mirror of
https://github.com/AlecM33/Werewolf.git
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gcloud, crude killing players functionality
This commit is contained in:
17
.gcloudignore
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17
.gcloudignore
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@@ -0,0 +1,17 @@
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# This file specifies files that are *not* uploaded to Google Cloud
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# using gcloud. It follows the same syntax as .gitignore, with the addition of
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# "#!include" directives (which insert the entries of the given .gitignore-style
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# file at that point).
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#
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# For more information, run:
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# $ gcloud topic gcloudignore
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#
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.gcloudignore
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# If you would like to upload your .git directory, .gitignore file or files
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# from your .gitignore file, remove the corresponding line
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# below:
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.git
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.gitignore
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# Node.js dependencies:
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node_modules/
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@@ -11,7 +11,8 @@ export const globals = {
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START_GAME: 'startGame',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
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GET_TIME_REMAINING: 'getTimeRemaining'
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GET_TIME_REMAINING: 'getTimeRemaining',
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KILL_PLAYER: 'killPlayer'
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},
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STATUS: {
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LOBBY: "lobby",
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@@ -3,8 +3,10 @@ import { toast } from "./Toast.js";
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import {templates} from "./Templates.js";
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export class GameStateRenderer {
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constructor(gameState) {
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constructor(gameState, socket) {
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this.gameState = gameState;
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this.socket = socket;
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this.killPlayerHandlers = {};
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this.cardFlipped = false;
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}
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@@ -61,38 +63,26 @@ export class GameStateRenderer {
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// document.getElementById("game-title").appendChild(title);
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}
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renderPlayerRole() {
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let name = document.querySelector('#role-name');
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name.innerText = this.gameState.client.gameRole;
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if (this.gameState.client.alignment === globals.ALIGNMENT.GOOD) {
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name.classList.add('good');
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} else {
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name.classList.add('evil');
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}
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name.setAttribute("title", this.gameState.client.gameRole);
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document.querySelector('#role-description').innerText = this.gameState.client.gameRoleDescription;
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document.getElementById("role-image").setAttribute(
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'src',
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'../images/roles/' + this.gameState.client.gameRole.replaceAll(' ', '') + '.png'
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);
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document.getElementById("game-role-back").addEventListener('click', () => {
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document.getElementById("game-role").style.display = 'flex';
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document.getElementById("game-role-back").style.display = 'none';
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});
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document.getElementById("game-role").addEventListener('click', () => {
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document.getElementById("game-role-back").style.display = 'flex';
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document.getElementById("game-role").style.display = 'none';
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});
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}
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renderModeratorView() {
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let div = document.createElement("div");
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div.innerHTML = templates.END_GAME_PROMPT;
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document.body.appendChild(div);
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renderModeratorPlayers(this.gameState.people);
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renderPlayersWithRoleAndAlignmentInfo(this.gameState.people, this.socket, this.gameState.accessCode, this.killPlayerHandlers);
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}
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renderPlayerView() {
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renderPlayerRole(this.gameState);
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renderPlayersWithNoRoleInformation(this.gameState.people, this.killPlayerHandlers);
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}
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refreshPlayerList(isModerator) {
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if (isModerator) {
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renderPlayersWithRoleAndAlignmentInfo(this.gameState.people, this.socket, this.gameState.accessCode, this.killPlayerHandlers)
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} else {
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renderPlayersWithNoRoleInformation(this.gameState.people, this.killPlayerHandlers);
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}
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}
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}
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function renderLobbyPerson(name, userType) {
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@@ -125,27 +115,95 @@ function removeExistingTitle() {
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}
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}
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function renderModeratorPlayers(people) {
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people.sort();
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function renderPlayersWithRoleAndAlignmentInfo(people, socket, accessCode, handlers) {
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document.querySelectorAll('.game-player').forEach((el) => {
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let pointer = el.dataset.pointer;
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if (pointer && handlers[pointer]) {
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el.removeEventListener('click', handlers[pointer])
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}
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el.remove();
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});
