mirror of
https://github.com/AlecM33/Werewolf.git
synced 2026-01-01 16:59:29 +01:00
working name change
This commit is contained in:
@@ -5,6 +5,7 @@ import {GameStateRenderer} from "../modules/GameStateRenderer.js";
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import {cancelCurrentToast, toast} from "../modules/Toast.js";
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import {GameTimerManager} from "../modules/GameTimerManager.js";
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import {ModalManager} from "../modules/ModalManager.js";
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import {stateBucket} from "../modules/StateBucket.js";
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export const game = () => {
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let timerWorker;
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@@ -29,15 +30,28 @@ function prepareGamePage(environment, socket, timerWorker) {
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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let currentGameState = gameState;
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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if (gameState === null) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else if (!gameState.client.hasEnteredName) {
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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document.getElementById("game-content").innerHTML = templates.NAME_CHANGE_MODAL;
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}
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document.getElementById("game-content").innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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console.log(gameState);
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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let gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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let gameTimerManager;
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if (stateBucket.currentGameState.timerParams) {
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gameTimerManager = new GameTimerManager(stateBucket, socket);
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}
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initializeGame(stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager);
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if (!gameState.client.hasEnteredName) {
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document.getElementById("prompt").innerHTML = templates.NAME_CHANGE_MODAL;
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document.getElementById("change-name-form").onsubmit = (e) => {
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e.preventDefault();
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let name = document.getElementById("player-new-name").value;
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@@ -50,22 +64,14 @@ function prepareGamePage(environment, socket, timerWorker) {
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case "changed":
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ModalManager.dispelModal("change-name-modal", "change-name-modal-background")
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toast('Name set.', 'success', true, true, 5);
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document.getElementById("game-content").innerHTML = templates.INITIAL_GAME_DOM;
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propagateNameChange(currentGameState, name, currentGameState.client.id);
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initializeGame(currentGameState, socket, timerWorker, userId);
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propagateNameChange(stateBucket.currentGameState, name, stateBucket.currentGameState.client.id);
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processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer);
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}
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})
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} else {
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toast("Name must be fewer than 30 characters.", 'error', true, true, 8);
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}
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}
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} else {
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document.getElementById("game-content").innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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console.log(gameState);
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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initializeGame(gameState, socket, timerWorker, userId);
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}
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});
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} else {
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@@ -73,14 +79,9 @@ function prepareGamePage(environment, socket, timerWorker) {
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}
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}
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function initializeGame(currentGameState, socket, timerWorker, userId) {
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let gameStateRenderer = new GameStateRenderer(currentGameState, socket);
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let gameTimerManager;
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if (currentGameState.timerParams) {
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gameTimerManager = new GameTimerManager(currentGameState, socket);
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}
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setClientSocketHandlers(currentGameState, gameStateRenderer, socket, timerWorker, gameTimerManager);
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processGameState(currentGameState, userId, socket, gameStateRenderer);
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function initializeGame(stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager) {
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer);
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}
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function processGameState (currentGameState, userId, socket, gameStateRenderer) {
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@@ -97,7 +98,7 @@ function processGameState (currentGameState, userId, socket, gameStateRenderer)
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|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(gameStateRenderer, socket);
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displayStartGamePromptForModerators(currentGameState, socket);
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}
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break;
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case globals.STATUS.IN_PROGRESS:
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@@ -144,20 +145,20 @@ function displayClientInfo(name, userType) {
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document.getElementById("client-user-type").innerText += globals.USER_TYPE_ICONS[userType];
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}
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function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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if (!socket.hasListeners(globals.EVENTS.PLAYER_JOINED)) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + " joined!", "success", false);
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currentGameState.people.push(player);
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stateBucket.currentGameState.people.push(player);
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(gameStateRenderer, socket);
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displayStartGamePromptForModerators(stateBucket.currentGameState, socket);
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}
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});
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}
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@@ -165,13 +166,11 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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currentGameState.accessCode,
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currentGameState.client.cookie,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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currentGameState = gameState;
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gameStateRenderer.gameState = currentGameState;
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gameTimerManager.gameState = currentGameState;
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processGameState(currentGameState, gameState.client.cookie, socket, gameStateRenderer);
