mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
Merge pull request #85 from AlecM33/game-page-networking-refactor
Game page networking refactor
This commit is contained in:
@@ -9,7 +9,6 @@ export const globals = {
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ACCESS_CODE_CHAR_POOL: 'abcdefghijklmnopqrstuvwxyz0123456789',
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COMMANDS: {
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FETCH_GAME_STATE: 'fetchGameState',
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GET_ENVIRONMENT: 'getEnvironment',
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START_GAME: 'startGame',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
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@@ -18,8 +17,7 @@ export const globals = {
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REVEAL_PLAYER: 'revealPlayer',
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TRANSFER_MODERATOR: 'transferModerator',
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CHANGE_NAME: 'changeName',
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END_GAME: 'endGame',
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FETCH_IN_PROGRESS_STATE: 'fetchInitialInProgressState'
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END_GAME: 'endGame'
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},
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STATUS: {
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LOBBY: 'lobby',
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@@ -105,6 +105,10 @@ export class GameCreationStepManager {
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window.location = ('/game/' + res.content);
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}
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}).catch((e) => {
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let button = document.getElementById("create-game");
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button.innerText = "Create Game";
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button.classList.remove('submitted');
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button.addEventListener('click', this.steps["4"].forwardHandler);
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if (e.status === 429) {
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toast('You\'ve sent this request too many times.', 'error', true, true, 6);
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}
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@@ -395,6 +399,9 @@ function showButtons (back, forward, forwardHandler, backHandler, builtGame = nu
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createButton.setAttribute('id', 'create-game');
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createButton.classList.add('app-button');
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createButton.addEventListener('click', () => {
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createButton.removeEventListener('click', forwardHandler);
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createButton.classList.add('submitted');
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createButton.innerText = 'Creating...'
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forwardHandler(
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builtGame.deck.filter((card) => card.quantity > 0),
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builtGame.hasTimer,
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@@ -254,7 +254,7 @@ function renderPotentialMods (gameState, group, transferModHandlers, socket) {
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if ((member.out || member.userType === globals.USER_TYPES.SPECTATOR) && !(member.id === gameState.client.id)) {
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const container = document.createElement('div');
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container.classList.add('potential-moderator');
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container.setAttribute("tabindex", "0");
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container.setAttribute('tabindex', '0');
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container.dataset.pointer = member.id;
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container.innerText = member.name;
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transferModHandlers[member.id] = (e) => {
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@@ -8,82 +8,105 @@ import { ModalManager } from '../modules/ModalManager.js';
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import { stateBucket } from '../modules/StateBucket.js';
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import { io } from 'socket.io-client';
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import { injectNavbar } from '../modules/Navbar.js';
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import { XHRUtility } from '../modules/XHRUtility.js';
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const game = () => {
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injectNavbar();
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const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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const socket = io('/in-game');
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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socket.on('connect', () => {
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console.log('connect event fired');
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socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function (returnedEnvironment) {
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prepareGamePage(returnedEnvironment, socket, timerWorker);
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XHRUtility.xhr(
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'/api/games/environment',
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'GET',
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null,
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null
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)
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.then((res) => {
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joinGame(res);
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}).catch((res) => {
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toast(res.content, 'error', true);
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});
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});
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};
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function prepareGamePage (environment, socket, timerWorker) {
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let userId = UserUtility.validateAnonUserSignature(environment);
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function joinGame (environmentResponse) {
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let cookie = UserUtility.validateAnonUserSignature(environmentResponse.content);
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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if (gameState === null) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else {
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document.getElementById('game-content').innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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XHRUtility.xhr(
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'/api/games/' + accessCode + '/players',
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'PATCH',
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null,
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JSON.stringify({ cookie: cookie })
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)
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.then((res) => {
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cookie = res.content;
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UserUtility.setAnonymousUserId(res.content, environmentResponse.content);
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const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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const socket = io('/in-game');
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const gameTimerManager = new GameTimerManager(stateBucket, socket);
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const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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let gameTimerManager;
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if (stateBucket.currentGameState.timerParams) {
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gameTimerManager = new GameTimerManager(stateBucket, socket);
