flesh out killing players, display 0 on timerand remove play/pause button

This commit is contained in:
Alec
2021-12-08 00:13:13 -05:00
parent bad4e3dfc4
commit a66bc7b413
14 changed files with 157 additions and 82 deletions

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@@ -25,7 +25,8 @@ export const globals = {
EVENTS: {
PLAYER_JOINED: "playerJoined",
SYNC_GAME_STATE: "syncGameState",
START_TIMER: "startTimer"
START_TIMER: "startTimer",
KILL_PLAYER: "killPlayer"
},
USER_TYPES: {
MODERATOR: "moderator",

3
client/images/eye.svg Normal file
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@@ -0,0 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">
<path fill="#d7d7d7" d="M15 12c0 1.654-1.346 3-3 3s-3-1.346-3-3 1.346-3 3-3 3 1.346 3 3zm9-.449s-4.252 8.449-11.985 8.449c-7.18 0-12.015-8.449-12.015-8.449s4.446-7.551 12.015-7.551c7.694 0 11.985 7.551 11.985 7.551zm-7 .449c0-2.757-2.243-5-5-5s-5 2.243-5 5 2.243 5 5 5 5-2.243 5-5z"/>
</svg>

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client/images/tombstone.png Normal file

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@@ -27,7 +27,7 @@ export class GameStateRenderer {
playerCount += 1;
}
document.querySelector("label[for='lobby-players']").innerText =
"Other People (" + playerCount + "/" + getGameSize(this.gameState.deck) + " Players)";
"People (" + playerCount + "/" + getGameSize(this.gameState.deck) + " Players)";
}
renderLobbyHeader() {
@@ -67,22 +67,53 @@ export class GameStateRenderer {
let div = document.createElement("div");
div.innerHTML = templates.END_GAME_PROMPT;
document.body.appendChild(div);
renderPlayersWithRoleAndAlignmentInfo(this.gameState.people, this.socket, this.gameState.accessCode, this.killPlayerHandlers);
this.renderPlayersWithRoleAndAlignmentInfo();
}
renderPlayerView() {
renderPlayerRole(this.gameState);
renderPlayersWithNoRoleInformation(this.gameState.people, this.killPlayerHandlers);
this.renderPlayersWithNoRoleInformation();
}
refreshPlayerList(isModerator) {
if (isModerator) {
renderPlayersWithRoleAndAlignmentInfo(this.gameState.people, this.socket, this.gameState.accessCode, this.killPlayerHandlers)
this.renderPlayersWithRoleAndAlignmentInfo()
} else {
renderPlayersWithNoRoleInformation(this.gameState.people, this.killPlayerHandlers);
this.renderPlayersWithNoRoleInformation();
}
}
renderPlayersWithRoleAndAlignmentInfo() {
document.querySelectorAll('.game-player').forEach((el) => {
let pointer = el.dataset.pointer;
if (pointer && this.killPlayerHandlers[pointer]) {
el.removeEventListener('click', this.killPlayerHandlers[pointer])
}
el.remove();
});
this.gameState.people.sort((a, b) => {
return a.name >= b.name ? 1 : -1;
});
let teamGood = this.gameState.people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
let teamEvil = this.gameState.people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
renderGroupOfPlayers(teamEvil, this.killPlayerHandlers, this.gameState.accessCode, globals.ALIGNMENT.EVIL, true, this.socket);
renderGroupOfPlayers(teamGood, this.killPlayerHandlers, this.gameState.accessCode, globals.ALIGNMENT.GOOD, true, this.socket);
document.getElementById("players-alive-label").innerText =
'Players: ' + this.gameState.people.filter((person) => !person.out).length + ' / ' + this.gameState.people.length + ' Alive';
}
renderPlayersWithNoRoleInformation() {
document.querySelectorAll('.game-player').forEach((el) => el.remove());
this.gameState.people.sort((a, b) => {
return a.name >= b.name ? 1 : -1;
});
renderGroupOfPlayers(this.gameState.people, this.killPlayerHandlers);
document.getElementById("players-alive-label").innerText =
'Players: ' + this.gameState.people.filter((person) => !person.out).length + ' / ' + this.gameState.people.length + ' Alive';
}
}
function renderLobbyPerson(name, userType) {
@@ -115,37 +146,6 @@ function removeExistingTitle() {
}
}
function renderPlayersWithRoleAndAlignmentInfo(people, socket, accessCode, handlers) {
document.querySelectorAll('.game-player').forEach((el) => {
let pointer = el.dataset.pointer;
if (pointer && handlers[pointer]) {
el.removeEventListener('click', handlers[pointer])
}
el.remove();
});
people.sort((a, b) => {
return a.name >= b.name ? 1 : -1;
});
let teamGood = people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
let teamEvil = people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
