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https://github.com/AlecM33/Werewolf.git
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lint
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@@ -105,10 +105,10 @@ export class GameCreationStepManager {
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window.location = ('/game/' + res.content);
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}
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}).catch((e) => {
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let button = document.getElementById("create-game");
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button.innerText = "Create Game";
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const button = document.getElementById('create-game');
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button.innerText = 'Create Game';
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button.classList.remove('submitted');
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button.addEventListener('click', this.steps["4"].forwardHandler);
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button.addEventListener('click', this.steps['4'].forwardHandler);
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if (e.status === 429) {
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toast('You\'ve sent this request too many times.', 'error', true, true, 6);
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}
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@@ -401,7 +401,7 @@ function showButtons (back, forward, forwardHandler, backHandler, builtGame = nu
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createButton.addEventListener('click', () => {
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createButton.removeEventListener('click', forwardHandler);
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createButton.classList.add('submitted');
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createButton.innerText = 'Creating...'
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createButton.innerText = 'Creating...';
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forwardHandler(
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builtGame.deck.filter((card) => card.quantity > 0),
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builtGame.hasTimer,
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@@ -263,7 +263,6 @@ function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerW
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gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
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}
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socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
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const killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
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if (killedPerson) {
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@@ -24,11 +24,10 @@ const corsOptions = process.env.NODE_ENV.trim() === 'development'
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: {
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origin: 'https://playwerewolf.uk.r.appspot.com',
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optionsSuccessStatus: 200
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}
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};
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router.use(cors(corsOptions));
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router.options('/:code/players', cors(corsOptions)) // enable pre-flight request for DELETE
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router.options('/:code/players', cors(corsOptions)); // enable pre-flight request for DELETE
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if (process.env.NODE_ENV.trim() === 'production') { // in prod, limit clients to creating 5 games per 10 minutes.
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router.use('/create', apiLimiter);
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