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people.sort((a, b) => {
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return a.name >= b.name ? 1 : -1;
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});
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let teamGood = people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
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let teamEvil = people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
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renderGroupOfPlayersFromTeam(teamEvil, globals.ALIGNMENT.EVIL);
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renderGroupOfPlayersFromTeam(teamGood, globals.ALIGNMENT.GOOD);
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renderGroupOfPlayers(teamEvil, handlers, accessCode, globals.ALIGNMENT.EVIL, true, socket);
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renderGroupOfPlayers(teamGood, handlers, accessCode, globals.ALIGNMENT.GOOD, true, socket);
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document.getElementById("players-alive-label").innerText =
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'Players: ' + people.filter((person) => !person.out).length + ' / ' + people.length + ' Alive';
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}
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function renderGroupOfPlayersFromTeam(players, alignment) {
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function renderPlayersWithNoRoleInformation(people, handlers) {
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document.querySelectorAll('.game-player').forEach((el) => el.remove());
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people.sort((a, b) => {
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return a.name >= b.name ? 1 : -1;
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});
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renderGroupOfPlayers(people, handlers);
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document.getElementById("players-alive-label").innerText =
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'Players: ' + people.filter((person) => !person.out).length + ' / ' + people.length + ' Alive';
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}
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function renderGroupOfPlayers(players, handlers, accessCode=null, alignment=null, moderator=false, socket=null) {
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for (let player of players) {
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let container = document.createElement("div");
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container.classList.add('moderator-player');
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container.innerHTML = templates.MODERATOR_PLAYER;
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container.querySelector('.moderator-player-name').innerText = player.name;
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let roleElement = container.querySelector('.moderator-player-role')
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roleElement.innerText = player.gameRole;
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roleElement.classList.add(alignment);
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container.classList.add('game-player');
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container.dataset.pointer = player.id;
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if (alignment) {
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container.innerHTML = templates.MODERATOR_PLAYER;
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} else {
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container.innerHTML = templates.GAME_PLAYER;
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}
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container.querySelector('.game-player-name').innerText = player.name;
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let roleElement = container.querySelector('.game-player-role')
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document.getElementById("player-list-moderator-team-" + alignment).appendChild(container);
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if (alignment) {
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roleElement.classList.add(alignment);
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roleElement.innerText = player.gameRole;
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document.getElementById("player-list-moderator-team-" + alignment).appendChild(container);
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} else {
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roleElement.innerText = "Unknown"
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document.getElementById("game-player-list").appendChild(container);
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}
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if (moderator) {
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handlers[player.id] = () => {
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socket.emit(globals.COMMANDS.KILL_PLAYER, accessCode, player.id);
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}
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if (player.out) {
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container.classList.add('killed');
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container.querySelector('.kill-player-button').remove();
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} else {
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container.querySelector('.kill-player-button').addEventListener('click', handlers[player.id]);
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}
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}
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}
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}
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function renderPlayerRole(gameState) {
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let name = document.querySelector('#role-name');
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name.innerText = gameState.client.gameRole;
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if (gameState.client.alignment === globals.ALIGNMENT.GOOD) {
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name.classList.add('good');
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} else {
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name.classList.add('evil');
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}
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name.setAttribute("title", gameState.client.gameRole);
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document.querySelector('#role-description').innerText = gameState.client.gameRoleDescription;
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document.getElementById("role-image").setAttribute(
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'src',
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'../images/roles/' + gameState.client.gameRole.replaceAll(' ', '') + '.png'
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);
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document.getElementById("game-role-back").addEventListener('click', () => {
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document.getElementById("game-role").style.display = 'flex';
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document.getElementById("game-role-back").style.display = 'none';
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});
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document.getElementById("game-role").addEventListener('click', () => {
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document.getElementById("game-role-back").style.display = 'flex';
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document.getElementById("game-role").style.display = 'none';
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});
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}
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@@ -25,16 +25,12 @@ export const templates = {
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"<div id='end-game-prompt'>" +
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"<button id='end-game-button'>End Game</button>" +
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"</div>",
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GAME:
