mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
restart game from in-progress state
This commit is contained in:
@@ -49,7 +49,8 @@ export const globals = {
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SYNC_GAME_STATE: 'syncGameState',
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START_TIMER: 'startTimer',
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PLAYER_LEFT: 'playerLeft',
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NEW_SPECTATOR: 'newSpectator'
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NEW_SPECTATOR: 'newSpectator',
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RESTART_GAME: 'restartGame'
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},
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USER_TYPES: {
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MODERATOR: 'moderator',
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52
client/src/images/shuffle.svg
Normal file
52
client/src/images/shuffle.svg
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@@ -0,0 +1,52 @@
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<?xml version="1.0" encoding="iso-8859-1"?>
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<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Tools -->
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<svg fill="#d7d7d7" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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width="800px" height="800px" viewBox="0 0 95.524 95.524"
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xml:space="preserve">
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<g>
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<g>
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<path d="M68.908,36.481l6.637,0.004l-0.008,3.512c-0.001,0.686,0.364,1.321,0.958,1.666c0.593,0.343,1.326,0.344,1.921,0.003
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l16.145-9.284c0.596-0.342,0.963-0.976,0.964-1.662s-0.364-1.32-0.957-1.665l-16.112-9.343c-0.595-0.345-1.326-0.346-1.921-0.004
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c-0.595,0.342-0.962,0.976-0.964,1.662l-0.006,3.497l-6.656-0.004c-10.232,0-17.68,9.469-24.883,18.627
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c-6.009,7.643-12.224,15.545-18.084,15.545H1.921C0.86,59.036,0,59.895,0,60.957v7.775c0,1.062,0.86,1.922,1.921,1.922H25.94
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c11.5,0,19.848-10.611,27.213-19.977C58.643,43.698,64.318,36.481,68.908,36.481z"/>
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<path d="M94.561,63.142l-16.145-9.283c-0.595-0.343-1.328-0.343-1.921,0.003c-0.594,0.344-0.959,0.979-0.958,1.666l0.008,3.512
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l-6.635,0.004c-3.48,0-7.718-4.472-10.604-7.834l-7.832,8.701c4.442,5.005,10.554,10.752,18.437,10.752l6.654-0.004l0.006,3.496
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c0.001,0.687,0.369,1.319,0.964,1.662c0.296,0.17,0.626,0.255,0.957,0.255c0.333,0,0.666-0.086,0.964-0.26l16.111-9.343
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c0.594-0.344,0.958-0.979,0.957-1.665C95.523,64.119,95.156,63.486,94.561,63.142z"/>
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<path d="M25.94,24.872H1.921C0.86,24.872,0,25.732,0,26.792v7.776c0,1.061,0.86,1.921,1.921,1.921H25.94
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c4.341,0,8.833,4.511,11.835,7.904l7.739-8.743C41.244,31.024,34.569,24.872,25.94,24.872z"/>
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</g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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</svg>
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|
After Width: | Height: | Size: 1.8 KiB |
@@ -43,8 +43,8 @@ export const HTMLFragments = {
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<button id='start-game-button'>Start Game</button>
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<p>All players must join to start.</p>
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</div>`,
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END_GAME_PROMPT:
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`<div id='end-game-prompt'>
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GAME_CONTROL_PROMPT:
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`<div id='game-control-prompt'>
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<button id='end-game-button'>End Game</button>
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</div>`,
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PLAYER_GAME_VIEW:
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@@ -104,7 +104,7 @@ export const HTMLFragments = {
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<div id="play-pause-placeholder"></div>
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</div>
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</div>
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<button id='mod-transfer-button' class='moderator-player-button make-mod-button app-button'>Transfer Mod Powers \uD83D\uDD00</button>
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<button id='mod-transfer-button' class='moderator-player-button make-mod-button app-button'>Transfer Mod Powers <img src='/images/shuffle.svg'/></button>
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<div>
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<button id='role-info-button' class='app-button'>Roles in This Game <img src='/images/info.svg'/></button>
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</div>
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@@ -215,22 +215,16 @@ export const HTMLFragments = {
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`<div id='end-of-game-header'>
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<h2>🏁 The moderator has ended the game. Roles are revealed.</h2>
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<div id="end-of-game-buttons">
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<div>
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<button id='role-info-button' class='app-button'>Roles in This Game <img src='/images/info.svg'/></button>
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</div>
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<div>
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<a href='/'>
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<button class='app-button'>Go Home \uD83C\uDFE0</button>
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</a>
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</div>
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<button id='role-info-button' class='app-button'>Roles in This Game <img src='/images/info.svg'/></button>
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<a href='/'>
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<button class='app-button'>Go Home \uD83C\uDFE0</button>
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</a>
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</div>
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</div>
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<div id='game-people-container'>
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<label id='players-alive-label'></label>
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<div id='game-player-list'></div>
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</div>`,
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RESTART_GAME_BUTTON:
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'<button id=\'restart-game\' class=\'app-button\'>Play Again 🔄</button>',