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stateBucket.currentGameState = gameState;
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processGameState(stateBucket.currentGameState, gameState.client.cookie, socket, gameStateRenderer);
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}
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);
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});
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@@ -183,14 +182,14 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
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if (!socket.hasListeners(globals.EVENTS.KILL_PLAYER)) {
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socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
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let killedPerson = currentGameState.people.find((person) => person.id === id);
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let killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
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if (killedPerson) {
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killedPerson.out = true;
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if (currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
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toast(killedPerson.name + ' killed.', 'success', true, true, 6);
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gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo()
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} else {
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if (killedPerson.id === currentGameState.client.id) {
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if (killedPerson.id === stateBucket.currentGameState.client.id) {
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let clientUserType = document.getElementById("client-user-type");
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if (clientUserType) {
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clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80'
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@@ -200,7 +199,7 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
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} else {
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toast(killedPerson.name + ' was killed!', 'warning', false, true, 6);
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}
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if (currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
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} else {
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
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@@ -212,21 +211,21 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
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if (!socket.hasListeners(globals.EVENTS.REVEAL_PLAYER)) {
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socket.on(globals.EVENTS.REVEAL_PLAYER, (revealData) => {
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let revealedPerson = currentGameState.people.find((person) => person.id === revealData.id);
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let revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
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if (revealedPerson) {
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revealedPerson.revealed = true;
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revealedPerson.gameRole = revealData.gameRole;
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revealedPerson.alignment = revealData.alignment;
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if (currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
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toast(revealedPerson.name + ' revealed.', 'success', true, true, 6);
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gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo()
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} else {
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if (revealedPerson.id === currentGameState.client.id) {
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if (revealedPerson.id === stateBucket.currentGameState.client.id) {
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toast('Your role has been revealed!', 'warning', false, true, 6);
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} else {
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toast(revealedPerson.name + ' was revealed as a ' + revealedPerson.gameRole + '!', 'warning', false, true, 6);
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}
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if (currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
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} else {
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
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@@ -238,20 +237,21 @@ function setClientSocketHandlers(currentGameState, gameStateRenderer, socket, ti
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if (!socket.hasListeners(globals.EVENTS.CHANGE_NAME)) {
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socket.on(globals.EVENTS.CHANGE_NAME, (personId, name) => {
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propagateNameChange(currentGameState, name, personId);
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processGameState(currentGameState, currentGameState.client.cookie, socket, gameStateRenderer);
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propagateNameChange(stateBucket.currentGameState, name, personId);
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updateDOMWithNameChange(stateBucket.currentGameState, gameStateRenderer);
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processGameState(stateBucket.currentGameState, stateBucket.currentGameState.client.cookie, socket, gameStateRenderer);
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});
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}
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}
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function displayStartGamePromptForModerators(gameStateRenderer, socket) {
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function displayStartGamePromptForModerators(gameState, socket) {
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let div = document.createElement("div");
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div.innerHTML = templates.START_GAME_PROMPT;
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document.body.appendChild(div);
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document.getElementById("start-game-button").addEventListener('click', (e) => {
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e.preventDefault();
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if (confirm("Start the game and deal roles?")) {
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socket.emit(globals.COMMANDS.START_GAME, gameStateRenderer.gameState.accessCode,gameStateRenderer.gameState.client.cookie);
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socket.emit(globals.COMMANDS.START_GAME, gameState.accessCode, gameState.client.cookie);
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}
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});
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@@ -288,3 +288,21 @@ function propagateNameChange(gameState, name, personId) {
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matchingSpectator.name = name;
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}
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}
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function updateDOMWithNameChange(gameState, gameStateRenderer) {
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switch (gameState.client.userType) {
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case globals.USER_TYPES.PLAYER:
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case globals.USER_TYPES.KILLED_PLAYER:
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case globals.USER_TYPES.SPECTATOR:
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
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break;
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case globals.USER_TYPES.MODERATOR:
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gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo();
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break;
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case globals.USER_TYPES.TEMPORARY_MODERATOR:
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
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break;
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default:
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break;
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}
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}
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