mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
add specs
This commit is contained in:
@@ -6,5 +6,5 @@ export const stateBucket = {
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joinRequestInFlight: true,
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accessCode: null,
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currentGameState: null,
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environment: null
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environment: null,
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};
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@@ -15,7 +15,7 @@ describe('game page', () => {
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}
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};
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describe('lobby game', () => {
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describe('lobby game - moderator view', () => {
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let mockSocket;
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beforeEach(async function () {
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@@ -34,7 +34,7 @@ describe('game page', () => {
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emit: function (eventName, ...args) {
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switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type
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case globals.EVENT_IDS.FETCH_GAME_STATE:
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args[args.length - 1](deepCopy(mockGames.gameInLobby)); // copy the game object to prevent leaking of state between specs
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args[args.length - 1](deepCopy(mockGames.gameInLobbyAsModerator)); // copy the game object to prevent leaking of state between specs
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}
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},
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removeAllListeners: function (...names) {
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@@ -46,6 +46,7 @@ describe('game page', () => {
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};
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await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate);
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mockSocket.eventHandlers.connect();
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spyOn(mockSocket, 'emit');
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});
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it('should display the connected client', () => {
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@@ -69,6 +70,99 @@ describe('game page', () => {
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expect(document.getElementById('current-info-message').innerText).toEqual('Jane joined!');
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});
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it('should display the cards currently in the deck when the Edit Roles button is clicked', () => {
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document.getElementById('edit-roles-button').click();
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expect(document.querySelectorAll('.added-role').length).toEqual(mockGames.gameInLobbyAsModerator.deck.length);
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expect(document.getElementById('deck-count').innerText).toEqual(mockGames.gameInLobbyAsModerator.gameSize + ' Players');
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});
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it('should send an update to the game information if I save changes to the deck', () => {
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document.getElementById('edit-roles-button').click();
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document.querySelectorAll('.added-role').item(0).querySelector('.role-remove').click();
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document.getElementById('save-role-changes-button').click();
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expect(mockSocket.emit).toHaveBeenCalledWith(
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globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
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globals.EVENT_IDS.UPDATE_GAME_ROLES,
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mockGames.gameInLobbyAsModerator.accessCode,
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jasmine.any(Object),
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jasmine.any(Function)
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);
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});
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afterAll(() => {
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document.body.innerHTML = '';
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});
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});
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describe('lobby game - player view', () => {
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let mockSocket;
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beforeEach(async function () {
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document.body.innerHTML = '';
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mockSocket = {
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eventHandlers: {},
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on: function (message, handler) {
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this.eventHandlers[message] = handler;
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},
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once: function (message, handler) {
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this.eventHandlers[message] = handler;
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},
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timeout: (duration) => {
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return mockSocket;
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},
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emit: function (eventName, ...args) {
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switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type
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case globals.EVENT_IDS.FETCH_GAME_STATE:
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args[args.length - 1](deepCopy(mockGames.gameInLobbyAsPlayer)); // copy the game object to prevent leaking of state between specs
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}
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},
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removeAllListeners: function (...names) {
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},
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hasListeners: function (listener) {
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return false;
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}
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};
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await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate);
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mockSocket.eventHandlers.connect();
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spyOn(mockSocket, 'emit');
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});
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it('should display the connected client', () => {
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expect(document.getElementById('client-name').innerText).toEqual('Lys');
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expect(document.getElementById('client-user-type').innerText).toEqual('player' + globals.USER_TYPE_ICONS.player);
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});
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it('should display the QR Code', () => {
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expect(document.getElementById('canvas').innerText).not.toBeNull();
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});
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it('should display the option to leave the game, and fire the event when it is selected and confirmed', () => {
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expect(document.getElementById('leave-game-button')).not.toBeNull();
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document.getElementById('leave-game-button').click();
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document.getElementById('confirmation-yes-button').click();
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expect(mockSocket.emit).toHaveBeenCalledWith(
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globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
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globals.EVENT_IDS.LEAVE_ROOM,
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mockGames.gameInLobbyAsModerator.accessCode,
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{ personId: mockGames.gameInLobbyAsPlayer.client.id }
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);
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});
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it('should display a new player when they join', () => {
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mockSocket.eventHandlers[globals.EVENT_IDS.PLAYER_JOINED]({
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name: 'Jane',
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id: '123',
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userType: globals.USER_TYPES.PLAYER,
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out: false,
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revealed: false
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}, false);
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expect(document.querySelectorAll('.lobby-player').length).toEqual(3);
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expect(document.getElementById('current-info-message').innerText).toEqual('Jane joined!');
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});
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afterAll(() => {
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document.body.innerHTML = '';
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});
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@@ -1,5 +1,5 @@
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export const mockGames = {
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gameInLobby: {
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gameInLobbyAsModerator: {
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accessCode: 'TVV6',