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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socket.on('connect', () => {
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prepareGamePage(
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environmentResponse.content,
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socket,
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timerWorker,
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cookie,
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accessCode,
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gameStateRenderer,
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gameTimerManager
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);
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});
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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}).catch((res) => {
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if (res.status === 404) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else if (res.status >= 500) {
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toast(
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'The server is experiencing problems. Please try again later',
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'error',
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true
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);
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}
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initializeGame(stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager);
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if (!gameState.client.hasEnteredName) {
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document.getElementById('prompt').innerHTML = templates.NAME_CHANGE_MODAL;
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document.getElementById('change-name-form').onsubmit = (e) => {
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e.preventDefault();
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const name = document.getElementById('player-new-name').value;
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if (validateName(name)) {
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socket.emit(globals.COMMANDS.CHANGE_NAME, gameState.accessCode, {
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name: name,
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personId: gameState.client.id
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}, (result) => {
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switch (result) {
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case 'taken':
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toast('This name is already taken.', 'error', true, true, 8);
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break;
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case 'changed':
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ModalManager.dispelModal('change-name-modal', 'change-name-modal-background');
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toast('Name set.', 'success', true, true, 5);
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propagateNameChange(stateBucket.currentGameState, name, stateBucket.currentGameState.client.id);
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processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker);
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}
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});
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} else {
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toast('Name must be between 1 and 30 characters.', 'error', true, true, 8);
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}
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};
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}
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}
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});
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} else {
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window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
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});
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}
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}
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function initializeGame (stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager) {
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker);
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function prepareGamePage (environment, socket, timerWorker, cookie, accessCode, gameStateRenderer, gameTimerManager) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, cookie, function (gameState) {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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document.getElementById('game-content').innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker);
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if (!gameState.client.hasEnteredName) {
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document.getElementById('prompt').innerHTML = templates.NAME_CHANGE_MODAL;
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document.getElementById('change-name-form').onsubmit = (e) => {
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e.preventDefault();
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const name = document.getElementById('player-new-name').value;
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if (validateName(name)) {
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socket.emit(globals.COMMANDS.CHANGE_NAME, gameState.accessCode, {
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name: name,
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personId: gameState.client.id
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}, (result) => {
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switch (result) {
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case 'taken':
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toast('This name is already taken.', 'error', true, true, 8);
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break;
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case 'changed':
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ModalManager.dispelModal('change-name-modal', 'change-name-modal-background');
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toast('Name set.', 'success', true, true, 5);
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propagateNameChange(stateBucket.currentGameState, name, stateBucket.currentGameState.client.id);
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker);
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}
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});
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} else {
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toast('Name must be between 1 and 30 characters.', 'error', true, true, 8);
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}
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};
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}
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});
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}
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function processGameState (currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker, refreshPrompt = true) {
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@@ -163,79 +186,72 @@ function displayClientInfo (name, userType) {
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}
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function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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if (!socket.hasListeners(globals.EVENTS.PLAYER_JOINED)) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + ' joined!', 'success', false, true, 3);
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stateBucket.currentGameState.people.push(player);
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stateBucket.currentGameState.isFull = gameIsFull;
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + ' joined!', 'success', false, true, 3);
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stateBucket.currentGameState.people.push(player);
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stateBucket.currentGameState.isFull = gameIsFull;
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
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}
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});
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socket.on(globals.EVENTS.PLAYER_LEFT, (player) => {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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toast(player.name + ' has left!', 'error', false, true, 3);