renderGroupOfPlayers(teamEvil, handlers, accessCode, globals.ALIGNMENT.EVIL, true, socket);
renderGroupOfPlayers(teamGood, handlers, accessCode, globals.ALIGNMENT.GOOD, true, socket);
document.getElementById("players-alive-label").innerText =
'Players: ' + people.filter((person) => !person.out).length + ' / ' + people.length + ' Alive';
}
function renderPlayersWithNoRoleInformation(people, handlers) {
document.querySelectorAll('.game-player').forEach((el) => el.remove());
people.sort((a, b) => {
return a.name >= b.name ? 1 : -1;
});
renderGroupOfPlayers(people, handlers);
document.getElementById("players-alive-label").innerText =
'Players: ' + people.filter((person) => !person.out).length + ' / ' + people.length + ' Alive';
}
function renderGroupOfPlayers(players, handlers, accessCode=null, alignment=null, moderator=false, socket=null) {
for (let player of players) {
let container = document.createElement("div");
@@ -168,14 +168,18 @@ function renderGroupOfPlayers(players, handlers, accessCode=null, alignment=null
document.getElementById("game-player-list").appendChild(container);
}
if (moderator) {
handlers[player.id] = () => {
socket.emit(globals.COMMANDS.KILL_PLAYER, accessCode, player.id);
if (player.out) {
container.classList.add('killed');
if (moderator) {
container.querySelector('.kill-player-button')?.remove();
}
if (player.out) {
container.classList.add('killed');
container.querySelector('.kill-player-button').remove();
} else {
} else {
if (moderator) {
handlers[player.id] = () => {
if (confirm("KILL " + player.name + "?")) {
socket.emit(globals.COMMANDS.KILL_PLAYER, accessCode, player.id);
}
}
container.querySelector('.kill-player-button').addEventListener('click', handlers[player.id]);
}
}
@@ -191,11 +195,19 @@ function renderPlayerRole(gameState) {
name.classList.add('evil');
}
name.setAttribute("title", gameState.client.gameRole);
document.querySelector('#role-description').innerText = gameState.client.gameRoleDescription;
document.getElementById("role-image").setAttribute(
'src',
'../images/roles/' + gameState.client.gameRole.replaceAll(' ', '') + '.png'
);
if (gameState.client.out) {
document.querySelector('#role-description').innerText = "You have been killed.";
document.getElementById("role-image").setAttribute(
'src',
'../images/tombstone.png'
);
} else {
document.querySelector('#role-description').innerText = gameState.client.gameRoleDescription;
document.getElementById("role-image").setAttribute(
'src',
'../images/roles/' + gameState.client.gameRole.replaceAll(' ', '') + '.png'
);
}
document.getElementById("game-role-back").addEventListener('click', () => {
document.getElementById("game-role").style.display = 'flex';

View File

@@ -28,15 +28,19 @@ export class GameTimerManager {
if (this.gameState.client.userType !== globals.USER_TYPES.PLAYER) {
this.swapToPauseButton();
}
let instance = this;
let timer = document.getElementById('game-timer');
timer.classList.remove('paused');
timer.innerText = totalTime < 60000
? returnHumanReadableTime(totalTime, true)
: returnHumanReadableTime(totalTime);
timerWorker.onmessage = function (e) {
if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds > 0) {
timer.innerText = e.data.displayTime;
if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds >= 0) {
if (e.data.timeRemainingInMilliseconds === 0) {
instance.displayExpiredTime();
} else {
timer.innerText = e.data.displayTime;
}
}
};
timerWorker.postMessage({ totalTime: totalTime, tickInterval: tickRate });
@@ -70,6 +74,18 @@ export class GameTimerManager {
timer.classList.add('paused');
}
displayExpiredTime() {
let currentBtn = document.querySelector('#play-pause img');
if (currentBtn) {
currentBtn.removeEventListener('click', this.pauseListener);
currentBtn.removeEventListener('click', this.playListener);
currentBtn.remove();
}
let timer = document.getElementById('game-timer');
timer.innerText = returnHumanReadableTime(0, true);
}
attachTimerSocketListeners(socket, timerWorker, gameStateRenderer) {
// if (!socket.hasListeners(globals.EVENTS.START_TIMER)) {
// socket.on(globals.EVENTS.START_TIMER, () => {
@@ -100,6 +116,8 @@ export class GameTimerManager {
console.log('received time remaining from server');
if (paused) {
this.displayPausedTime(timeRemaining);
} else if (timeRemaining === 0) {
this.displayExpiredTime();
} else {
this.resumeGameTimer(timeRemaining, globals.CLOCK_TICK_INTERVAL_MILLIS, null, timerWorker);
}

