add specs

This commit is contained in:
AlecM33
2023-08-05 03:12:50 -04:00
parent cc6c2bd596
commit a7e442640b
4 changed files with 222 additions and 4 deletions

View File

@@ -6,5 +6,5 @@ export const stateBucket = {
joinRequestInFlight: true,
accessCode: null,
currentGameState: null,
environment: null
environment: null,
};

View File

@@ -15,7 +15,7 @@ describe('game page', () => {
}
};
describe('lobby game', () => {
describe('lobby game - moderator view', () => {
let mockSocket;
beforeEach(async function () {
@@ -34,7 +34,7 @@ describe('game page', () => {
emit: function (eventName, ...args) {
switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type
case globals.EVENT_IDS.FETCH_GAME_STATE:
args[args.length - 1](deepCopy(mockGames.gameInLobby)); // copy the game object to prevent leaking of state between specs
args[args.length - 1](deepCopy(mockGames.gameInLobbyAsModerator)); // copy the game object to prevent leaking of state between specs
}
},
removeAllListeners: function (...names) {
@@ -46,6 +46,7 @@ describe('game page', () => {
};
await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate);
mockSocket.eventHandlers.connect();
spyOn(mockSocket, 'emit');
});
it('should display the connected client', () => {
@@ -69,6 +70,99 @@ describe('game page', () => {
expect(document.getElementById('current-info-message').innerText).toEqual('Jane joined!');
});
it('should display the cards currently in the deck when the Edit Roles button is clicked', () => {
document.getElementById('edit-roles-button').click();
expect(document.querySelectorAll('.added-role').length).toEqual(mockGames.gameInLobbyAsModerator.deck.length);
expect(document.getElementById('deck-count').innerText).toEqual(mockGames.gameInLobbyAsModerator.gameSize + ' Players');
});
it('should send an update to the game information if I save changes to the deck', () => {
document.getElementById('edit-roles-button').click();
document.querySelectorAll('.added-role').item(0).querySelector('.role-remove').click();
document.getElementById('save-role-changes-button').click();
expect(mockSocket.emit).toHaveBeenCalledWith(
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
globals.EVENT_IDS.UPDATE_GAME_ROLES,
mockGames.gameInLobbyAsModerator.accessCode,
jasmine.any(Object),
jasmine.any(Function)
);
});
afterAll(() => {
document.body.innerHTML = '';
});
});
describe('lobby game - player view', () => {
let mockSocket;
beforeEach(async function () {
document.body.innerHTML = '';
mockSocket = {
eventHandlers: {},
on: function (message, handler) {
this.eventHandlers[message] = handler;
},
once: function (message, handler) {
this.eventHandlers[message] = handler;
},
timeout: (duration) => {
return mockSocket;
},
emit: function (eventName, ...args) {
switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type
case globals.EVENT_IDS.FETCH_GAME_STATE:
args[args.length - 1](deepCopy(mockGames.gameInLobbyAsPlayer)); // copy the game object to prevent leaking of state between specs
}
},
removeAllListeners: function (...names) {
},
hasListeners: function (listener) {
return false;
}
};
await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate);
mockSocket.eventHandlers.connect();
spyOn(mockSocket, 'emit');
});
it('should display the connected client', () => {
expect(document.getElementById('client-name').innerText).toEqual('Lys');
expect(document.getElementById('client-user-type').innerText).toEqual('player' + globals.USER_TYPE_ICONS.player);
});
it('should display the QR Code', () => {
expect(document.getElementById('canvas').innerText).not.toBeNull();
});
it('should display the option to leave the game, and fire the event when it is selected and confirmed', () => {
expect(document.getElementById('leave-game-button')).not.toBeNull();
document.getElementById('leave-game-button').click();
document.getElementById('confirmation-yes-button').click();
expect(mockSocket.emit).toHaveBeenCalledWith(
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
globals.EVENT_IDS.LEAVE_ROOM,
mockGames.gameInLobbyAsModerator.accessCode,
{ personId: mockGames.gameInLobbyAsPlayer.client.id }
);
});
it('should display a new player when they join', () => {
mockSocket.eventHandlers[globals.EVENT_IDS.PLAYER_JOINED]({
name: 'Jane',
id: '123',
userType: globals.USER_TYPES.PLAYER,
out: false,
revealed: false
}, false);
expect(document.querySelectorAll('.lobby-player').length).toEqual(3);
expect(document.getElementById('current-info-message').innerText).toEqual('Jane joined!');
});
afterAll(() => {
document.body.innerHTML = '';
});

