Remove comments, delete TimerManager, and simplify SOURCE_TIMER_EVENT

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2026-01-24 03:56:10 +00:00
parent cab4ae5658
commit a2f88446d9
7 changed files with 9 additions and 67 deletions

View File

@@ -2,7 +2,6 @@ const GameStateCurator = require('./GameStateCurator');
const GameCreationRequest = require('../model/GameCreationRequest');
const { EVENT_IDS, STATUS, USER_TYPES, GAME_PROCESS_COMMANDS, REDIS_CHANNELS, PRIMITIVES } = require('../config/globals');
// Helper function to handle timer commands
async function handleTimerCommand (timerEventSubtype, game, socketId, vars) {
switch (timerEventSubtype) {
case GAME_PROCESS_COMMANDS.PAUSE_TIMER:
@@ -376,9 +375,8 @@ const Events = [
communicate: async (game, socketArgs, vars) => {
const timer = vars.gameManager.timers[game.accessCode];
if (timer) {
// Timer is running on this instance, handle the request directly
await handleTimerCommand(vars.timerEventSubtype, game, vars.requestingSocketId, vars);
} else { // we need to consult another container for the timer data
} else {
await vars.eventManager.publisher?.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
vars.eventManager.createMessageToPublish(
@@ -399,23 +397,7 @@ const Events = [
communicate: async (game, socketArgs, vars) => {
const timer = vars.gameManager.timers[game.accessCode];
if (timer) {
// Timer is running on this instance, handle the request
await handleTimerCommand(socketArgs.timerEventSubtype, game, socketArgs.socketId, vars);
} else {
// Timer not running here, publish stored timer state
await vars.eventManager.publisher.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
vars.eventManager.createMessageToPublish(
game.accessCode,
socketArgs.timerEventSubtype,
vars.instanceId,
JSON.stringify({
socketId: socketArgs.socketId,
timeRemaining: game.timerParams.timeRemaining,
paused: game.timerParams.paused
})
)
);
}
}
},

View File

@@ -6,14 +6,12 @@ const fs = require('fs');
const crypto = require('crypto');
const EventManager = require('./singletons/EventManager.js');
const GameManager = require('./singletons/GameManager.js');
const TimerManager = require('./singletons/TimerManager.js');
const rateLimit = require('express-rate-limit').default;
const ServerBootstrapper = {
singletons: (logger, instanceId) => {
return {
timerManager: new TimerManager(logger, instanceId),
eventManager: new EventManager(logger, instanceId),
gameManager: process.env.NODE_ENV.trim() === 'development'
? new GameManager(logger, ENVIRONMENTS.LOCAL, instanceId)
@@ -22,12 +20,9 @@ const ServerBootstrapper = {
},
injectDependencies: (singletons) => {
const timerManager = require('./singletons/TimerManager').instance;
const gameManager = require('./singletons/GameManager').instance;
const eventManager = require('./singletons/EventManager').instance;
singletons.gameManager.timerManager = timerManager;
singletons.gameManager.eventManager = eventManager;
singletons.eventManager.timerManager = timerManager;
singletons.eventManager.gameManager = gameManager;
},

View File

@@ -13,7 +13,6 @@ class EventManager {
this.io = null;
this.publisher = null;
this.subscriber = null;
this.timerManager = null;
this.gameManager = null;
this.instanceId = instanceId;
EventManager.instance = this;
@@ -185,7 +184,6 @@ class EventManager {
const event = Events.find((event) => event.id === eventId);
const additionalVars = {
gameManager: this.gameManager,
timerManager: this.timerManager,
eventManager: this,
requestingSocketId: requestingSocketId,
ackFn: ackFn,

