s linear infinite alternate;
|
||||
}
|
||||
|
||||
#game-header {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
justify-content: space-evenly;
|
||||
}
|
||||
|
||||
.timer-container-moderator {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
from {
|
||||
color: rgba(255, 255, 255, 0.1);
|
||||
|
||||
@@ -7,7 +7,8 @@ const globals = {
|
||||
GET_ENVIRONMENT: 'getEnvironment',
|
||||
START_GAME: 'startGame',
|
||||
PAUSE_TIMER: 'pauseTimer',
|
||||
RESUME_TIMER: 'resumeTimer'
|
||||
RESUME_TIMER: 'resumeTimer',
|
||||
GET_TIME_REMAINING: 'getTimeRemaining'
|
||||
},
|
||||
STATUS: {
|
||||
LOBBY: "lobby",
|
||||
|
||||
@@ -60,7 +60,7 @@ class ActiveGameRunner {
|
||||
minutes: game.timerParams.minutes
|
||||
});
|
||||
game.startTime = new Date().toJSON();
|
||||
namespace.in(game.accessCode).emit(globals.GAME_PROCESS_COMMANDS.START_TIMER);
|
||||
//namespace.in(game.accessCode).emit(globals.GAME_PROCESS_COMMANDS.START_TIMER);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,6 +39,7 @@ class GameManager {
|
||||
game.status = globals.STATUS.IN_PROGRESS;
|
||||
namespace.in(accessCode).emit(globals.EVENTS.SYNC_GAME_STATE);
|
||||
if (game.hasTimer) {
|
||||
game.timerParams.paused = true;
|
||||
this.activeGameRunner.runGame(game, namespace);
|
||||
}
|
||||
}
|
||||
@@ -58,7 +59,7 @@ class GameManager {
|
||||
});
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
socket.on(globals.CLIENT_COMMANDS.RESUME_TIMER, (accessCode) => {
|
||||
this.logger.trace(accessCode);
|
||||
@@ -74,7 +75,22 @@ class GameManager {
|
||||
});
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
socket.on(globals.CLIENT_COMMANDS.GET_TIME_REMAINING, (accessCode) => {
|
||||
let game = this.activeGameRunner.activeGames[accessCode];
|
||||
if (game) {
|
||||
let thread = this.activeGameRunner.timerThreads[accessCode];
|
||||
if (thread) {
|
||||
thread.send({
|
||||
command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
|
||||
accessCode: accessCode,
|
||||
socketId: socket.id,
|
||||
logLevel: this.logger.logLevel
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -250,7 +266,7 @@ function handleRequestForGameState(namespace, logger, gameRunner, accessCode, pe
|
||||
game.isFull = isFull;
|
||||
socket.to(accessCode).emit(
|
||||
globals.EVENTS.PLAYER_JOINED,
|
||||
{name: unassignedPerson.name},
|
||||
{name: unassignedPerson.name, userType: unassignedPerson.userType},
|
||||
isFull
|
||||
);
|
||||
} else {
|
||||
|
||||
@@ -2,19 +2,17 @@ const globals = require("../config/globals")
|
||||
|
||||
const GameStateCurator = {
|
||||
getGameStateFromPerspectiveOfPerson: (game, person, gameRunner, socket, logger) => {
|
||||
if (game.timerParams && game.status === globals.STATUS.IN_PROGRESS) {
|
||||
getTimeRemaining(game.accessCode, gameRunner, socket, logger)
|
||||
}
|
||||
return getGameStateBasedOnPermissions(game, person, gameRunner);
|
||||
}
|
||||
}
|
||||
|
||||
function getGameStateBasedOnPermissions(game, person, gameRunner) {
|
||||
let client = game.status === globals.STATUS.LOBBY // people won't be able to know their role until past the lobby stage.
