mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
change language of restart button, add confirmation
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@@ -230,7 +230,7 @@ export const HTMLFragments = {
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<div id='game-player-list'></div>
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</div>`,
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RESTART_GAME_BUTTON:
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'<button id=\'restart-game\' class=\'app-button\'>Restart Game 🔄</button>',
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'<button id=\'restart-game\' class=\'app-button\'>Play Again 🔄</button>',
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CREATE_GAME_DECK:
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`<div id='deck-container'>
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<div>
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@@ -3,6 +3,7 @@ import { HTMLFragments } from '../../front_end_components/HTMLFragments.js';
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import { XHRUtility } from '../../utility/XHRUtility.js';
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import { UserUtility } from '../../utility/UserUtility.js';
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import { toast } from '../../front_end_components/Toast.js';
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import { Confirmation } from '../../front_end_components/Confirmation';
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export class Ended {
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constructor (containerId, stateBucket, socket) {
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@@ -10,12 +11,7 @@ export class Ended {
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this.socket = socket;
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this.container = document.getElementById(containerId);
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this.container.innerHTML = HTMLFragments.END_OF_GAME_VIEW;
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this.restartGameHandler = (e) => {
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e.preventDefault();
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const button = document.getElementById('restart-game');
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button.removeEventListener('click', this.restartGameHandler);
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button.classList.add('submitted');
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button.innerText = 'Restarting...';
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this.restartGameHandler = () => {
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XHRUtility.xhr(
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'/api/games/' + this.stateBucket.currentGameState.accessCode + '/restart',
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'PATCH',
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@@ -31,10 +27,6 @@ export class Ended {
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toast('Game restarted!', 'success', true, true, 'medium');
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})
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.catch((res) => {
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const button = document.getElementById('restart-game');
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button.innerText = 'Restart Game 🔄';
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button.classList.remove('submitted');
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button.addEventListener('click', this.restartGameHandler);
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toast(res.content, 'error', true, true, 'medium');
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});
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};
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@@ -48,7 +40,11 @@ export class Ended {
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const restartGameContainer = document.createElement('div');
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restartGameContainer.innerHTML = HTMLFragments.RESTART_GAME_BUTTON;
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const button = restartGameContainer.querySelector('#restart-game');
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button.addEventListener('click', this.restartGameHandler);
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button.addEventListener('click', () => {
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Confirmation('Restart the game, dealing everyone new roles?', () => {
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this.restartGameHandler();
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});
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});
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document.getElementById('end-of-game-buttons').prepend(restartGameContainer);
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}
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this.renderPlayersWithRoleInformation();
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