Better logging for games, tweak width of mobile game header

This commit is contained in:
Alec Maier
2019-09-07 02:20:48 -04:00
parent f823377c2d
commit e70bcc8ba9
3 changed files with 2 additions and 2 deletions

View File

@@ -97,6 +97,7 @@ io.on('connection', function(socket) {
const game = activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)];
if (game && game.players.length < game.size) {
activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)].players.push({name: playerInfo.name, id: playerInfo.id});
console.log(playerInfo.name + " joined the game!");
socket.emit('success');
} else {
if (game && game.players.length === game.size) {

View File

@@ -81,7 +81,6 @@ window.onload = function() {
};
function incrementCardQuantity(e) {
console.log(e.target);
if(e.target.card.quantity < 25) {
e.target.card.quantity += 1;
}

View File

@@ -640,7 +640,7 @@ label {
#players-remaining {
font-size: 1.5em;
color: gray;
width: 3.8em;
width: 6em;
margin-bottom: 0.5em;
}