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CREATE_GAME_DECK:
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`<div id='deck-container'>
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<div>
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@@ -1,9 +1,6 @@
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import { globals } from '../../../config/globals.js';
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import { HTMLFragments } from '../../front_end_components/HTMLFragments.js';
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import { XHRUtility } from '../../utility/XHRUtility.js';
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import { UserUtility } from '../../utility/UserUtility.js';
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import { toast } from '../../front_end_components/Toast.js';
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import { Confirmation } from '../../front_end_components/Confirmation.js';
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import { SharedStateUtil } from './shared/SharedStateUtil.js';
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export class Ended {
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constructor (containerId, stateBucket, socket) {
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@@ -11,25 +8,6 @@ export class Ended {
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this.socket = socket;
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this.container = document.getElementById(containerId);
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this.container.innerHTML = HTMLFragments.END_OF_GAME_VIEW;
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this.restartGameHandler = () => {
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XHRUtility.xhr(
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'/api/games/' + this.stateBucket.currentGameState.accessCode + '/restart',
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'PATCH',
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null,
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JSON.stringify({
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playerName: this.stateBucket.currentGameState.client.name,
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accessCode: this.stateBucket.currentGameState.accessCode,
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sessionCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.LOCAL),
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localCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.PRODUCTION)
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})
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)
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.then((res) => {
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toast('Game restarted!', 'success', true, true, 'medium');
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})
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.catch((res) => {
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toast(res.content, 'error', true, true, 'medium');
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});
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};
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}
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renderEndOfGame (gameState) {
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@@ -37,15 +15,7 @@ export class Ended {
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gameState.client.userType === globals.USER_TYPES.MODERATOR
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|| gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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) {
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const restartGameContainer = document.createElement('div');
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restartGameContainer.innerHTML = HTMLFragments.RESTART_GAME_BUTTON;
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const button = restartGameContainer.querySelector('#restart-game');
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button.addEventListener('click', () => {
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Confirmation('Restart the game, dealing everyone new roles?', () => {
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this.restartGameHandler();
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});
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});
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document.getElementById('end-of-game-buttons').prepend(restartGameContainer);
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document.getElementById('end-of-game-buttons').prepend(SharedStateUtil.createRestartButton(this.stateBucket));
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}
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this.renderPlayersWithRoleInformation();
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}
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@@ -5,6 +5,7 @@ import { Confirmation } from '../../front_end_components/Confirmation.js';
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import { ModalManager } from '../../front_end_components/ModalManager.js';
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import { GameTimerManager } from '../../timer/GameTimerManager.js';
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import { stateBucket } from '../StateBucket.js';
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import { SharedStateUtil } from './shared/SharedStateUtil.js';
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export class InProgress {
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constructor (containerId, stateBucket, socket) {
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@@ -407,9 +408,9 @@ function removeExistingPlayerElements (killPlayerHandlers, revealRoleHandlers) {
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}
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function createEndGamePromptComponent (socket, stateBucket) {
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if (document.querySelector('#end-game-prompt') === null) {
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if (document.querySelector('#game-control-prompt') === null) {
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const div = document.createElement('div');
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div.innerHTML = HTMLFragments.END_GAME_PROMPT;
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div.innerHTML = HTMLFragments.GAME_CONTROL_PROMPT;
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div.querySelector('#end-game-button').addEventListener('click', (e) => {
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e.preventDefault();
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Confirmation('End the game?', () => {
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@@ -419,11 +420,12 @@ function createEndGamePromptComponent (socket, stateBucket) {
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stateBucket.currentGameState.accessCode,
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null,
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() => {
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document.querySelector('#end-game-prompt')?.remove();
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document.querySelector('#game-control-prompt')?.remove();
