mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
working name change
This commit is contained in:
@@ -4,27 +4,33 @@ import {templates} from "./Templates.js";
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import {ModalManager} from "./ModalManager.js";
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export class GameStateRenderer {
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constructor(gameState, socket) {
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this.gameState = gameState;
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constructor(stateBucket, socket) {
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this.stateBucket = stateBucket;
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this.socket = socket;
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this.killPlayerHandlers = {};
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this.revealRoleHandlers = {};
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this.transferModHandlers = {};
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this.cardFlipped = false;
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}
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renderLobbyPlayers() {
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document.querySelectorAll('.lobby-player').forEach((el) => el.remove())
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let lobbyPlayersContainer = document.getElementById("lobby-players");
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if (this.gameState.client.userType === globals.USER_TYPES.PLAYER && this.gameState.moderator.userType === globals.USER_TYPES.MODERATOR) {
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lobbyPlayersContainer.appendChild(renderLobbyPerson(this.gameState.moderator.name, this.gameState.moderator.userType))
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if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.PLAYER
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&& this.stateBucket.currentGameState.moderator.userType === globals.USER_TYPES.MODERATOR
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) {
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lobbyPlayersContainer.appendChild(
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renderLobbyPerson(
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this.stateBucket.currentGameState.moderator.name,
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this.stateBucket.currentGameState.moderator.userType
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)
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)
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}
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for (let person of this.gameState.people) {
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for (let person of this.stateBucket.currentGameState.people) {
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lobbyPlayersContainer.appendChild(renderLobbyPerson(person.name,person.userType))
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}
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let playerCount = this.gameState.people.length;
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let playerCount = this.stateBucket.currentGameState.people.length;
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document.querySelector("label[for='lobby-players']").innerText =
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"People (" + playerCount + "/" + getGameSize(this.gameState.deck) + " Players)";
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"People (" + playerCount + "/" + getGameSize(this.stateBucket.currentGameState.deck) + " Players)";
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}
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renderLobbyHeader() {
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@@ -46,7 +52,7 @@ export class GameStateRenderer {
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renderLobbyFooter() {
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let gameDeckContainer = document.getElementById("game-deck");
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for (let card of this.gameState.deck) {
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for (let card of this.stateBucket.currentGameState.deck) {
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let cardEl = document.createElement("div");
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cardEl.innerText = card.quantity + 'x ' + card.role;
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cardEl.classList.add('lobby-card')
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@@ -84,7 +90,7 @@ export class GameStateRenderer {
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div.innerHTML = templates.END_GAME_PROMPT;
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document.body.appendChild(div);
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renderPlayerRole(this.gameState);
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renderPlayerRole(this.stateBucket.currentGameState);
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this.renderPlayersWithNoRoleInformationUnlessRevealed(true);
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}
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@@ -95,7 +101,7 @@ export class GameStateRenderer {
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clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80'
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}
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}
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renderPlayerRole(this.gameState);
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renderPlayerRole(this.stateBucket.currentGameState);
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this.renderPlayersWithNoRoleInformationUnlessRevealed(false);
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}
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@@ -124,30 +130,31 @@ export class GameStateRenderer {
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}
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el.remove();
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});
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this.gameState.people.sort((a, b) => {
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this.stateBucket.currentGameState.people.sort((a, b) => {
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return a.name >= b.name ? 1 : -1;
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});
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let teamGood = this.gameState.people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
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let teamEvil = this.gameState.people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
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let teamGood = this.stateBucket.currentGameState.people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
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let teamEvil = this.stateBucket.currentGameState.people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
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renderGroupOfPlayers(
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teamEvil,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.gameState.accessCode,
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this.stateBucket.currentGameState.accessCode,
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globals.ALIGNMENT.EVIL,
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this.gameState.moderator.userType,
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this.stateBucket.currentGameState.moderator.userType,
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this.socket
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);
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renderGroupOfPlayers(
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teamGood,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.gameState.accessCode,
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this.stateBucket.currentGameState.accessCode,
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globals.ALIGNMENT.GOOD,
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this.gameState.moderator.userType,
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this.stateBucket.currentGameState.moderator.userType,
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this.socket);
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document.getElementById("players-alive-label").innerText =
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'Players: ' + this.gameState.people.filter((person) => !person.out).length + ' / ' + this.gameState.people.length + ' Alive';
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'Players: ' + this.stateBucket.currentGameState.people.filter((person) => !person.out).length + ' / '
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+ this.stateBucket.currentGameState.people.length + ' Alive';
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}
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@@ -167,19 +174,20 @@ export class GameStateRenderer {
