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refactor join to intermediary page
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@@ -38,7 +38,6 @@ gameManager.namespace = inGameSocketServer;
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inGameSocketServer.on('connection', function (socket) {
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socket.on('disconnecting', (reason) => {
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logger.trace('client socket disconnecting because: ' + reason);
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gameManager.removeClientFromLobbyIfApplicable(socket);
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});
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gameManager.addGameSocketHandlers(inGameSocketServer, socket);
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});
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