refactor join to intermediary page

This commit is contained in:
AlecM33
2022-01-24 23:34:12 -05:00
parent 45111da832
commit a0d68e636d
23 changed files with 420 additions and 208 deletions

View File

@@ -157,7 +157,7 @@ class GameManager {
};
createGame = (gameParams) => {
const expectedKeys = ['deck', 'hasTimer', 'timerParams'];
const expectedKeys = ['deck', 'hasTimer', 'timerParams', 'moderatorName'];
if (typeof gameParams !== 'object'
|| expectedKeys.some((key) => !Object.keys(gameParams).includes(key))
) {
@@ -167,7 +167,8 @@ class GameManager {
// to avoid excessive memory build-up, every time a game is created, check for and purge any stale games.
pruneStaleGames(this.activeGameRunner.activeGames, this.activeGameRunner.timerThreads, this.logger);
const newAccessCode = this.generateAccessCode();
const moderator = initializeModerator(UsernameGenerator.generate(), gameParams.hasDedicatedModerator);
const moderator = initializeModerator(gameParams.moderatorName, gameParams.hasDedicatedModerator);
moderator.assigned = true;
if (gameParams.timerParams !== null) {
gameParams.timerParams.paused = false;
}
@@ -181,7 +182,7 @@ class GameManager {
gameParams.timerParams
);
this.activeGameRunner.activeGames[newAccessCode].createTime = new Date().toJSON();
return Promise.resolve(newAccessCode);
return Promise.resolve({ accessCode: newAccessCode, cookie: moderator.cookie, environment: this.environment });
}
};
@@ -253,40 +254,34 @@ class GameManager {
}
};
joinGame = (cookie, accessCode) => {
const game = this.activeGameRunner.activeGames[accessCode];
if (game) {
const person = findPersonByField(game, 'cookie', cookie);
if (person) {
return Promise.resolve(person.cookie);
} else {
const unassignedPerson = game.moderator.assigned === false
? game.moderator
: game.people.find((person) => person.assigned === false);
if (unassignedPerson) {
this.logger.trace('request from client to join game. Assigning: ' + unassignedPerson.name);
unassignedPerson.assigned = true;
game.isFull = isGameFull(game);
this.namespace.in(game.accessCode).emit(
globals.EVENTS.PLAYER_JOINED,
GameStateCurator.mapPerson(unassignedPerson),
game.isFull
);
return Promise.resolve(unassignedPerson.cookie);
} else { // if the game is full, make them a spectator.
const spectator = new Person(
createRandomId(),
createRandomId(),
UsernameGenerator.generate(),
globals.USER_TYPES.SPECTATOR
);
this.logger.trace('new spectator: ' + spectator.name);
game.spectators.push(spectator);
return Promise.resolve(spectator.cookie);
}
}
} else {
return Promise.reject(404);
joinGame = (game, name) => {
if (isNameTaken(game, name)) {
return Promise.reject(400);
}
const unassignedPerson = game.moderator.assigned === false
? game.moderator
: game.people.find((person) => person.assigned === false);
if (unassignedPerson) {
this.logger.trace('request from client to join game. Assigning: ' + unassignedPerson.name);
unassignedPerson.assigned = true;
unassignedPerson.name = name;
game.isFull = isGameFull(game);
this.namespace.in(game.accessCode).emit(
globals.EVENTS.PLAYER_JOINED,
GameStateCurator.mapPerson(unassignedPerson),
game.isFull
);
return Promise.resolve(unassignedPerson.cookie);
} else { // if the game is full, make them a spectator.
const spectator = new Person(
createRandomId(),
createRandomId(),
name,
globals.USER_TYPES.SPECTATOR
);
this.logger.trace('new spectator: ' + spectator.name);
game.spectators.push(spectator);
return Promise.resolve(spectator.cookie);
}
};