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temporarily remove stale games function
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@@ -26,7 +26,7 @@ class GameManager {
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return Promise.reject(globals.ERROR_MESSAGE.BAD_CREATE_REQUEST);
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} else {
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// to avoid excessive memory build-up, every time a game is created, check for and purge any stale games.
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pruneStaleGames(this.activeGameRunner.activeGames, this.activeGameRunner.timerThreads, this.logger);
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//pruneStaleGames(this.activeGameRunner.activeGames, this.activeGameRunner.timerThreads, this.logger);
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const newAccessCode = this.generateAccessCode(globals.ACCESS_CODE_CHAR_POOL);
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if (newAccessCode === null) {
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return Promise.reject(globals.ERROR_MESSAGE.NO_UNIQUE_ACCESS_CODE);
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@@ -478,22 +478,22 @@ function isNameTaken (game, name) {
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|| (game.spectators.find((spectator) => spectator.name.toLowerCase().trim() === processedName));
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}
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function pruneStaleGames (activeGames, timerThreads, logger) {
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for (const [accessCode, game] of Object.entries(activeGames)) {
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if (game.createTime) {
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const createDate = new Date(game.createTime);
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if (createDate.setHours(createDate.getHours() + globals.STALE_GAME_HOURS) < Date.now()) {
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logger.info('PRUNING STALE GAME ' + accessCode);
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delete activeGames[accessCode];
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if (timerThreads[accessCode]) {
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logger.info('KILLING STALE TIMER PROCESS FOR ' + accessCode);
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timerThreads[accessCode].kill();
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delete timerThreads[accessCode];
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}
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}
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}
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}
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}
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// function pruneStaleGames (activeGames, timerThreads, logger) {
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// for (const [accessCode, game] of Object.entries(activeGames)) {
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// if (game.createTime) {
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// const createDate = new Date(game.createTime);
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// if (createDate.setHours(createDate.getHours() + globals.STALE_GAME_HOURS) < Date.now()) {
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// logger.info('PRUNING STALE GAME ' + accessCode);
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// delete activeGames[accessCode];
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// if (timerThreads[accessCode]) {
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// logger.info('KILLING STALE TIMER PROCESS FOR ' + accessCode);
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// timerThreads[accessCode].kill();
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// delete timerThreads[accessCode];
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// }
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// }
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// }
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// }
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// }
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function getGameSize (cards) {
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let quantity = 0;
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