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https://github.com/AlecM33/Werewolf.git
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fix bug with card quantities resetting when a new card is added
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0
javascript/modules/heroku-client.js
Normal file
0
javascript/modules/heroku-client.js
Normal file
@@ -18,7 +18,6 @@ class Game {
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}
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}
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const fullDeck = [];
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let gameSize = 0;
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let atLeastOnePlayer = false;
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@@ -56,6 +55,7 @@ function renderAvailableCards(isCondensed) {
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document.getElementById("custom-roles").innerHTML = "";
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for (let i = 0; i < cards.length; i ++) {
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if (!cards[i].quantity) cards[i].quantity = 0;
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cards[i].team === "good"
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? renderGoodRole(cards[i], i, isCondensed)
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: renderEvilRole(cards[i], i, isCondensed);
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@@ -82,7 +82,6 @@ function renderGoodRole(cardInfo, i, isCondensed) {
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if (card.custom) {
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renderCustomRoleInModal(card, i);
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}
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fullDeck.push(card);
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document.getElementById("roles").appendChild(CardManager.constructModalRoleElement(card));
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if (isCondensed) {
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@@ -116,7 +115,6 @@ function renderEvilRole(cardInfo, i, isCondensed) {
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if (card.custom) {
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renderCustomRoleInModal(card, i);
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}
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fullDeck.push(card);
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document.getElementById("roles").appendChild(CardManager.constructModalRoleElement(card));
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if (isCondensed) {
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@@ -350,6 +348,7 @@ function removeOrAddSavedRoleIfNeeded(card) {
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function incrementCardQuantity(e) {
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if(e.card.quantity < 25) {
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e.card.quantity += 1;
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cards.find((card) => card.role === e.card.role).quantity += 1;
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}
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e.quantityEl.innerHTML = e.card.quantity;
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updateGameSize();
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@@ -358,6 +357,7 @@ function incrementCardQuantity(e) {
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function decrementCardQuantity(e) {
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if(e.card.quantity > 0) {
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e.card.quantity -= 1;
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cards.find((card) => card.role === e.card.role).quantity -= 1;
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}
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e.quantityEl.innerHTML = e.card.quantity;
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updateGameSize();
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@@ -365,7 +365,7 @@ function decrementCardQuantity(e) {
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function updateGameSize() {
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gameSize = 0;
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for (let card of fullDeck) {
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for (let card of cards) {
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gameSize += card.quantity;
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}
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document.getElementById("game-size").innerText = gameSize + " Players";
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@@ -374,7 +374,7 @@ function updateGameSize() {
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}
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function resetCardQuantities() {
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for (let card of fullDeck) {
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for (let card of cards) {
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card.quantity = 0;
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}
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updateGameSize();
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@@ -405,7 +405,7 @@ function closeModal() {
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function buildDeckFromQuantities() {
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let playerDeck = [];
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for (const card of fullDeck) {
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for (const card of cards) {
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for (let i = 0; i < card.quantity; i++) {
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card.id = utility.generateID();
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playerDeck.push(card);
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