mirror of
https://github.com/AlecM33/Werewolf.git
synced 2026-02-10 04:03:33 +01:00
Add independent alignment: constants, validation, UI, and CSS
Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>
This commit is contained in:
@@ -21,7 +21,8 @@ export const STATUS = {
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export const ALIGNMENT = {
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GOOD: 'good',
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EVIL: 'evil'
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EVIL: 'evil',
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INDEPENDENT: 'independent'
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};
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export const MESSAGES = {
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@@ -147,7 +147,8 @@ export class DeckStateManager {
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}
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const sortedDeck = this.deck.sort((a, b) => {
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if (a.team !== b.team) {
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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const order = { good: 0, evil: 1, independent: 2 };
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return order[a.team] - order[b.team];
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}
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return a.role.localeCompare(b.role);
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});
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@@ -187,11 +188,7 @@ export class DeckStateManager {
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roleEl.dataset.roleId = sortedDeck[i].id;
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roleEl.classList.add('added-role');
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roleEl.innerHTML = HTMLFragments.DECK_SELECT_ROLE_ADDED_TO_DECK;
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if (sortedDeck[i].team === ALIGNMENT.GOOD) {
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roleEl.classList.add(ALIGNMENT.GOOD);
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} else {
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roleEl.classList.add(ALIGNMENT.EVIL);
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}
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roleEl.classList.add(sortedDeck[i].team);
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populateRoleElementInfo(roleEl, sortedDeck, i);
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document.getElementById('deck-list').appendChild(roleEl);
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const minusOneHandler = (e) => {
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@@ -237,8 +234,10 @@ export class DeckStateManager {
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const nameEl = document.getElementById('custom-role-info-modal-name');
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alignmentEl.classList.remove(ALIGNMENT.GOOD);
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alignmentEl.classList.remove(ALIGNMENT.EVIL);
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alignmentEl.classList.remove(ALIGNMENT.INDEPENDENT);
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nameEl.classList.remove(ALIGNMENT.GOOD);
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nameEl.classList.remove(ALIGNMENT.EVIL);
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nameEl.classList.remove(ALIGNMENT.INDEPENDENT);
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e.preventDefault();
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nameEl.innerText = sortedDeck[i].role;
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nameEl.classList.add(sortedDeck[i].team);
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@@ -256,6 +255,7 @@ export class DeckStateManager {
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function populateRoleElementInfo (roleEl, sortedDeck, i) {
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roleEl.classList.remove(ALIGNMENT.GOOD);
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roleEl.classList.remove(ALIGNMENT.EVIL);
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roleEl.classList.remove(ALIGNMENT.INDEPENDENT);
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roleEl.classList.add(sortedDeck[i].team);
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roleEl.querySelector('.role-name').innerHTML =
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`<span class="role-quantity"></span>
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@@ -463,11 +463,7 @@ function renderReviewAndCreateStep (containerId, stepNumber, game, deckManager)
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for (const card of game.deck) {
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const roleEl = document.createElement('div');
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roleEl.innerText = card.quantity + 'x ' + card.role;
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if (card.team === ALIGNMENT.GOOD) {
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roleEl.classList.add(ALIGNMENT.GOOD);
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} else {
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roleEl.classList.add(ALIGNMENT.EVIL);
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}
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roleEl.classList.add(card.team);
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div.querySelector('#roles-option').appendChild(roleEl);
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}
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@@ -31,7 +31,8 @@ export class RoleBox {
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loadDefaultRoles = () => {
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this.defaultRoles = defaultRoles.sort((a, b) => {
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if (a.team !== b.team) {
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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const order = { good: 0, evil: 1, independent: 2 };
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return order[a.team] - order[b.team];
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}
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return a.role.localeCompare(b.role);
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}).map((role) => {
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@@ -202,7 +203,8 @@ export class RoleBox {
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}
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this.customRoles.sort((a, b) => {
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if (a.team !== b.team) {
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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const order = { good: 0, evil: 1, independent: 2 };
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return order[a.team] - order[b.team];
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}
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return a.role.localeCompare(b.role);
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});
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@@ -282,8 +284,10 @@ export class RoleBox {
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const nameEl = document.getElementById('custom-role-info-modal-name');
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alignmentEl.classList.remove(ALIGNMENT.GOOD);
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alignmentEl.classList.remove(ALIGNMENT.EVIL);
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alignmentEl.classList.remove(ALIGNMENT.INDEPENDENT);
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nameEl.classList.remove(ALIGNMENT.GOOD);
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nameEl.classList.remove(ALIGNMENT.EVIL);
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nameEl.classList.remove(ALIGNMENT.INDEPENDENT);
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e.preventDefault();
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let role;
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if (isCustom) {
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@@ -295,6 +295,10 @@ export class InProgress {
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&& ((p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
