Merge branch 'master' into develop

This commit is contained in:
Alec
2022-01-24 23:37:34 -05:00
committed by GitHub
3 changed files with 20 additions and 14 deletions

6
package-lock.json generated
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@@ -2133,9 +2133,9 @@
"integrity": "sha1-rT/0yG7C0CkyL1oCw6mmBslbP1k="
},
"engine.io": {
"version": "6.1.0",
"resolved": "https://registry.npmjs.org/engine.io/-/engine.io-6.1.0.tgz",
"integrity": "sha512-ErhZOVu2xweCjEfYcTdkCnEYUiZgkAcBBAhW4jbIvNG8SLU3orAqoJCiytZjYF7eTpVmmCrLDjLIEaPlUAs1uw==",
"version": "6.1.2",
"resolved": "https://registry.npmjs.org/engine.io/-/engine.io-6.1.2.tgz",
"integrity": "sha512-v/7eGHxPvO2AWsksyx2PUsQvBafuvqs0jJJQ0FdmJG1b9qIvgSbqDRGwNhfk2XHaTTbTXiC4quRE8Q9nRjsrQQ==",
"requires": {
"@types/cookie": "^0.4.1",
"@types/cors": "^2.8.12",

View File

@@ -19,7 +19,7 @@ const apiLimiter = rateLimit({
const corsOptions = process.env.NODE_ENV.trim() === 'development'
? {
origin: '*',
optionsSuccessStatus: 200 // some legacy browsers (IE11, various SmartTVs) choke on 204
optionsSuccessStatus: 200
}
: {
origin: 'https://playwerewolf.uk.r.appspot.com',
@@ -27,7 +27,7 @@ const corsOptions = process.env.NODE_ENV.trim() === 'development'
};
router.use(cors(corsOptions));
router.options('/:code/players', cors(corsOptions)); // enable pre-flight request for DELETE
//router.options('/:code/players', cors(corsOptions));
if (process.env.NODE_ENV.trim() === 'production') { // in prod, limit clients to creating 5 games per 10 minutes.
router.use('/create', apiLimiter);

View File

@@ -14,9 +14,9 @@ class GameManager {
}
addGameSocketHandlers = (namespace, socket) => {
socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => {
socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, async (accessCode, personId, ackFn) => {
this.logger.trace('request for game state for accessCode: ' + accessCode + ' from socket: ' + socket.id + ' with cookie: ' + personId);
this.handleRequestForGameState(
await this.handleRequestForGameState(
this.namespace,
this.logger,
this.activeGameRunner,
@@ -285,22 +285,28 @@ class GameManager {
}
};
handleRequestForGameState = (namespace, logger, gameRunner, accessCode, personCookie, ackFn, socket) => {
handleRequestForGameState = async (namespace, logger, gameRunner, accessCode, personCookie, ackFn, clientSocket) => {
const game = gameRunner.activeGames[accessCode];
if (game) {
const matchingPerson = findPersonByField(game, 'cookie', personCookie);
if (matchingPerson) {
if (matchingPerson.socketId === socket.id) {
if (matchingPerson.socketId === clientSocket.id) {
logger.trace('matching person found with an established connection to the room: ' + matchingPerson.name);
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, clientSocket, logger));
} else {
logger.trace('matching person found with a new connection to the room: ' + matchingPerson.name);
socket.join(accessCode);
matchingPerson.socketId = socket.id;
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
clientSocket.join(accessCode);
matchingPerson.socketId = clientSocket.id;
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, clientSocket, logger));
}
} else {
rejectClientRequestForGameState(ackFn);
const namespaceSockets = await namespace.in(accessCode).fetchSockets();
if (!namespaceSockets.find((namespaceSocket) => namespaceSocket.id === clientSocket.id)) {
let newlyAssignedPerson = this.joinGame(game);
clientSocket.join(accessCode);
newlyAssignedPerson.socketId = clientSocket.id;
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, newlyAssignedPerson, gameRunner, clientSocket, logger));
}
}
} else {
rejectClientRequestForGameState(ackFn);