reveal role functionality, beginnings of mod transfer

This commit is contained in:
Alec
2021-12-14 23:21:54 -05:00
parent a66bc7b413
commit 342ae5b80b
11 changed files with 250 additions and 76 deletions

View File

@@ -1,12 +1,15 @@
import { globals } from "../config/globals.js";
import { toast } from "./Toast.js";
import {templates} from "./Templates.js";
import {ModalManager} from "./ModalManager.js";
export class GameStateRenderer {
constructor(gameState, socket) {
this.gameState = gameState;
this.socket = socket;
this.killPlayerHandlers = {};
this.revealRoleHandlers = {};
this.transferModHandlers = {};
this.cardFlipped = false;
}
@@ -20,12 +23,6 @@ export class GameStateRenderer {
lobbyPlayersContainer.appendChild(renderLobbyPerson(person.name,person.userType))
}
let playerCount = this.gameState.people.filter((person) => person.userType === globals.USER_TYPES.PLAYER).length;
if (this.gameState.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
playerCount += 1;
}
if (this.gameState.client.userType === globals.USER_TYPES.PLAYER) {
playerCount += 1;
}
document.querySelector("label[for='lobby-players']").innerText =
"People (" + playerCount + "/" + getGameSize(this.gameState.deck) + " Players)";
}
@@ -67,19 +64,37 @@ export class GameStateRenderer {
let div = document.createElement("div");
div.innerHTML = templates.END_GAME_PROMPT;
document.body.appendChild(div);
let modTransferButton = document.getElementById("mod-transfer-button");
modTransferButton.addEventListener(
"click", () => {
this.displayAvailableModerators()
ModalManager.displayModal(
"transfer-mod-modal",
"transfer-mod-modal-background",
"close-modal-button"
)
}
)
this.renderPlayersWithRoleAndAlignmentInfo();
}
renderPlayerView() {
renderPlayerView(isKilled=false) {
if (isKilled) {
let clientUserType = document.getElementById("client-user-type");
if (clientUserType) {
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80'
}
}
renderPlayerRole(this.gameState);
this.renderPlayersWithNoRoleInformation();
this.renderPlayersWithNoRoleInformationUnlessRevealed();
}
refreshPlayerList(isModerator) {
if (isModerator) {
this.renderPlayersWithRoleAndAlignmentInfo()
} else {
this.renderPlayersWithNoRoleInformation();
this.renderPlayersWithNoRoleInformationUnlessRevealed();
}
}
@@ -87,7 +102,12 @@ export class GameStateRenderer {
document.querySelectorAll('.game-player').forEach((el) => {
let pointer = el.dataset.pointer;
if (pointer && this.killPlayerHandlers[pointer]) {
el.removeEventListener('click', this.killPlayerHandlers[pointer])
el.removeEventListener('click', this.killPlayerHandlers[pointer]);
delete this.killPlayerHandlers[pointer];
}
if (pointer && this.revealRoleHandlers[pointer]) {
el.removeEventListener('click', this.revealRoleHandlers[pointer]);
delete this.revealRoleHandlers[pointer];
}
el.remove();
});
@@ -96,14 +116,14 @@ export class GameStateRenderer {
});
let teamGood = this.gameState.people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
let teamEvil = this.gameState.people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
renderGroupOfPlayers(teamEvil, this.killPlayerHandlers, this.gameState.accessCode, globals.ALIGNMENT.EVIL, true, this.socket);
renderGroupOfPlayers(teamGood, this.killPlayerHandlers, this.gameState.accessCode, globals.ALIGNMENT.GOOD, true, this.socket);
renderGroupOfPlayers(teamEvil, this.killPlayerHandlers, this.revealRoleHandlers, this.gameState.accessCode, globals.ALIGNMENT.EVIL, true, this.socket);
renderGroupOfPlayers(teamGood, this.killPlayerHandlers, this.revealRoleHandlers, this.gameState.accessCode, globals.ALIGNMENT.GOOD, true, this.socket);
document.getElementById("players-alive-label").innerText =
'Players: ' + this.gameState.people.filter((person) => !person.out).length + ' / ' + this.gameState.people.length + ' Alive';
}
renderPlayersWithNoRoleInformation() {
renderPlayersWithNoRoleInformationUnlessRevealed() {
document.querySelectorAll('.game-player').forEach((el) => el.remove());
this.gameState.people.sort((a, b) => {
return a.name >= b.name ? 1 : -1;
@@ -114,6 +134,44 @@ export class GameStateRenderer {
}
updatePlayerCardToKilledState() {
