mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-29 01:07:50 +01:00
refactor join to intermediary page
This commit is contained in:
@@ -12,26 +12,6 @@ import { XHRUtility } from '../modules/XHRUtility.js';
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const game = () => {
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injectNavbar();
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const socket = io('/in-game');
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const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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const gameTimerManager = new GameTimerManager(stateBucket, socket);
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const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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socket.on('connect', () => {
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if (!stateBucket.joinRequestInFlight) {
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prepareGamePage(
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stateBucket,
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stateBucket.accessCode,
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gameTimerManager,
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gameStateRenderer,
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timerWorker,
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socket,
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UserUtility.validateAnonUserSignature(stateBucket.environment)
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);
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}
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});
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XHRUtility.xhr(
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'/api/games/environment',
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'GET',
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@@ -40,81 +20,50 @@ const game = () => {
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)
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.then((res) => {
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stateBucket.environment = res.content;
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joinGame(res, gameTimerManager, gameStateRenderer, socket, timerWorker);
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const socket = io('/in-game');
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const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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const gameTimerManager = new GameTimerManager(stateBucket, socket);
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const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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socket.on('connect', () => {
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syncWithGame(
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stateBucket,
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gameTimerManager,
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gameStateRenderer,
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timerWorker,
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socket,
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UserUtility.validateAnonUserSignature(res.content)
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);
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});
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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}).catch((res) => {
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toast(res.content, 'error', true);
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});
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toast(res.content, 'error', true);
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});
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};
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function joinGame (environmentResponse, gameTimerManager, gameStateRenderer, socket, timerWorker) {
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let cookie = UserUtility.validateAnonUserSignature(environmentResponse.content);
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function syncWithGame (stateBucket, gameTimerManager, gameStateRenderer, timerWorker, socket, cookie) {
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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XHRUtility.xhr(
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'/api/games/' + accessCode + '/players',
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'PATCH',
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null,
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JSON.stringify({ cookie: cookie })
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)
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.then((res) => {
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UserUtility.setAnonymousUserId(res.content, environmentResponse.content);
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stateBucket.accessCode = accessCode;
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stateBucket.joinRequestInFlight = false;
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cookie = res.content;
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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prepareGamePage(stateBucket, accessCode, gameTimerManager, gameStateRenderer, timerWorker, socket, cookie);
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}).catch((res) => {
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if (res.status === 404) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else if (res.status >= 500) {
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toast(
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'The server is experiencing problems. Please try again later',
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'error',
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true
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);
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}
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});
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, cookie, function (gameState) {
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if (gameState === null) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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document.getElementById('game-content').innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker);
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}
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});
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} else {
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window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
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}
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}
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function prepareGamePage (stateBucket, accessCode, gameTimerManager, gameStateRenderer, timerWorker, socket, cookie) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, cookie, function (gameState) {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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document.getElementById('game-content').innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker);
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if (!gameState.client.hasEnteredName) {
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document.getElementById('prompt').innerHTML = templates.NAME_CHANGE_MODAL;
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document.getElementById('change-name-form').onsubmit = (e) => {
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e.preventDefault();
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const name = document.getElementById('player-new-name').value;
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if (validateName(name)) {
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socket.emit(globals.COMMANDS.CHANGE_NAME, gameState.accessCode, {
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name: name,
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personId: gameState.client.id
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}, (result) => {
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switch (result) {
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case 'taken':
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toast('This name is already taken.', 'error', true, true, 8);
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break;
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case 'changed':
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ModalManager.dispelModal('change-name-modal', 'change-name-modal-background');
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toast('Name set.', 'success', true, true, 5);
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propagateNameChange(stateBucket.currentGameState, name, stateBucket.currentGameState.client.id);
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker);
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}
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});
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} else {
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toast('Name must be between 1 and 30 characters.', 'error', true, true, 8);
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}
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};
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}
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});
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}
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function processGameState (currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker, refreshPrompt = true) {
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displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
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if (refreshPrompt) {
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@@ -28,7 +28,7 @@ function attemptToJoinGame (code) {
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)
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.then((res) => {
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if (res.status === 200) {
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window.location = '/game/' + res.content;
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window.location = '/join/' + res.content;
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}
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}).catch((res) => {
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if (res.status === 404) {
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74
client/src/scripts/join.js
Normal file
74
client/src/scripts/join.js
Normal file
@@ -0,0 +1,74 @@
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import {injectNavbar} from "../modules/Navbar.js";
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import {toast} from "../modules/Toast.js";
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import {XHRUtility} from "../modules/XHRUtility.js";
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import {UserUtility} from "../modules/UserUtility.js";
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import {globals} from "../config/globals.js";
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const join = () => {
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injectNavbar();
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const splitUrl = window.location.pathname.split('/join/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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document.getElementById("game-code").innerText = accessCode;
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document.getElementById("game-time").innerText
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= decodeURIComponent((new URL(document.location)).searchParams.get('timer'));
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document.getElementById("game-player-count").innerText
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= decodeURIComponent((new URL(document.location)).searchParams.get('playerCount')) + ' Players';
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let playerCount = decodeURIComponent((new URL(document.location)).searchParams.get('playerCount'))
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let form = document.getElementById('join-game-form');
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document.getElementById("player-new-name").focus();
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form.onsubmit = joinHandler;
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} else {
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window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
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}
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}
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const joinHandler = (e) => {
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const splitUrl = window.location.pathname.split('/join/');
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const accessCode = splitUrl[1];
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e.preventDefault();
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const name = document.getElementById('player-new-name').value;
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if (validateName(name)) {
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document.getElementById('join-game-form').onsubmit = null;
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document.getElementById("submit-new-name").classList.add('submitted');
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document.getElementById("submit-new-name").setAttribute('value', 'Joining...');
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XHRUtility.xhr(
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'/api/games/' + accessCode + '/players',
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'PATCH',
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null,
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JSON.stringify({ playerName: name, accessCode: accessCode })
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)
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.then((res) => {
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let json = JSON.parse(res.content);
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UserUtility.setAnonymousUserId(json.cookie, json.environment);
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window.location = '/game/' + accessCode;
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}).catch((res) => {
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document.getElementById('join-game-form').onsubmit = joinHandler;
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document.getElementById("submit-new-name").classList.remove('submitted');
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document.getElementById("submit-new-name").setAttribute('value', 'Join Game');
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if (res.status === 404) {
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toast('This game was not found.', 'error', true, true, 8);
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} else if (res.status === 400) {
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toast('This name is already taken.', 'error', true, true, 8);
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} else if (res.status >= 500) {
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toast(
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'The server is experiencing problems. Please try again later',
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'error',
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true
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);
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}
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});
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} else {
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toast('Name must be between 1 and 30 characters.', 'error', true, true, 8);
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}
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};
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function validateName (name) {
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return typeof name === 'string' && name.length > 0 && name.length <= 30;
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}
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if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
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module.exports = join;
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} else {
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join();
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}
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