View File

@@ -75,7 +75,8 @@ export const templates = {
"<div class='game-player-role'></div>" +
"</div>" +
"<div>" +
"<button class='moderator-player-button kill-player-button'>Kill \u2694</button>" +
"<button class='moderator-player-button kill-player-button'>Kill \uD83D\uDC80</button>" +
"<button class='moderator-player-button reveal-role-button'>Reveal Role <img src='../images/eye.svg'/></button>" +
"</div>",
GAME_PLAYER:
"<div>" +

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@@ -30,6 +30,10 @@ onmessage = function (e) {
function stepFn (expected, interval, start, totalTime) {
const now = Date.now();
if (now - start >= totalTime) {
postMessage({
timeRemainingInMilliseconds: 0,
displayTime: returnHumanReadableTime(0, true)
});
return;
}
const delta = now - expected;

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@@ -132,6 +132,22 @@ function setClientSocketHandlers(gameStateRenderer, socket, timerWorker, gameTim
if (timerWorker && gameTimerManager) {
gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
}
if (!socket.hasListeners(globals.EVENTS.KILL_PLAYER)) {
socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
let killedPerson = gameStateRenderer.gameState.people.find((person) => person.id === id);
if (killedPerson) {
killedPerson.out = true;
if (gameStateRenderer.gameState.client.userType === globals.USER_TYPES.MODERATOR) {
toast(killedPerson.name + ' killed.', 'success', true, true, 6);
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo()
} else {
toast(killedPerson.name + ' was killed!', 'warning', false, true, 6);
gameStateRenderer.renderPlayersWithNoRoleInformation();
}
}
});
}
}
function displayStartGamePromptForModerators(gameStateRenderer, socket) {

View File

@@ -214,11 +214,11 @@ input {
}
.good, .compact-card.good .card-role {
color: #4b6bfa !important;
color: #4b6bfa;
}
.evil, .compact-card.evil .card-role {
color: #e73333 !important
color: #e73333;
}
@keyframes placeholder {

View File

@@ -346,7 +346,7 @@ label[for='moderator'] {
text-overflow: ellipsis;
}
.kill-player-button, .make-mod-button {
.kill-player-button, .reveal-role-button {
font-family: 'signika-negative', sans-serif !important;
padding: 5px;
border-radius: 3px;
@@ -358,6 +358,18 @@ label[for='moderator'] {
text-shadow: 0 3px 4px rgb(0 0 0 / 55%);
margin: 5px 0 5px 25px;
min-width: 6em;
overflow: hidden;
white-space: nowrap;
text-overflow: ellipsis;
}
.reveal-role-button {
background-color: #3f5256;
}
.reveal-role-button img {
width: 18px;
margin-left: 5px;
}
.killed::after {
@@ -367,12 +379,13 @@ label[for='moderator'] {
font-size: 24px;
}
.killed {
filter: grayscale(1);
opacity: 0.6;
pointer-events: none;
.killed, .killed .game-player-role {
color: gray !important;
}
.reveal-role-button {
display: flex;
align-items: center;
}
.make-mod-button {
@@ -390,7 +403,12 @@ label[for='moderator'] {
}
.kill-player-button {
background-color: #3f5256;
background-color: #9f4747;
}
.game-player > div:nth-child(2) {
display: flex;
flex-wrap: wrap;
}
#game-player-list > div {