|
||||
? { name: person.name, id: person.id }
|
||||
? { name: person.name, id: person.id, userType: person.userType }
|
||||
: {
|
||||
name: person.name,
|
||||
id: person.id,
|
||||
userType: person.userType,
|
||||
gameRole: person.gameRole,
|
||||
gameRoleDescription: person.gameRoleDescription,
|
||||
alignment: person.alignment
|
||||
@@ -25,12 +23,12 @@ function getGameStateBasedOnPermissions(game, person, gameRunner) {
|
||||
accessCode: game.accessCode,
|
||||
status: game.status,
|
||||
moderator: mapPerson(game.moderator),
|
||||
userType: globals.USER_TYPES.PLAYER,
|
||||
client: client,
|
||||
deck: game.deck,
|
||||
people: game.people
|
||||
.filter((person) => {
|
||||
return person.assigned === true && person.id !== client.id && person.userType !== globals.USER_TYPES.MODERATOR
|
||||
return person.assigned === true && person.id !== client.id
|
||||
&& (person.userType !== globals.USER_TYPES.MODERATOR && person.userType !== globals.USER_TYPES.TEMPORARY_MODERATOR)
|
||||
})
|
||||
.map((filteredPerson) => ({ name: filteredPerson.name, userType: filteredPerson.userType })),
|
||||
timerParams: game.timerParams,
|
||||
@@ -41,7 +39,6 @@ function getGameStateBasedOnPermissions(game, person, gameRunner) {
|
||||
accessCode: game.accessCode,
|
||||
status: game.status,
|
||||
moderator: mapPerson(game.moderator),
|
||||
userType: globals.USER_TYPES.MODERATOR,
|
||||
client: client,
|
||||
deck: game.deck,
|
||||
people: mapPeopleForModerator(game.people, client),
|
||||
@@ -53,7 +50,6 @@ function getGameStateBasedOnPermissions(game, person, gameRunner) {
|
||||
accessCode: game.accessCode,
|
||||
status: game.status,
|
||||
moderator: mapPerson(game.moderator),
|
||||
userType: globals.USER_TYPES.TEMPORARY_MODERATOR,
|
||||
client: client,
|
||||
deck: game.deck,
|
||||
people: mapPeopleForTempModerator(game.people, client),
|
||||
@@ -72,6 +68,7 @@ function mapPeopleForModerator(people, client) {
|
||||
})
|
||||
.map((person) => ({
|
||||
name: person.name,
|
||||
userType: person.userType,
|
||||
gameRole: person.gameRole,
|
||||
gameRoleDescription: person.gameRoleDescription,
|
||||
alignment: person.alignment
|
||||
@@ -85,23 +82,12 @@ function mapPeopleForTempModerator(people, client) {
|
||||
})
|
||||
.map((person) => ({
|
||||
name: person.name,
|
||||
userType: person.userType
|
||||
}));
|
||||
}
|
||||
|
||||
function mapPerson(person) {
|
||||
return { name: person.name };
|
||||
}
|
||||
|
||||
function getTimeRemaining(accessCode, gameRunner, socket, logger) {
|
||||
let thread = gameRunner.timerThreads[accessCode];
|
||||
if (thread) {
|
||||
thread.send({
|
||||
command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
|
||||
accessCode: accessCode,
|
||||
socketId: socket.id,
|
||||
logLevel: logger.logLevel
|
||||
});
|
||||
}
|
||||
return { name: person.name, userType: person.userType };
|
||||
}
|
||||
|
||||
module.exports = GameStateCurator;
|
||||
|
||||
@@ -36,7 +36,7 @@ class ServerTimer {
|
||||
this.totalTime = null;
|
||||
}
|
||||
|
||||
runTimer () {
|
||||
runTimer (pausedInitially=true) {
|
||||
let total = convertFromHoursToMilliseconds(this.hours) + convertFromMinutesToMilliseconds(this.minutes);
|
||||
this.totalTime = total;
|
||||
this.currentTimeInMillis = total;
|
||||
@@ -47,18 +47,22 @@ class ServerTimer {
|
||||
this.timesUpResolver = resolve;
|
||||
});
|
||||
const instance = this;
|
||||
this.ticking = setTimeout(function () {
|
||||
stepFn(
|
||||
instance,
|
||||
expected
|
||||
);
|
||||
}, this.tickInterval);
|
||||
if (!pausedInitially) {
|
||||
this.ticking = setTimeout(function () {
|
||||
stepFn(
|
||||
instance,
|
||||
expected
|
||||
);
|
||||
}, this.tickInterval);
|
||||
}
|
||||
|
||||
return this.timesUpPromise;
|
||||
}
|
||||
|
||||
stopTimer() {
|
||||
clearTimeout(this.ticking);
|
||||
if (this.ticking) {
|
||||
clearTimeout(this.ticking);
|
||||
}
|
||||
let now = Date.now();
|
||||
this.logger.debug(
|
||||
'ELAPSED (PAUSE): ' + (now - this.start) + 'ms (~'
|
||||
|
||||
Reference in New Issue
Block a user