View File

@@ -1,5 +1,5 @@
export const mockGames = {
gameInLobby: {
gameInLobbyAsModerator: {
accessCode: 'TVV6',
status: 'lobby',
currentModeratorId: 'w8qarnG6FgAZQvRYsAFefldwU2r6KIeOce3nGaLxnfMlKIBOLj0DhUSC951bQ7yLwbRjDAS72r4',
@@ -48,6 +48,63 @@ export const mockGames = {
},
isStartable: false
},
gameInLobbyAsPlayer: {
accessCode: 'TVV6',
status: 'lobby',
currentModeratorId: 'w8qarnG6FgAZQvRYsAFefldwU2r6KIeOce3nGaLxnfMlKIBOLj0DhUSC951bQ7yLwbRjDAS72r4',
client: {
name: 'Lys',
hasEnteredName: false,
id: 'v2eOvaYKusGfiUpuZWTCJ0JUiESC29OuH6fpivwMuwcqizpYTCAzetrPl7fF8F5CoR35pTMIKxh',
cookie: '28p80dbhY2k1iP1NuEy8UPFmuOctLx3nR0EMONU4MlJFfVrCzNncdNdsav9wEuGEswLQ70DKqa3',
userType: 'player'
},
deck: [
{
role: 'Villager',
team: 'good',
description: 'During the day, find the wolves and kill them.',
id: '52u5w81ryq5h30qu1gri56xxq',
quantity: 6
},
{
role: 'Werewolf',
team: 'evil',
description: "During the night, choose a villager to kill. Don't get killed.",
id: '9uk0jcrm1hkhygzb6iw8xh2a7',
quantity: 1
}
],
gameSize: 7,
people: [
{
name: 'Alec',
id: 'w8qarnG6FgAZQvRYsAFefldwU2r6KIeOce3nGaLxnfMlKIBOLj0DhUSC951bQ7yLwbRjDAS72r4',
userType: 'moderator',
gameRole: null,
gameRoleDescription: null,
alignment: null,
out: true,
killed: false,
revealed: false
},
{
name: 'Lys',
id: 'v2eOvaYKusGfiUpuZWTCJ0JUiESC29OuH6fpivwMuwcqizpYTCAzetrPl7fF8F5CoR35pTMIKxh',
userType: 'player',
out: false,
killed: false,
revealed: false
}
],
timerParams: {
hours: null,
minutes: 10,
paused: true,
timeRemaining: 600000
},
isStartable: false
},
inProgressGame: {
accessCode: 'TVV6',
status: 'in progress',

View File

@@ -115,6 +115,73 @@ describe('Events', () => {
});
});
describe(EVENT_IDS.UPDATE_GAME_ROLES, () => {
describe('stateChange', () => {
it('should update the game roles', async () => {
await Events.find((e) => e.id === EVENT_IDS.UPDATE_GAME_ROLES)
.stateChange(game, {
deck: [
{
role: 'Parity Hunter',
team: 'good',
description: 'You beat a werewolf in a 1v1 situation, winning the game for the village.',
id: '6yh9h70h4tu47tt3ev39jbox6nlckmvmvadpt5r042iq31249l',
quantity: 1
},
{
role: 'Seer',
team: 'good',
description: 'Each night, learn if a chosen person is a Werewolf.',
id: 'eat0h7d0a5vzd7h2ddbxi6gy10mqn95u50595dr1eazb47mjm7',
quantity: 1
},
{
role: 'Villager',
team: 'good',
description: 'During the day, find the wolves and kill them.',
id: 'i4ora0tj4excnnrmrkm0l6zbqhvlneivnofq908c3vp0n4uof8',
quantity: 1
},
{
role: 'Sorceress',
team: 'evil',
description: 'Each night, learn if a chosen person is the Seer.',
id: 'ywl9sqpr0lj4uplu81bvsnutlabtghe2ra41hyfstytnu6t85t',
quantity: 1
},
{
role: 'Werewolf',
team: 'evil',
description: "During the night, choose a villager to kill. Don't get killed.",
id: '6wrjy32eqj0171uxmhd6lwql6h7ph90djavtxybfzwbjyal489',
quantity: 1
}
]
}, { gameManager: gameManager });
expect(game.gameSize).toEqual(5);
expect(game.isStartable).toEqual(false);
});
});
});
describe(EVENT_IDS.LEAVE_ROOM, () => {
describe('stateChange', () => {
it('should remove a player and mark the game as startable', async () => {
await Events.find((e) => e.id === EVENT_IDS.PLAYER_JOINED)
.stateChange(game, { id: 'd', assigned: true, userType: USER_TYPES.PLAYER }, { gameManager: gameManager });
await Events.find((e) => e.id === EVENT_IDS.PLAYER_JOINED)
.stateChange(game, { id: 'e', assigned: true, userType: USER_TYPES.PLAYER }, { gameManager: gameManager });
await Events.find((e) => e.id === EVENT_IDS.LEAVE_ROOM)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
expect(game.people.find(person => person.id === 'b')).not.toBeDefined();
expect(game.gameSize).toEqual(2);
expect(game.isStartable).toEqual(true);
});
});
});
describe(EVENT_IDS.FETCH_GAME_STATE, () => {
describe('stateChange', () => {
it('should find the matching person and update their associated socket id if it is different', async () => {