mirror of
https://github.com/AlecM33/Werewolf.git
synced 2026-02-10 04:03:33 +01:00
fix a couple bugs, tweak colors
This commit is contained in:
@@ -194,11 +194,15 @@ export const HTMLFragments = {
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<label id='players-alive-label'></label>
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<div id="spectator-count" tabindex="0"></div>
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<div id='game-player-list'>
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<div class='evil-players'>
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<div id="independent-players" class='independent-players' style="display: none;">
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<label class='independent'>Team Independent</label>
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<div id='player-list-moderator-team-independent'></div>
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</div>
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<div id="evil-players" class='evil-players' style="display: none;">
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<label class='evil'>Team Evil</label>
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<div id='player-list-moderator-team-evil'></div>
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</div>
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<div class='good-players'>
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<div id="good-players" class='good-players' style="display: none;">
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<label class='good'>Team Good</label>
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<div id='player-list-moderator-team-good'></div>
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</div>
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@@ -391,7 +391,7 @@ function validateCustomRoleCookie (cookie) {
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for (const entry of cookieJSON) {
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if (entry !== null && typeof entry === 'object') {
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if (typeof entry.role !== 'string' || entry.role.length > PRIMITIVES.MAX_CUSTOM_ROLE_NAME_LENGTH
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|| typeof entry.team !== 'string' || (entry.team !== ALIGNMENT.GOOD && entry.team !== ALIGNMENT.EVIL)
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|| typeof entry.team !== 'string' || (entry.team !== ALIGNMENT.GOOD && entry.team !== ALIGNMENT.EVIL && entry.team !== ALIGNMENT.INDEPENDENT)
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|| typeof entry.description !== 'string' || entry.description.length > PRIMITIVES.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH
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) {
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return false;
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@@ -299,36 +299,45 @@ export class InProgress {
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&& ((p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
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|| p.killed)
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);
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this.renderGroupOfPlayers(
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teamEvil,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.EVIL,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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this.renderGroupOfPlayers(
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teamGood,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.GOOD,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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this.renderGroupOfPlayers(
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teamIndependent,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.INDEPENDENT,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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if (teamEvil.length > 0) {
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document.getElementById(`${ALIGNMENT.EVIL}-players`).style.display = 'block';
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this.renderGroupOfPlayers(
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teamEvil,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.EVIL,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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}
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if (teamGood.length > 0) {
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document.getElementById(`${ALIGNMENT.GOOD}-players`).style.display = 'block';
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this.renderGroupOfPlayers(
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teamGood,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.GOOD,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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}
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if (teamIndependent.length > 0) {
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document.getElementById(`${ALIGNMENT.INDEPENDENT}-players`).style.display = 'block';
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this.renderGroupOfPlayers(
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teamIndependent,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.INDEPENDENT,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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}
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document.getElementById('players-alive-label').innerText =
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'Players: ' + this.stateBucket.currentGameState.people.filter((person) => !person.out).length + ' / ' +
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this.stateBucket.currentGameState.gameSize + ' Alive';
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@@ -609,7 +609,7 @@ input {
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}
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.independent, .compact-card.independent .card-role {
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color: #d4a027 !important;
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color: #af8523 !important;
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font-weight: bold;
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}
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@@ -424,7 +424,7 @@ h1 {
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display: none;
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position: relative;
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border: 5px solid transparent;
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background-color: #e3e3e3;
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background-color: #efefef;
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flex-direction: column;
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cursor: pointer;
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justify-content: space-between;
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@@ -462,6 +462,10 @@ h1 {
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border: 4px solid #c55454 !important;
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}
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.game-role-independent {
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border: 4px solid #af8523 !important;
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}
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#game-role-back {
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display: flex;
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align-items: center;
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@@ -548,7 +552,7 @@ h1 {
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}
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#game-role #role-name.independent {
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color: #d4a027 !important;
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color: #af8523 !important;
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}
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#role-image {
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