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}
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);
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});
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});
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div.querySelector('#game-control-prompt').prepend(SharedStateUtil.createRestartButton(stateBucket));
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document.getElementById('game-content').appendChild(div);
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}
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}
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@@ -0,0 +1,39 @@
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import { XHRUtility } from '../../../utility/XHRUtility.js';
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import { UserUtility } from '../../../utility/UserUtility.js';
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import { globals } from '../../../../config/globals.js';
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import { toast } from '../../../front_end_components/Toast.js';
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import { Confirmation } from '../../../front_end_components/Confirmation.js';
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// This constant is meant to house logic that is utilized by more than one game state
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export const SharedStateUtil = {
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restartHandler: (stateBucket) => {
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XHRUtility.xhr(
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'/api/games/' + stateBucket.currentGameState.accessCode + '/restart',
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'PATCH',
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null,
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JSON.stringify({
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playerName: stateBucket.currentGameState.client.name,
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accessCode: stateBucket.currentGameState.accessCode,
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sessionCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.LOCAL),
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localCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.PRODUCTION)
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})
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)
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.then((res) => {})
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.catch((res) => {
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toast(res.content, 'error', true, true, 'medium');
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});
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},
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createRestartButton: (stateBucket) => {
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const restartGameButton = document.createElement('button');
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restartGameButton.classList.add('app-button');
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restartGameButton.setAttribute('id', 'restart-game-button');
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restartGameButton.innerText = 'Restart';
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restartGameButton.addEventListener('click', () => {
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Confirmation('Restart the game, dealing everyone new roles?', () => {
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SharedStateUtil.restartHandler(stateBucket);
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});
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});
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return restartGameButton;
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}
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};
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@@ -107,7 +107,7 @@ function processGameState (
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break;
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case globals.STATUS.IN_PROGRESS:
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if (refreshPrompt) {
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document.querySelector('#end-game-prompt')?.remove();
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document.querySelector('#game-control-prompt')?.remove();
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}
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const inProgressGame = new InProgress('game-state-container', stateBucket, socket);
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inProgressGame.setSocketHandlers();
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@@ -173,24 +173,39 @@ function displayClientInfo (name, userType) {
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// Should be reserved for socket events not specific to any one game state (Lobby, In Progress, etc.)
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function setClientSocketHandlers (stateBucket, socket) {
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socket.on(globals.EVENT_IDS.START_GAME, () => {
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const commonAckLogic = (gameState) => {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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true,
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true
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);
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};
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const startGameStateAckFn = (gameState) => {
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commonAckLogic(gameState);
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toast('Game started!', 'success');
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};
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const restartGameStateAckFn = (gameState) => {
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commonAckLogic(gameState);
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toast('Game restarted!', 'success');
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};
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const fetchGameStateHandler = (ackFn) => {
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socket.emit(
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globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
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globals.EVENT_IDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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{ personId: stateBucket.currentGameState.client.cookie },
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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true,
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true
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);
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}
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ackFn
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);
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});
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};
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socket.on(globals.EVENT_IDS.START_GAME, () => { fetchGameStateHandler(startGameStateAckFn); });
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socket.on(globals.EVENT_IDS.RESTART_GAME, () => { fetchGameStateHandler(restartGameStateAckFn); });
