mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
Merge branch 'master' into develop
This commit is contained in:
6
package-lock.json
generated
6
package-lock.json
generated
@@ -2133,9 +2133,9 @@
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"integrity": "sha1-rT/0yG7C0CkyL1oCw6mmBslbP1k="
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},
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"engine.io": {
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"version": "6.1.0",
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"resolved": "https://registry.npmjs.org/engine.io/-/engine.io-6.1.0.tgz",
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"integrity": "sha512-ErhZOVu2xweCjEfYcTdkCnEYUiZgkAcBBAhW4jbIvNG8SLU3orAqoJCiytZjYF7eTpVmmCrLDjLIEaPlUAs1uw==",
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"version": "6.1.2",
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"resolved": "https://registry.npmjs.org/engine.io/-/engine.io-6.1.2.tgz",
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"integrity": "sha512-v/7eGHxPvO2AWsksyx2PUsQvBafuvqs0jJJQ0FdmJG1b9qIvgSbqDRGwNhfk2XHaTTbTXiC4quRE8Q9nRjsrQQ==",
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"requires": {
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"@types/cookie": "^0.4.1",
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"@types/cors": "^2.8.12",
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@@ -19,7 +19,7 @@ const apiLimiter = rateLimit({
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const corsOptions = process.env.NODE_ENV.trim() === 'development'
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? {
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origin: '*',
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optionsSuccessStatus: 200 // some legacy browsers (IE11, various SmartTVs) choke on 204
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optionsSuccessStatus: 200
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}
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: {
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origin: 'https://playwerewolf.uk.r.appspot.com',
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@@ -27,7 +27,7 @@ const corsOptions = process.env.NODE_ENV.trim() === 'development'
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};
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router.use(cors(corsOptions));
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router.options('/:code/players', cors(corsOptions)); // enable pre-flight request for DELETE
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//router.options('/:code/players', cors(corsOptions));
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if (process.env.NODE_ENV.trim() === 'production') { // in prod, limit clients to creating 5 games per 10 minutes.
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router.use('/create', apiLimiter);
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@@ -14,9 +14,9 @@ class GameManager {
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}
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addGameSocketHandlers = (namespace, socket) => {
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socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => {
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socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, async (accessCode, personId, ackFn) => {
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this.logger.trace('request for game state for accessCode: ' + accessCode + ' from socket: ' + socket.id + ' with cookie: ' + personId);
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this.handleRequestForGameState(
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await this.handleRequestForGameState(
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this.namespace,
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this.logger,
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this.activeGameRunner,
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@@ -285,22 +285,28 @@ class GameManager {
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}
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};
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handleRequestForGameState = (namespace, logger, gameRunner, accessCode, personCookie, ackFn, socket) => {
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handleRequestForGameState = async (namespace, logger, gameRunner, accessCode, personCookie, ackFn, clientSocket) => {
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const game = gameRunner.activeGames[accessCode];
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if (game) {
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const matchingPerson = findPersonByField(game, 'cookie', personCookie);
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if (matchingPerson) {
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if (matchingPerson.socketId === socket.id) {
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if (matchingPerson.socketId === clientSocket.id) {
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logger.trace('matching person found with an established connection to the room: ' + matchingPerson.name);
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, clientSocket, logger));
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} else {
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logger.trace('matching person found with a new connection to the room: ' + matchingPerson.name);
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socket.join(accessCode);
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matchingPerson.socketId = socket.id;
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
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clientSocket.join(accessCode);
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matchingPerson.socketId = clientSocket.id;
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, clientSocket, logger));
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}
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} else {
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rejectClientRequestForGameState(ackFn);
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const namespaceSockets = await namespace.in(accessCode).fetchSockets();
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if (!namespaceSockets.find((namespaceSocket) => namespaceSocket.id === clientSocket.id)) {
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let newlyAssignedPerson = this.joinGame(game);
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clientSocket.join(accessCode);
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newlyAssignedPerson.socketId = clientSocket.id;
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, newlyAssignedPerson, gameRunner, clientSocket, logger));
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}
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}
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} else {
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rejectClientRequestForGameState(ackFn);
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