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@@ -13,20 +13,16 @@
<link rel="icon" href="/favicon.ico">
<link rel="icon" href="/favicon.svg" type="image/svg+xml">
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
<link rel="stylesheet" href="../styles/GLOBAL.css">
<link rel="stylesheet" href="../styles/create.css">
<link rel="stylesheet" href="../styles/modal.css">
<link rel="stylesheet" href="../styles/third_party/dropdown.min.css">
<link rel="stylesheet" href="../styles/third_party/transition.min.css">
<link rel="stylesheet" href="../styles/third_party/search.min.css">
<script src="../modules/third_party/jQuery/jquery-3.6.0.min.js"></script>
<script src="../modules/third_party/semantic-ui/transition.min.js"></script>
<script src="../modules/third_party/semantic-ui/dropdown.min.js"></script>
<script src="../modules/third_party/semantic-ui/search.min.js"></script>
<link rel="stylesheet" href="/styles/GLOBAL.css">
<link rel="stylesheet" href="/styles/create.css">
<link rel="stylesheet" href="/styles/modal.css">
<link rel="stylesheet" href="/styles/third_party/dropdown.min.css">
<link rel="stylesheet" href="/styles/third_party/transition.min.css">
<link rel="stylesheet" href="/styles/third_party/search.min.css">
</head>
<body>
<div id="navbar">
<img src="../images/Werewolf_Small.png"/>
<img src="/images/Werewolf_Small.png"/>
<a href="/">Home</a>
</div>
<span>

View File

@@ -13,13 +13,13 @@
<link rel="icon" href="/favicon.ico">
<link rel="icon" href="/favicon.svg" type="image/svg+xml">
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
<link rel="stylesheet" href="../styles/GLOBAL.css">
<link rel="stylesheet" href="../styles/game.css">
<link rel="stylesheet" href="../styles/modal.css">
<link rel="stylesheet" href="/styles/GLOBAL.css">
<link rel="stylesheet" href="/styles/game.css">
<link rel="stylesheet" href="/styles/modal.css">
</head>
<body>
<div id="navbar">
<img src="../images/Werewolf_Small.png"/>
<img src="/images/Werewolf_Small.png"/>
<a href="/">Home</a>
</div>
<div id="game-title"></div>

View File

@@ -88,6 +88,10 @@ class GameManager {
socketId: socket.id,
logLevel: this.logger.logLevel
});
} else {
if (game.timerParams && game.timerParams.timeRemaining === 0) {
this.namespace.to(socket.id).emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
}
}
}
});
@@ -96,10 +100,10 @@ class GameManager {
let game = this.activeGameRunner.activeGames[accessCode];
if (game) {
let person = game.people.find((person) => person.id === personId)
if (person) {
if (person && !person.out) {
this.logger.debug('game ' + accessCode + ': killing player ' + person.name);
person.out = true;
namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.KILL_PLAYER, )
namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.KILL_PLAYER, person.id)
}
}
})

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@@ -11,11 +11,13 @@ function getGameStateBasedOnPermissions(game, person, gameRunner) {
? { name: person.name, cookie: person.cookie, userType: person.userType }
: {
name: person.name,
id: person.id,
cookie: person.cookie,
userType: person.userType,
gameRole: person.gameRole,
gameRoleDescription: person.gameRoleDescription,
alignment: person.alignment
alignment: person.alignment,
out: person.out
}
switch (person.userType) {
case globals.USER_TYPES.PLAYER:
@@ -27,10 +29,10 @@ function getGameStateBasedOnPermissions(game, person, gameRunner) {
deck: game.deck,
people: game.people
.filter((person) => {
return person.assigned === true && person.cookie !== client.cookie
return person.assigned === true
&& (person.userType !== globals.USER_TYPES.MODERATOR && person.userType !== globals.USER_TYPES.TEMPORARY_MODERATOR)
})
.map((filteredPerson) => ({ name: filteredPerson.name, userType: filteredPerson.userType })),
.map((filteredPerson) => ({ name: filteredPerson.name, id: filteredPerson.id, userType: filteredPerson.userType, out: filteredPerson.out })),
timerParams: game.timerParams,
isFull: game.isFull,
}
@@ -91,7 +93,7 @@ function mapPeopleForTempModerator(people, client) {
}
function mapPerson(person) {
return { name: person.name, userType: person.userType, out: person.out };
return { name: person.name, id: person.id, userType: person.userType, out: person.out };
}
module.exports = GameStateCurator;