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});
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}
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document.querySelectorAll('.game-player').forEach((el) => el.remove());
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sortPeopleByStatus(this.gameState.people);
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let modType = tempMod ? this.gameState.moderator.userType : null;
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sortPeopleByStatus(this.stateBucket.currentGameState.people);
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let modType = tempMod ? this.stateBucket.currentGameState.moderator.userType : null;
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renderGroupOfPlayers(
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this.gameState.people,
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this.stateBucket.currentGameState.people,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.gameState.accessCode,
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this.stateBucket.currentGameState.accessCode,
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null,
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modType,
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this.socket
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);
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document.getElementById("players-alive-label").innerText =
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'Players: ' + this.gameState.people.filter((person) => !person.out).length + ' / ' + this.gameState.people.length + ' Alive';
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'Players: ' + this.stateBucket.currentGameState.people.filter((person) => !person.out).length + ' / '
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+ this.stateBucket.currentGameState.people.length + ' Alive';
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}
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@@ -202,8 +210,20 @@ export class GameStateRenderer {
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});
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let modalContent = document.getElementById("transfer-mod-form-content");
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if (modalContent) {
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renderPotentialMods(this.gameState, this.gameState.people, this.transferModHandlers, modalContent, this.socket);
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renderPotentialMods(this.gameState, this.gameState.spectators, this.transferModHandlers, modalContent, this.socket);
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renderPotentialMods(
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this.stateBucket.currentGameState,
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this.stateBucket.currentGameState.people,
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this.transferModHandlers,
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modalContent,
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this.socket
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);
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renderPotentialMods( // spectators can also be made mods.
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this.stateBucket.currentGameState,
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this.stateBucket.currentGameState.spectators,
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this.transferModHandlers,
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modalContent,
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this.socket
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);
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}
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}
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@@ -272,7 +292,15 @@ function removeExistingTitle() {
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}
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// TODO: refactor to reduce the cyclomatic complexity of this function
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function renderGroupOfPlayers(people, killPlayerHandlers, revealRoleHandlers, accessCode=null, alignment=null, moderatorType, socket=null) {
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function renderGroupOfPlayers(
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people,
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killPlayerHandlers,
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revealRoleHandlers,
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accessCode=null,
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alignment=null,
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moderatorType,
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socket=null
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) {
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for (let player of people) {
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let container = document.createElement("div");
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container.classList.add('game-player');
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@@ -1,21 +1,21 @@
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import {globals} from "../config/globals.js";
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export class GameTimerManager {
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constructor(gameState, socket) {
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this.gameState = gameState;
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constructor(stateBucket, socket) {
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this.stateBucket = stateBucket;
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this.playListener = () => {
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socket.emit(globals.COMMANDS.RESUME_TIMER, this.gameState.accessCode);
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socket.emit(globals.COMMANDS.RESUME_TIMER, this.stateBucket.currentGameState.accessCode);
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}
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this.pauseListener = () => {
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socket.emit(globals.COMMANDS.PAUSE_TIMER, this.gameState.accessCode);
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socket.emit(globals.COMMANDS.PAUSE_TIMER, this.stateBucket.currentGameState.accessCode);
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}
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}
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resumeGameTimer(totalTime, tickRate, soundManager, timerWorker) {
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if (window.Worker) {
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if (
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this.gameState.client.userType === globals.USER_TYPES.MODERATOR
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|| this.gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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) {
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this.swapToPauseButton();
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}
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@@ -41,8 +41,8 @@ export class GameTimerManager {
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pauseGameTimer(timerWorker, timeRemaining) {
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if (window.Worker) {
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if (
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this.gameState.client.userType === globals.USER_TYPES.MODERATOR
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|| this.gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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) {
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this.swapToPlayButton();
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}
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@@ -58,8 +58,8 @@ export class GameTimerManager {
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displayPausedTime(time) {
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if (
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this.gameState.client.userType === globals.USER_TYPES.MODERATOR
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|| this.gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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) {
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this.swapToPlayButton();
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}
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7
client/modules/StateBucket.js
Normal file
7
client/modules/StateBucket.js
Normal file
@@ -0,0 +1,7 @@
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/* It started getting confusing where I am reading/writing to the game state, and thus the state started to get inconsistent.
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Creating a bucket to hold it so I can overwrite the gameState object whilst still preserving a reference to the containing bucket.
