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Update README.md
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README.md
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README.md
@@ -101,6 +101,33 @@ Options are whitespace-delimited key-value pairs with the syntax `[key]=[value]`
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before serving the application over HTTPS - otherwise it will revert to HTTP. Using HTTPS is particularly useful if you
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want to make the application public on your home network, which would allow you to test it on your mobile device. **Careful -
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I had to disable my computer's firewall for this to work, which would of course make browsing the internet much riskier.**
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### Admin API
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The app exposes an admin API at `/api/admin`, e.g. `localhost:5000/api/admin`.
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#### Authorization
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The admin api requires Bearer authentication. Locally, the base-64 decoded token is simply `mock_auth`, so for local calls to the admin API, provide the Authorization header with the encoded version of this token: `Authorization: Bearer bW9ja19hdXRoCg==`
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Currently, the available operations are:
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- **GET /games/state** - returns a JSON object of the currently existing games. Within the object, each game is indexed by its access code. This is equivalent to, on the server-side, the singleton class `ActiveGameRunner`'s `activeGames` property.
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<p align="center">
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<kbd>
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<img width="500" src="https://user-images.githubusercontent.com/24642328/179417269-b6373c6f-4b32-4545-95fe-6a34b5efae1d.png"/>
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</kbd>
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</p>
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- **PUT /games/state** - replaces the current state of existing games with the provided JSON object. **Warning: if you do not provide a valid JSON object (one that aligns with, for example, what's returned from GET /games/state), the application could break.**
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- **POST /sockets/broadcast** - broadcasts a message to all connected sockets. This is not currently handled on the front-end, so it will not display anywhere.
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##### Example cURL
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```
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curl -XGET -H 'Authorization: Basic bW9ja19hdXRoCg==' 'http://localhost:5000/api/admin/games/state'
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```
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## Testing
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