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Better logging for games, tweak width of mobile game header
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@@ -97,6 +97,7 @@ io.on('connection', function(socket) {
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const game = activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)];
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if (game && game.players.length < game.size) {
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activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)].players.push({name: playerInfo.name, id: playerInfo.id});
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console.log(playerInfo.name + " joined the game!");
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socket.emit('success');
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} else {
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if (game && game.players.length === game.size) {
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@@ -81,7 +81,6 @@ window.onload = function() {
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};
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function incrementCardQuantity(e) {
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console.log(e.target);
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if(e.target.card.quantity < 25) {
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e.target.card.quantity += 1;
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}
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@@ -640,7 +640,7 @@ label {
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#players-remaining {
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font-size: 1.5em;
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color: gray;
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width: 3.8em;
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width: 6em;
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margin-bottom: 0.5em;
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}
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