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PLAYER_GAME_VIEW:
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"<div id='game-header'>" +
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"<div>" +
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"<label for='game-timer'>Time Remaining</label>" +
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"<div id='game-timer'></div>" +
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"</div>" +
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"<div>" +
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"<label for='alive-count'>Players Left</label>" +
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"<div id='alive-count'></div>" +
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"</div>" +
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"</div>" +
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"<div id='game-role' style='display:none'>" +
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"<h4 id='role-name'></h4>" +
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@@ -44,6 +40,10 @@ export const templates = {
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"<div id='game-role-back'>" +
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"<h4>Click to reveal your role</h4>" +
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"<p>(click again to hide)</p>" +
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"</div>" +
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"<div>" +
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"<label id='players-alive-label'></label>" +
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"<div id='game-player-list'></div>" +
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"</div>",
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MODERATOR_GAME_VIEW:
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"<div id='game-header'>" +
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@@ -58,7 +58,7 @@ export const templates = {
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"</div>" +
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"<div>" +
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"<label id='players-alive-label'></label>" +
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"<div id='player-list-moderator'>" +
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"<div id='game-player-list'>" +
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"<div class='evil-players'>" +
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"<label class='evil'>Team Evil</label>" +
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"<div id='player-list-moderator-team-evil'></div>" +
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@@ -71,10 +71,15 @@ export const templates = {
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"</div>",
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MODERATOR_PLAYER:
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"<div>" +
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"<div class='moderator-player-name'></div>" +
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"<div class='moderator-player-role'></div>" +
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"<div class='game-player-name'></div>" +
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"<div class='game-player-role'></div>" +
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"</div>" +
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"<div>" +
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"<button class='moderator-player-button kill-player-button'>Kill \u2694</button>" +
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"</div>",
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GAME_PLAYER:
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"<div>" +
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"<div class='game-player-name'></div>" +
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"<div class='game-player-role'></div>" +
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"</div>"
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}
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@@ -33,9 +33,9 @@ function prepareGamePage(environment, socket, timerWorker) {
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} else {
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toast('You are connected.', 'success', true, true, 3);
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console.log(gameState);
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userId = gameState.client.id;
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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let gameStateRenderer = new GameStateRenderer(gameState);
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let gameStateRenderer = new GameStateRenderer(gameState, socket);
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let gameTimerManager;
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if (gameState.timerParams) {
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gameTimerManager = new GameTimerManager(gameState, socket);
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@@ -71,8 +71,8 @@ function processGameState (gameState, userId, socket, gameStateRenderer) {
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gameStateRenderer.renderGameHeader();
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switch (gameState.client.userType) {
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case globals.USER_TYPES.PLAYER:
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document.getElementById("game-state-container").innerHTML = templates.GAME;
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gameStateRenderer.renderPlayerRole();
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document.getElementById("game-state-container").innerHTML = templates.PLAYER_GAME_VIEW;
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gameStateRenderer.renderPlayerView();
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break;
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case globals.USER_TYPES.MODERATOR:
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document.querySelector("#start-game-prompt")?.remove();
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@@ -121,9 +121,9 @@ function setClientSocketHandlers(gameStateRenderer, socket, timerWorker, gameTim
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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gameStateRenderer.gameState.accessCode,
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gameStateRenderer.gameState.client.id,
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gameStateRenderer.gameState.client.cookie,
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function (gameState) {
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processGameState(gameState, gameState.client.id, socket, gameStateRenderer);
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processGameState(gameState, gameState.client.cookie, socket, gameStateRenderer);
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}
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);
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});
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@@ -142,7 +142,7 @@ function displayStartGamePromptForModerators(gameStateRenderer, socket) {
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document.getElementById("start-game-button").addEventListener('click', (e) => {
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e.preventDefault();
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if (confirm("Start the game and deal roles?")) {
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socket.emit(globals.COMMANDS.START_GAME, gameStateRenderer.gameState.accessCode, gameStateRenderer.gameState.client.id);
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socket.emit(globals.COMMANDS.START_GAME, gameStateRenderer.gameState.accessCode, gameStateRenderer.gameState.client.cookie);
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}
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});
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@@ -314,7 +314,6 @@ label[for='moderator'] {
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display: flex;
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flex-wrap: wrap;
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align-items: center;
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justify-content: space-evenly;
