lint under new rules

This commit is contained in:
AlecM33
2022-03-30 21:26:30 -04:00
parent 8f6846af8b
commit 3b052f66c8
4 changed files with 14 additions and 14 deletions

View File

@@ -462,7 +462,7 @@ function showButtons (back, forward, forwardHandler, backHandler, builtGame = nu
// Display a widget for each default card that allows copies of it to be added/removed. Set initial deck state.
function showIncludedCards (deckManager) {
document.querySelectorAll('.compact-card').forEach((el) => { el.remove(); });
for (let i = 0; i < deckManager.getCurrentDeck().length; i++) {
for (let i = 0; i < deckManager.getCurrentDeck().length; i ++) {
const card = deckManager.getCurrentDeck()[i];
const cardEl = constructCompactDeckBuilderElement(card, deckManager);
if (card.team === globals.ALIGNMENT.GOOD) {
@@ -487,7 +487,7 @@ function loadDefaultCards (deckManager) {
return a.role.localeCompare(b.role);
});
const deck = [];
for (let i = 0; i < defaultCards.length; i++) {
for (let i = 0; i < defaultCards.length; i ++) {
const card = defaultCards[i];
card.quantity = 0;
deck.push(card);
@@ -631,7 +631,7 @@ function addOptionsToList (deckManager, selectEl) {
}
return a.role.localeCompare(b.role);
});
for (let i = 0; i < options.length; i++) {
for (let i = 0; i < options.length; i ++) {
const optionEl = document.createElement('div');
optionEl.innerHTML = HTMLFragments.DECK_SELECT_ROLE;
optionEl.classList.add('deck-select-role');

View File

@@ -56,7 +56,7 @@ export const UserUtility = {
function createRandomUserId () {
let id = '';
for (let i = 0; i < globals.USER_SIGNATURE_LENGTH; i++) {
for (let i = 0; i < globals.USER_SIGNATURE_LENGTH; i ++) {
id += globals.ACCESS_CODE_CHAR_POOL[Math.floor(Math.random() * globals.ACCESS_CODE_CHAR_POOL.length)];
}
return id;

View File

@@ -216,7 +216,7 @@ class GameManager {
codeDigits = [];
let iterations = globals.ACCESS_CODE_LENGTH;
while (iterations > 0) {
iterations--;
iterations --;
codeDigits.push(charPool[getRandomInt(charCount)]);
}
accessCode = codeDigits.join('');
@@ -373,9 +373,9 @@ function initializePeopleForGame (uniqueCards, moderator) {
let cards = []; // this will contain copies of each card equal to the quantity.
let numberOfRoles = 0;
for (const card of uniqueCards) {
for (let i = 0; i < card.quantity; i++) {
for (let i = 0; i < card.quantity; i ++) {
cards.push(card);
numberOfRoles++;
numberOfRoles ++;
}
}
@@ -388,7 +388,7 @@ function initializePeopleForGame (uniqueCards, moderator) {
moderator.gameRoleDescription = cards[j].description;
moderator.alignment = cards[j].team;
people.push(moderator);
j++;
j ++;
}
while (j < numberOfRoles) {
@@ -404,14 +404,14 @@ function initializePeopleForGame (uniqueCards, moderator) {
person.customRole = cards[j].custom;
person.hasEnteredName = false;
people.push(person);
j++;
j ++;
}
return people;
}
function shuffleArray (array) {
for (let i = 0; i < array.length; i++) {
for (let i = 0; i < array.length; i ++) {
const randIndex = Math.floor(Math.random() * i);
const temp = array[i];
array[i] = array[randIndex];
@@ -422,7 +422,7 @@ function shuffleArray (array) {
function createRandomId () {
let id = '';
for (let i = 0; i < globals.USER_SIGNATURE_LENGTH; i++) {
for (let i = 0; i < globals.USER_SIGNATURE_LENGTH; i ++) {
id += globals.ACCESS_CODE_CHAR_POOL[Math.floor(Math.random() * globals.ACCESS_CODE_CHAR_POOL.length)];
}
return id;

View File

@@ -264,7 +264,7 @@ describe('GameManager', () => {
describe('#generateAccessCode', () => {
it('should continue to generate access codes up to the max attempts when the generated code is already in use by another game', () => {
gameManager.activeGameRunner.activeGames = {
'AAAA': {}
AAAA: {}
};
const accessCode = gameManager.generateAccessCode(['A']);
@@ -273,11 +273,11 @@ describe('GameManager', () => {
it('should generate and return a unique access code', () => {
gameManager.activeGameRunner.activeGames = {
'AAAA': {}
AAAA: {}
};
const accessCode = gameManager.generateAccessCode(['B']);
expect(accessCode).toEqual('BBBB');
});
})
});
});