View File

@@ -22,18 +22,16 @@ class GameManager {
logger.info('CREATING SINGLETON GAME MANAGER');
this.logger = logger;
this.environment = environment;
this.timerManager = null;
this.eventManager = null;
this.namespace = null;
this.instanceId = instanceId;
this.timers = {}; // Map of accessCode -> ServerTimer instance
this.timers = {};
GameManager.instance = this;
}
getActiveGame = async (accessCode) => {
const r = await this.eventManager.publisher.get(accessCode);
if (r === null && this.timers[accessCode]) {
// Clean up orphaned timer
this.timers[accessCode].stopTimer();
delete this.timers[accessCode];
}
@@ -119,11 +117,8 @@ class GameManager {
);
this.timers[game.accessCode] = timer;
// Start timer in paused state initially (pausedInitially = true)
// Timer must be explicitly resumed by moderator
timer.runTimer(true).then(async () => {
this.logger.debug('Timer finished for ' + game.accessCode);
// Trigger END_TIMER event
game = await this.getActiveGame(game.accessCode);
if (game) {
await this.eventManager.handleEventById(
@@ -147,7 +142,6 @@ class GameManager {
)
);
}
// Clean up timer instance
delete this.timers[game.accessCode];
});
game.startTime = new Date().toJSON();
@@ -157,7 +151,6 @@ class GameManager {
const timer = this.timers[game.accessCode];
if (timer) {
this.logger.debug('Timer found for game ' + game.accessCode);
// stopTimer() pauses the timer by clearing the setTimeout
timer.stopTimer();
return timer.currentTimeInMillis;
}
@@ -178,14 +171,12 @@ class GameManager {
if (socketId) {
const timer = this.timers[game.accessCode];
if (timer) {
// Timer is running on this instance, emit directly
this.namespace.to(socketId).emit(
GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
timer.currentTimeInMillis,
game.timerParams.paused
);
} else {
// Timer not running on this instance, return stored value
if (game.timerParams) {
this.namespace.to(socketId).emit(
GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
@@ -295,7 +286,6 @@ class GameManager {
}
restartGame = async (game, namespace) => {
// stop any outstanding timers
const timer = this.timers[game.accessCode];
if (timer) {
this.logger.info('Stopping timer for: ' + game.accessCode);

View File

@@ -1,15 +0,0 @@
// TimerManager is now deprecated - timer logic has been moved to GameManager
// This class is kept as a stub to maintain compatibility with existing dependency injection
class TimerManager {
constructor (logger, instanceId) {
if (TimerManager.instance) {
throw new Error('The server tried to instantiate more than one TimerManager');
}
logger.info('CREATING SINGLETON TIMER MANAGER (deprecated - timers now managed by GameManager)');
this.logger = logger;
this.instanceId = instanceId;
TimerManager.instance = this;
}
}
module.exports = TimerManager;