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*/
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export const stateBucket = {
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currentGameState: null,
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timerWorker: null
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}
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@@ -5,6 +5,7 @@ import {GameStateRenderer} from "../modules/GameStateRenderer.js";
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import {cancelCurrentToast, toast} from "../modules/Toast.js";
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import {GameTimerManager} from "../modules/GameTimerManager.js";
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import {ModalManager} from "../modules/ModalManager.js";
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import {stateBucket} from "../modules/StateBucket.js";
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export const game = () => {
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let timerWorker;
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@@ -29,15 +30,28 @@ function prepareGamePage(environment, socket, timerWorker) {
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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let currentGameState = gameState;
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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if (gameState === null) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else if (!gameState.client.hasEnteredName) {
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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document.getElementById("game-content").innerHTML = templates.NAME_CHANGE_MODAL;
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}
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document.getElementById("game-content").innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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console.log(gameState);
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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let gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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let gameTimerManager;
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if (stateBucket.currentGameState.timerParams) {
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gameTimerManager = new GameTimerManager(stateBucket, socket);
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}
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initializeGame(stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager);
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if (!gameState.client.hasEnteredName) {
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document.getElementById("prompt").innerHTML = templates.NAME_CHANGE_MODAL;
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document.getElementById("change-name-form").onsubmit = (e) => {
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e.preventDefault();
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let name = document.getElementById("player-new-name").value;
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@@ -50,22 +64,14 @@ function prepareGamePage(environment, socket, timerWorker) {
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case "changed":
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ModalManager.dispelModal("change-name-modal", "change-name-modal-background")
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toast('Name set.', 'success', true, true, 5);
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document.getElementById("game-content").innerHTML = templates.INITIAL_GAME_DOM;
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propagateNameChange(currentGameState, name, currentGameState.client.id);
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initializeGame(currentGameState, socket, timerWorker, userId);
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propagateNameChange(stateBucket.currentGameState, name, stateBucket.currentGameState.client.id);
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processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer);
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}
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})
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} else {
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toast("Name must be fewer than 30 characters.", 'error', true, true, 8);
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}
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}
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} else {
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document.getElementById("game-content").innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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console.log(gameState);
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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initializeGame(gameState, socket, timerWorker, userId);
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}
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});
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} else {
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@@ -73,14 +79,9 @@ function prepareGamePage(environment, socket, timerWorker) {
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}
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}
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function initializeGame(currentGameState, socket, timerWorker, userId) {
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let gameStateRenderer = new GameStateRenderer(currentGameState, socket);
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let gameTimerManager;
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if (currentGameState.timerParams) {
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gameTimerManager = new GameTimerManager(currentGameState, socket);
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}
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setClientSocketHandlers(currentGameState, gameStateRenderer, socket, timerWorker, gameTimerManager);
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processGameState(currentGameState, userId, socket, gameStateRenderer);
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function initializeGame(stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager) {
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer);
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}
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function processGameState (currentGameState, userId, socket, gameStateRenderer) {
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@@ -97,7 +98,7 @@ function processGameState (currentGameState, userId, socket, gameStateRenderer)
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|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(gameStateRenderer, socket);
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displayStartGamePromptForModerators(currentGameState, socket);
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}
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break;
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case globals.STATUS.IN_PROGRESS:
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@@ -144,20 +145,20 @@ function displayClientInfo(name, userType) {
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document.getElementById("client-user-type").innerText += globals.USER_TYPE_ICONS[userType];
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}
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function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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if (!socket.hasListeners(globals.EVENTS.PLAYER_JOINED)) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + " joined!", "success", false);
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currentGameState.people.push(player);