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socket.on(globals.EVENT_IDS.SYNC_GAME_STATE, () => {
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socket.emit(
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@@ -55,8 +55,16 @@
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max-width: 17em;
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}
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#restart-game {
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background-color: #0078D7;
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#restart-game-button, #mod-transfer-button {
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background-color: #045EA6;
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}
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#restart-game-button:hover, #mod-transfer-button:hover {
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background-color: #0078D773;
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border: 2px solid #045EA6;
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}
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#rrrr {
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min-width: 10em;
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margin-bottom: 1em !important;
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animation: shadow-pulse 1.5s infinite ease-out;
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@@ -127,7 +135,15 @@ h1 {
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#end-of-game-header button {
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margin: 0.5em;
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min-width: 12em;
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font-size: 18px;
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}
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#end-of-game-header #restart-game-button {
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margin-bottom: 1em !important;
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animation: shadow-pulse 1.5s infinite ease-out;
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padding: 10px;
|
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}
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|
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.potential-moderator {
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display: flex;
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color: #d7d7d7;
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@@ -191,7 +207,7 @@ h1 {
|
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color: #21ba45;
|
||||
}
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|
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#role-info-button img {
|
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#role-info-button img, #mod-transfer-button img {
|
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height: 25px;
|
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margin-left: 10px;
|
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}
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@@ -440,7 +456,7 @@ label[for='moderator'] {
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font-size: 30px;
|
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}
|
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|
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#start-game-prompt, #end-game-prompt {
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#start-game-prompt, #game-control-prompt {
|
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padding: 0.5em 0;
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display: flex;
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flex-direction: column;
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@@ -463,6 +479,34 @@ label[for='moderator'] {
|
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background-color: #1b1a24;
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}
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||||
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#game-control-prompt {
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padding: 0.5em 0;
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display: flex;
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flex-direction: row;
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align-items: center;
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justify-content: center;
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position: fixed;
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z-index: 3;
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||||
font-family: 'signika-negative', sans-serif;
|
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font-weight: 100;
|
||||
box-shadow: 0 -6px 15px rgba(0, 0, 0, 0.5);
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||||
left: 0;
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right: 0;
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bottom: 0;
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border-radius: 3px;
|
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/* width: fit-content; */
|
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font-size: 20px;
|
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height: 100px;
|
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margin: 0 auto;
|
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max-width: 100%;
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background-color: #1b1a24;
|
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}
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#game-control-prompt button {
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margin: 0 15px;
|
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min-width: 5em;
|
||||
}
|
||||
|
||||
#start-game-prompt p {
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||||
color: whitesmoke;
|
||||
font-size: 15px;
|
||||
@@ -475,11 +519,11 @@ label[for='moderator'] {
|
||||
justify-content: space-evenly;
|
||||
}
|
||||
|
||||
#end-game-prompt {
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||||
#game-control-prompt {
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||||
box-shadow: 0 -6px 40px black;
|
||||
}
|
||||
|
||||
#start-game-button, #end-game-button {
|
||||
#start-game-button, #end-game-button, #restart-game-button {
|
||||
font-family: 'signika-negative', sans-serif !important;
|
||||
padding: 10px;
|
||||
border-radius: 3px;
|
||||
@@ -774,7 +818,7 @@ canvas {
|
||||
}
|
||||
|
||||
@media(max-width: 800px) {
|
||||
#start-game-prompt, #end-game-prompt {
|
||||
#start-game-prompt, #game-control-prompt {
|
||||
border-radius: 0;
|
||||
width: 100%;
|
||||
bottom: 0;
|
||||
@@ -837,11 +881,11 @@ canvas {
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
#start-game-prompt, #end-game-prompt {
|
||||
#start-game-prompt, #game-control-prompt {
|
||||
height: 65px;
|
||||
}
|
||||
|
||||
#start-game-button, #end-game-button {
|
||||
#start-game-button, #end-game-button, #restart-game-button {
|
||||
font-size: 20px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
@@ -34,7 +34,8 @@ const globals = {
|
||||
REVEAL_PLAYER: 'revealPlayer',
|
||||
TRANSFER_MODERATOR: 'transferModerator',
|
||||
CHANGE_NAME: 'changeName',
|
||||
END_GAME: 'endGame'
|
||||
END_GAME: 'endGame',
|
||||
RESTART_GAME: 'restartGame'
|
||||
},
|
||||
MESSAGES: {
|
||||
ENTER_NAME: 'Client must enter name.'