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flex-direction: column;
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}
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@@ -326,7 +325,7 @@ label[for='moderator'] {
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margin-bottom: 1em;
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}
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.moderator-player {
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.game-player {
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border-left: 2px solid gray;
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display: flex;
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color: #d7d7d7;
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@@ -335,9 +334,10 @@ label[for='moderator'] {
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padding: 0 5px;
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justify-content: space-between;
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margin: 0.5em 0;
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position: relative;
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}
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.moderator-player-name {
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.game-player-name {
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width: 10em;
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overflow: hidden;
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white-space: nowrap;
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@@ -360,6 +360,21 @@ label[for='moderator'] {
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min-width: 6em;
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}
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.killed::after {
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content: '\01F480';
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position: absolute;
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right: -44px;
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font-size: 24px;
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}
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.killed {
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filter: grayscale(1);
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opacity: 0.6;
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pointer-events: none;
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}
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}
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.make-mod-button {
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background-color: #3f5256;
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font-size: 18px;
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@@ -378,7 +393,7 @@ label[for='moderator'] {
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background-color: #3f5256;
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}
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#player-list-moderator > div {
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#game-player-list > div {
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padding: 2px 10px;
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border-radius: 3px;
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margin-bottom: 1em;
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@@ -1,7 +1,7 @@
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const express = require('express');
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const router = express.Router();
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const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('debug');
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const logger = require('../modules/logger')(debugMode);
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const logger = require('../modules/Logger')(debugMode);
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const GameManager = require('../modules/GameManager.js');
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const gameManager = new GameManager().getInstance();
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@@ -8,7 +8,8 @@ const globals = {
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START_GAME: 'startGame',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
|
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GET_TIME_REMAINING: 'getTimeRemaining'
|
||||
GET_TIME_REMAINING: 'getTimeRemaining',
|
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KILL_PLAYER: 'killPlayer'
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},
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STATUS: {
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||||
LOBBY: "lobby",
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@@ -1,7 +1,8 @@
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// noinspection DuplicatedCode
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class Person {
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constructor(id, name, userType, gameRole=null, gameRoleDescription=null, alignment=null, assigned=false) {
|
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constructor(id, cookie, name, userType, gameRole=null, gameRoleDescription=null, alignment=null, assigned=false) {
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this.id = id;
|
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this.cookie = cookie
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this.socketId = null;
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this.name = name;
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this.userType = userType;
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@@ -91,6 +91,18 @@ class GameManager {
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||||
}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.KILL_PLAYER, (accessCode, personId) => {
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let game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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let person = game.people.find((person) => person.id === personId)
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if (person) {
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this.logger.debug('game ' + accessCode + ': killing player ' + person.name);
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person.out = true;
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.KILL_PLAYER, )
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}
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||||
}
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||||
})
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||||
}
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||||
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||||
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||||
@@ -154,7 +166,7 @@ function initializeModerator(name, hasDedicatedModerator) {
|
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const userType = hasDedicatedModerator
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||||
? globals.USER_TYPES.MODERATOR
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||||
: globals.USER_TYPES.TEMPORARY_MODERATOR;
|
||||
return new Person(createRandomUserId(), name, userType)
|
||||
return new Person(createRandomId(), createRandomId(), name, userType)
|
||||
}
|
||||
|
||||
function initializePeopleForGame(uniqueCards, moderator) {
|
||||
@@ -180,7 +192,7 @@ function initializePeopleForGame(uniqueCards, moderator) {
|
||||
}
|
||||
|
||||
while (j < numberOfRoles) {
|
||||
people.push(new Person(createRandomUserId(), UsernameGenerator.generate(), globals.USER_TYPES.PLAYER, cards[j].role, cards[j].description, cards[j].team))
|
||||
people.push(new Person(createRandomId(), createRandomId(), UsernameGenerator.generate(), globals.USER_TYPES.PLAYER, cards[j].role, cards[j].description, cards[j].team))
|
||||
j ++;
|
||||
}
|
||||
|
||||
@@ -197,7 +209,7 @@ function shuffleArray (array) {
|
||||
return array;
|
||||
}
|
||||
|
||||
function createRandomUserId () {
|
||||
function createRandomId () {
|
||||
let id = '';
|
||||
for (let i = 0; i < globals.USER_SIGNATURE_LENGTH; i++) {
|
||||
id += globals.ACCESS_CODE_CHAR_POOL[Math.floor(Math.random() * globals.ACCESS_CODE_CHAR_POOL.length)];
|
||||
@@ -226,11 +238,11 @@ class Singleton {
|
||||
cookie. Though if a client wants to clear their cookie and reset their connection, there's not much we can do.