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const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
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if (index >= 0) {
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stateBucket.currentGameState.people.splice(
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index,
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1
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);
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
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}
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});
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}
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}
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});
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if (!socket.hasListeners(globals.EVENTS.PLAYER_LEFT)) {
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socket.on(globals.EVENTS.PLAYER_LEFT, (player) => {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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toast(player.name + ' has left!', 'error', false, true, 3);
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const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
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if (index >= 0) {
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stateBucket.currentGameState.people.splice(
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index,
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1
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socket.on(globals.EVENTS.START_GAME, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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gameStateRenderer.renderLobbyPlayers();
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}
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});
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}
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);
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});
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if (!socket.hasListeners(globals.EVENTS.START_GAME)) {
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socket.on(globals.EVENTS.START_GAME, () => {
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socket.emit(
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globals.COMMANDS.FETCH_IN_PROGRESS_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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}
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);
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});
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}
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if (!socket.hasListeners(globals.EVENTS.SYNC_GAME_STATE)) {
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_IN_PROGRESS_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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}
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);
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});
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}
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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}
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);
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});
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if (timerWorker && gameTimerManager) {
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gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
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@@ -21,7 +21,7 @@ function roomCodeIsValid (code) {
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function attemptToJoinGame (code) {
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XHRUtility.xhr(
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'/api/games/availability/' + code.toLowerCase().trim(),
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'/api/games/' + code.toLowerCase().trim() + 'availability',
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'GET',
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null,
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null
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@@ -11,10 +11,6 @@ th, thead, tr, tt, u, ul, var {
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border: 0;
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background: transparent;
|
||||
}
|
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@font-face {
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font-family: 'signika-negative';
|
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src: url("../webfonts/Diavlo_LIGHT_II_37.woff2") format("woff2");
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'signika-negative';
|
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@@ -164,6 +160,11 @@ button {
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border: 2px solid #8a1c1c !important;
|
||||
}
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||||
|
||||
.submitted {
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filter: opacity(0.5);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.container {
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padding: 5px;
|
||||
border-radius: 3px;
|
||||
|
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@@ -1,68 +1,68 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Create A Game</title>
|
||||
<meta name="description" content="This resource was not found.">
|
||||
<meta property="og:title" content="Not Found">
|
||||
<meta property="og:type" content="website">
|
||||
<meta property="og:url" content="https://playwerewolf.uk.r.appspot.com/not-found">
|
||||
<meta property="og:description" content="The page you are looking for could not be found.">
|
||||
<meta property="og:image" content="image.png">
|
||||
<link rel="icon" href="/favicon.ico">
|
||||
<link rel="icon" href="/favicon.svg" type="image/svg+xml">
|
||||
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
|
||||
<link rel="stylesheet" href="/styles/GLOBAL.css">
|
||||
<link rel="stylesheet" href="/styles/create.css">
|
||||
<link rel="stylesheet" href="/styles/modal.css">
|
||||
<link rel="stylesheet" href="/styles/hamburgers.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="mobile-menu-background-overlay"></div>
|
||||
<div id="navbar"></div>
|
||||
<span>
|
||||
<h1>404</h1>
|
||||
<h3>The game or other resource that you are looking for could not be found, or you don't have permission to access it.
|
||||
If this error is unexpected, the application may have restarted.</h3>
|
||||
</span>
|
||||
<style>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Not Found</title>
|
||||
<meta name="description" content="This resource was not found.">
|
||||
<meta property="og:title" content="Not Found">
|
||||
<meta property="og:type" content="website">
|
||||
<meta property="og:url" content="https://playwerewolf.uk.r.appspot.com/not-found">
|
||||
<meta property="og:description" content="The page you are looking for could not be found.">
|
||||
<meta property="og:image" content="image.png">
|
||||
<link rel="icon" href="/favicon.ico">
|
||||
<link rel="icon" href="/favicon.svg" type="image/svg+xml">
|
||||
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
|
||||
<link rel="stylesheet" href="/styles/GLOBAL.css">
|
||||
<link rel="stylesheet" href="/styles/create.css">
|
||||
<link rel="stylesheet" href="/styles/modal.css">
|
||||
<link rel="stylesheet" href="/styles/hamburgers.css">
|
||||
<style>
|
||||
|
||||
h1 {
|
||||
margin: 0 auto;
|
||||
}
|
||||
h1 {
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
h3 {
|
||||
max-width: 40em;
|
||||
font-size: 20px;
|
||||
padding: 1em;
|
||||
margin: 0 auto;
|
||||
}
|
||||
h3 {
|
||||
max-width: 40em;
|
||||
font-size: 20px;
|
||||
padding: 1em;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
}
|
||||
html, body {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
span {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin: 0 auto;
|
||||
}
|
||||
#not-found-container {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
@media(min-width: 701px) {
|
||||
h1 {
|
||||
font-size: 75px;
|
||||
}
|
||||
}
|
||||
@media(max-width: 700px) {
|
||||
h1 {
|
||||
font-size: 40px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script src="/dist/notFound-bundle.js"></script>
|
||||
</body>
|
||||
@media(min-width: 701px) {
|
||||
h1 {
|
||||
font-size: 75px;
|
||||
}
|
||||
}
|
||||
@media(max-width: 700px) {
|
||||
h1 {
|
||||
font-size: 40px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="mobile-menu-background-overlay"></div>
|
||||
<div id="navbar"></div>
|
||||
<div id="not-found-container">
|
||||
<h1>404</h1>
|
||||
<h3>The game or other resource that you are looking for could not be found, or you don't have permission to access it.
