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@@ -263,7 +263,6 @@ function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerW
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gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
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}
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socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
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const killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
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if (killedPerson) {
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