|
||||
The best thing in my opinion is to make it hard for clients to _accidentally_ break their experience.
|
||||
*/
|
||||
function handleRequestForGameState(namespace, logger, gameRunner, accessCode, personId, ackFn, socket) {
|
||||
function handleRequestForGameState(namespace, logger, gameRunner, accessCode, personCookie, ackFn, socket) {
|
||||
const game = gameRunner.activeGames[accessCode];
|
||||
if (game) {
|
||||
let matchingPerson = game.people.find((person) => person.id === personId);
|
||||
if (!matchingPerson && game.moderator.id === personId) {
|
||||
let matchingPerson = game.people.find((person) => person.cookie === personCookie);
|
||||
if (!matchingPerson && game.moderator.cookie === personCookie) {
|
||||
matchingPerson = game.moderator;
|
||||
}
|
||||
if (matchingPerson) {
|
||||
|
||||
@@ -8,10 +8,10 @@ const GameStateCurator = {
|
||||
|
||||
function getGameStateBasedOnPermissions(game, person, gameRunner) {
|
||||
let client = game.status === globals.STATUS.LOBBY // people won't be able to know their role until past the lobby stage.
|
||||
? { name: person.name, id: person.id, userType: person.userType }
|
||||
? { name: person.name, cookie: person.cookie, userType: person.userType }
|
||||
: {
|
||||
name: person.name,
|
||||
id: person.id,
|
||||
cookie: person.cookie,
|
||||
userType: person.userType,
|
||||
gameRole: person.gameRole,
|
||||
gameRoleDescription: person.gameRoleDescription,
|
||||
@@ -27,7 +27,7 @@ function getGameStateBasedOnPermissions(game, person, gameRunner) {
|
||||
deck: game.deck,
|
||||
people: game.people
|
||||
.filter((person) => {
|
||||
return person.assigned === true && person.id !== client.id
|
||||
return person.assigned === true && person.cookie !== client.cookie
|
||||
&& (person.userType !== globals.USER_TYPES.MODERATOR && person.userType !== globals.USER_TYPES.TEMPORARY_MODERATOR)
|
||||
})
|
||||
.map((filteredPerson) => ({ name: filteredPerson.name, userType: filteredPerson.userType })),
|
||||
@@ -64,10 +64,11 @@ function getGameStateBasedOnPermissions(game, person, gameRunner) {
|
||||
function mapPeopleForModerator(people, client) {
|
||||
return people
|
||||
.filter((person) => {
|
||||
return person.assigned === true && person.id !== client.id
|
||||
return person.assigned === true && person.cookie !== client.cookie
|
||||
})
|
||||
.map((person) => ({
|
||||
name: person.name,
|
||||
id: person.id,
|
||||
userType: person.userType,
|
||||
gameRole: person.gameRole,
|
||||
gameRoleDescription: person.gameRoleDescription,
|
||||
@@ -79,10 +80,11 @@ function mapPeopleForModerator(people, client) {
|
||||
function mapPeopleForTempModerator(people, client) {
|
||||
return people
|
||||
.filter((person) => {
|
||||
return person.assigned === true && person.id !== client.id
|
||||
return person.assigned === true && person.cookie !== client.cookie
|
||||
})
|
||||
.map((person) => ({
|
||||
name: person.name,
|
||||
id: person.id,
|
||||
userType: person.userType,
|
||||
out: person.out
|
||||
}));
|
||||
|
||||
Reference in New Issue
Block a user