|
||||
If this error is unexpected, the application may have restarted.</h3>
|
||||
</div>
|
||||
<script src="/dist/notFound-bundle.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
<link rel="stylesheet" href="/styles/game.css">
|
||||
<link rel="stylesheet" href="/styles/modal.css">
|
||||
<link rel="stylesheet" href="/styles/hamburgers.css">
|
||||
<link rel="preload" as="font" href="/webfonts/SignikaNegative-Light.woff2" crossorigin/>
|
||||
<link rel="preload" as="font" href="/webfonts/Diavlo_LIGHT_II_37.woff2" crossorigin/>
|
||||
<link rel="preload" href="/webfonts/SignikaNegative-Light.woff2" as="font" type="font/woff2" crossorigin>
|
||||
</head>
|
||||
<body>
|
||||
<div id="prompt"></div>
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
"scripts": {
|
||||
"bundle": "webpack --config client/webpack/webpack-prod.config.js",
|
||||
"prestart": "npm run bundle",
|
||||
"gcp-build": "webpack --config client/webpack/webpack-prod.config.js",
|
||||
"build:dev": "webpack --watch --config client/webpack/webpack-dev.config.js --mode=development",
|
||||
"start:dev": "NODE_ENV=development nodemon server/main.js",
|
||||
"start:dev:no-hot-reload": "NODE_ENV=development && node server/main.js",
|
||||
|
||||
@@ -5,6 +5,7 @@ const logger = require('../modules/Logger')(debugMode);
|
||||
const GameManager = require('../modules/GameManager.js');
|
||||
const rateLimit = require('express-rate-limit').default;
|
||||
const globals = require('../config/globals');
|
||||
const cors = require('cors');
|
||||
|
||||
const gameManager = new GameManager().getInstance();
|
||||
|
||||
@@ -15,6 +16,20 @@ const apiLimiter = rateLimit({
|
||||
legacyHeaders: false
|
||||
});
|
||||
|
||||
const corsOptions = process.env.NODE_ENV.trim() === 'development'
|
||||
? {
|
||||
origin: '*',
|
||||
optionsSuccessStatus: 200 // some legacy browsers (IE11, various SmartTVs) choke on 204
|
||||
}
|
||||
: {
|
||||
origin: 'https://playwerewolf.uk.r.appspot.com',
|
||||
optionsSuccessStatus: 200
|
||||
}
|
||||
|
||||
router.use(cors(corsOptions));
|
||||
router.options('/:code/players', cors(corsOptions)) // enable pre-flight request for DELETE
|
||||
|
||||
|
||||
if (process.env.NODE_ENV.trim() === 'production') { // in prod, limit clients to creating 5 games per 10 minutes.
|
||||
router.use('/create', apiLimiter);
|
||||
}
|
||||
@@ -35,9 +50,9 @@ router.post('/create', function (req, res) {
|
||||
});
|
||||
});
|
||||
|
||||
router.get('/availability/:code', function (req, res) {
|
||||
const joinGamePromise = gameManager.joinGame(req.params.code);
|
||||
joinGamePromise.then((result) => {
|
||||
router.get('/:code/availability', function (req, res) {
|
||||
const availabilityPromise = gameManager.checkAvailability(req.params.code);
|
||||
availabilityPromise.then((result) => {
|
||||
if (result === 404) {
|
||||
res.status(404).send();
|
||||
} else if (result instanceof Error) {
|
||||
@@ -51,4 +66,24 @@ router.get('/availability/:code', function (req, res) {
|
||||
});
|
||||
});
|
||||
|
||||
router.patch('/:code/players', function (req, res) {
|
||||
if (
|
||||
req.body === null
|
||||
|| req.body.cookie === null
|
||||
|| (typeof req.body.cookie !== 'string' && req.body.cookie !== false)
|
||||
|| (req.body.cookie.length !== globals.USER_SIGNATURE_LENGTH && req.body.cookie !== false)
|
||||
) {
|
||||
res.status(400).send();
|
||||
}
|
||||
gameManager.joinGame(req.body.cookie, req.params.code).then((data) => {
|
||||
res.status(200).send(data);
|
||||
}).catch((code) => {
|
||||
res.status(code).send();
|
||||
});
|
||||
});
|
||||
|
||||
router.get('/environment', function (req, res) {
|
||||
res.status(200).send(gameManager.environment);
|
||||
});
|
||||
|
||||
module.exports = router;
|
||||
|
||||
@@ -5,7 +5,6 @@ const globals = {
|
||||
STALE_GAME_HOURS: 12,
|
||||
CLIENT_COMMANDS: {
|
||||
FETCH_GAME_STATE: 'fetchGameState',
|
||||
GET_ENVIRONMENT: 'getEnvironment',
|
||||
START_GAME: 'startGame',
|
||||
PAUSE_TIMER: 'pauseTimer',
|
||||
RESUME_TIMER: 'resumeTimer',
|
||||
@@ -14,8 +13,7 @@ const globals = {
|
||||
REVEAL_PLAYER: 'revealPlayer',
|
||||
TRANSFER_MODERATOR: 'transferModerator',
|
||||
CHANGE_NAME: 'changeName',
|
||||
END_GAME: 'endGame',
|
||||
FETCH_IN_PROGRESS_STATE: 'fetchInitialInProgressState'
|
||||
END_GAME: 'endGame'
|
||||
},
|
||||
MESSAGES: {
|
||||
ENTER_NAME: 'Client must enter name.'