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|| p.killed)
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);
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const teamIndependent = this.stateBucket.currentGameState.people.filter((p) => p.alignment === ALIGNMENT.INDEPENDENT
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&& ((p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
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|| p.killed)
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);
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this.renderGroupOfPlayers(
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teamEvil,
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this.killPlayerHandlers,
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@@ -315,6 +319,16 @@ export class InProgress {
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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this.renderGroupOfPlayers(
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teamIndependent,
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this.killPlayerHandlers,
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this.revealRoleHandlers,
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this.stateBucket.currentGameState.accessCode,
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ALIGNMENT.INDEPENDENT,
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this.stateBucket.currentGameState.people.find(person =>
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person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
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this.socket
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);
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document.getElementById('players-alive-label').innerText =
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'Players: ' + this.stateBucket.currentGameState.people.filter((person) => !person.out).length + ' / ' +
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this.stateBucket.currentGameState.gameSize + ' Alive';
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@@ -460,9 +474,12 @@ function renderPlayerRole (gameState) {
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if (gameState.client.alignment === ALIGNMENT.GOOD) {
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document.getElementById('game-role').classList.add('game-role-good');
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name.classList.add('good');
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} else {
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} else if (gameState.client.alignment === ALIGNMENT.EVIL) {
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document.getElementById('game-role').classList.add('game-role-evil');
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name.classList.add('evil');
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} else if (gameState.client.alignment === ALIGNMENT.INDEPENDENT) {
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document.getElementById('game-role').classList.add('game-role-independent');
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name.classList.add('independent');
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}
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name.setAttribute('title', gameState.client.gameRole);
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if (gameState.client.out) {
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@@ -149,7 +149,11 @@ export const SharedStateUtil = {
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document.getElementById('role-info-button').addEventListener('click', (e) => {
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const deck = stateBucket.currentGameState.deck;
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deck.sort((a, b) => {
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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if (a.team !== b.team) {
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const order = { good: 0, evil: 1, independent: 2 };
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return order[a.team] - order[b.team];
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}
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return a.role.localeCompare(b.role);
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});
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e.preventDefault();
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document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
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@@ -608,6 +608,15 @@ input {
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font-weight: bold;
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}
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.independent, .compact-card.independent .card-role {
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color: #d4a027 !important;
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font-weight: bold;
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}
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.independent-players, #deck-independent {
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border: 2px solid rgba(212, 160, 39, 0.39);
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}
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@keyframes placeholder {
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0%{
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background-position: 50% 0
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@@ -547,6 +547,10 @@ h1 {
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color: #e15656 !important;
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}
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#game-role #role-name.independent {
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color: #d4a027 !important;
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}
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#role-image {
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user-select: none;
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-ms-user-select: none;
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@@ -11,6 +11,7 @@ export const hiddenMenus =
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<select id="role-alignment" required>
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<option value="good">good</option>
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<option value="evil">evil</option>
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<option value="independent">independent</option>
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</select>
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</div>
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<div>
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@@ -24,7 +24,8 @@ const LOG_LEVEL = {
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const ALIGNMENT = {
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GOOD: 'good',
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EVIL: 'evil'
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EVIL: 'evil',
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INDEPENDENT: 'independent'
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};
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const REDIS_CHANNELS = {
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@@ -39,7 +39,7 @@ class GameCreationRequest {
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&& entry.role.length > 0
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&& entry.role.length <= PRIMITIVES.MAX_CUSTOM_ROLE_NAME_LENGTH
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&& typeof entry.team === 'string'
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&& (entry.team === ALIGNMENT.GOOD || entry.team === ALIGNMENT.EVIL)
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&& (entry.team === ALIGNMENT.GOOD || entry.team === ALIGNMENT.EVIL || entry.team === ALIGNMENT.INDEPENDENT)
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&& typeof entry.description === 'string'
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&& entry.description.length > 0
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&& entry.description.length <= PRIMITIVES.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH
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