View File

@@ -2,14 +2,13 @@
const Game = require('../../../../server/model/Game');
const { ENVIRONMENTS, EVENT_IDS, USER_TYPES, STATUS, GAME_PROCESS_COMMANDS } = require('../../../../server/config/globals.js');
const GameManager = require('../../../../server/modules/singletons/GameManager.js');
const TimerManager = require('../../../../server/modules/singletons/TimerManager.js');
const EventManager = require('../../../../server/modules/singletons/EventManager.js');
const Events = require('../../../../server/modules/Events.js');
const GameStateCurator = require('../../../../server/modules/GameStateCurator.js');
const logger = require('../../../../server/modules/Logger.js')(false);
describe('Events', () => {
let gameManager, namespace, socket, game, timerManager, eventManager;
let gameManager, namespace, socket, game, eventManager;
beforeAll(() => {
spyOn(logger, 'debug');
@@ -19,7 +18,6 @@ describe('Events', () => {
namespace = { in: () => { return inObj; }, to: () => { return toObj; }, sockets: new Map() };
socket = { id: '123', emit: () => {}, to: () => { return { emit: () => {} }; } };
gameManager = GameManager.instance ? GameManager.instance : new GameManager(logger, ENVIRONMENTS.PRODUCTION, 'test');
timerManager = TimerManager.instance ? TimerManager.instance : new TimerManager(logger, 'test');
eventManager = EventManager.instance ? EventManager.instance : new EventManager(logger, 'test');
gameManager.setGameSocketNamespace(namespace);
eventManager.publisher = { publish: (...args) => {} };
@@ -55,7 +53,6 @@ describe('Events', () => {
spyOn(eventManager.publisher, 'publish').and.callThrough();
spyOn(eventManager, 'createMessageToPublish').and.stub();
namespace.sockets = new Map();
timerManager.timerThreads = {};
gameManager.timers = {};
});
@@ -275,7 +272,7 @@ describe('Events', () => {
game.timerParams = {};
spyOn(gameManager, 'runTimer').and.callFake(() => {});
await Events.find((e) => e.id === EVENT_IDS.START_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager, timerManager: timerManager });
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager });
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.timerParams.paused).toEqual(true);
expect(gameManager.runTimer).toHaveBeenCalled();
@@ -368,7 +365,7 @@ describe('Events', () => {
gameManager.timers = { ABCD: mockTimer };
const stopTimerSpy = spyOn(mockTimer, 'stopTimer').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.END_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager, timerManager: timerManager, logger: { trace: () => {} } });
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager, logger: { trace: () => {} } });
expect(game.status).toEqual(STATUS.ENDED);
expect(game.people.find(p => p.id === 'b').revealed).toBeTrue();
expect(stopTimerSpy).toHaveBeenCalled();
@@ -537,7 +534,7 @@ describe('Events', () => {
gameManager.timers = { ABCD: mockTimer };
spyOn(gameManager.timers.ABCD, 'stopTimer').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.RESTART_GAME)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, timerManager: timerManager, instanceId: '111', senderInstanceId: '222' });
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, instanceId: '111', senderInstanceId: '222' });
expect(mockTimer.stopTimer).toHaveBeenCalled();
expect(Object.keys(gameManager.timers).length).toEqual(0);
});
@@ -546,7 +543,7 @@ describe('Events', () => {
gameManager.timers = { ABCD: mockTimer };
spyOn(gameManager.timers.ABCD, 'stopTimer').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.RESTART_GAME)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, timerManager: timerManager, instanceId: '111', senderInstanceId: '111' });
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, instanceId: '111', senderInstanceId: '111' });
expect(mockTimer.stopTimer).not.toHaveBeenCalled();
expect(Object.keys(gameManager.timers).length).toEqual(1);
});
@@ -577,7 +574,6 @@ describe('Events', () => {
await Events.find((e) => e.id === EVENT_IDS.TIMER_EVENT)
.communicate(game, {}, {
gameManager: gameManager,
timerManager: timerManager,
eventManager: eventManager,
instanceId: 'test',
timerEventSubtype: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
@@ -592,7 +588,6 @@ describe('Events', () => {
await Events.find((e) => e.id === EVENT_IDS.TIMER_EVENT)
.communicate(game, {}, {
gameManager: gameManager,
timerManager: timerManager,
eventManager: eventManager,
timerEventSubtype: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
requestingSocketId: '2',

View File

@@ -4,12 +4,11 @@ const globals = require('../../../../../server/config/globals');
const USER_TYPES = globals.USER_TYPES;
const STATUS = globals.STATUS;
const GameManager = require('../../../../../server/modules/singletons/GameManager.js');
const TimerManager = require('../../../../../server/modules/singletons/TimerManager.js');
const EventManager = require('../../../../../server/modules/singletons/EventManager.js');
const logger = require('../../../../../server/modules/Logger.js')(false);
describe('GameManager', () => {
let gameManager, timerManager, eventManager, namespace, socket, game;
let gameManager, eventManager, namespace, socket, game;
beforeAll(() => {
spyOn(logger, 'debug');
@@ -19,11 +18,9 @@ describe('GameManager', () => {
namespace = { in: () => { return inObj; }, to: () => { return inObj; } };
socket = { id: '123', emit: () => {}, to: () => { return { emit: () => {} }; } };
gameManager = GameManager.instance ? GameManager.instance : new GameManager(logger, globals.ENVIRONMENTS.PRODUCTION, 'test');
timerManager = TimerManager.instance ? TimerManager.instance : new TimerManager(logger, 'test');
eventManager = EventManager.instance ? EventManager.instance : new EventManager(logger, 'test');
eventManager.publisher = { publish: async (...a) => {} };
gameManager.eventManager = eventManager;
gameManager.timerManager = timerManager;
gameManager.setGameSocketNamespace(namespace);
spyOn(gameManager, 'refreshGame').and.callFake(async () => {});
spyOn(eventManager.publisher, 'publish').and.callFake(async () => {});
@@ -32,7 +29,7 @@ describe('GameManager', () => {
beforeEach(() => {
spyOn(namespace, 'to').and.callThrough();
spyOn(socket, 'to').and.callThrough();
timerManager.timerThreads = {};
gameManager.timers = {};
game = new Game(
'ABCD',
STATUS.LOBBY,