Clear clock on game end

This commit is contained in:
Alec Maier
2020-04-12 14:00:24 -04:00
parent 1df748bf9e
commit 9631507271
2 changed files with 2 additions and 2 deletions

View File

@@ -80,7 +80,7 @@ function teamWon(game) {
if (wolvesAlive === 0) {
return "village"
}
if ((wolvesAlive === villagersAlive) && (totalAlive !== 2)) {
if ((wolvesAlive >= villagersAlive) && (totalAlive !== 2)) {
return "wolf";
}
if (totalAlive === 2) {

View File

@@ -115,6 +115,7 @@ function getLiveCount() {
}
function renderEndSplash() {
clearInterval(clock);
document.getElementById("game-container").remove();
document.querySelector("#message-box").style.display = 'none';
currentGame.winningTeam === "village"
@@ -209,7 +210,6 @@ function renderDeadAndAliveInformation() {
return a.card.role > b.card.role ? 1 : -1;
});
let deadPlayers = currentGame.players.filter((player) => player.dead);
console.log(deadPlayers);
deadPlayers.sort((a, b) => { // sort players by the time they died
return new Date(a.deadAt) > new Date(b.deadAt) ? -1 : 1;
});