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status: 'lobby',
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currentModeratorId: 'w8qarnG6FgAZQvRYsAFefldwU2r6KIeOce3nGaLxnfMlKIBOLj0DhUSC951bQ7yLwbRjDAS72r4',
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@@ -48,6 +48,63 @@ export const mockGames = {
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},
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isStartable: false
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},
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gameInLobbyAsPlayer: {
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accessCode: 'TVV6',
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status: 'lobby',
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currentModeratorId: 'w8qarnG6FgAZQvRYsAFefldwU2r6KIeOce3nGaLxnfMlKIBOLj0DhUSC951bQ7yLwbRjDAS72r4',
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client: {
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name: 'Lys',
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hasEnteredName: false,
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id: 'v2eOvaYKusGfiUpuZWTCJ0JUiESC29OuH6fpivwMuwcqizpYTCAzetrPl7fF8F5CoR35pTMIKxh',
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cookie: '28p80dbhY2k1iP1NuEy8UPFmuOctLx3nR0EMONU4MlJFfVrCzNncdNdsav9wEuGEswLQ70DKqa3',
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userType: 'player'
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},
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deck: [
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{
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role: 'Villager',
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team: 'good',
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description: 'During the day, find the wolves and kill them.',
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id: '52u5w81ryq5h30qu1gri56xxq',
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quantity: 6
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},
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{
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role: 'Werewolf',
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team: 'evil',
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description: "During the night, choose a villager to kill. Don't get killed.",
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id: '9uk0jcrm1hkhygzb6iw8xh2a7',
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quantity: 1
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}
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],
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gameSize: 7,
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people: [
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{
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name: 'Alec',
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id: 'w8qarnG6FgAZQvRYsAFefldwU2r6KIeOce3nGaLxnfMlKIBOLj0DhUSC951bQ7yLwbRjDAS72r4',
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userType: 'moderator',
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gameRole: null,
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gameRoleDescription: null,
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alignment: null,
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out: true,
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killed: false,
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revealed: false
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},
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{
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name: 'Lys',
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id: 'v2eOvaYKusGfiUpuZWTCJ0JUiESC29OuH6fpivwMuwcqizpYTCAzetrPl7fF8F5CoR35pTMIKxh',
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userType: 'player',
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out: false,
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killed: false,
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revealed: false
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}
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],
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timerParams: {
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hours: null,
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minutes: 10,
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paused: true,
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timeRemaining: 600000
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},
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isStartable: false
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},
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inProgressGame: {
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accessCode: 'TVV6',
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status: 'in progress',
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@@ -115,6 +115,73 @@ describe('Events', () => {
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});
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});
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describe(EVENT_IDS.UPDATE_GAME_ROLES, () => {
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describe('stateChange', () => {
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it('should update the game roles', async () => {
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await Events.find((e) => e.id === EVENT_IDS.UPDATE_GAME_ROLES)
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.stateChange(game, {
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deck: [
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{
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role: 'Parity Hunter',
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team: 'good',
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description: 'You beat a werewolf in a 1v1 situation, winning the game for the village.',
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id: '6yh9h70h4tu47tt3ev39jbox6nlckmvmvadpt5r042iq31249l',
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quantity: 1
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},
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{
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role: 'Seer',
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team: 'good',
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description: 'Each night, learn if a chosen person is a Werewolf.',
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id: 'eat0h7d0a5vzd7h2ddbxi6gy10mqn95u50595dr1eazb47mjm7',
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quantity: 1
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},
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{
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role: 'Villager',
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team: 'good',
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description: 'During the day, find the wolves and kill them.',
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id: 'i4ora0tj4excnnrmrkm0l6zbqhvlneivnofq908c3vp0n4uof8',
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quantity: 1
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},
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{
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role: 'Sorceress',
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team: 'evil',
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description: 'Each night, learn if a chosen person is the Seer.',
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id: 'ywl9sqpr0lj4uplu81bvsnutlabtghe2ra41hyfstytnu6t85t',
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quantity: 1
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},
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{
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role: 'Werewolf',
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team: 'evil',
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description: "During the night, choose a villager to kill. Don't get killed.",
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id: '6wrjy32eqj0171uxmhd6lwql6h7ph90djavtxybfzwbjyal489',
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quantity: 1
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}
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]
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}, { gameManager: gameManager });
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expect(game.gameSize).toEqual(5);
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expect(game.isStartable).toEqual(false);
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});
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});
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});
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describe(EVENT_IDS.LEAVE_ROOM, () => {
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describe('stateChange', () => {
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it('should remove a player and mark the game as startable', async () => {
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await Events.find((e) => e.id === EVENT_IDS.PLAYER_JOINED)
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.stateChange(game, { id: 'd', assigned: true, userType: USER_TYPES.PLAYER }, { gameManager: gameManager });
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await Events.find((e) => e.id === EVENT_IDS.PLAYER_JOINED)
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.stateChange(game, { id: 'e', assigned: true, userType: USER_TYPES.PLAYER }, { gameManager: gameManager });
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await Events.find((e) => e.id === EVENT_IDS.LEAVE_ROOM)
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.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
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expect(game.people.find(person => person.id === 'b')).not.toBeDefined();
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expect(game.gameSize).toEqual(2);
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expect(game.isStartable).toEqual(true);
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});
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});
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});
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describe(EVENT_IDS.FETCH_GAME_STATE, () => {
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describe('stateChange', () => {
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it('should find the matching person and update their associated socket id if it is different', async () => {
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