|
||||
|
||||
@@ -24,14 +24,6 @@ app.set('port', args.port);
|
||||
|
||||
const inGameSocketServer = ServerBootstrapper.createSocketServer(main, app, args.port);
|
||||
|
||||
inGameSocketServer.on('connection', function (socket) {
|
||||
socket.on('disconnecting', (reason) => {
|
||||
logger.trace('client socket disconnecting because: ' + reason);
|
||||
gameManager.removeClientFromLobbyIfApplicable(socket);
|
||||
});
|
||||
gameManager.addGameSocketHandlers(inGameSocketServer, socket);
|
||||
});
|
||||
|
||||
let gameManager;
|
||||
|
||||
/* Instantiate the singleton game manager */
|
||||
@@ -41,6 +33,16 @@ if (process.env.NODE_ENV.trim() === 'development') {
|
||||
gameManager = new GameManager(logger, globals.ENVIRONMENT.PRODUCTION).getInstance();
|
||||
}
|
||||
|
||||
gameManager.namespace = inGameSocketServer;
|
||||
|
||||
inGameSocketServer.on('connection', function (socket) {
|
||||
socket.on('disconnecting', (reason) => {
|
||||
logger.trace('client socket disconnecting because: ' + reason);
|
||||
gameManager.removeClientFromLobbyIfApplicable(socket);
|
||||
});
|
||||
gameManager.addGameSocketHandlers(inGameSocketServer, socket);
|
||||
});
|
||||
|
||||
/* api endpoints */
|
||||
const games = require('./api/GamesAPI');
|
||||
app.use('/api/games', games);
|
||||
|
||||
@@ -14,7 +14,6 @@ class GameManager {
|
||||
}
|
||||
|
||||
addGameSocketHandlers = (namespace, socket) => {
|
||||
this.namespace = namespace;
|
||||
socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => {
|
||||
this.logger.trace('request for game state for accessCode: ' + accessCode + ' from socket: ' + socket.id + ' with cookie: ' + personId);
|
||||
this.handleRequestForGameState(
|
||||
@@ -28,27 +27,6 @@ class GameManager {
|
||||
);
|
||||
});
|
||||
|
||||
/* this event handler will call handleRequestForGameState() with the 'handleNoMatch' arg as false - only
|
||||
connections that match a participant in the game at that time will have the game state sent to them.
