mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-27 00:07:50 +01:00
refactor join to intermediary page
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@@ -157,7 +157,7 @@ class GameManager {
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};
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createGame = (gameParams) => {
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const expectedKeys = ['deck', 'hasTimer', 'timerParams'];
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const expectedKeys = ['deck', 'hasTimer', 'timerParams', 'moderatorName'];
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if (typeof gameParams !== 'object'
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|| expectedKeys.some((key) => !Object.keys(gameParams).includes(key))
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) {
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@@ -167,7 +167,8 @@ class GameManager {
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// to avoid excessive memory build-up, every time a game is created, check for and purge any stale games.
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pruneStaleGames(this.activeGameRunner.activeGames, this.activeGameRunner.timerThreads, this.logger);
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const newAccessCode = this.generateAccessCode();
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const moderator = initializeModerator(UsernameGenerator.generate(), gameParams.hasDedicatedModerator);
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const moderator = initializeModerator(gameParams.moderatorName, gameParams.hasDedicatedModerator);
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moderator.assigned = true;
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if (gameParams.timerParams !== null) {
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gameParams.timerParams.paused = false;
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}
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@@ -181,7 +182,7 @@ class GameManager {
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gameParams.timerParams
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);
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this.activeGameRunner.activeGames[newAccessCode].createTime = new Date().toJSON();
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return Promise.resolve(newAccessCode);
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return Promise.resolve({ accessCode: newAccessCode, cookie: moderator.cookie, environment: this.environment });
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}
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};
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@@ -253,40 +254,34 @@ class GameManager {
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}
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};
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joinGame = (cookie, accessCode) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const person = findPersonByField(game, 'cookie', cookie);
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if (person) {
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return Promise.resolve(person.cookie);
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} else {
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const unassignedPerson = game.moderator.assigned === false
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? game.moderator
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: game.people.find((person) => person.assigned === false);
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if (unassignedPerson) {
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this.logger.trace('request from client to join game. Assigning: ' + unassignedPerson.name);
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unassignedPerson.assigned = true;
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game.isFull = isGameFull(game);
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this.namespace.in(game.accessCode).emit(
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globals.EVENTS.PLAYER_JOINED,
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GameStateCurator.mapPerson(unassignedPerson),
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game.isFull
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);
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return Promise.resolve(unassignedPerson.cookie);
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} else { // if the game is full, make them a spectator.
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const spectator = new Person(
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createRandomId(),
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createRandomId(),
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UsernameGenerator.generate(),
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globals.USER_TYPES.SPECTATOR
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);
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this.logger.trace('new spectator: ' + spectator.name);
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game.spectators.push(spectator);
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return Promise.resolve(spectator.cookie);
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}
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}
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} else {
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return Promise.reject(404);
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joinGame = (game, name) => {
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if (isNameTaken(game, name)) {
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return Promise.reject(400);
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}
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const unassignedPerson = game.moderator.assigned === false
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? game.moderator
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: game.people.find((person) => person.assigned === false);
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if (unassignedPerson) {
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this.logger.trace('request from client to join game. Assigning: ' + unassignedPerson.name);
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unassignedPerson.assigned = true;
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unassignedPerson.name = name;
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game.isFull = isGameFull(game);
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this.namespace.in(game.accessCode).emit(
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globals.EVENTS.PLAYER_JOINED,
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GameStateCurator.mapPerson(unassignedPerson),
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game.isFull
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);
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return Promise.resolve(unassignedPerson.cookie);
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} else { // if the game is full, make them a spectator.
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const spectator = new Person(
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createRandomId(),
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createRandomId(),
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name,
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globals.USER_TYPES.SPECTATOR
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);
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this.logger.trace('new spectator: ' + spectator.name);
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game.spectators.push(spectator);
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return Promise.resolve(spectator.cookie);
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}
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};
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