document.querySelector('#role-image').classList.add("killed-card");
document.getElementById("role-image").setAttribute(
'src',
'../images/tombstone.png'
);
}
displayAvailableModerators() {
document.querySelectorAll('.potential-moderator').forEach((el) => {
let pointer = el.dataset.pointer;
if (pointer && this.transferModHandlers[pointer]) {
el.removeEventListener('click', this.transferModHandlers[pointer]);
delete this.transferModHandlers[pointer];
}
el.remove();
});
let modalContent = document.getElementById("transfer-mod-form-content");
if (modalContent) {
for (let player of this.gameState.people) {
if (player.out) {
let container = document.createElement("div");
container.classList.add('potential-moderator');
container.dataset.pointer = player.id;
container.innerText = player.name;
this.transferModHandlers[player.id] = () => {
if (confirm("Transfer moderator powers to " + player.name + "?")) {
socket.emit(globals.COMMANDS.TRANSFER_MODERATOR, this.gameState.accessCode, player.id);
}
}
container.addEventListener('click', this.transferModHandlers[player.id]);
modalContent.appendChild(container);
}
}
}
}
}
function renderLobbyPerson(name, userType) {
@@ -146,7 +204,7 @@ function removeExistingTitle() {
}
}
function renderGroupOfPlayers(players, handlers, accessCode=null, alignment=null, moderator=false, socket=null) {
function renderGroupOfPlayers(players, killPlayerHandlers, revealRoleHandlers, accessCode=null, alignment=null, moderator=false, socket=null) {
for (let player of players) {
let container = document.createElement("div");
container.classList.add('game-player');
@@ -159,10 +217,14 @@ function renderGroupOfPlayers(players, handlers, accessCode=null, alignment=null
container.querySelector('.game-player-name').innerText = player.name;
let roleElement = container.querySelector('.game-player-role')
if (alignment) {
if (moderator) {
roleElement.classList.add(alignment);
roleElement.innerText = player.gameRole;
document.getElementById("player-list-moderator-team-" + alignment).appendChild(container);
} else if (player.revealed) {
roleElement.classList.add(player.alignment);
roleElement.innerText = player.gameRole;
document.getElementById("game-player-list").appendChild(container);
} else {
roleElement.innerText = "Unknown"
document.getElementById("game-player-list").appendChild(container);
@@ -175,12 +237,27 @@ function renderGroupOfPlayers(players, handlers, accessCode=null, alignment=null
}
} else {
if (moderator) {
handlers[player.id] = () => {
killPlayerHandlers[player.id] = () => {
if (confirm("KILL " + player.name + "?")) {
socket.emit(globals.COMMANDS.KILL_PLAYER, accessCode, player.id);
}
}
container.querySelector('.kill-player-button').addEventListener('click', handlers[player.id]);
container.querySelector('.kill-player-button').addEventListener('click', killPlayerHandlers[player.id]);
}
}
if (player.revealed) {
if (moderator) {
container.querySelector('.reveal-role-button')?.remove();
}
} else {
if (moderator) {
revealRoleHandlers[player.id] = () => {
if (confirm("REVEAL " + player.name + "?")) {
socket.emit(globals.COMMANDS.REVEAL_PLAYER, accessCode, player.id);
}
}
container.querySelector('.reveal-role-button').addEventListener('click', revealRoleHandlers[player.id]);
}
}
}
@@ -196,19 +273,20 @@ function renderPlayerRole(gameState) {
}
name.setAttribute("title", gameState.client.gameRole);
if (gameState.client.out) {
document.querySelector('#role-description').innerText = "You have been killed.";
document.querySelector('#role-image').classList.add("killed-card");
document.getElementById("role-image").setAttribute(
'src',
'../images/tombstone.png'
);
} else {
document.querySelector('#role-description').innerText = gameState.client.gameRoleDescription;
document.getElementById("role-image").setAttribute(
'src',
'../images/roles/' + gameState.client.gameRole.replaceAll(' ', '') + '.png'
);
}
document.querySelector('#role-description').innerText = gameState.client.gameRoleDescription;
document.getElementById("game-role-back").addEventListener('click', () => {
document.getElementById("game-role").style.display = 'flex';
document.getElementById("game-role-back").style.display = 'none';