|
||||
*/
|
||||
socket.on(globals.CLIENT_COMMANDS.FETCH_IN_PROGRESS_STATE, (accessCode, personId, ackFn) => {
|
||||
this.logger.trace('request for game state for accessCode ' + accessCode + ', person ' + personId);
|
||||
this.handleRequestForGameState(
|
||||
this.namespace,
|
||||
this.logger,
|
||||
this.activeGameRunner,
|
||||
accessCode,
|
||||
personId,
|
||||
ackFn,
|
||||
socket,
|
||||
false
|
||||
);
|
||||
});
|
||||
|
||||
socket.on(globals.CLIENT_COMMANDS.GET_ENVIRONMENT, (ackFn) => {
|
||||
ackFn(this.environment);
|
||||
});
|
||||
|
||||
socket.on(globals.CLIENT_COMMANDS.START_GAME, (accessCode) => {
|
||||
const game = this.activeGameRunner.activeGames[accessCode];
|
||||
if (game && game.isFull) {
|
||||
@@ -152,7 +130,7 @@ class GameManager {
|
||||
socket.on(globals.CLIENT_COMMANDS.CHANGE_NAME, (accessCode, data, ackFn) => {
|
||||
const game = this.activeGameRunner.activeGames[accessCode];
|
||||
if (game) {
|
||||
const person = findPersonById(game, data.personId);
|
||||
const person = findPersonByField(game, 'id', data.personId);
|
||||
if (person) {
|
||||
if (!isNameTaken(game, data.name)) {
|
||||
ackFn('changed');
|
||||
@@ -207,7 +185,7 @@ class GameManager {
|
||||
}
|
||||
};
|
||||
|
||||
joinGame = (code) => {
|
||||
checkAvailability = (code) => {
|
||||
const game = this.activeGameRunner.activeGames[code];
|
||||
if (game) {
|
||||
const unassignedPerson = game.people.find((person) => person.assigned === false);
|
||||
@@ -275,16 +253,47 @@ class GameManager {
|
||||
}
|
||||
};
|
||||
|
||||
handleRequestForGameState = (namespace, logger, gameRunner, accessCode, personCookie, ackFn, socket, handleNoMatch = true) => {
|
||||
joinGame = (cookie, accessCode) => {
|
||||
const game = this.activeGameRunner.activeGames[accessCode];
|
||||
if (game) {
|
||||
const person = findPersonByField(game, 'cookie', cookie);
|
||||
if (person) {
|
||||
return Promise.resolve(person.cookie);
|
||||
} else {
|
||||
const unassignedPerson = game.moderator.assigned === false
|
||||
? game.moderator
|
||||
: game.people.find((person) => person.assigned === false);
|
||||
if (unassignedPerson) {
|
||||
this.logger.trace('request from client to join game. Assigning: ' + unassignedPerson.name);
|
||||
unassignedPerson.assigned = true;
|
||||
game.isFull = isGameFull(game);
|
||||
this.namespace.in(game.accessCode).emit(
|
||||
globals.EVENTS.PLAYER_JOINED,
|
||||
GameStateCurator.mapPerson(unassignedPerson),
|
||||
game.isFull
|
||||
);
|
||||
return Promise.resolve(unassignedPerson.cookie);
|
||||
} else { // if the game is full, make them a spectator.
|
||||
const spectator = new Person(
|
||||
createRandomId(),
|
||||
createRandomId(),
|
||||
UsernameGenerator.generate(),
|
||||
globals.USER_TYPES.SPECTATOR
|
||||
);
|
||||
this.logger.trace('new spectator: ' + spectator.name);
|
||||
game.spectators.push(spectator);
|
||||
return Promise.resolve(spectator.cookie);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return Promise.reject(404);
|
||||
}
|
||||
};
|
||||
|
||||
handleRequestForGameState = (namespace, logger, gameRunner, accessCode, personCookie, ackFn, socket) => {
|
||||
const game = gameRunner.activeGames[accessCode];
|
||||
if (game) {
|
||||
let matchingPerson = game.people.find((person) => person.cookie === personCookie);
|
||||
if (!matchingPerson) {
|
||||
matchingPerson = game.spectators.find((spectator) => spectator.cookie === personCookie);
|
||||
}
|
||||
if (!matchingPerson && game.moderator.cookie === personCookie) {
|
||||
matchingPerson = game.moderator;
|
||||
}
|
||||
const matchingPerson = findPersonByField(game, 'cookie', personCookie);
|
||||
if (matchingPerson) {
|
||||
if (matchingPerson.socketId === socket.id) {
|
||||
logger.trace('matching person found with an established connection to the room: ' + matchingPerson.name);
|
||||
@@ -295,8 +304,8 @@ class GameManager {
|
||||
matchingPerson.socketId = socket.id;
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
|
||||
}
|
||||
} else if (handleNoMatch) {
|
||||
this.handleRequestFromNonMatchingPerson(game, socket, gameRunner, ackFn, logger);
|
||||
} else {
|
||||
rejectClientRequestForGameState(ackFn);
|
||||
}
|
||||
} else {
|
||||
rejectClientRequestForGameState(ackFn);
|
||||
@@ -304,43 +313,6 @@ class GameManager {
|
||||
}
|
||||
};
|
||||
|
||||
handleRequestFromNonMatchingPerson = (game, socket, gameRunner, ackFn, logger) => {
|
||||
const personWithMatchingSocketId = findPersonWithMatchingSocketId(game, socket.id);
|
||||
if (personWithMatchingSocketId) {
|
||||
logger.trace('matching person found whose cookie got cleared after establishing a connection to the room: ' + personWithMatchingSocketId.name);
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, personWithMatchingSocketId, gameRunner, socket, logger));
|
||||
} else {
|
||||
const unassignedPerson = game.moderator.assigned === false
|
||||
? game.moderator
|
||||
: game.people.find((person) => person.assigned === false);
|
||||
if (unassignedPerson) {
|
||||
logger.trace('completely new person with a first connection to the room: ' + unassignedPerson.name);
|
||||
unassignedPerson.assigned = true;
|
||||
unassignedPerson.socketId = socket.id;
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, unassignedPerson, gameRunner, socket, logger));
|
||||
const isFull = isGameFull(game);
|
||||
game.isFull = isFull;
|
||||
socket.to(game.accessCode).emit(
|
||||
globals.EVENTS.PLAYER_JOINED,
|
||||
GameStateCurator.mapPerson(unassignedPerson),
|
||||
isFull
|
||||
);
|
||||
} else { // if the game is full, make them a spectator.