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stateBucket.currentGameState.people.push(player);
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gameStateRenderer.renderLobbyPlayers();
|
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if (
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gameIsFull
|
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&& (
|
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currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
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|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
)
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) {
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displayStartGamePromptForModerators(gameStateRenderer, socket);
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displayStartGamePromptForModerators(stateBucket.currentGameState, socket);
|
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}
|
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});
|
||||
}
|
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@@ -165,13 +166,11 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
|
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
|
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globals.COMMANDS.FETCH_GAME_STATE,
|
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currentGameState.accessCode,
|
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currentGameState.client.cookie,
|
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stateBucket.currentGameState.accessCode,
|
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stateBucket.currentGameState.client.cookie,
|
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function (gameState) {
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currentGameState = gameState;
|
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gameStateRenderer.gameState = currentGameState;
|
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gameTimerManager.gameState = currentGameState;
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processGameState(currentGameState, gameState.client.cookie, socket, gameStateRenderer);
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stateBucket.currentGameState = gameState;
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processGameState(stateBucket.currentGameState, gameState.client.cookie, socket, gameStateRenderer);
|
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}
|
||||
);
|
||||
});
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@@ -183,14 +182,14 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
|
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if (!socket.hasListeners(globals.EVENTS.KILL_PLAYER)) {
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socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
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let killedPerson = currentGameState.people.find((person) => person.id === id);
|
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let killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
|
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if (killedPerson) {
|
||||
killedPerson.out = true;
|
||||
if (currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
toast(killedPerson.name + ' killed.', 'success', true, true, 6);
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gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo()
|
||||
} else {
|
||||
if (killedPerson.id === currentGameState.client.id) {
|
||||
if (killedPerson.id === stateBucket.currentGameState.client.id) {
|
||||
let clientUserType = document.getElementById("client-user-type");
|
||||
if (clientUserType) {
|
||||
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80'
|
||||
@@ -200,7 +199,7 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
|
||||
} else {
|
||||
toast(killedPerson.name + ' was killed!', 'warning', false, true, 6);
|
||||
}
|
||||
if (currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
} else {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
@@ -212,21 +211,21 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
|
||||
|
||||
if (!socket.hasListeners(globals.EVENTS.REVEAL_PLAYER)) {
|
||||
socket.on(globals.EVENTS.REVEAL_PLAYER, (revealData) => {
|
||||
let revealedPerson = currentGameState.people.find((person) => person.id === revealData.id);
|
||||
let revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
|
||||
if (revealedPerson) {
|
||||
revealedPerson.revealed = true;
|
||||
revealedPerson.gameRole = revealData.gameRole;
|
||||
revealedPerson.alignment = revealData.alignment;
|
||||
if (currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
toast(revealedPerson.name + ' revealed.', 'success', true, true, 6);
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo()
|
||||
} else {
|
||||
if (revealedPerson.id === currentGameState.client.id) {
|
||||
if (revealedPerson.id === stateBucket.currentGameState.client.id) {
|
||||
toast('Your role has been revealed!', 'warning', false, true, 6);
|
||||
} else {
|
||||
toast(revealedPerson.name + ' was revealed as a ' + revealedPerson.gameRole + '!', 'warning', false, true, 6);
|
||||
}
|
||||
if (currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
} else {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
@@ -238,20 +237,21 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
|
||||
|
||||
if (!socket.hasListeners(globals.EVENTS.CHANGE_NAME)) {
|
||||
socket.on(globals.EVENTS.CHANGE_NAME, (personId, name) => {
|
||||
propagateNameChange(currentGameState, name, personId);
|
||||
processGameState(currentGameState, currentGameState.client.cookie, socket, gameStateRenderer);
|
||||
propagateNameChange(stateBucket.currentGameState, name, personId);
|
||||
updateDOMWithNameChange(stateBucket.currentGameState, gameStateRenderer);
|
||||
processGameState(stateBucket.currentGameState, stateBucket.currentGameState.client.cookie, socket, gameStateRenderer);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function displayStartGamePromptForModerators(gameStateRenderer, socket) {
|
||||
function displayStartGamePromptForModerators(gameState, socket) {
|
||||
let div = document.createElement("div");
|
||||
div.innerHTML = templates.START_GAME_PROMPT;
|
||||
document.body.appendChild(div);
|
||||
document.getElementById("start-game-button").addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
if (confirm("Start the game and deal roles?")) {
|
||||
socket.emit(globals.COMMANDS.START_GAME, gameStateRenderer.gameState.accessCode,gameStateRenderer.gameState.client.cookie);
|
||||
socket.emit(globals.COMMANDS.START_GAME, gameState.accessCode, gameState.client.cookie);
|
||||
}
|
||||
|
||||
});
|
||||
@@ -288,3 +288,21 @@ function propagateNameChange(gameState, name, personId) {
|
||||
matchingSpectator.name = name;
|
||||
}
|
||||
}
|
||||
|
||||
function updateDOMWithNameChange(gameState, gameStateRenderer) {
|
||||
switch (gameState.client.userType) {
|
||||
case globals.USER_TYPES.PLAYER:
|
||||
case globals.USER_TYPES.KILLED_PLAYER:
|
||||
case globals.USER_TYPES.SPECTATOR:
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
break;
|
||||
case globals.USER_TYPES.MODERATOR:
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo();
|
||||
break;
|
||||
case globals.USER_TYPES.TEMPORARY_MODERATOR:
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,12 +176,18 @@ input[type="number"] {
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
#create-game{
|
||||
color: #45a445;
|
||||
#create-game {
|
||||
background-color: #1c8a36;
|
||||
color: whitesmoke;
|
||||
font-size: 30px;
|
||||
padding: 10px 50px;
|
||||
}
|
||||
|
||||
#create-game:hover {
|
||||
background-color: #326243;
|
||||
border: 2px solid #1c8a36;
|
||||
}
|
||||
|
||||
.dropdown {
|
||||
margin: 0.5em;
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
<link rel="preload" as="font" href="/webfonts/Diavlo_LIGHT_II_37.woff2" crossorigin/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="prompt"></div>
|
||||
<div class="spinner-background"></div>
|
||||
<div class="spinner-container">
|
||||
<div class="lds-spinner">
|
||||
|
||||
Reference in New Issue
Block a user