|
||||
|
||||
@@ -21,6 +21,7 @@ class ActiveGameRunner {
|
||||
this.logger.debug('running game ' + game.accessCode);
|
||||
const gameProcess = fork(path.join(__dirname, '/GameProcess.js'));
|
||||
this.timerThreads[game.accessCode] = gameProcess;
|
||||
this.logger.debug('game ' + game.accessCode + ' now associated with subProcess ' + gameProcess.pid);
|
||||
gameProcess.on('message', (msg) => {
|
||||
switch (msg.command) {
|
||||
case globals.GAME_PROCESS_COMMANDS.END_TIMER:
|
||||
@@ -52,8 +53,7 @@ class ActiveGameRunner {
|
||||
});
|
||||
|
||||
gameProcess.on('exit', () => {
|
||||
this.logger.debug('Game ' + game.accessCode + ' timer has expired.');
|
||||
delete this.timerThreads[game.accessCode];
|
||||
this.logger.debug('Game timer thread ' + gameProcess.pid + ' exiting - game ' + game.accessCode);
|
||||
});
|
||||
gameProcess.send({
|
||||
command: globals.GAME_PROCESS_COMMANDS.START_TIMER,
|
||||
|
||||
@@ -143,7 +143,6 @@ class GameManager {
|
||||
if (this.activeGameRunner.timerThreads[game.accessCode]) {
|
||||
this.logger.trace('KILLING TIMER PROCESS FOR ENDED GAME ' + game.accessCode);
|
||||
this.activeGameRunner.timerThreads[game.accessCode].kill();
|
||||
delete this.activeGameRunner.timerThreads[game.accessCode];
|
||||
}
|
||||
for (const person of game.people) {
|
||||
person.revealed = true;
|
||||
@@ -266,9 +265,13 @@ class GameManager {
|
||||
|
||||
restartGame = async (game, namespace) => {
|
||||
// kill any outstanding timer threads
|
||||
if (this.activeGameRunner.timerThreads[game.accessCode]) {
|
||||
this.logger.info('KILLING STALE TIMER PROCESS FOR ' + game.accessCode);
|
||||
this.activeGameRunner.timerThreads[game.accessCode].kill();
|
||||
const subProcess = this.activeGameRunner.timerThreads[game.accessCode];
|
||||
if (subProcess) {
|
||||
if (!subProcess.killed) {
|
||||
this.logger.info('Killing timer process ' + subProcess.pid + ' for: ' + game.accessCode);
|
||||
this.activeGameRunner.timerThreads[game.accessCode].kill();
|
||||
}
|
||||
this.logger.debug('Deleting reference to subprocess ' + subProcess.pid);
|
||||
delete this.activeGameRunner.timerThreads[game.accessCode];
|
||||
}
|
||||
|
||||
@@ -322,7 +325,7 @@ class GameManager {
|
||||
this.activeGameRunner.runGame(game, namespace);
|
||||
}
|
||||
|
||||
namespace.in(game.accessCode).emit(globals.EVENT_IDS.START_GAME);
|
||||
namespace.in(game.accessCode).emit(globals.EVENT_IDS.RESTART_GAME);
|
||||
};
|
||||
|
||||
handleRequestForGameState = async (game, namespace, logger, gameRunner, accessCode, personCookie, ackFn, clientSocket) => {
|
||||
|
||||
@@ -290,7 +290,7 @@ describe('game page', () => {
|
||||
}
|
||||
]);
|
||||
expect(document.getElementById('end-of-game-header')).not.toBeNull();
|
||||
expect(document.getElementById('restart-game')).not.toBeNull();
|
||||
expect(document.getElementById('restart-game-button')).not.toBeNull();
|
||||
});
|
||||
|
||||
afterAll(() => {
|
||||
|
||||
@@ -360,7 +360,7 @@ describe('GameManager', () => {
|
||||
expect(person.gameRole).toBeDefined();
|
||||
}
|
||||
expect(shuffleSpy).toHaveBeenCalled();
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.RESTART_GAME);
|
||||
});
|
||||
|
||||
it('should reset all relevant game parameters, including when the game has a timer', async () => {
|
||||
@@ -387,7 +387,7 @@ describe('GameManager', () => {
|
||||
expect(runGameSpy).toHaveBeenCalled();
|
||||
expect(Object.keys(gameManager.activeGameRunner.timerThreads).length).toEqual(0);
|
||||
expect(shuffleSpy).toHaveBeenCalled();
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.RESTART_GAME);
|
||||
});
|
||||
|
||||
it('should reset all relevant game parameters and preserve temporary moderator', async () => {
|
||||
@@ -408,7 +408,7 @@ describe('GameManager', () => {
|
||||
expect(person.gameRole).toBeDefined();
|
||||
}
|
||||
expect(shuffleSpy).toHaveBeenCalled();
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.RESTART_GAME);
|
||||
});
|
||||
|
||||
it('should reset all relevant game parameters and restore a temporary moderator from a dedicated moderator', async () => {
|
||||
@@ -429,7 +429,7 @@ describe('GameManager', () => {
|
||||
expect(person.gameRole).toBeDefined();
|
||||
}
|
||||
expect(shuffleSpy).toHaveBeenCalled();
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.RESTART_GAME);
|
||||
});
|
||||
|
||||
it('should reset all relevant game parameters and create a temporary mod if a dedicated mod transferred to a killed player', async () => {
|
||||
@@ -450,7 +450,7 @@ describe('GameManager', () => {
|
||||
expect(person.gameRole).toBeDefined();
|
||||
}
|
||||
expect(shuffleSpy).toHaveBeenCalled();
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
|
||||
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.RESTART_GAME);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user