|
||||
const spectator = new Person(
|
||||
createRandomId(),
|
||||
createRandomId(),
|
||||
UsernameGenerator.generate(),
|
||||
globals.USER_TYPES.SPECTATOR
|
||||
);
|
||||
spectator.socketId = socket.id;
|
||||
logger.trace('new spectator: ' + spectator.name);
|
||||
game.spectators.push(spectator);
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, spectator, gameRunner, socket, logger));
|
||||
}
|
||||
socket.join(game.accessCode);
|
||||
}
|
||||
};
|
||||
|
||||
removeClientFromLobbyIfApplicable (socket) {
|
||||
socket.rooms.forEach((room) => {
|
||||
if (this.activeGameRunner.activeGames[room]) {
|
||||
@@ -442,17 +414,6 @@ function rejectClientRequestForGameState (acknowledgementFunction) {
|
||||
return acknowledgementFunction(null);
|
||||
}
|
||||
|
||||
function findPersonWithMatchingSocketId (game, socketId) {
|
||||
let person = game.people.find((person) => person.socketId === socketId);
|
||||
if (!person) {
|
||||
person = game.spectators.find((spectator) => spectator.socketId === socketId);
|
||||
}
|
||||
if (!person && game.moderator.socketId === socketId) {
|
||||
person = game.moderator;
|
||||
}
|
||||
return person;
|
||||
}
|
||||
|
||||
function findPlayerBySocketId (people, socketId) {
|
||||
return people.find((person) => person.socketId === socketId && person.userType === globals.USER_TYPES.PLAYER);
|
||||
}
|
||||
@@ -461,16 +422,16 @@ function isGameFull (game) {
|
||||
return game.moderator.assigned === true && !game.people.find((person) => person.assigned === false);
|
||||
}
|
||||
|
||||
function findPersonById (game, id) {
|
||||
function findPersonByField (game, fieldName, value) {
|
||||
let person;
|
||||
if (id === game.moderator.id) {
|
||||
if (value === game.moderator[fieldName]) {
|
||||
person = game.moderator;
|
||||
}
|
||||
if (!person) {
|
||||
person = game.people.find((person) => person.id === id);
|
||||
person = game.people.find((person) => person[fieldName] === value);
|
||||
}
|
||||
if (!person) {
|
||||
person = game.spectators.find((spectator) => spectator.id === id);
|
||||
person = game.spectators.find((spectator) => spectator[fieldName] === value);
|
||||
}
|
||||
return person;
|
||||
}
|
||||
|
||||
@@ -65,15 +65,11 @@ const ServerBootstrapper = {
|
||||
let io;
|
||||
if (process.env.NODE_ENV.trim() === 'development') {
|
||||
io = require('socket.io')(main, {
|
||||
cors: { origin: 'http://localhost:' + port },
|
||||
pingTimeout: 5000,
|
||||
pingInterval: 5000
|
||||
cors: { origin: 'http://localhost:' + port }
|
||||
});
|
||||
} else {
|
||||
io = require('socket.io')(main, {
|
||||
cors: { origin: 'https://playwerewolf.uk.r.appspot.com' },
|
||||
pingTimeout: 5000,
|
||||
pingInterval: 5000
|
||||
cors: { origin: 'https://playwerewolf.uk.r.appspot.com' }
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user